She is a compelling figure.
In 5e she is a CR 7 monster. She is a medium fey with Innate (Charisma), Arcane (Intelligence), and Divine (Wisdom) spell casting.
She cast Arcane and Divine spells at the 7th level ability. This gives her a lot of low-level spells.
It might be possible then to make her into a multiclass spellcaster. I think for this I want to use the OSE-Advanced rules and the Advanced Labyrinth Lord rules. Both take Basic-era D&D and apply the Advanced classed to the rules.
Neither ruleset has a "Shadow Fey" race. But I can modify the Drow to fit my needs here. In OSE-Advanced Drow, and Elves, get a +1 to Dex and -1 to Con. Shadow Fey in Pathfinder get +2 Dexterity +2 Charisma, -2 Constitution. So I am thinking that in Basic-era games Shadow Fey gets +1 Dex +1 Cha, -2 Con.
Since this is a combination of Basic-era and Advanced-era I am going to go with a combination of my Daughters of Darkness: The Mara Witch for Basic Era Games and The Craft of the Wise: The Pagan Witch Tradition. Some of The Basic Witch: The Pumpkin Spice Witch Tradition would also be good.
In an Advanced game, Elves can advance to levels in witch based on their Charisma score. For 18+ that gives us 9th level. For Shadow Fey/Shadow Elves I might increase that to 11.
Witches can Multi-class as per the multi-class rules for witches found in The Children of the Gods: The Classical Witch for Basic Era Games. So multi-class Witch/Wizards are fine.
Offical Ruling: Witches CANNOT multi-class with Warlocks.
I am leaving that on it's own line so it is clearer. A witch can advance as a witch and THEN switch off to a first level warlock; essentially betraying her coven. A warlock can have a change of faith and then become a witch (but that is rare). These "dual classed" characters follow the Dual Class rules in the ruleset you are using.
The Dusk Queen
Female Shadow Elf, 7th level Magic-user / 7th level Umbal* Witch
(*Umbral witch is something I am working on. Will use a Mara witch for now)
Str: 9
Int: 18
Wis: 18
Dex: 15
Con: 12
Cha: 20
HP: 27 (7d4+7d4 / 2)
AC: 7* (+1 ring, dex) will cast a combination of Death Armor, Immunity to Normal Weapons, Shield, and Protection from Normal Missiles prior to the start of combat
Shadow Fey/Elf Abilities: Detect Secret Doors, Immunity to ghoul paralysis, Infravision (90'), Light sensitivity, listening at doors
+1 to saves vs Charm, Hold, and Sleep spells
Languages Common, Elvish, Giant, Sylvan
Occult Powers
Familiar: Shadow Creature
Least: Shadow Step
Witch Spells
First Level: (3+3) Charm Person, Chill Touch, Color Spray, Ghostly Slashing, Mending, Quicken Healing
Second Level: (2+3) Augury, Blindness/Deafness, Death Armor, Phantasmal Spirit, Second Sight
Third Level: (2+2) Dispel Magic, Hold Person, Immunity to Normal Weapons, Plague of Shadows
Fourth Level: (1+2) Nondetection, Intangible Cloak of Shadows, Phantom Lacerations,
Magic-user Spells
First Level: (3) Dark, Shield, Ventriloquism
Second Level: (2) Invisibility, Phantasmal Force
Third Level: (2) Dispel Magic, Protection from Normal Missiles
Fourth Level: (1) Confusion
Actually, I like this version quite a bit.
No comments:
Post a Comment