Willow & Tara for Slasher Flick
It's been a been a while since I stated up my favorite witches for a game. While reading through Slasher Flick yesterday I could not help but think how well these two would work in a slasher flick like movie or game.
So I am going outside of the the Dragon and the Phoenix canon here and going back to when the girls where young. Given the universe they don't have a lot of magic. So this is a geekier, computer expert Willow and a quiet, but has a scary power Tara. They end up being the Last Girls because our slasher is out cutting up all the male/female couples having sex, but doesn't know what to do about these two. If Buffy is a slasher flick turned on it's head, then I am turning Buffy on it's head.
Or something like that.
Anyway here are my girls. Just in time for Halloween. And look it's Friday the 12th. So, not at all like Friday the 13th.
Willow
Primary Character
Stereotype: Geek Girl/Computer Nerd
Brawn: Poor
Learned Fighter: Positive
Finesse: Normal
Brains: Good
Analyze Info: Positive
Computers: Positive
Occultism: Positive
Science: Positive
Spirit: Good
Attractive: Positive
Brave: Positive
Impatient: Negative
Prone to Anger: Negative
Special Ability: Versatile (Computers, Science)
Tidbits: In love with Tara
Items: Flashlight, Laptop
Tara
Primary Character
Stereotype: Quiet-Shy Girl/Psychic
Brawn: Normal
Finesse: Poor
Learned Fighter: Horse Riding
Brains: Good
Occultism: Positive
Perceptive: Positive
Psychology: Positive
Telekinesis: Positive
Spirit: Good
Attractive: Positive
Socially Awkward: Negative
Willpower: Positive
Special Ability: Psychic Power
Tidbits: In love with Willow
Items: book of magic lore
So they are last ones to survive the film. They build some sort of trap with Willow's skill and they try to lead our killer into it. Of course he comes in the wrong way and it looks like he has the girls cornered, till Tara pushes him into the trap with her TK. He dies a horrible death.....or does he!!?!?
My numbers are a little high in the above builds, but that is ok really.
Friday, October 12, 2012
This Week in the OSR: Megadungeons
So this latest issue in the OSR seems to be about and around the Mega-dungeon.
There are a lot of reasons for this but they are better explained elsewhere.
http://www.therpgsite.com/showthread.php?t=24039
http://aldeboran.blogspot.com/2012/10/schroedingers-room-and-fuck-diddles.html
http://muleabides.wordpress.com/2012/10/09/in-defense-of-the-megadungeon/
http://wondrousimaginings.blogspot.com/2012/10/played-dwimmermount-last-night-sucked.html
http://warlockshomebrew.blogspot.com/2012/10/empty-room-syndrome.html
http://dreamsinthelichhouse.blogspot.com/2012/10/lessons-from-running-mega-dungeons.html
Me? I am not trying to stir up any shit. Here are my points of view.
There are a lot of reasons for this but they are better explained elsewhere.
http://www.therpgsite.com/showthread.php?t=24039
http://aldeboran.blogspot.com/2012/10/schroedingers-room-and-fuck-diddles.html
http://muleabides.wordpress.com/2012/10/09/in-defense-of-the-megadungeon/
http://wondrousimaginings.blogspot.com/2012/10/played-dwimmermount-last-night-sucked.html
http://warlockshomebrew.blogspot.com/2012/10/empty-room-syndrome.html
http://dreamsinthelichhouse.blogspot.com/2012/10/lessons-from-running-mega-dungeons.html
Me? I am not trying to stir up any shit. Here are my points of view.
- James is good guy. We don't see eye to eye on most things, but I enjoy his blog still. He will get done when he gets done.
- That being said, I hate to see the Kickstarter well poisoned or tainted. Delays are happening in about half of the kickstarters I have funded, while I am not mad or even irritated, I am getting a little anxious.
- Mega-dungeons are not my thing. Sure I get the appeal, but give me the outside or the city or the planes. One could argue that those are just different kinds of mega dungeons. One might be right.
So it's Friday and typically slow around here. So I wanted to capture your thoughts on this.
Thursday, October 11, 2012
October Challenge: Fascination (1979)
Fascination (1979)
You can't blog about horror movies and not do a Jean Rollin movie. I am likely to do more than 1 thanks to the combined magic of the new Redemption collection on Blu-Ray and Amazon Instant Video.
