I don't know much about Ander. He was one of the Post "Dragon War" characters Grenda created. I don't think I ever saw this one in play, and I am sure I never DMed him. Shadowmasters, though, I do know. This class took features from other classes to make them the ultimate thief-assassin type. Thief skills, assassination abilities, magic to aid them, and, of course, a lot of psionics/psychic powers. Grossly overpowered to the point of silliness.
Still. They were fun to play.
In a Wasted Lands game, they would be some sort of adept or mystic. A character dedicated to ascetic pursuits of mind and body. Again, with the various Riddlemasters I could rebuild them using the point buy system found in NIGHT SHIFT's Night Companion, or via multiclassing, I do have two other options.
The Mystic Martial Artist from the Night Companion is a good fit here, especially for Shadowmasters. The Mystic Warrior from Thirteen Parsecs is also a great fit, but maybe better for Riddlemasters proper. Mind you, this is the great strength of all the O.G.R.E.S. games; their inter-compatibility.
After going over both classes I am convinced that Mystical Martial Artists are a perfect, and far more reasonable substitute for Shadowmasters. Sorry Grenda.
You will have to excuse the all "18s" in his abilities. I wasn't there when he rolled this guy up, but I am sure those numbers are legit.
Ander the Shadowmaster
Class: Mystic Martial Artist
Level: 3
Species: Human
Alignment: Neutral Evil
Background: Warrior
Abilities
Strength: 18 (+3) N
Agility: 18 (+3) A
Toughness: 18 (+3)
Intelligence: 18 (+3) N
Wits: 18 (+3)
Persona: 18 (+3)
Fate Points: 1d6
Defense Value: 2
Vitality: 24
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +3/+1/+0
Melee Bonus: +2 (base), +3 (STR)
Ranged Bonus: +2 (base)
Saves: +1 to all Agility and Toughness Saves, +2 to Toughness (Warrior background)
Mystic Martial Artist Abilities
Impossibly Agil, Martial Arts, Martial Arts Mysticism, Lightning Fast, Survivor Skills,
Mysticism
Enhanced Senses, Innate Magic (Invisibility), Supernatural Attacks (melee)
Heroic/Divine Touchstones
1st Level: Psychic Ability: Bio-feedback
3rd Level: +1 to melee attacks
Heroic (Divine) Archetype: Shadow
Gear
Longsword, dagger, short bow
Damn. I like this. I want to go back and redo ALL my Riddlemasters and Shadowmasters now. I should poke around and see if there are some more Riddlemasters in this stack and stat them as Mystic Warriors.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.
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