So the D&D 5 lovefest is continuing across the internet and assuming the world (it was Amazon's #1 best seller in all books for a bit). It seems to do everything everyone wants.
But is it missing anything?
Now before some snarks off and says "yeah the Monster Manual and DMG" take a moment to think about it.
I have played it quite a bit now and really it does everything I think it should do.
Though I have to admit I miss "Bloodied" as a condition.
Part of what I want here is covered under Exhaustion. It even makes sense now that hp are also a measure of fatigue.
But I wonder how it would work it adapt 4e's Bloodied in to 5e.
Something like if you (or a monster) are at half or lower than your max hp then you have combat disadvantage till you get above the half-way mark.
Not sure how well it works with the current healing and resting rules though.