So what do we have here. Well We have some high society types drinking ox blood in a butchery. This shifts to a scene of a bunch of thieves and their double cross. Long story short our double crosser escapes to a house where two servant girls, Franca Maï (Elizabeth) and Rollin mainstay Brigitte Lahaie (Eva). They toy with the thief (Mark) a bit. Mess around with each other some, and generally and alternately try to keep him or send him away.
Soon more women show up and it obvious that they are toying with this man and they plan to drink his blood or have sex with him. Maybe in that order.
The film is very visually appealing and has that dream-like quality I always see in Euro-sleeze/erotics/horror. There is plenty of exposed female flesh and plenty of blood and a lot of death.
The scene with Lahaie and the scythe is a classic one.
I don't want to ruin the ending of this in case there is anyone out there reading this blog who hasn't seen this (I am guess there is one or two). But it is an unexpected twist.
The script is somewhat weak and the movie won't win any awards, but the cinematography is great. Again, very languid, almost surreal really.
I am planning on checking out some more.
Tally: Watched 11, New 9
What are you watching?
So what do we have here. Well We have some high society types drinking ox blood in a butchery. This shifts to a scene of a bunch of thieves and their double cross. Long story short our double crosser escapes to a house where two servant girls, Franca Maï (Elizabeth) and Rollin mainstay Brigitte Lahaie (Eva). They toy with the thief (Mark) a bit. Mess around with each other some, and generally and alternately try to keep him or send him away.
Soon more women show up and it obvious that they are toying with this man and they plan to drink his blood or have sex with him. Maybe in that order.
The film is very visually appealing and has that dream-like quality I always see in Euro-sleeze/erotics/horror. There is plenty of exposed female flesh and plenty of blood and a lot of death.
The scene with Lahaie and the scythe is a classic one.
I don't want to ruin the ending of this in case there is anyone out there reading this blog who hasn't seen this (I am guess there is one or two). But it is an unexpected twist.
The script is somewhat weak and the movie won't win any awards, but the cinematography is great. Again, very languid, almost surreal really.
I am planning on checking out some more.
Tally: Watched 11, New 9
What are you watching?
Review: Slasher Flick Director's Cut (2010)
I will admit it, I am a big fan of Spectrum Games. I think they are one of best at genre emulation, really getting down to the essence of what makes the experience and trying to encapsulate that into a game.
As examples I will point to the reviews I did of Cartoon Action Hour and Capes, Cowls and Villains Foul. Given that it is the month of Halloween and I am all about horror movies, I think a review of Slasher Flick is appropriate.
I am actually going to review the Director's Cut which came out a while back. I know, I am quite remiss at reviewing this. There is also a regular version, Slasher Flick, which I have, but have not looked at in a while.
What is Slasher Flick: Director's Cut? Well simply put, it is an RPG where you play characters (emphasis on the plural) in a slasher film. You need to survive, but are expected to die.
Chapter 1 is our Introduction. It covers what is role-playing, what is fear, and what is a slasher flick and why you should play this game.
Chapter 2 covers the basics of Slasher Films. If you have ever read onr of Spectrum Games books before you know what you are getting here. In this book we cover the Killer, who is not really an NPC, but a plot device. I refer to these types of characters as "fists of the game master", they are here to punish the behavior of the characters in the most horrific way possible. The more horrific the better. There is a listing of a bunch of slasher film cliches as well. In this game you don't subvert the cliche (which is by the way cliche itself now) but instead you embrace them. That noise you hear was just a cat, THEN the killer jumps out. That sort of thing.
We wrap up with one of my favorite parts of all the Spectrum Games books. Cynthia's Guide to...this time it is here thoughts on various Slasher Flicks. All sorts are listed here and what she thought about them. Frankly this gold if you love horror movies like I do. Between this, CAH and CCVF I would love to see Cynthia Celeste Miller's video collection!
Chapter 3 is the rules. There are a couple of really cool features here. First are characters. You get to play a Primary Character, aka the starts of the "Flick" (an adventure) and some Secondary Characters. These characters can either be played by a particular player OR (and this is nice) they can be shared. So I can have my Primary character and then play what Secondary character I need.
Secondary Characters are here to get killed. They are the victims of our Slasher. Primary Characters might get killed too. But if they do it won't be till near the end. So don't get too attached to characters!
