Damelon Myrildean was not just a wizard; he was an avatar of fire. He was trapped on the Elemental plane of Fire for a number of years. Yeah, he was part of the "lost son" cliché, but here I am embracing the clichés. Which is fun, because Damelon was not much like his grandsire, but he was who you called when you absolutely needed everything burned from orbit.
Damelon is also one of the first characters I have detailed here from "Rivendell." Not the "Rivendell" but the city he created while we were in High School. It was part of our great city project, the Urban Survival Guide.
He did rename the city later to "Riddleholm."
Damelon also seems to be somewhat influenced by Elric, with his Strength and Constitution scores of 3/18. Again, I am not 100% sure what was happening here, but I like it.
Damelon Myrildean
Class: Sorcerer
Level: 18
Species: Human
Alignment: Twilight Neutral
Background: Scholarly
Abilities
Strength: 3 (-3) / 18 (+3)
Agility: 17 (+2)
Toughness: 3 (-3) / 18 (+3)
Intelligence: 18 (+3)
Wits: 17 (+2)
Persona: 17 (+2)
Fate Points: 1d12
Defense Value: 3
Vitality: 40 (d4)
Degeneracy: 3
Corruption: 1
Check Bonus (A/N/D): +8/+6/+4
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Spell Attack Bonus: +9
Saves: +4 vs magic attacks and area effects
Arcane Powers
Astral Projection, Polymath, Shapeshifting, Wild Form
Spells
1st level (5+2): Arcane Darts, Black Flames, Gout of Flame, Mystical Senses, Restore Vitality, Flame Ray (Chill Ray), Phantom Lights
2nd level (5): Conjure Flame, Eternal Flame, Heat Metal, Invoke Fear, Vampiric Augmentation
3rd level (5): Blinding Speed, Concussive Blast, Conjure Fireworks, Dark Lightning, Protection against Energy
4th level (4): Conjure Fire, Globe of Daylight, Improved Invisibility, Metamorphosis
5th level (4): Blight, Elemental Wall, Summon Elemental, Telekinesis
6th level (4): Disintegrate, Evaporation, Envoke Weather, Instant Death
7th level (3): Ball of Sunshine, Drain Life, Wave of Mutilation
8th level (3): Mind Shield, Snuff Life, Summon Other
9th level (2): Feedback Barrier, Orb of Imprisonment
Heroic Touchstones
Level 1: First level spell
Level 3: Additional first-level spell
Level 5: Aspect control: fire
Level 7: Additional mode of movement: fly
Level 9: Magic recovery
Level 11: Conjure element: Fire
Level 13: Aspect: Fire
Level 15: Metamorphosis: Fire
Level 17: Divine Aura: Fire
Heroic (Divine) Archetype: Magic/Fire
Gear
Dagger, staff
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.
2 comments:
Let me guess, this guy was being played somewhere in 1974 or shortly thereafter? Because that art is just plain Marvel's Firelord, right down to the signature burning-at-both-ends stick.
If it wasn't for Marvel and DC I'd have no idea what 75% of our characters looked like back then!
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