Wednesday, November 20, 2013
Pathfinder: Advanced Class Guide Playtest
This new book introduces new classes that are a combination of two other classes.
Very similar to what WotC was doing with "hybrid" classes back in the 4e days.
I liked the idea of hybrid classes to be honest, take a little from two classes and combine them into one class.
The 4e approach made it feel like each character was unique, the Pathfinder approach makes it feel like it is a new class.
I am sure there are things in this that people could adopt for their old-school or osr game, but for me I am more interested in how to use it my Pathfinder game. True, I am running near the end of my 3.x game, but I am currently playing Pathfinder.
Yes. There is a "hybrid" of their witch class in here. The Shaman combine the witch with an oracle.
Neat idea, but not what I would have done. If you are going to combine a witch and an oracle then I am thinking "Sybil" is a better name. Though given that it focuses on spirits, "shaman" is not really that far off.
I am going to read over it more but this might give me the framework to try out a class I have been wanting to play for a while; The Green Witch. A Green Witch combines the best of the witch and druid classes into a potent divine spellcaster. Back in the early 3.0 days I had it as a multi-class path. Later I tried to make a Prestige class for it, but I didn't like how it worked. Not sure what to do with the Druid's Wild Shape ability just yet, but I think I have an idea or two.
The druid Nature Bond and the witch Patron would get rolled up into one concept.
Likewise an Animal Companion and Familiar become one.
I am thinking something very Miyazaki influenced. With a dash of neo-paganism (maybe even Eco-Pagan) and animism. Though I would like a different name. "Green Witch" is great, but not evocative enough of it's druidic background. Yeah, yeah I am introducing "Tree Hugers" to D&D, but a tree huger that will kill you if you mess with their forests.