Monday, October 26, 2020

Monstrous Monday: Alraune

Another one I have been playing around with for a bit.  The final product was not what I was going for originally, but I like what I came up with.  Doing research on the demonic offspring of witches. I played around with Aludemons, Alrunes, even Agrat Bat Mahlat.  

My research will come up with something closer to what I was looking for, but until then here is a nice low-level monster for you to use.

witch woman in forest
Art by Karen Nadine
Alraune
Medium Humanoid (Demonic)
Frequency: Very Rare
Number Appearing: 1 (1)
Alignment:
Chaotic [Chaotic Evil]
Movement: 120' (40') [12"]
Armor Class: 9 [10]
Hit Dice: 3d8+3* (64 hp)
Attacks: NA
Damage: NA, or by spell
Special: Charm x3, Witch spells (3rd level), damaged by holy weapons
Size: Medium
Save: Witch 3
Morale: 8 
Treasure Hoard Class:
None
XP: 75

The Alraune is born of the unnatural union of a witch and a specially procured and enchanted mandrake root. 

The witch must find the place where a murderer was hung to death.  It is believed that the "final power" of the hanged man would fall to the ground below him.  The witch must come by night and there dig up up the mandrake root that has grown from this final power.  If she can do this by the new moon then all the better.

The witch then takes the mandrake and applying certain alchemical elements and demonic rituals, he will make a lover for herself in the shape of the dead man.  The man/mandrake will then impregnate her his demonic seed. The mandrake creature is mindless and serves only one purpose.  By the light of the morning sun, he will wither and die.

What is born then after the normal amount of time is the Alraune.  The child, who is always a girl, will grow quickly (three days) into young adulthood.  The witch will then set her new demonic daughter loose to wreck chaos.  

The Alraune is always beautiful and smells of sweet flowers. She has a natural charm ability that she can use 3 times per day as if she were a witch of the 3rd level. The creature has no soul, nor any sense of morality.  She will seduce faithful husbands to destroy their marriages, disrupt any village she is left in, inspire envy and jealousy in all that see her.  She will avoid anyone she perceives as stronger or more powerful than herself. If the tide of the village goes against her she will attempt to escape. Most often they end up sharing the fates of their mothers; on the stake and pyre.

The Alraune does not attack with physical attacks or weapons. She will instead rely on her natural charm ability. If pressed she can use witch spells as a 3rd level witch of the Mara or Demonic traditions. Alraunes take double damage from holy or blessed items. Holy water does 1d4 hp of damage to them and burns like acid on their skin.

Alraunes, by custom, are often named after flowers.

Special: Once in a great while a witch will birth two alraunes at once, twin girls.  When this occurs one will be exceptionally evil and the other, while not good exactly, is not dedicated to evil. The witch will not know which is which until they become older.  It is believed that if the evil twin is killed the "good" twin will be free and even gain a soul. 

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