Thursday, June 5, 2014

Witch Archetype: Voodoo Witch (Pathfinder)

I talked a lot about Voodoo this past year.  I have been thinking about what a "Voodoo Witch" might be like.  So here is stab at a voodoo witch (a Voudounista) for the Pathfinder rules and Strange Brew.

Marie Laveau, Voodoo Queen
Voodoo

Description: The Voodoo witches (also known as Voudounista) are probably among the most mistrusted and misunderstood of all the Traditions, save for the Malefic witches.  These  witches, however, are usually not evil. Their area of specialty is that of enchantments and the creation of items dealing with enchantments, both good  and bad.

Voodoo witches are feared because they work in secret using strange, unknown rituals, and they often catch the blame if anything bad happens (such as a flood or a bad crop season).  It is rare that a Voodoo witch would be responsible for such acts of nature, but there have been times when a Voodoo witch was banished away from a village, and managed to cause some real trouble but this behavior is looked down upon by Voodoo covens as it only justifies people’s fear of Voodoo.

There is no style of dress directly related to the Voodoo witch.    Some Voodoo witches choose to dress very plainly, often trying to hide the fact that they are Voodoo.  Other Voodoo witches cease caring about what the average person thinks of them, and freely advertises what and who they are.  In either case, the Voodoo witch will have many different ceremonial clothes for the performance of various rituals. Typical ritual garb includes a simple linen robe or dress tied with a purple sash.
Voodoo witches are not most common among  any particular race.  Many races distrust them, dwarves outranking any of the other races in  terms of fear of the Voodoo witch. Gnomes, elves and half-elves tend to be more tolerant to Voodoo’s mysterious magic than the other races.  Humans and halflings often view the Voodoo witch as the source of most problems.

Role: The Voodoo witch will often stay within their own home devising new enchantments and creating other devices.  They also perform many rituals, more so than other witches.  On occasion, people may come to the Voodoo witch seeking help, charms or wards against evil, or something to attract a certain someone.
Because local governments and religious authorities fear the Voodoo witch, she has a hard time dealing with paladins and clerics.  On the other hand, she has no problems working with druids and rangers (though the occasional Voodoo witch has caused enough trouble in the wilderness to attract the attention of the often zealous druids).  The Voodoo witch also tends to get along with wizards and sorcerers fine, since much of her time is spent working on the creation of arcane magical items.  Fighters, bards, rogues and barbarians are usually viewed with indifference, though the feeling may not be mutual.
There are many sub-traditions of voodoo.  These particular ones have shared many of the same roots, but then evolved in isolation from each other. GM’s will want to use whichever sub-traditions work[tb1]  best with their campaign world.  The examples here are from our own history.

  • Bocur: One of the very few purely evil off shoots of Voodoo.
  • Candomblé: (“Kun-don-blair”) A Brazilian sub-tradition related directly to Macumba.  Leans more towards the darker sides of Voodoo.
  • Macumba: A Voodoo sub-tradition of Brazil.  Has much in common with Santería.  Often very neutral.
  • Obia: Also Obeah, common to the islands of the Caribbean, in particular Jamaica.  Most often believed to be evil.  Obia has actually been outlawed in some lands.
  • Quimbanda: Also known as Cuimbanda.
  • Santería: Sub-tradition that began in Cuba and spread to South-east United States.  Origins go back to the Yoruba religion of West Africa.  Despite the stereotype and sacrificing live chickens, a Santería witch is most often good aligned. 
  • Voudou:  A form of voodoo that is common to the peoples of Haiti.  Comes from the French words “vo” introspection, and “du” the unknown. Also known as “Haitian Voodoo”.

Voodoo witches can be of any alignment or temperament. Good Voodoo witches often accuse Evil ones of serving the “False Loa”, and visa versa.

Skills & Feats
Voodoo witches prefer craft based skills that can aid them in their normal lives and their worship. They receive a +2 bonus to single craft skill of the player’s choice.

Spells
The Voudounista can replace any of her Patron spells with a spell from the Portents Patron.

Orishas & Ghedes
The familiar of the Voudounista is a spirit being known as an Orisha or a Ghedes.  Orishas have always been spirits, the Ghede is the spirit of a long dead ancestor.  The spirit is bound to the witch like any other familiar but it has no physical form.  The Voudounista gains the ability to see incorporeal undead that might be invisible or shifted into the ethereal plane.  She may attack such undead as if they were on the same plane.

Powers and Hexes

Learned Voodoo (Sp)
Replacing her 2nd level Hex, the Voudounista adds +1 to any Spellcraft check that involves magic from the Enchantment school.  This increased by +1 every other level.

Enchantment Specialist (Sp)
The Voudounista can replace any spell she knows for an equal level spell from the Enchanment school.  The witch retains the knowledge of both spells, but may only cast one of the spells per day.
This takes the place of one of her Major Hexes.

Solid Mind (Sp) 
The Voodoo witch is immune to mind affecting magics, and gains a +8 bonus against all saves against spells and spell-like abilities from the school of Enchantment.
This replaces one of her Grand Hexes.

Equipment
Voodoo is the only Tradition that allows the witch to use a sharpened Athame. This ritual dagger is often used for animal sacrifice, ceremonial bloodletting or for carving magical symbols into fetishes.  The Voodoo witch can use it for combat, with no penalty, but rarely do because they do not wish to damage it.

Voodoo Patrons
The Voodoo witch is more likely than any other Tradition to practice monotheistic religious worship.  This is because the Voodoo witch generally looks at the God and Goddess as all-encompassing and all-present.  Some Voodoo witches may follow patrons of nature or earth, though these may be few and far between.

The main Patron of the Voodoo witch is usually known by the title “Gros Bon Dieu” or “The Great Good God/Goddess,” all other gods honored by the Voodoo witch are lesser and subordinate to the Great God.  While this Patron is the ultimate source of all, the Voudounista has more contact with intermediate spirits known as the Loa.

