So a while back I posted a plan for the adventures I wanted to run with my family using 4E.
Now mind you, this is not a bad thing nor is it reflective of the modules, 4e or "Old School".
But it has forced me to change my plans.
So for the "Dragon Slayers" game I am running I'll add some of those classic modules. The characters are all right around 13th level now, with one just on the verge of 10th. The ultimate goal of this game is to defeat Tiamat in the "Graveyard of Dragons". What can I say, my kids like the old D&D cartoon. The rules are under 3.x edition, which has an odd mix of D&D 3.0, with some 3.5, minor bits from Pathfinder, BESM d20 and Star Wars d20 (the revised one that came out after Attack of the Clones).
Also some of these modules are going to be played by me under Pathfinder in either my "Big Kids Group" or the "Little Kids Group". Currently the LKG is going through "B2 The Keep on the Borderlands". I have already used bits of "X1 Ilse of the Dread" and "B4 The Lost City". I know that in the one of the Pathfinder groups we will go through the GDQ series at some point, most likely the Little Kids Group. I will be running "C2 Ghost Tower" under the Doctor Who Adventures in Time and Space game.
After that those characters will retire and their descendants will complete a new Quest. The defeat of Orcus.
I'll run this one under D&D 4E and I do plan on it taking many years.
I am not 100% certain how the adventures will pan out, but I do want to use the D&D4 ones for ease.
- H1 Keep on the Shadowfell
- H2 Thunderspire Labyrinth
- H3 Pyramid of Shadows
- P1 King of the Trollhaunt Warrens
- P2 Demon Queen's Enclave
- P3 Assault on Nightwrymn Fortress
- E1 Death's Reach
- E2 Kingdom of the Ghouls
- E3 Prince of Undeath
Part of this is my desire to have them battle Orcus at the end. Plus I like to overall plot of involving the Raven Queen vs Orcus and Orcus getting a hold of some ancient artifact of Tharizdun.
Those modules will get them from 1st to 30th level. But I might want to add a couple here and there. Not sure yet since I have not read them all in detail. I also know some people have had issues with these modules, both in terms of how they fit together, plot and playability. So I want to get things that are out now, and then tweak them as I need. Afterall, if this is about fighting Orcus who gets an artifact from ancient Tharizdun then I can lay some ground work in my 3.x game now for that.
So after all that I have some modules left over.
- B3 Palace of the Silver Princess, levels 1-3 (using bits from both the "Green" and "Orange" versions).
- L1 The Secret of Bone Hill, levels 2-4
- X2 Castle Amber, levels 3-6 (place it in the Shadowfell, which is the new Ravenloft anyway)
- I6 Ravenloft, levels 5-7. That is if I don't use it as a convert Ghosts of Albion adventure. Use some of the Ravenloft campaign/world setting stuff here too.
- S2 White Plume Mountain, levels 5-10
- I10 Ravenloft II, House on Gryphon Hill, levels 8-10.
- S4 The Lost Caverns of Tsojcanth (with some of the info from the 3.5 update), levels 6-10
- WG4 The Forgotten Temple of Tharizdun, levels 5-10
- S1 Tomb of Horrors, levels 10-14 (though I might just wait for the new D&D4 version)
- S3 Expedition to the Barrier Peaks, levels 8-12
- CM2 Death's Ride, levels 15-20.
Then there are these modules:
- H1 Bloodstone Pass, levels 15+
- H2 The Mines of Bloodstone, levels 16-18
- H3 The Bloodstone Wars, levels 17-20
- H4 The Throne of Bloodstone, levels 18-100
Like the E series for D&D4, these send you to Orcus's layer to defeat him. Of the lot, H4 would be the best one to use, maybe as a buffer between E2 and E3. The others seem more suited for the Dragon Slayer's Pathfinder game. Of course I could convert the H1-H4 Bloodstone series to feature Tiamat instead of Orcus. S4 and WG4 are linked and deal with Iggwilv, her Demonomicon and Tharizdun. They are good to set up the history of Orcus and Tharizdun. They can happen in either game. In the 4th Ed game I'd stick it in between H and P. CM2 Death's Ride has some cool stuff in it. Good to set up the whole Orcus wants to be a God thing in the 3.x game. Plus it would give me a good arch-nemesis for the characters to fight through out.
The Ravenloft ones would be great for the Sunsword (a good weapon against the undead) but there is the Board Game coming out and I want it. Plus I'd rather run Ravenloft these days under True20. So I might have to find something similar. If I use the new Tomb of Horrors then I could place a good aligned sword there. There is a D&D4
There is a lot to do and figure out here. But I see this as a good thing. Look at all the time I have. I can plan out a mult-year arc of adventuring that would take my kids all the way to college. Wouldn't have died to have done something like that?
Though I do need to figure out a way to get more dragons into the 4th Ed game for my oldest.
Now this is my attempt to bring Old Schoolers and New Schoolers together.
NEW SCHOOLERS: What things should I be aware of when running the HPE series?
OLD SCHOOLERS: What classic, epic modules are a "must run" for a group of kids that were not even alive when Clinton was in office, let alone Carter. What memory of "D&D" is a must have? Barrier Peeks? Tomb of Horrors?
Clarifications on Games being Played
- "Dragon Slayers" is a 3.x game that I play with my two sons and sometimes my wife joins us. The goal of this game is to defeat Tiamat.
- "Big Kids Game/Group" is a Pathfinder game where I play a Paladin. In this group are my kids and the DM's kids (6 players, 1 DM)
- "Little Kids Game/Group" is a Pathfinder game where I play a Witch (same witch as I do in Dragon Slayers). This is the group with the Problem Player.
Both Pathfinder games have the same DM.
- "Untitled 4th Ed Game" is a 4e game where the players are the same as Dragon Slayers, but the characters are their children or descendants. The goal of this game is to defeat Orcus.