So it is well known that I love the old D&D adventures from the early 80's. I think they are well done and a lot of fun to play. I have been playing them with my kids but I have not been able to fit in all the ones I have wanted into our 3.x game.
But I have lots of games.
So here are some of the recycled adventures I have done using other systems and the classic adventures.
System: Army of Darkness and Dungeons & Zombies
Module: B2 Keep on the Borderlands
The character get sent back in time to the Keep and need to clean out the Caves of Chaos with a shotgun.
I designed this as a way to play-test Dungeons & Zombies under the Cinematic Unisystem Rules.
Never got to play it all, but the bits I did were a blast. Characters I created for the game were Xena and Gabrielle (seemed appropriate) and used a version of Indiana Jones I found online.
One day I should run this at a convention. I think it will be a blast.
Systems: Doctor Who and Angel.
Module: C2 The Ghost Tower of Inverness
From the intro:
"No one has ever asked why there is a lighthouse between Palatine and Inverness, Illinois. The closest large body of water is Lake Michigan, over 20 miles away. But it has always been there, quiet.
Till the day the Time Beacon went crazy."
The Ghost Tower of Inverness, IL was an adventure that I had converted for my playtest of Doctor Who. Outside my town there is a water tower that is painted like a light house. I thought it would be cool if it were a real lighthouse, but not for ships at sea, but ships in the time stream. On top was a beacon to warn passer-bys "warning, primitive culture ahead!" Well one day the time beacon goes nuts and start pulling in people from out of their times (an excuse to convert a bunch of Unisystem characters from Ghosts and Angel). The characters have to go through the tower and shut down the beacon. Each level of the tower is a different time stream, so I had dinos, Victorian, post-apocalyptic and all sorts of terrible things. At the top was the control center and the time beacon. So I converted the original Ghost Tower module and replace the Soul Gem with the Time Beacon. Part Doctor Who, part Angel, part Ghosts of Albion, part D&D and a dash of Primeval and Torchwood. It was going to be the first adventure in a new campaign, but I never got it going. Too bad really.
System: Ghosts of Albion
Module: I6 Ravenloft
Ravenloft might be my favorite classic module ever. Ghosts of Albion is of course my game. It was natural to me to bring them together. Ravenloft has that great Gothic feel. Ghosts of Albion deals with all sorts of magical weirdness, and while it is hard for us today to really understand this, to the Victorians the world was a wild and scary unknown. Unknown lands were meant to be explored and conquered. What can be more unknown than Barovia? Who is to say it is not on the map somewhere in 1840? Plus you might have noticed that Ghosts of Albion movies and books all have one word titles, "Legacy", "Astray", "Witchery" and my adventures have followed suit, "Obsession", "Blight", and "Synchronicity". So "Ghosts of Albion: Ravenloft" also works.
The idea is simple. The characters are travelling by rail to the east. Their train suffers some malfunction, and I start the Ravenloft adventure by the book. I include the mists and Madame Eva and everything. And that map of Castle Ravenloft is still one of the coolest maps ever made. One day I'll build a 1" = 5' miniature of it for play. That would be very awesome.
For this I have bits I am using from the Ravenloft world, WitchCraft RPG and the Expedition to Castle Ravenloft module for 3.x.
I still have more games and more adventures. I'd like to try some other pairing in the future.