Wednesday, April 9, 2014

A to Z of Witches. H

H is for Hexes, Hex and Hex Girls

The word "Hex" gets thrown around a lot when dealing with witches.
A simple search shows it gets thrown around a lot here too.
I have talked about the SkyOne TV show HEX, the Skylander's character Hex, as well as The Hex Girls from Scooby Doo.  Plus there is one of my favorite movies on Witchcraft, Häxan or Witchcraft Through the Ages.

But what exactly is a Hex?

A Hex is a minor, usually malevolent spell.
In my d20 book Liber Mysterium a Hex was a witch cantrip, much the same way an Orison was was cleric cantrip.

In Pathfinder though a Hex has taken on a whole new meaning.  It is a spell like ability of a witch.
I also have used spell like abilities for witches in a number of my books, but I usually call them Occult Powers.

When working on Strange Brew I had to figure out a way to get Hexes and Occult Powers to play nice with each other.  Not always an easy task to be honest.
Fortunately there is a lot of parity between the Hexes and Occult Powers.  Regular, Grand and Major Hexes line up nicely to Minor, Medial and Greater Occult Powers.

Here are a couple that I have translated over.
All of these are presented as 100% OGC for terms of the Open Gaming License.
Section 15: "Witch Hexes", Copyright 2014 Timothy S. Brannan


Immune to Fear (Su)
The witch becomes so focused in purpose and drive that she becomes immune to the effects of mundane and natural fear.  She also gains +1 per her witch level to any checks versus magically induced fear.

Major Hex

Undetectable Presence (Su)
The witch gains the ability to pass through any terrain undetected. This extends to her party, up to 2 members plus her level. This functions as the druid spell Pass without a Trace. 

Grand Hex

Charge of the Goddess (Su)
The witch at this point is such a force for her Patron that she can summon the Goddess’ own power into herself.  The witch radiates an aura of Fear at 15’ to all her enemies.  She gains a bonus of +3 to all her saves and AC.  She also gains +2 to all offensive attack forms, spells or weapons.  This charge lasts for a number of rounds equal to the witch’s Charisma score.  It may be performed once per day and takes one full action to perform.

They worked great as Occult Powers, lets see how they work as Hexes.

Supernatural AtoZ


Sophie Duncan said...

Wow there's a lot of detail involved in spell definition. I've always associated hexes with malign intent.

I haven't had to go into anywhere near as much detail as you, because I'm not developing game play, but for one of our novel series, The Haward Mysteries, I have developed a magical system with my sister.It gets very complex very quickly, doesn't it.
Sophie's Thoughts & Fumbles - A to Z Ghosts
Fantasy Boys XXX - A to Z Drabblerotic

Tasha Duncan-Drake said...

I remember Hex - Michael Fassbender being sexy and bad :). *shakes head* Sorry, got distracted there for a moment ::g::. Interesting use of hexes in Pathfinder.
Tasha's Thinkings - AtoZ (Vampires)
FB3X - AtoZ (Erotic Drabbles)

Suzanne said...

I love all things Supernatural and supernatural ;) Charmed and Willow -ergo I love your blog! New follower :) Did I mention I love your blog LOL!
Suzanne @ Suzannes Tribe

Anonymous said...

When I was younger I used to fantasize about putting hexes on all the people who picked on me. Now that I'm older I regularly find myself wondering if someone hasn't put a hex on ME when I'm having really bad days. lol

Very interesting post. ^_^

Trey said...

Nice hexes.

Timothy S. Brannan said...

@Suzanne, Thanks so much!

Mina Burrows said...

I love the Scoopy Doo Hex girls. "I'm a Hex girl and I'm gonna put a spell on you!"