The Loa are the ones that grant the Voodoo witch her powers. The Loa are powerful spirits of god-like abilities.  They give the Voodoo witch her power.  When the Voodoo witch begins she chooses one of the Loa as her Patron.  She may choose spells from one of the area the Patron controls.

The various Loa are:

  • Mama Aida Weido (female): The mother Goddess, wife (or mother) of Danabala. Goddess of the rainbow.  Patron Spells: Ancestors, Healing, Light
  • Danbala Weido (male): The main god of the Voodoo pantheon. Snake god. Creator of the world. Patron Spells: Ancestors, Animals, Strength
  • Papa LeBas. Papa Legaba (male): The devil. King of black magic. Patron Spells: Deception, Occult, Plague, Vengence
  • Baron Samedi (male): Lord of the crossroads and the cemetery. Patron loa of many voodoo witches. Appears as a skeleton in fancy dress. Patron Spells: Moon, Occult, Shadow, Spirits
  • Erzulie (female): Goddess of love. Appears as a beautiful dark skinned woman. Patron Spells: Devotion, Enchantment, Healing, 

Source/Views of Magic
The voodoo witch’s magic is viewed as the loa’s will being pushed through the witch. The enchantments of a witch are viewed as the goddesses will being enforced.  Magic comes from the Loa.  By serving the Loa and the spirits one can gain magical knowledge and thus knowledge of our world and the next one.
Voodoo witches use magical focuses to cast their spells.  These focuses are known as fetishes.  Every spell or type of spell has a specific fetish.  The Voodoo witch can not cast any spells without the proper fetish.  These typically include a poppet (doll of the victim), an animal part (such as a claw or feather) and blood (typically animal, but sometimes human).
A powerful fetish imbued with the witch’s own power is known as a Gris-gris.

Joining this Tradition
The requirements of joining the Voodoo Tradition tend to vary coven to coven.  Usually, an extensive  ritual is performed to initiate the ones who hear the call.  After the  ritual, the witch is bestowed the title of Houngan (for males) or Mambo (for females).

The Voodoo witch covens seldom meet more than once a year.  However, they also perform more rituals than the average witch.  It’s customary for the  voodoo witch to have an extensive ritual to perform at each full and new  moon.    Large numbers of the participants in these rituals are not witches themselves, but lay people, sometimes referred to as “Hounsi”.  They may share the same beliefs, but are not members of a voodoo coven.

These ceremonies are loud musical explosions of dance, fire and free form religious expression.  It is not uncommon for some of the participants to become overwhelmed as the Loa are communed with.  Participants can be found speaking in tongues, enduring large amounts of pain, and even damage and occasionally having disease spontaneously cured.

Other: As been noted voodoo witches get along well with wizards and sorcerers.  Often a multi-classed Voodoo Witch/Sorcerer is known as a Hoodoo, or even a Hoodoo Man.  These individuals are usually given much respect in the community.

A warlock Voudounista usually follows Papa Legba or Baron Samedi and is known as a Bokor.

http://timbrannan.blogspot.com/2014/04/a-to-z-of-witches-v.html
http://timbrannan.blogspot.com/2014/04/a-to-z-of-witches-g.html
http://timbrannan.blogspot.com/2014/04/a-to-z-of-witches-o.html
http://timbrannan.blogspot.com/2014/04/a-to-z-of-witches-j.html

Wednesday, June 4, 2014

PWWO: Print Edition, Complete Vivimancer

I recently picked up a copy of +Gavin Norman's The Complete Vivimancer in print.
The book is very much like the PDF but nicer to have. Yeah I know I am a champion of PDFs but books are just nice to have.

The font, according to Gavin, is Tiny. He is not kidding. But I still found it readable even without my glasses.  So well in fact that I wish I had reduced the font of Eldritch Witchery a little more.

I discussed the Complete Vivimancer before so I won't go over that detail here.


The book is roughly the same size as my Eldritch Witchery and +Dyson Logos's Magical Theorems & Dark Pacts. 


They all also look good next their "spiritual god-father" Eldritch Wizardry.


And they fit in nicely with Astonishing Swordsmen & Sorcerers of Hyperborea and other Old-School games I am currently using.

Welcome to my "Frequently Used Shelf" Gavin!
+Nathan Irving there is room for the Basic Illusionist there too.

Tuesday, June 3, 2014

Another "Witch" Kickstarter!

So we are in the last week (or so) of my Strange Brew Kickstarter.

But while I was out advertising it I noticed this other kickstarter.

Fantasy Miniatures by Minx Studio
https://www.kickstarter.com/projects/fantasyminiatures/rpg-fantasy-miniatures-by-minx-studio

This one is for miniatures.  So if you play Pathfinder then you are going to need some minis.
If you get my Pathfinder witch book then you are going to need some witch minis.

Well they have one and it is one of their stretch goals.


Here are some great pics of the sculpt.




The "Magic" characters look pretty awesome too. The Sorceress, Druid, Wizard and Clerics would work very nicely for my book as well.

So check them out. These minis look awesome and I REALLY want that witch!  Frankly I love witches with pointy hats.  So make me happy, pledge for us both.

https://www.kickstarter.com/projects/fantasyminiatures/rpg-fantasy-miniatures-by-minx-studio

Just Over a Week

It's just over a week left in my Strange Brew Kickstarter.

https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

If you can please consider giving us some support.  I have so many great things to share with you.
These books are going to be great and I can't wait to get them into everyone's hands.

So please consider a pledge or pass this link on to others.


Monday, June 2, 2014

I get the BEST Spam!

So I have mentioned before I don't sweat Spam here. I don't use CAPTCHA. I see it. I delete it. No big.  But every so often I get something rather fun.