The characters have 4 basic stats. from the book:
These define what you can do in most cases. They are all rated Poor, Normal or Good. Remember, you are playing teens and college age people here. Each of these are given a die type d10, d8 and d6 respectively. You roll two die per stat being tested (the director decides which two). You want pairs. so on two d6s (representing Good on a stat) you need (1,1)(2,2)(3,3)(4,4)(5,5) or (6,6) or 6 results out of a total of 36, or 1 in 6. Roll a (6,6) on a d6 is the same as doing it on a d8 or d10, but some scenes in the Flick might require something special and rolling a "Topper" will be better.
You also have various qualities (positive or negative) you can add to these, like “scrappy fighter” (Brawn) or "great with gadgets (Brains)". These can add (or subtract) die from your rolls. You still only need two matches to get a success.
Special situations such as "Freak Outs" and "Kill Scenes" are detailed. Note, not much really on combat or other skills. This because the characters are expected to run when confronted with the Killer/Slasher.
Chapter 4 Covers Creating Characters. Characters are built using stereotypes. This is a Slasher Flick after all. You are not playing Biff, the guy with a d6 in Brawn and a d10 in Brains, you are Biff, the Dumb Jock. Now lots of stereotypes are presented and a lot of Qualities. But you are free to make up your own. There are also some "Alterations" such as special abilities that can cost Genre Points. Like the girl with psychic powers (cost) or the Scream Queen which gives you points when you scream and the Slasher could hear it.
Chapter 5 is aimed at the Players. This includes advice on how to best play the game and acting like a character in a horror movie. Things like "Interact!", "Play Dumb!", "Accept Death!". There is also advice on how to play the secondary characters aka victims in the game.
Chapter 6 is for the Director. This details running the game; Preparing the Flick and making your Killer. There are sample Killers here and lots and lots of advice on how to cover a variety of scenes. In fact this chapter alone is great for it's utlity for other horror-themed games.
Chapter 7 is Quick Flicks, a bunch of Plot ideas to build a full Flick around.
Chapter 8 is The Vault, a full Flick to run.
In truth both chapters could be ported over to nearly any other horror game. Turn the killer into a Villain and it could be a plot for a Supers game.
The Appendix is nearly 55 pages of nothing but character Archetypes. Usually 2 per page. If you want to play right away you can take one of these out and use them. They work for Secondary Characters too.
All in all, this is a ridiculously fun game. It has the right amount of horror, camp and humor to be a perfect slasher flick emulation. While reading I kept thinking back to all the slasher flicks I have seen over the years and frankly I could not think of a one that I couldn't do with these rules.
Actually my thought also was that take the Slasher, make him more mundane and a Tertiary Character and you have a perfect Alfred Hitchcock or Agatha Christie like game.
My hat is off to Cynthia Celeste Miller and Spectrum Games once again.
As examples I will point to the reviews I did of Cartoon Action Hour and Capes, Cowls and Villains Foul. Given that it is the month of Halloween and I am all about horror movies, I think a review of Slasher Flick is appropriate.
I am actually going to review the Director's Cut which came out a while back. I know, I am quite remiss at reviewing this. There is also a regular version, Slasher Flick, which I have, but have not looked at in a while.
What is Slasher Flick: Director's Cut? Well simply put, it is an RPG where you play characters (emphasis on the plural) in a slasher film. You need to survive, but are expected to die.
Chapter 1 is our Introduction. It covers what is role-playing, what is fear, and what is a slasher flick and why you should play this game.
Chapter 2 covers the basics of Slasher Films. If you have ever read onr of Spectrum Games books before you know what you are getting here. In this book we cover the Killer, who is not really an NPC, but a plot device. I refer to these types of characters as "fists of the game master", they are here to punish the behavior of the characters in the most horrific way possible. The more horrific the better. There is a listing of a bunch of slasher film cliches as well. In this game you don't subvert the cliche (which is by the way cliche itself now) but instead you embrace them. That noise you hear was just a cat, THEN the killer jumps out. That sort of thing.
We wrap up with one of my favorite parts of all the Spectrum Games books. Cynthia's Guide to...this time it is here thoughts on various Slasher Flicks. All sorts are listed here and what she thought about them. Frankly this gold if you love horror movies like I do. Between this, CAH and CCVF I would love to see Cynthia Celeste Miller's video collection!
