The cool thing about the "Pulp Era" is it more or less coincided with the "Golden Age of Comics". There are a lot of reasons for that which I will leave to others more knowledgeable than me. There is one thing I do know pretty well that covers both the Pulp and Golden Age of Comics and this blog.
Giovanni "John" Zatara.
Giovanni Zatara is the father of Zatanna Zatara. I have talked about and stated him up before, but this might be my favorite version. It seems to fit rather nicely. Again, I started with his M&M3 stats as a base line. I also wanted to make him a CHA based Arcanist since I felt that it worked best, given his career as a stage magician wold have mostly been about illusion. I also felt the description of a CHA-based Arcanist fit my idea of who Zatara, and Zatanna, are.
Giovanni "John" Zatara
Arcanist (CHA) 12
Human* Male, Lawful Good
hp: 50
MEP: 120
AC: 14 (dex, ring of protection)
Move: 30'
STR: 12 (0)
DEX: 16 (+2)
CON: 10 (0)
INT: 16 (+2)
WIS: 14 (+1)
CHA: 19 (+4)
*Zatara is a member of the Home Magi race. He gains a +1 to CHA and a -1 to CON.
Zatara, as a quirk of his own style of magic, must speak all his spells backwards in order to wrok.
Languages: Italian, English, Latin, Greek (native language is Italian)
Background: Entertainer (Actor) +4,
Traits: Spellgifted (transmutation), Spellgifted (illusion)
Skill: Knowledge (Arcana)
Gear: Top hat, cane (magical focus +2), tux
Spells 9/5/5/4/3/2/1
0: Arcane Mark, Detect Illusion, Detect Magic, Influence, Light, Mage Hand, Message, Prestidigitation, Stun
1: Change Self, Charm Person, Daze, Obscuring Mist, Sleep, Silent Image
2: Alter Self, Blur, Detect Thoughts, Hypnotic Pattern, Misdirection, Pyrotechnics
3: Blink, Clairvoyance/Clairaudience, Hallucinatory Terrain, Major Image, Suggestion
4: Confusion, Dispel Magic, Mirage Arcana
5: Major Creation, True Seeing
6: Mass Suggestion
I am very, very pleased with this. So pleased in fact that if I ever get a chance to play AA I want to play Zatara.
Links for Amazing Adventures
http://www.trolllord.com/store/product_info.php?cPath=22&products_id=211
http://rpg.drivethrustuff.com/product/106153/Amazing-Adventures%21?affiliate_id=10748
2 comments:
You seem to be using a lot of "rings of protection" in these, which don't nominally exist in AA. Why not just have their costumes give them the +2 AC bonus, as standard?
Also, the magical focus is a bit outside the rules. Not that it's a problem, but it misrepresents the way the Arcanist works in AA.
I meant to write up a magical focus as a "house rule". Basically it gives him a +1 to his rolls.
Costumes: yes. I should change that.
Thanks for the input!
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