This one was posted on my recent Basic Witch Spells.  I did a quick search and it is posted all over the net in one way or another, mostly on web sites/blogs offering to cast spells for you for a price.
natasha michael has left a new comment on your post "New Basic Witch Spells": 

I will not stop testifying about this great man who helped me. My name is Natasha, i live in spain, USA. I have been married to my husband for 15 years and we ARE both blessed with four kids living together happily, until last three months things was no longer the way it used to be due to the fact that husband lost his good paid job. But he later gets a new job this month and this was the beginning of our trouble, he started sleeping outside our matrimonial home. Only for me to find out that he was having an affair with the lady that gave him the job. since that day every thing became more complicated and when i call him, he doesn't answer my phone calls. My husband just kept on seeing the lady until he filed for a divorce and left the kids and I with nothing, we went through hell because it wasn't easy taken care of kids all alone.

On one faithful day, as I was surfing through the internet, I came across several testimonies about this particular spell caster called high pries ozigididon. Some people testified that he brought their Ex lover back,some testified that he restores womb,cure cancer,and other sickness, some testified that he can cast a spell to stop divorce and also spell to get a good paid job and so on. He is amazing, i also come across one particular testimony, it was about a woman called jenifer, she testified about how he brought back her Ex lover in less than 48hours, and at the end of her testimony she dropped the High priest's e-mail address highpriestozigididon@gmail.com After reading all these, I decided to give it a try. I contacted him via email and explained my problem to him. He instructed me on what to do and In just 48hours, my husband came back to me begging at my feet. We resolved our issues, and we are even happier than ever. My husband quite the job and with the help of this same great man, he is now working with another company that pays much more than the former. High priest ozigididon is really a gifted man and i will not stop publishing him because he is a wonderful man. If you have a problem and you are looking for a real and genuine spell caster, Try him anytime, he might be the answer to your problems. you can contact High priest ozigididon on highpriestozigididon@gmail.com

The following are the spells that he can launch within 2 days;
(1) If you want your ex back . .
(2) Do you want to be promoted in your office.
(3) Want women/men who are after you.
(4) If you want a child.
(5) Do you want to be rich.
(6) You want your husband/wife to be yours forever .
(7) If you need financial help.
(8) Care Herbal
(9) Help get people out of jail
(10) Marriage Spells
(12) The beauty spells
(13) The Spell of Attraction
(14) Kissing Spell
(15) Remove Spells diseases
via his email:highpriestozigididon@gmail.com 
Great stuff!  High Priest Ozigididon.  What a cool freaking name!  Sounds like a
Yeah I left the links intact. I copied it as-is so you can see how fun this is.
In a way this is actually doing the spammer a favor.  But I seriously doubt anyone here is dumb enough to fall for this sort of scam.

High Priest Ozigididon, please meet Dr. Zabaza.

Why I am NOT running D&D5/Next

If you spend any time here at all you will quickly learn a few things about me.  But one of the biggest in my mind is that 1.) I will try any game and 2.) I am not a fan of edition wars.

That all being said I am not going to be jumping on the 5e playing bandwagon right away.  I am in the early stages of a great 1st Ed AD&D game and the final stages of an epic 3rd Ed D&D campaign and I just don't have to the time or inclination to switch. Not to mention the 2nd Ed and Pathfinder games I am playing in now.

This has nothing to do misguided grognard loyalty. Or even "hate" against WotC (I rather like WotC to be honest).  I just really don't have the time to devote to it.

I will be be buying it. If a game comes up I will play it.
Who knows. Maybe if it is as good as Wizard's says it is I might work in some concepts to my current games.  Anything is possible really. I did like the playtest and I am liking all that I hear about it.

I guess Next month I will know.

Friday, May 30, 2014

Kickstart Your Weekend

I have some great Kickstarters to share with you this Friday.

First up is the Castles & Crusades full color Kickstarter.
https://www.kickstarter.com/projects/676918054/castles-and-crusades
Castles & Crusades was Old-School before there was an OSR.  The game is the simplicity of Basic D&D, the fun of AD&D and the flexibility and modern design of 3e.  Best of all worlds really.
OSRIC may be more compatible with AD&D, but C&C is closer to the spirit of the game.

The Witches
https://www.kickstarter.com/projects/1241563696/the-witches
Tonight we get "Sleeping Beauty" through the eyes of Maleficent.  The Witches is a turn on Macbeth, with the eponymous king in Hell being tortured by the same three witches he went to visit.
Something wicked this way comes indeed.

The Holmes of the Baskervilles & The London Vampire Girls!
https://www.kickstarter.com/projects/415194828/the-holmes-of-the-baskervilles-and-the-london-vamp
A very different take on Holmes and the murders at Whitechapel. I like because it sounds like a wild alt-History Gothic Victorian romp.  Plus I was pleased with his last effort, The Victorian Academy of Magick.

Strange Brew (Pathfinder/C&C): The Ultimate Witch & Warlock
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war
Of course I have to mention my own.  We are down to the last week and half now and we are so close.
So please consider funding us, there is a lot of great material here.

So every dollar helps.In the case of Strange Brew it is to pay for art.

Thursday, May 29, 2014

Skylla: Castles & Crusades Witch

I was looking back at some posts and I realized I have not done a Skylla post since the start of the year.

It also seems like a good idea to do a Castles & Crusades version of her since +Stephen Chenault has the new edition/printing of Castles & Crusades is up on Kickstarter (only 4 more days to go) and so is my new Witch book for Castles & Crusades (less than 2 weeks).

Now unlike the other posts of Skylla, where I take a published witch class and see how close they come to each other, this is a new class. So new in fact that some of the details are likely to change.  Well...not all the details and certainly not the broad ideas.  I might change the Occult Powers a little bit. I put up a prototype version a while back, so I am going to use that one today.

Castles & Crusades gives me a ton of options when making a witch class.  In fact if you look over the classes in the Players Handbook there is certainly a hole in terms of a Charisma based spell caster.  Plus all the classical fantasy archetypes are covered and then some, save for the witch.