Chapter 3 is the rules. There are a couple of really cool features here. First are characters. You get to play a Primary Character, aka the starts of the "Flick" (an adventure) and some Secondary Characters. These characters can either be played by a particular player OR (and this is nice) they can be shared. So I can have my Primary character and then play what Secondary character I need.
Secondary Characters are here to get killed. They are the victims of our Slasher. Primary Characters might get killed too. But if they do it won't be till near the end. So don't get too attached to characters!
The characters have 4 basic stats. from the book:
Brawn: The character’s physical strength, resilience, toughness and
stamina.
Finesse: The character’s agility, coordination, balance and reflexes.
Brains: The character’s intelligence, perception and knowledge.
Spirit: The character’s willpower, charisma, leadership and luck.
These define what you can do in most cases. They are all rated Poor, Normal or Good. Remember, you are playing teens and college age people here. Each of these are given a die type d10, d8 and d6 respectively. You roll two die per stat being tested (the director decides which two). You want pairs. so on two d6s (representing Good on a stat) you need (1,1)(2,2)(3,3)(4,4)(5,5) or (6,6) or 6 results out of a total of 36, or 1 in 6. Roll a (6,6) on a d6 is the same as doing it on a d8 or d10, but some scenes in the Flick might require something special and rolling a "Topper" will be better.
You also have various qualities (positive or negative) you can add to these, like “scrappy fighter” (Brawn) or "great with gadgets (Brains)". These can add (or subtract) die from your rolls. You still only need two matches to get a success.
Special situations such as "Freak Outs" and "Kill Scenes" are detailed. Note, not much really on combat or other skills. This because the characters are expected to run when confronted with the Killer/Slasher.
Chapter 4 Covers Creating Characters. Characters are built using stereotypes. This is a Slasher Flick after all. You are not playing Biff, the guy with a d6 in Brawn and a d10 in Brains, you are Biff, the Dumb Jock. Now lots of stereotypes are presented and a lot of Qualities. But you are free to make up your own. There are also some "Alterations" such as special abilities that can cost Genre Points. Like the girl with psychic powers (cost) or the Scream Queen which gives you points when you scream and the Slasher could hear it.
Chapter 5 is aimed at the Players. This includes advice on how to best play the game and acting like a character in a horror movie. Things like "Interact!", "Play Dumb!", "Accept Death!". There is also advice on how to play the secondary characters aka victims in the game.
Chapter 6 is for the Director. This details running the game; Preparing the Flick and making your Killer. There are sample Killers here and lots and lots of advice on how to cover a variety of scenes. In fact this chapter alone is great for it's utlity for other horror-themed games.
Chapter 7 is Quick Flicks, a bunch of Plot ideas to build a full Flick around.
Chapter 8 is The Vault, a full Flick to run.
In truth both chapters could be ported over to nearly any other horror game. Turn the killer into a Villain and it could be a plot for a Supers game.
The Appendix is nearly 55 pages of nothing but character Archetypes. Usually 2 per page. If you want to play right away you can take one of these out and use them. They work for Secondary Characters too.
All in all, this is a ridiculously fun game. It has the right amount of horror, camp and humor to be a perfect slasher flick emulation. While reading I kept thinking back to all the slasher flicks I have seen over the years and frankly I could not think of a one that I couldn't do with these rules.
Actually my thought also was that take the Slasher, make him more mundane and a Tertiary Character and you have a perfect Alfred Hitchcock or Agatha Christie like game.
My hat is off to Cynthia Celeste Miller and Spectrum Games once again.
TBBYANR: Beyond the Pale Gate
I was reading a post over at Pork's Expanse! about taking this time during a lull (lull? what lull I am blogging my tail off over here!) in blog posts to read or find a blog you don't often read.
http://theporkster.blogspot.com/2012/10/find-that-blog.html
Frankly I think that is a brilliant idea. There are a lot of quality blogs out there waiting to be read.
So to that end I wanted to revive an old favorite feature of the Other Side, "The Best Blog You Are Not Reading"
The idea behind TBBYANR is simple. Find a blog in my blog roll that has under 40 followers and let you all know about it. Why 40? Because back in the early days I languished at 40 followers forever. While I was appreciative of every single one (and still am) sometimes it felt I was talking to myself.
Today's TBBYANR is Beyond the Pale Gate. http://ramblingsfrombeyondthepale.blogspot.com/
Very much an oldschool blog, focusing on the OSR.
