Saturday, October 1, 2022

100 Days of Halloween: Octhorrorfest and Lost Classes: The Arnesonian Classes

Octhorrorfest
It is the first of October! It is the month of Halloween finally.  I am going to start this auspicious night with a treat from last year, Appendix N's Octhorrorfest, and some more.  For this month I am going to focus largely on D&D in general and material for my War of the Witch Queens in particular.

As always I will be following my rules for these reviews.

Octhorrorfest!

PDF. 50 pages. Color covers. Black & white interior art.

This book is designed for Old-School Essentials, so that is already a plus in my mind.

It is filled with some wonderful art that is both creepy and evocative. 

We begin with an introduction from author R.J. Thompson about Halloween, and all the things that make Halloween great.  

There is a bit on Samhain (with correct pronunciation) and All Hallows with ideas of how to add them to your game. This includes what classes can do and the effects on magic. 

There are new classes and since this is OSE there are race-as-classes.  The classes include The Jack-o-Kin racial class and race for Advanced OSE. A jack-o-lantern race is a really interesting idea. Maybe not one I would play myself, but I am sure I would use it as an NPC race.

The next class is the Witch. Ah. Now we are talking. The class is a Wisdom-based spellcaster. They are fairly close to the Cleric class. There are a lot of interesting features to this class like healing, cure poison, and my favorite the Dying Curse. 

There is also a Witch Hunter class. A fighter type that also can turn undead and detect evil.  Essentially like a less devout paladin.

Magic of Hallows covers the spells for the witch. There are some ones that are familiar from OSE or SRD sources and four new spells.  This section also covers Ritual Spell Casting which is adapted from the old d20 Relics & Rituals converted to OSE. It is rather good to be honest.  There are 11 "new" spells. They are familiar spells but re-presented as ritual spells.

There is a section on Curing Vampirism, Demons and Exorcism.  Another section on Turning the creatures of the Outer Dark (like Undead Turning). 

Up next, around page 40, we get some movie monsters. 

Since this Appendix N Entertainment, we get an Appendix N with new readings, music, and film. 

In its 50 pages we get a lot of fun material. Well worth the price.

Lost Classes: The Arnesonian Classes
Lost Classes: The Arnesonian Classes

PDF. 30 pages. Black & white covers and interior art.

This one is not really a "Halloween" issue, but given I am doing Octhorrorfest I figure I would add this one is as well. Plus, it is for Old-School Essentials so that is reason enough.

Plus I think today is the last day of Dave Arneson week, so there is that.

This book covers what is called the Arnesonian Classes. This includes the Merchant and the Sage, as standard classes.  We also get the Beastfolk. This includes Chimpanzee Folk and Duck Folk.  We get both Basic race-as-class versions and Advanced races.

I have to admit I want to make a Chimpanzee Sage. I think that would be rather fun.

This little book is a great addition to OSE.

Both books are great fun.


The Other Side - 100 Days of Halloween



1 comment:

Dick McGee said...

Played a baboon shaman in Runequest way back when. That was fun, even if it wasn't quite a chimpanzee sage. :)