Castles & Crusades is too fun of a game not to have a witch.

Not exactly Skylla, but really close
Skylla, 7th Level Witch (C&C)
Race: Human
Malefic Tradition

Strength: 9 (0)
Dexterity: 11 (0)
Constitution: 10 (0)
Intelligence: 12 (0) P
Wisdom: 11 (0) P
Charisma: 15 (+1) P

Hit Points:  20
Alignment: Chaotic Evil
AC:  (Ring of Protection +1)
BtH: +2

Powers
Familiar: Pseudo Dragon
Herb Use
Ritual Magic
Occult Power (7th level): Evil’s Touch

Spells
Cantrips: (5) Alarm Ward, Chill, Daze, Ghost Sound,
First: (3+1) Charm Person, Detect Invisible, Light, Sleep
Second: (2) Evil Eye, Locate Object,
Third: (2) Bestow Curse, Witch Wail
Fourth: (1) Phantom Lacerations

Magic Items
Ring of Protection +1, Dagger +1, Broom

Makes me want to drop everything and finish up my Castles & Crusades version of the Witch!

Wednesday, May 28, 2014

Who is Your Favorite Witch?

Something I did for another site, but thought it would work well here.  I started watching "Salem" finally. Love it so far.  Has not grabbed me like American Horror Story did, but it is only a matter of time.
We also have Maleficent out this weekend so really it is a good time for witches on TV and Movies.

Or as Time Magazine said it, "Witches are the new Vampires".

My goal with Strange Brew: The Ultimate Witch and Warlock would be to allow you play ANY type of witch. Good, Bad, Wicked, whatever type of witch is YOUR favorite, that is what I want to do.

Here is a list of my Top Ten witches, in no particular order.  Who is your favorite?  Let me know in the poll below and in the comments section.

1. Cordelia Foxx (American Horror Story: Coven) - In the 13 episodes of 'American Horror Story - Coven' we saw Cordelia go from meek instructor of Miss Robichaux's Academy for Exceptional Young Ladies and living in the long shadow of Jessica Lange's Supreme to be being blinded, given the Sight, finding out her husband was a witch killer, given some new eyes, blinded again and then finally displaying the Seven Wonders to become the newest Supreme.
As the Supreme she is in charge of all the world's witches.  Since going public that is a lot more girls that need training.  American Horror Story never shied away from death, gruesome dismemberment, sexual taboos and killing off main cast members.  While we might not see Supreme Cordelia again, we certainly will see Sarah Paulson in more seasons.

2. Hermione Granger (Harry Potter Books and Movies) - Harry may have been the 'Chosen One' but you know what he would have been without the "most brilliant witch of her generation"?  Easy. Dead.  Remember in the books Hermione was shy, not very attractive and an infuriating know-it-all.  By Book 3 Harry and Ron both begin to notice, but long before her magical makeover Hermione was proving she was worth more than a full Quidditch team of Chosen Ones.  She mastered spells long before any of her classmates, she brewed the Pollyjuice potions, even in Book 3 (the Prisoner of Azkaban) she is using a Time Turner to take extra classes in the same day.  Who else has done that?  Not to mention while dealing with the whole You-Know-Who thing she still manages to fight for House Elf rights.
Plus, and let us be honest here, she could have a wicked temper.  She was the one that tricked Dolores Umbridge into the Forbidden Forest to get captured by Centaurs and she keeps Rita Skeeter trapped in a jar for the last part of The Goblet of Fire.

3.  Piper Halliwell (Charmed) - For eight seasons of Charmed Piper went from the quiet middle sister of the Halliwell witches to the ass-kicking, demon killing leader of the Charmed Ones, the most powerful witches in the world.   She helped kill the leader of the demon-world, The Source of All Evil, twice. Three times if you count the near attempts in the later seasons.   She married a Guardian Angel (a "White Lighter" in the show), gave birth to two sons that were half-witch and half-lighter and destined to be the future protectors of the innocents of the world.  But more importantly she did all of this while keeping her family and friends safe. Well...mostly safe.

4.  Willow Rosenberg & Tara Maclay (Buffy the Vampire Slayer) - Willow was the shy Scooby. The one that didn't want cause problems, but she helped her new friend Buffy Summers, another chosen one, because if nothing else Willow does what it right.  She got a little taste of magical power in Season 2 and the rest. Well Willow became the most powerful witch in the series.  She re-ensouled Angel, she went toe to toe with demons of all sorts, and when a god destroyed her girlfriend Tara's mind then Willow did something that the Slayer herself had not done. She made a god scream.  Willow though struggled with her power and when a stray bullet killed Tara, Willow (and the Willow and Tara fans) went crazy and nearly destroyed the world. She was talked back down, but she never seemed the same after that.
Tara was and is my favorite Buffy character. For me she is a quiet, but deep well of power. Spend anytime on this site to see what I mean.

5.  Samantha Stephens (Bewitched) - You know what real power is?  Not strangling the annoying people around you! At least that is what I think Samantha's real power was.  Married to a muggl-sorry, mortal, Darren, Samantha still managed to use her powers, stay out of the spotlight (or at least the prying eyes of neighbor Mrs. Kravitz), solve the problems and still look fantastic all in 25 minutes.  A lot of Samantha's problems came from trying to please her husband Darren or from her relatives and later daughter.  With a twitch of her nose and nary a "hocus pocus" heard she still managed it all.

6. Joanna Beauchamp (Witches of East End) - Joanna Beauchamp has managed to do something so magical it makes the other witches seem like First Years at Hogwarts.  She made me really like Julia Ormond!  I am being slightly snarky with that I fear.  I like Julia Ormond, I just never cared for her characters till now.  Joanna is a fierce witch. She is the protective mother (and ALL that entails) of Freya and Ingrid and loving sister of Wendy (who I thought was going to be my favorite Beauchamp witch). She has proven to be strong, determined and despite all that, she still doesn’t know all the answers.  I like that in my witches; knowing that magic can’t solve all her problems.  Joanna and Julia keep me coming back for more Witches of East End.