The author's (David) style is self-described as train of thought, but that is fine with me.
What really made choose this one was his recent post on Copyleft, http://ramblingsfrombeyondthepale.blogspot.com/2012/10/im-copyleft-type-of-guy.html
I don't totally agree with him on all points, but I agree with what he is saying in principle. Plus my current "game" computer is running Linux now as well so I can relate.
I also liked the fact that despite his self professed Old School leanings he professed to really enjoying the Pathfinder Basic Box, http://ramblingsfrombeyondthepale.blogspot.com/2012/09/blasphemy-from-my-month-of-madness.html
And he likes Jimi Hendrix! So that is always a plus in my book.
If I had one complaint it is the background to his blog. It looks awesome, but it makes it difficult to read some of the posts.
ETA: He has changed that and it is much easier to read! My old eyes are thankful.
So please. Check this blog out and if you do, drop David a note and let him know what you like about his blog.
If you have a blog that you think would be be good for TBBYANR, let me know!
http://theporkster.blogspot.com/2012/10/find-that-blog.html
Frankly I think that is a brilliant idea. There are a lot of quality blogs out there waiting to be read.
So to that end I wanted to revive an old favorite feature of the Other Side, "The Best Blog You Are Not Reading"
The idea behind TBBYANR is simple. Find a blog in my blog roll that has under 40 followers and let you all know about it. Why 40? Because back in the early days I languished at 40 followers forever. While I was appreciative of every single one (and still am) sometimes it felt I was talking to myself.
Today's TBBYANR is Beyond the Pale Gate. http://ramblingsfrombeyondthepale.blogspot.com/
Very much an oldschool blog, focusing on the OSR.
The author's (David) style is self-described as train of thought, but that is fine with me.
What really made choose this one was his recent post on Copyleft, http://ramblingsfrombeyondthepale.blogspot.com/2012/10/im-copyleft-type-of-guy.html
I don't totally agree with him on all points, but I agree with what he is saying in principle. Plus my current "game" computer is running Linux now as well so I can relate.
I also liked the fact that despite his self professed Old School leanings he professed to really enjoying the Pathfinder Basic Box, http://ramblingsfrombeyondthepale.blogspot.com/2012/09/blasphemy-from-my-month-of-madness.html
And he likes Jimi Hendrix! So that is always a plus in my book.
If I had one complaint it is the background to his blog. It looks awesome, but it makes it difficult to read some of the posts.
ETA: He has changed that and it is much easier to read! My old eyes are thankful.
So please. Check this blog out and if you do, drop David a note and let him know what you like about his blog.
If you have a blog that you think would be be good for TBBYANR, let me know!
Wednesday, October 10, 2012
October Challenge: Vampyr (1932)
Vampyr (1932)
This is one of those movies I have known about forever but never had the chance to see. Well now I can say I have seen it.
Vampry is loosely based on J. Sheridan Le Fanu's short stories in "Through a Glass Darkly" including the most famous one, Carmilla. The movie, while slow, is full of atmosphere and is generally very creepy. The whole thing seems like some sort of weird dreamscape than anything else.
There are many scenes in this film that are quite famous really. The one legged guard with his independent shadow, the look of pure terror on the face Allan Grey (Julian West aka producer Nicolas de Gunzburg) and the scene where he put into a coffin. One of my favorites are where the skulls all turn to watch the vampire enter a room. It worked just as good here as it did 80 years later in Doctor Who. I am going to need to use that sometime.
There is a lot here that reminds me of Nosferatu, not just the black & white or the fact that they are both German cinema, but something in the tone. These vampires are death and pestilence. I like have the vampire has the ghosts of convicted murderers in it's service (well, at least in the book that Allan is given).
The tale is nothing we have not seen before. Vampire attacking humans and feeding off of them. But in 1932 this was all still new ground. The interesting twist in this movie is the doctor character is actually in league with the vampire.
I am glad I finally got to see this.
Tally: Watched 10, New 8
What are you watching?
This is one of those movies I have known about forever but never had the chance to see. Well now I can say I have seen it.
Vampry is loosely based on J. Sheridan Le Fanu's short stories in "Through a Glass Darkly" including the most famous one, Carmilla. The movie, while slow, is full of atmosphere and is generally very creepy. The whole thing seems like some sort of weird dreamscape than anything else.
