One last build for Superbabes.
This one is another Batwoman like build. Heavy on skills and gadgets. It is a place where Superbabes really works well I think.
I had done Kim is other systems in the past, but interestingly enough, never posted here. Odd really. I am going with a modern version here as well. So if her high school graduation was in 2007 she would be 23 or 24 now.
I am going easier on her Primary stats here. No good reason other than I want to see how her points shake out.
|Kim Possible by MachSabre|
Secret ID / AKA: Kimmie, KP, Kimberly Ann Possible
Age: 23-24 Apparent Age: early 20s
Origin: Adventuress (0cp)
Muscles: 16 ("Strong") Damage: +3 Max Press: 800lbs
Health: 16 ("Robust") Regen, Combat: - Regen, At rest: 1pp/4rds HTK/Day: 1d20
Moves: 20 ("Fast") Bonus to hit: +3 Movement: 8" Hittability: 8 Initiative Bonus: 1
Brains: 17 ("Genius") Mental Attack Bonus: +2 Mental Hittability: 6
Will: 18 ("Driven") Regen Rate: 1pp/4rds HTK Regen/Day: 1d6+2
Personality: 18 ("Sparkling")
Looks: 16 ("Babe")
Bimbo Points: 0 ("So not the drama...")
CPs: 18 left to spend
Hit Em Harder +2d6 20cp
Grapple Gun (Obvious) 20cp
- Go places, line of sight
- analysis (Super Senses)
Martial Artist 9 levels 450cp (knows 16 styles of Kung-fu)
Fire One Pistols 10cp
Languages (English, French, Spanish) 15
Melee Weapons 25cp
Stealth & Concealment 30cp
Weight: 130 lbs
Quote: "What's the sitch?"
This one turned out pretty nice. I might go back and look over the powers again, but in truth I am rather pleased with it as is.
So that's my team. Ready to stop the evil of the vile Refrigerator!
Now in retrospect I kinda wish I had used David Reynolds art for all the postings. Though I don't think he has done any art of Tarot.