7. Lafayette Reynolds (True Blood) - Lafayette may have died in the books early on, but in the TV series he is a series regular and one of the most popular characters.  Later on he learns he is witch when his boyfriend Jesus reveals to him that he is a Brujo.  Lafayette can channel the spirits of the dead and possibly even a demon.

8. Mary Sibley (Salem) - I have only just started watching this series but so far I love what I see. Mary is an interesting, conflicted character.  It is hard not to sympathize with her, but she is certainly not on the side of angels here.  Special recognition has to go out to Tituba, one of the historical Salem “witches” and the bridge point between this series and American Horror Story Coven.

9. Katrina (Sleepy Hollow) - We have only seen glimpses of Katrina and her power. But one thing is for sure she is firmly in the camp of the “Good Witches”.  Also given her birth she would be one of the first women to truly be called an “American Witch”.  I am looking forward to seeing so much more of her next season of what turned out to be one of my favorite shows of 2013.

10. Maleficent (Sleeping Beauty, Maleficent) - She is either a fairy or a witch, maybe both, but there is no doubt that she is powerful. She put a princess to sleep for 100 years and raised and entire forest of thorns.

Honorable Mention: Cassie (Hex), Wicked Witch of the West (Oz, Wicked), Angelique (Dark Shadows), Robin (Witch Hunter Robin), Sabrina (Sabrina the Teen Aged Witch), Luna and Tonks (Harry Potter), Witchiepoo (H.R. Puffinstuff), Jadis (The Lion, The Witch and Wardrobe), Rachel Morgan (The Hollows Series) and Kiki (Kiki’s Delivery Service)

Who is your favorite?


Favorite Witches
 
 
 
 
 
 
 
 
 
 
  
pollcode.com free polls 

Tuesday, May 27, 2014

D&D5 Basic. For Free.

Wizards of the Coast really, really, really wants you to play their new D&D game.
How much?

Well they have the Starter Set coming out which covers up to level 5. Not bad really.
But that is not all.

Today Mike Mearls announced the D&D Basic Set.  What is that?
Well it is a stripped down version of D&D 5 with only the Basic 4 classes (Fighter, Wizard, Thief and Cleric) but you can take them to level 20.

And it is 100% free.

That's right a free PDF of the D&D rules.
https://www.wizards.com/dnd/Article.aspx?x=dnd%2F4ll%2F20140527

Mearls likens it to the old D&D Rule Cyclopedia without any world or campaign materials.

It also looks like there will be more freebies in the future too.

Monday, May 26, 2014

Strange Brew. Now for Castles & Crusades

I am pleased to announce that are also offering Strange Brew: The Ultimate Witch & Warlock for Castles & Crusades!


https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

This book is part of the same Kickstarter as the Pathfinder book.  So really for one price you could get 4 books instead of 1.

  • Strange Brew for Pathfinder
  • Strange Brew for Castles & Crusades
  • The Witch for Basic Era Games
  • and the update of Way of the Witch for Pathfinder
We are at 75% funded now with about 2 weeks left to go.

Material is written. We just need to secure the art and layout.

Saturday, May 24, 2014

Zatannurday: Zatanna and Scarlet Witch Again!

X-Men Days of Future Past is out and supposed to introduce us to the Cinematic Scarlet Witch. Well, one of them anyway.  But it looked like a lot of her scenes may have been cut.  Maybe to put her more in line with the Scarlet Witch and Quicksilver we saw at the end of Captain America Winter Soldier.

So in any case, here she is once again with The Other Side's resident superhero Zatanna!


Zatanna + Scarlet Witch by HaphazardMachine on deviantART


Zatanna and Scarlet Witch Beach Bikinis by justinprime on deviantART


Zatanna Vs. Scarlet Witch by DarthTerry on deviantART


Scarlet Zatanna by SamwiseTheAwesome on deviantART


Zatanna VS Scarlet Witch by Broken-Endings on deviantART


Zatanna Vs Scarlet Witch by Wonder-Heroics on deviantART


Counterparts: Zatanna Zatara and The Scarlet Witch by nhiaphengthao on deviantART


Zatanna Vs Scarlet Witch by VitamineJJC on deviantART


Magic DC Vs. Magic Marvel by olybear on deviantART

Friday, May 23, 2014

PWWO: The Basic Illusionist

Time for another edition of Plays Well With Others.

The one thing you can say about the entire OSR Gestalt that despite it all there is still a sense of community and of giving back.  Case in point, The Basic Illusionist.

The Basic Illusionist is the brain-child of +Nathan Irving and was first seen during the S&W Appreciation Day Blog Hop.

Go to his blog now and grab a copy.  Oh. Did I mention it was 100% free?
http://secretsoftheshadowend.blogspot.com/

Before I delve into the book itself. Lets take a moment to look at this cover.
Seriously. That is a cool ass cover. I am not sure what made Nathan Irving choose this piece ("Beauty and the Beast" by Edmund Dulac) but I love it.  The title works in seemlessly, like they were meant for each other.  The woman in foreground is no longer the "beauty" but she is now an Illusionist.

Ok.  So the book is overtly for Swords & Wizardry, but there isn't anything here keeping you from using any Original of Basic inspired system.  I know it works out well in Labyrinth Lord and Basic D&D and it really should work well in ACKS, Spellcraft & Swordplay or any other system.  Astonishing Swordsmen & Sorcerers of Hyperborea might be a trick, but they have an Illusionist class already (more on that later).

