http://www.advanceddungeonsandparenting.com/2015/03/the-dungeon-boardgame-at-40.html
http://gamersandgrognards.blogspot.com/2015/03/hump-day-40-years-of-dungeon.html
Though this might be rather elementary for anyone reading this blog, here is Ross Maker, one of the first players of Dungeon! showing us how it is done.
There is also some great history at The Zenopus Archives including some rough drafts of the first Dungeon! game, The Dungeons of Pasha Cada!
http://zenopusarchives.blogspot.com/2013/05/the-dungeons-of-pasha-cada.html
And Jonathan Becker has new rules for the newest version of the Dungeon! game over at B/X Blackrazor.
http://bxblackrazor.blogspot.com/2013/06/your-new-dungeon.html
He has some new monsters and treasures. Plus he has some rule additions that include more "classes". Some of these are are similar to the optional rules that appeared in Best of The Dragon Vol 1 (which was a combination of articles from the early days of The Dragon).
The Dragon articles add Clerics, Dwarves, Thieves and "Hobbits" (Halflings) to the Classic Dungeon.
The "Expert" Game from JB adds Heroes, Elves, Superheroes, Wizards, Clerics, Dwarves, Hobbits, Theives and Necromancers.
Based these here is an alternate character class for your Dungeon! game.
The Witch
Witch (purple): Witches are users of magic similar to wizards. A witch moves like a wizard (or the default 5 in the new game). Witches gain spells in the same manner as a Wizard. The exceptions are she does not have access to Fireball and has Clairvoyance and Charm/Hold from JB's Expert game above. The witch can charm any monster to become a minion and fight for her. The minion will fight till defeated in combat. If the witch uses her charm spell in a chamber she must indicate which monster she is charming before the cards are revealed. The witch may only have one minion at a time. The witch attacks as a Wizard. The witch requires 30,000 gp to win. |
Have fun!
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