There are many scenes in this film that are quite famous really. The one legged guard with his independent shadow, the look of pure terror on the face Allan Grey (Julian West aka producer Nicolas de Gunzburg) and the scene where he put into a coffin. One of my favorites are where the skulls all turn to watch the vampire enter a room. It worked just as good here as it did 80 years later in Doctor Who. I am going to need to use that sometime.
There is a lot here that reminds me of Nosferatu, not just the black & white or the fact that they are both German cinema, but something in the tone. These vampires are death and pestilence. I like have the vampire has the ghosts of convicted murderers in it's service (well, at least in the book that Allan is given).
The tale is nothing we have not seen before. Vampire attacking humans and feeding off of them. But in 1932 this was all still new ground. The interesting twist in this movie is the doctor character is actually in league with the vampire.
I am glad I finally got to see this.
Tally: Watched 10, New 8
What are you watching?
White Dwarf Wednesday #35
White Dwarf Issue #35 came out for November 1982.
Our cover art is a cool looking druid-like character. Though given the content it is more likely to be a necromancer. More on that soon.
Ian Livingstone talks about the differences between favorite game (opinions) and popular games (sales), as well as the differences between the USA and UK markets. This is a gulf that will become wider.
Lew Pulsipher comes out of the gate with the Necromancer class. If I had a dollar for every necromancer class I have seen, I'd use that money to buy one I hadn't. Let's be honest here, evil necromancers, black priests (also by Pulsipher) and the Death Master (from Dragon) make some of the best antagonists ever. While today this one reads a bit like a cliche, this was really before the cliche.
There is this whole human sacrifice factor, but these guys are supposed to be evil.
Mechanics wise the XP per level seems a bit low and for an AD&D class they only get up to 5th level spells. He makes up for it (a little) in special abilities. Now I am more of the old-old-school where Necromancer means speakers to the dead and they implore them to do their magic for them. But this is still better than the weaker necromancers I have seen, or worst, the uber-powerful gods of the dead at 5th level.
One of my first re-occuring bad guys was a cross between this and the Dragon mag Death Master.
Starbase has some Traveller advice for Referees who get caught unaware.
Now mind you, I still think the best book for running a game, any game, can be found in the 1st Ed AD&D DMG. But a lot of people in other games don't know that. So this article is good Traveller specific advice, but it all sounds like something we had all already been doing in D&D for years.
Open Box has some classics. Richard Meadows gives 9/10 to Games Workshop's Judge Dredd. Everything I knew about JD came from the pages of Dragon and White Dwarf. I don't think I ever truly appreciated it as a property or as a game. Next up we have some classic D&D and AD&D modules. Jim Bambra doesn't spend a lot of time on any of them but in general he likes them. G123 and B3 get 10/10. He thinks that B3 should replaced B2 in the basic set, though he never goes into it's shady past. U1 gets 1 9/10 for the home team of TSR-UK, and L1 gets an 8. I think it is partially because of this issue that L1 and X2 were always high on my list of modules to run. Speaking of which X2 only gets a 6/10, which he downgrades because of the urban areas and chaotic nature of the module. See that is what attracted me to it! Oliver Dickinson wrapps it up with Chaosium's Borderlands. Which always made me thing of B2. He gives this adventure pack a 10/10.
Phil Masters is up with Whips in D&D. Some text and combat tables (for AD&D) follow.
Quickly after that is Andrew Brice and RuneRites with some weapons for RuneQuest. I always felt that articles like this could be combined. Give us the flavor text then follow up with multi stats for various games.
Lew is back with his Part II of A Guide to Dungeon Mastering. This one covers Monsters and Magic. Mostly this is about the judicial use of magic items and not making the characters or the monsters too powerful.
Next up a Traveller Scenario for 6 or more players by Marcus L. Rowland, the Green Horizon. Your jump drive misfires and sends your to 20th century Earth; 1944 to be exact. The goal is to repair your jump drive and get back to more friendly space. All the while avoiding the Nazis. I don't really recall this adventure to be honest.
There is a page on Games Day 82 with some pictures.
Letters has some questions on why clerics can't used edged weapons or shed blood (or is it both?). Some issues with calling the Vietnam War "obscene" yet gleefully tossing around fireballs. And oddities about the Mind Flayer god.
Fiend Factory has an adventure and monsters around the Lords of Kanuu. The Spidron is a powerful evil creature based on a recent episode of the Tomorrow People. The Beggar Louse is basically a giant louse of different types. Wrapping up with some evil bats and undead rats.