Getting into the book now we have 34 pages (with cover) on the Illusionist class. The book starts off with a helpful FAQ.  Personally I think Nathan should also put that FAQ on his blog as a page so every knows why they should get this.  The Illusionist class itself is in S&W format, but the only thing keeping you from using this in any other Basic or Advanced Era game is a table of Saving Throws.  Copy over what ever the Wizard or Magic-user is using in your game of choice and give them -1 bonus to saves when it comes to illusions.
The Illusionist gets a power or feature every odd level, but nothing that is game breaking when compared to the wizard.  The Illusionist trades flexibility for focus in their magical arsenal. There is even an Illusionist variant class called the Mountebank.  Which is more of a con-artist.  Not sure how it compares to other classes of the same name.

One of the best features of the book is a guideline on illusionist magic and how to play with illusions.  Great even if you never play the class.

What follows next is over 150 Illusionist spells.  Many we have seen before and come from the SRD.  That is not a bad thing. Having all these spells in one place and edited to work with the class is a major undertaking.  I for one am glad to see them here.  Spells are alphabetical instead of sorted by level.
A list of conditions ported over from the SRD is also included. I like that personally.  We all love how the older games and the clones play, but in our zeal we tend to forget that 3.x and later games did in fact have some good innovations and ideas; this is one of them.

We end with a couple of monsters and a two page OGL statement.

Really, this is a fantastic piece of work and really should be the "go to" document if you ever want to play an illusionist.

Playing Well With Others
The design of the Illusionist class (and the book) is such that adding it to any game should really be a breeze.  Adventurers enter a new land and discover a new brand of wizard.  Compared to other custom wizards out there the illusionist is more powerful than his counterpart in 1st Ed. AD&D.  This is not power creep in my opinion, I think Nathan has has actually fixed the classic Illusionist and brought it more in line with the Wizard.

Magical Theorems & Dark Pacts
+Dyson Logos' Magical Theorems & Dark Pacts is an excellent book for playing all sorts of wizard types.  That is oddly enough except Illusionists.  This however is not issue; The Basic Illusionist fits in quite nicely here.  The Enchanter from MT&DP would have some spells that might be good for the Illusionist as well.

Theorems & Thaumaturgy
Another great free product. Theorems & Thaumaturgy comes to us from +Gavin Norman and introduced his Vivmancer class.  Vivimancers and Illusionists are about as different as one can get really.  But Theorems & Thaumaturgy does have some things that the Basic Illusionist can use.  For starters there some more Illusionist spells in T&T that the Basic Illusionist could use.  Both books make the assumption that Illusionists should have access to 8th and 9th level spells.  If you are going to play a Basic Illusionist then it is worth your time and effort to get a copy of Theorem & Thaumaturgy.
Nathan, I would talk to Gavin and see if you can use his spells if you ever expand your Illusionist book. Maybe toss over some elementalist spells his way if you have them.

Astonishing Swordsmen & Sorcerers of Hyperborea
+Jeff Talanian's fantastic Astonishing Swordsmen & Sorcerers of Hyperborea also has an Illusionist class. Like all the classes in the book it is limited to 12th level.  I had a quick glance over the spell lists last night and there wasn't anything that jumped out at me; the spells are drawn from similar sources.  There is is information though that owners of either could use. Obviously the Basic Illusionist cover many more spells but more importantly it has the guidelines for covering how illusions in the game work.

The Witch
Of course I want to mention my own book. Witches and Illusionists share the ability to cast various figments and charms/mind affecting spells.  I would say that in any game that has both classes that Illusionists should be limited to charm spells up to 5th level and witches any type of figments up to 5th level.  Illusionists then get all (or most) of the Illusion spells and witches get all the curses.

What I Would Want Next
I know. I sound greedy.  Nathan Irving works his butt off on this, puts it together and gives it away for free and I am over here saying "yeah, but do you have any more?"
But my motives are pure.

I would love a print version of this. It would really be awesome.  At 34 pages it is a bit smallish for print, but that is easily fixed.  Add a few more spells (plenty of OGC), some illusion based magic items, a couple more monsters (not a lot) an appendix for using this class in different retro-clones (LL, OSRIC, ACKS) and maybe even stats on adding gnomes as player characters.  Call it "The Complete Illusionist" sell it for a couple of bucks on DriveThru and get a print copy made.  OR Keep it free as a PDF and have print copies up on Lulu.  In any case it would look good on my "OSR" shelf. There is enough OGC out there now to do all of this in fact.  There is enough OGC in the 4 books mentioned above!

Bottom Line:  This is a great book. I loved the awesome art and the fact that it is free. Though I would have gladly paid for it.

Thursday, May 22, 2014

One more Reason to Support my Kickstarter

Say that 256 pages of witchy goodness is not enough?
Ok, how about another 200. For free?

Pledge at $25 or above level and I will throw in a PDF copy of my 2012 "The Witch" for Basic Era/OSR games.



It makes a great companion to my Pathfinder book.



https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

Kickstarter hits 65% in 10 Days!

So my recent Kickstarter for Strange Brew is moving along nicely.
In the first 10 days we have hit 65% of our funding goal.

https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

That is fantastic, but it won't help us hit man of our stretch goals.

So are thinking of adding some more "benefits" for levels.  For example we have the rights now to the old Citizen Games, Way of the Witch book and were are updating that to Pathfinder.
We have a couple of other products ready and a few more nearly ready.

What would you like to see?
Pledge and get a free copy of my Basic Era Witch book?
Something else?

If nothing else or if you are not interested, please consider spreading the word!  Let others know.

Thanks

Wednesday, May 21, 2014

What *is* a Warlock?

I have been thinking and talking a lot about warlocks of late.

More specifically "what is a warlock?"

Research on the word reveals that it is Scottish in origin and was first used in the early 1700s and has a few cognates. So what is a warlock?
A wizard: Well that doesn't help. We have those already in Pathfinder. Ditto for sorcerer and magus.
A male witch: No. That doesn't work so well either. Besides a male witch is a witch unless you want a male witch to be a wizard. But why have a witch at that point?
A spellcaster: No. Half the classes are "Spellcasters" in one way or another.
There is evidence that word shares roots with lēogan and wǣrloga, but those only tell me the roots of the word, not what the word is itself.

