Saturday, September 15, 2012
Zatannurday: DC Adventures
It is not the best Supers RPG I have ever played, but it is certainly right up there. It is quite a bit of fun and based on the same rules as Mutants & Masterminds. (For the record, I think I enjoy Mutants & Masterminds 2n
Not a lot of material has come out for it yet as compared to the old DC Heroes or even the various Marvel Games. But that is ok with me. I enjoy the DC Universe so much more.
DC ADVENTURES Hero's Handbook
The main core rules book.
DC ADVENTURES Heroes & Villains, Vol. 1 and
DC ADVENTURES Heroes & Villains, Vol. 2
Details of all the heroes and villains (or at least the major ones).
Of course all the new M&M 3rd edition materials can work with this. In particular I found these very useful to help flesh out her world:
Mutants & Masterminds Power Profile #12: Magic Powers
Mutants & Masterminds Power Profile #13: Illusion Powers
And of course my favorite villain, Dracula.
Zatanna is featured in both the Hero's Handbook and Heroes & Villains Vol. 2.
Honestly, I love these books, even if I don't get much of a chance to play. They remind me of the old Marvel Phile in Dragon mag and the Who's Who in The DC Universe.
I love how it describes her other costume more "traditional" than the tux and fishnets.
Reading this I had forgotten about "Bewitched". After reading the Books of Magic, I don't think she really "hangs out" there, but is at least known. Bewitched would be a great location in any game. Putting it in San Fran in my games would ad least gather the attention of the Charmed Ones, but in a DC/M&M game leaving it at 666 Haight St. Though that is a real address. It would have to be like 12 Grimmauld Place in the Harry Potter books. Magical types can see it, but the mundanes can't.
Just wish I had more time to game!