Please read his review here: http://gmshoe.wordpress.com/2014/04/18/review-ghosts-of-albion/
As I posted on Facebook, I am stunned and completely speechless with the praise he gives me and my book.
Here are some of my favorite bits.
From the Magic Chapter (Chapter 4)
Given the focus on magicians, you’d probably expect this game to this game to have more extensive magic rules than those found in Buffy. You’d be right. What you might not expect is to find a magic system so refined and slick that it sings.From the History Chapter (Chapter 5)
This could have been a horrifically dry chapter. Instead, I daresay it’s the best chapter of its sort I’ve read in an RPG.From Monsters (Chapter 6)
Every entry drips with flavor, and many creatures have access to nasty powers unavailable to PCs. As a bonus, the chapter discusses both the realm of the dead and of the faeries, both Seelie and Unseelie, in broad but fascinating terms.Style
Extensive use of period artwork and text that sounds vaguely archaic while maintaining total clarity makes this game positively drip with verisimilitude, while the format will be instantly familiar to fans of previous Cinematic Unisystem games. I saw no obvious errors.Conclusion
And, as is true with all good RPG texts, it includes an index.
This game not only masterfully emulates the source material, but also could serve as the solid basis for a magic- and/or monster-heavy Cinematic Unisystem game set at any time from the 19th century and earlier. Given the excellent refinements to the magic system and the vast flexibility of the supernatural powers, I’m happy to declare this the finest incarnation of Cinematic Unisystem to date.
I am blown away by this. Really. I have had a lot of people come up and tell me how much they loved the game and it always surprises me. I am humbled and incredibly honored by this.