And more to the point, what does a warlock mean in my games? What is it's role? What does it do?  This isn't a history or linguistic text I am working, it is a game book, so I have to think about this in terms of what is good for a class and what is good for the players.

Recently I spoke about them on my blog back in April (W is for Warlock), but I have never really sat down to define them in terms of role and powers.  Powers might be important mechanically speaking, but if the class doesn't fill a role in my game then the powers could or should go to someone else.

A while back on my blog I reprinted what Tom Moldvay, author of the D&D Basic set, had to say about witches.  These came from Dragon Magazine #43 which was presenting their version of the Witch class.

According to Moldvay a witch has:  1. The ability to use herbs for healing and magic.  2. The power of fascination, like a super-charm ability.  3. A combination of both Clerical and Magic-User abilities. 4. The ability to practice sympathetic magic.  5. Be worshipers, in secret, of a religion otherwise forbidden in a particular era. 6. Powers based on nature and the cycle of seasons, similar to Druidic* powers.
I added a 7th, the ability to form into covens.

I would like to take these as a basis for the Warlock class, since the witch and warlock are so intertwined historically.

1. The ability to harm using magic.  Warlocks, if anything, are seen as evil.   But players should be able to choose their own alignments for their characters. So an "Evil" act would be to use magic to directly harm.  One thing D&D/Pathfinder is missing is a magical blaster class.  Sure the Wizard and Sorcerer could do this, but it is a side effect of their spell use, not a feature of the class.

2. Combination of Witch, Cleric and Wizard powers. Like the witch the warlock is an arcane spell caster that deals with otherworldly powers. They are a bit cleric, a bit wizard and a lot of something else.  I think this should allow them access to the Witch spells.  This also ties the two classes closer together.

3. Witches have sympathetic magic, warlock have this too but in order to do harm.  This is best exemplified by curses. But warlocks need something more than just that.  Correspondences will be important to warlocks too. Their magic is tied closely to their patron. The rituals they perform to learn and cast their magic also bind them closer and closer to their patron. Their magic needs to be reflected in this.

4. Like witches, warlocks are in league with otherworldly powers for their own benefit.  These are stereotypically demons, devils and lost gods, but they are also Arch Fey Lords and Ladies, areas of magical power, even elementals and primal creatures.  These pacts are a way for the warlock to gain power without having to do all of the learning that wizards do. They also do not have the sorcerer's magical bloodlines, so power for the warlock must be taken where it can.

5. Warlocks, again like wizards and witches, form into groups that aid them. Wizards have their schools, witches have covens, and warlocks have cabals. Where covens are more centers of worship for the witch, a cabal is place for like minded warlocks to share secrets. It is similar to the wizard school in that there is shared learning.

Additionally I would like to see the warlock have some form of corruption happen to them. Their pact ties them body and soul to their patrons.  This should be reflected in the physical presence of the warlock.  The Oracle class has their curse for example and the anti-paladin has their auras.

In the Strange Brew Kickstarter I mention I want the witch to be more than just a distaff wizard.  I also want the warlock to be more than a male, maybe evil, witch.

Tuesday, May 20, 2014

Blogging A to Z Guest Post: Did I Survive?

This is a Guest Post I am posting today over at the Blogging A to Z Challenge.
IF you are a regular reader here then I do want to hear from you.  What would make the month of April more interesting for you?

Hello everyone. My name is Tim Brannan. I blog over at The Other Side where I primarily talk about games, RPGs and horror.  I am a game author so I use my blog as a platform to talk about my books, but also to share with others in my blogging community to sorts of things I like to write about.

I have been writing material for games nearly as long as I have been playing them.  I started in 1979 and my first "custom class" was a Healer. And....I am not afraid to admit my first new monster I ever wrote up was a "Smurf". Yeah. I was 10.  My first witch class was written sometime between 1985 and 1986.

This was my fourth year of doing the A to Z Challenge on the Other Side. I have also done it one year on my Atheism blog, The Freedom of Nonbelief and another years at Red Sonja She-devil with a Sword, a shared blog dedicated to the comic book character Red Sonja.  Plus I have guest-posted here before on how to use the A to Z challenge in your own writing efforts and the importance of having a theme to your posts.

One would have thought I would have been more prepared this year!

At some point in February I was still planning on doing an A to Z theme on Vampires.  I had started the posts last year when I did Demons. I had an idea for a book about vampires and I thought it would have been a good way to do some research.  It was. Till I shifted midstream.

My newest book is now at Kickstarter to get funding for art and printing.  "Strange Brew: The Ultimate Witch & Warlock" is, well, the most complete guide to playing a witch in the Pathfinder game.  A bit of background.  Back in 2000 the 3rd edition of Dungeons & Dragons hit the shelves with the "Open Gaming Licence" which briefly meant 3rd party authors could make their own books for D&D and not get sued or anything like that.  If you followed the admittedly simple rules of the Open Game Licence then you could do it.  Well I did and in 2003 I released "Liber Mysterium: The Book of Witches & Warlocks".  A friend of mine released a similar book for witched called "Way of the Witch". We liked each other books and we happy.  2013 rolls around and this friend, Christina, decides it is time we mixed our books together with the newest version of the D&D 3rd edition game, Pathfinder (it's not exactly, but close enough).  We added in the Pathfinder witch and some others and decided to kick start it as a project.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

So far things are going great!  But my extra writing time was taking a solid hit.  I have 13 years worth and 1,000s of pages of notes and material to go through.

So to save some time I switched over to the A to Z of Witches.

It was a good idea.  Go through notes, post ideas as they come to me.  I only managed to stay about 10 days ahead of schedule and that was no where near enough.  So much for my own advice about theme and planning!

