Vampyres in BESM
The girls work best in a modern horror setting. So Imago is a good choice, but so is good old Earth. Given how much English flavor the movie has, keeping it on Earth is the best idea. That is not to say Mayfair's is not in downtown Tokyo.
Use Mayfairs as above, but instead of filling full vampires and demons, use Sex Ninjas, Anime Porn Stars and/or Modified Battle Maids. Or have them there in addition to the vamps and demons.
Like in Mutants & Masterminds, Fran and Miriam are not big threats to the characters. They are on the weaker end of the vampire scale. Their importance to characters and the game come from their knowledge and their situation as information brokers.
Fran
Template(s): Vampire
Genre: Modern day occult horror
BODY 10 HP: 110 ACV: 10
MIND 8 EP: 95 DCV: 10
SOUL 11 SSV: 22 Dam: 5
Attributes Level Cost Notes
Attack Combat Mastery +1 ( +10)
Combat technique (brutal) +1 (+2)
Defense Combat Mastery +1 (+10)
Features: Appearance +2 (+2)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)
Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Area Knowledge +2 (+2)
Climbing +1 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +3 (+3)
Foreign Culture +3 (+3)
Languages +2 (+4) English, French, Spanish
Occult +2 (+6)
Performing Arts +4 (+4)
Seduction +5 (+10)
Sleight of Hand +1 (+2)
Social Sciences +3 (+6)
Stealth +3 (+6)
Street sense +3 (+6)
Urban Tracking +2 (+4)
Wilderness Survival +1 (+1)
Writing +1 (+1)
Defects (Cost)Notes
Bane Sunlight (-3)
Bane Mirrors (-2)
Notes: Can move about in the daylight, but is very weakened. When sleeping or in her crypt she appears to be dead.
Miriam
Template(s): Vampire
Genre: Modern day occult horror
BODY 11 HP: 115 ACV: 11
MIND 8 EP: 95 DCV: 11
SOUL 11 SSV: 23 Dam: 5
Attributes Level (Cost)
Attack Combat Mastery +1 (+10)
Combat technique (brutal, lighting) +2 (+4)
Defense Combat Mastery +1 (+10)
Features: Appearance +3 (+3)
Heightened Awareness +1 (+2)
Heightened Senses (hear, smell) +2 (+4)
Illusion (limited body only) +2 (+3)
Mind Control (humans, depletes) +2 (+13)
Regeneration +1 (+10)
Special Defense +11 (+22)
(ageing 2, disease 2, freezing water 2, freezing cold 2, lack of air 2, poison 1)
Special Movement +2 (+4)
Tough +1 (+2)
Skills Level (Cost) (Modern-day Occult setting)
Acrobatics +2 (+4)
Administration +2 (+2)
Area Knowledge +1 (+1)
Artisan +2 (+2)
Cultural Arts +3 (+9)
Disguise +1 (+2)
Etiquette +2 (+2)
Foreign Culture +2 (+2)
Gaming +1 (+1)
Languages +2 (+4) English, French, Spanish
Law +1 (+1)
Occult +2 (+6)
Performing Arts +2 (+2)
Seduction +4 (+8)
Stealth +3 (+6)
Street sense +3 (+6)
Urban Tracking +4 (+8)
Wilderness Survival +1 (+1)
Writing +2 +2
Defects (Cost)
Bane Sunlight (-2)
Bane Mirrors (-2)
Note: Miriam can move about in the daylight better than Fran and she waken from her torpor easier (her lesser sunlight defect).
2 comments:
Can we please have NWOD version of these characters! Thanks for putting up one of my favorite movies into some of my favorite systems.Best Regards, Needles
I have NWoD stats worked up, but I am not 100% satisfied with them to be honest.
I'll have to see.
Post a Comment