Treasure Chest is mixed again with some magic items, a word search and a new spell.
We end with some ads and one of the first ads for Star Frontiers in the pages of White Dwarf.
We are winding down 1982 here and in my personal history I am about to hit some of the best days of gaming in my youth. It will be interesting to see if this age and my memories of it are in anyway reflected in the pages of White Dwarf.
Our cover art is a cool looking druid-like character. Though given the content it is more likely to be a necromancer. More on that soon.
Ian Livingstone talks about the differences between favorite game (opinions) and popular games (sales), as well as the differences between the USA and UK markets. This is a gulf that will become wider.
Lew Pulsipher comes out of the gate with the Necromancer class. If I had a dollar for every necromancer class I have seen, I'd use that money to buy one I hadn't. Let's be honest here, evil necromancers, black priests (also by Pulsipher) and the Death Master (from Dragon) make some of the best antagonists ever. While today this one reads a bit like a cliche, this was really before the cliche.
There is this whole human sacrifice factor, but these guys are supposed to be evil.
Mechanics wise the XP per level seems a bit low and for an AD&D class they only get up to 5th level spells. He makes up for it (a little) in special abilities. Now I am more of the old-old-school where Necromancer means speakers to the dead and they implore them to do their magic for them. But this is still better than the weaker necromancers I have seen, or worst, the uber-powerful gods of the dead at 5th level.
One of my first re-occuring bad guys was a cross between this and the Dragon mag Death Master.
Starbase has some Traveller advice for Referees who get caught unaware.
Now mind you, I still think the best book for running a game, any game, can be found in the 1st Ed AD&D DMG. But a lot of people in other games don't know that. So this article is good Traveller specific advice, but it all sounds like something we had all already been doing in D&D for years.
Open Box has some classics. Richard Meadows gives 9/10 to Games Workshop's Judge Dredd. Everything I knew about JD came from the pages of Dragon and White Dwarf. I don't think I ever truly appreciated it as a property or as a game. Next up we have some classic D&D and AD&D modules. Jim Bambra doesn't spend a lot of time on any of them but in general he likes them. G123 and B3 get 10/10. He thinks that B3 should replaced B2 in the basic set, though he never goes into it's shady past. U1 gets 1 9/10 for the home team of TSR-UK, and L1 gets an 8. I think it is partially because of this issue that L1 and X2 were always high on my list of modules to run. Speaking of which X2 only gets a 6/10, which he downgrades because of the urban areas and chaotic nature of the module. See that is what attracted me to it! Oliver Dickinson wrapps it up with Chaosium's Borderlands. Which always made me thing of B2. He gives this adventure pack a 10/10.
Phil Masters is up with Whips in D&D. Some text and combat tables (for AD&D) follow.
Quickly after that is Andrew Brice and RuneRites with some weapons for RuneQuest. I always felt that articles like this could be combined. Give us the flavor text then follow up with multi stats for various games.
Lew is back with his Part II of A Guide to Dungeon Mastering. This one covers Monsters and Magic. Mostly this is about the judicial use of magic items and not making the characters or the monsters too powerful.
Next up a Traveller Scenario for 6 or more players by Marcus L. Rowland, the Green Horizon. Your jump drive misfires and sends your to 20th century Earth; 1944 to be exact. The goal is to repair your jump drive and get back to more friendly space. All the while avoiding the Nazis. I don't really recall this adventure to be honest.
There is a page on Games Day 82 with some pictures.
Letters has some questions on why clerics can't used edged weapons or shed blood (or is it both?). Some issues with calling the Vietnam War "obscene" yet gleefully tossing around fireballs. And oddities about the Mind Flayer god.
Fiend Factory has an adventure and monsters around the Lords of Kanuu. The Spidron is a powerful evil creature based on a recent episode of the Tomorrow People. The Beggar Louse is basically a giant louse of different types. Wrapping up with some evil bats and undead rats.
Treasure Chest is mixed again with some magic items, a word search and a new spell.
We end with some ads and one of the first ads for Star Frontiers in the pages of White Dwarf.
We are winding down 1982 here and in my personal history I am about to hit some of the best days of gaming in my youth. It will be interesting to see if this age and my memories of it are in anyway reflected in the pages of White Dwarf.
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