Moving across the hall opposite of the stairs (and to the left as walking down the hall) there is another door. This one is not locked and is easily opened.
Inside the party will find a horse. This horse is obviously demonic. It is red, has small flames leaping off of it, and its eyes are glowing. It is busy eating the corpse of a long-dead elf.
The horse looks at the party and keeps eating. If the party continues to watch the horse the horse will stop eating and ask if the party wants any of the elf to eat.
The horse is demonic and it doesn't take a "Detect Evil" spell to see that. The horse does not attack but instead it gates out if/when it is attacked in an explosion that does 4d6 hp of damage in fire and concussive blast. Save for half.
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The horse is here due to the magical flux still effecting this tomb.
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