We never got it to that point. I had bugged Grenda about it over the years and then again when the OSR scene first started going strong, but he was not interested in doing it then. It was always, "Yeah, I should do that soon." Well. That "soon" never came. I do admit some hesitation in releasing it now; I really don't, to be honest. But intellectually, I wonder how it would work for, say, Old School Essentials or one of the AD&D 1st clones.
For Wasted Lands, though, this is a perfect time for me to try him out as a Mystic Warrior from Thirteen Parsecs.
Eno Nosrep
Class: Mystic Warrior (from Thirteen Parsecs)
Level: 13
Species: Human
Alignment: Neutral
Background: Scholar
Abilities
Strength: 18 (+3) A
Agility: 17 (+2)
Toughness: 18 (+3) N
Intelligence: 17 (+2)
Wits: 14 (+1)
Persona: 16 (+2) N
Fate Points: 1d10
Defense Value: 1
Vitality: 104
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base), +3 (STR)
Ranged Bonus: +5 (base)
Saves: +5 to all Toughness Saves
Number of Attacks: 3
Mystic Warrior Abilities
Combat Mastery, Impossibly Agile, Mysticism, Lightning Fast, Survivor Skills, Free Running, Iron Will, Favored Weapon (+1 damage die), Mind over Body, Instant Kill
Powers
Danger Sense, Enhanced Senses, Supernatural Attacks
Heroic/Divine Touchstones
1st Level: +1 to melee attacks
3rd Level: +1 to Wits Saves
5th Level: Luck Benefit
7th Level: Psychic Ability: Telepathy
9th Level: +1 level of Sorcerer
11th Level: +1 level of Sorcerer
13th Level: +1 level of Sorcerer
Heroic (Divine) Archetype: Mental Discipline
Gear
Longsword, dagger, short bow
Yes. This works quite nicely, to be honest. Mystic Warriors do make for a good stand-in for Riddlemasters. I am just sad that Grenda didn't get a chance to see this.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.
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