I got a lot of great posts up and in fact have enough for another couple months of solid witch postings.
I got to participate in a "mini-hop" of people doing supernatural creatures during the A to Z as well and that was the best!  I have to give very special thanks to Tasha (Tasha's Thinkings) and Sophie (Sophie's Thoughts and Fumbles) for helping me with the idea and then doing all the heavy lifting afterwards.  THEY, and everyone in the Supernatureal mini-hop, really made this A to Z special for me.

If you look at my May 5th post I state I survived the A to Z challenge.  Survived is the right word. Not beat, not won, but survived.  Yes I posted everyday and still got in some of my other posts. Yes I visited my neighbor blogs, but didn't always comment on them.  Yes the material I wrote will find a home somewhere in Strange Brew.

But, I didn't get to interact with other bloggers as much as I wanted. I didn't visit every blog on the list like I have in years past.  And while I noticed that I was getting a good amount of traffic from the Supernatural A to Z and from the A to Z site itself, my regular readers dropped off.  So in that respect I didn't do as well as I would have liked.

I write about games.  That is who I am and what my readers want.  I tried to keep the topics I posted very relevant to gamers, but also to the non-gamers.  Most people in the world don't care if some beastie has 5 HD or 15 HD, you just want to know how tough it is. To gamers that is a big deal. It's a big deal to me.

I love doing the A to Z and I am taking my own advice to heart and starting my 2015 posts this summer.  I am still considering doing vampires. So to make it work there needs to be plenty of material for gamers (what we in the RPG biz call "crunch") and plenty of narrative material enjoyed by everyone else (what we call "fluff").

So what is my plan?

  • Start my post writing early.  Crunch takes longer to write than Fluff. I'll need the time.
  • Keep enough crunch to keep my regular readers happy. Especially if it something new.
  • Keep the fluffy interesting to keep the A to Zers coming back.
  • Visit and interact with more of the bloggers in the A to Z. If I write all my posts this should be easier.
  • I would LOVE to participate in another mini-hop like I did this year. That was awesome.

Looking forward to it!

About the Author 
Timothy S. Brannan is the author of The Other Side blog, http://timbrannan.blogspot.com/
He has worked on a number of games including the "Buffy the Vampire Slayer RPG", and is the author of “The Ghosts of Albion RPG”, “The Witch”, “Eldritch Witchery” and the upcoming “Strange Brew” which is currently in a Kickstarter Campaign. Please stop by and see if this is something you would like to support.

Monday, May 19, 2014

The Next Dungeons & Dragons

If you haven't heard yet you soon will.
We now know the dates, prices and cover art of the next edition of Dungeons & Dragons.
No 5th ed. No "Next" (thankfully!). Just "Dungeons & Dragons".

First I like that the edition has been dropped.  This is supposed to be the "Edition to unite all the Editions".
I also like the dragon ampersand a call back to the roots, or at least when D&D was at it's most popular.

Here are the products to get us going.  They are listed on Amazon for pre-order, but I would like to point out that support for these games comes not from Amazon, but from your Local Game Store.  Please buy these locally if you can

Dungeons & Dragons Starter Set
Fantasy Roleplaying Fundamentals
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/starterset


The D&D "Basic" set is first up and this is a fantastic way to get the edition going.  For $20 you can see if you like the rules and game and still get everything you need for levels 1 to 5.   It has a 64 page DMs/Adventure book, a 32 page Player's book and 5 pregens. It even comes with dice.

As a long time fan of the Basic Set(s) I think this is fantastic.

Release Date: July 15, 2014
Page Count: 96
Price: $19.99; C$22.95

D&D Player's Handbook
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/playershandbook


Now we are getting into the hard covers proper.  This is a little bit like the late 1970s.  We had the Holmes basic set and then the other hardbacks came out in staggered releases.  Then I think it was more matter of production and bandwidth. Now it is to keep the errata down and make sure each book gets its due.  The PHB is the perfect choice for a second release.
At 320 pages I am expecting quite a lot.  For $50 I should get a lot.  Again, this is not an unexpected price.

Release Date: August 19, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00

D&D Monster Manual
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/monstermanual


I like this cover a lot. While a red dragon would have been nice, the beholder is also a good choice.
Same page count as the PHB, which I expected.  Same price too.

Release Date: September 17, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00

D&D Dungeon Master's Guide
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/dmg


I have often said that the best book out there on how to run a game (any game) is still the 1st Ed DMG.  I honestly felt that the 3rd Edition DMG was also very good.  So I have high hopes for this one.  Again, the same size and cost as the PHB and MM.

Release Date: November 18, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00

All in all I am pretty excited for these.  Right now I have no plans to play it.  My kids still love 1st Ed.  There are some adventures coming out, but they focus on Tiamat and the dragoncult and I did all of that for 3e.  But we are getting new sets of miniatures, so that is something.

Looking forward to that Basic set in two months.

Sunday, May 18, 2014

Great Gaming Weekend!

What a great weekend for gaming!

Friday Night I went to my regular 2nd Ed game. We were missing some players so I got to bring along my oldest son.  We got there and more players were missing. So we created some new characters living in the same world with the idea that they could be alternates for anyone that drops into the game or we could even switch from our primary characters to these.  Some hiccups, but all in all a good night and a great bunch of characters.

Sunday Morning I registered for my GenCon games.  I didn't get everything I wanted, but I still got plenty. Going to be playing some Ubiquity and Mage the Ascension for the first time in years.

Sunday Afternoon.  Again, missing characters. This time my youngest son crashed on the couch from his night of playing paintball.  So my oldest wanted to play our 1st Ed game and finish up the Caves of Chaos.  Instead I had him take one of his alternate characters, an assassin, and discover that Mendel the Merchant was part of the Slave trade to and from the Caves.  This will play nicely when they hit the A series later.
Merchant killed, plot discovered.  All in a good day's work.  Now they just need to clear out caves A, B and C and they can move on to the next adventure.