Thursday, November 7, 2013

Basic Library

Migraine today...can't really think.  Just looking through some of my PDFs.

The older I get the more I desire simpler games.  I don't think it has much to do with age as it does with experience.  I have been doing the rpg thing since the late 70s.  Scores of games and variations on the same rules.  I don't really need a lot of detailed rules; I am happy to wing it half the time.

That is one of the reasons I enjoy Basic D&D so much.
Everything I want is there, and nothing I don't want.  Though there are some things it is "missing" for me.
Thankfully I have the OSR.

Here is my Basic Library books.
These are the core of my current gaming.
Dungeons & Dragons: Basic Set
Dungeons & Dragons: Expert Set

What ever is not covered above I can get from AS&SH. Plus it has a lot of great monsters and a good feel for my games.
Astonishing Swordsmen & Sorcerers of Hyperborea

Various add-ons presents as a "Book 3" or Companion rules.
B/X Companion
Companion Expansion
Basic Arcana

And some extra spells.
The Witch: A sourcebook for Basic Edition fantasy games

And some books to add bits here and there.
Adventurer Conqueror King System
Adventurer Conqueror King System Player's Companion
Magical Theorems & Dark Pacts
Adventures Dark and Deep Bestiary
All sorts of classes from Barrel Rider Games

And of course a new adventure to take everyone through.
The Shrine of St. Aleena

Ok, so maybe not as simple as I thought.

Favorite Witch Contest!!

Well the contest ended last night while I was out with a migraine.
I have emailed the winners and waiting for confirmation.

But I hate waiting so here they are!

Grand Prize, winning a copy of both Eldritch Witchery and The Witch is:
Mark Craddock

Winning a copy of Eldritch Witchery is:
Justin Ryan Isaac

And a copy of The Witch is:
Chris Copeland

Thanks you everyone that participated!  I hope to some more fun things soon.

So who did you get in witches?
Willow was an early favorite, no surprise.
Medea, classic is always good.
The Sanderson Sisters
Glinda, Elphaba and other variations of them from Oz and Wicked
Helena Markos (Suspiria)
Howl (Howl's Moving Castle)
Tenkar's Sister! ;)
Baba Yaga (a fave of mine as well)
Gandalf's versions got a few nods
Julian Sand's Warlock from Warlock (which I will admit I enjoyed too)
Tara, of course!
We got a Harry Potter (but no Hermoine)
Thulsa Doom from the Conan movie.
A couple for Practical Magic (also a fave)
Krabat (have not heard of this guy)

THANK YOU everyone for participating!
I loved reading your choices.

For anyone that has already picked up Eldritch Witchery the file was updated last night to include some errata and the newer cover.

Wednesday, November 6, 2013

White Dwarf Wednesday #86

February 1987 gives us White Dwarf #86.  The cover looks like it is an older style than the others.  Closer look shows it is from 1978.  Mike Brunton gives us a long editorial on how WD is made.

Open Box hits us up with The Price of Freedom from West End Games.  In my mind this was the golden age of WEG, or just when they get the Star Wars game.  The Price of Freedom is one their big games, though I never cared for it.  For starters it has the same problem that the movie "Red Dawn" had, that the idea of Soviets invading America was crazy at best.  Ashley Shepherd likes the game, but hopes it is tongue-in-cheek.  Other items include Paranoia HIL SECTOR Blues and Hawkmoon.  I have talked about Paranoia before.  Hawkmoon the game suffers the same problems that Hawkmoon the novels has. Namely, the problem is "it is not Elric".   Hawkmoon is played as a game, but it can be played as a supplement to Stormbringer. Hawkmoon, like the books, deals with more tech than magic.
For D&D we have Adventures in Blackmoor adventure DA1 and for AD&D The Book of Lairs, the revised Player Character Record Sheets and Night of the Seven Swords for Oriental Adventures.   I can honestly say I still have a number of my original sheets left over.  I never owned DA1, but I have always wanted run it.  I picked it up just recently, but have not read through it all.

Critical Mass has an interesting book among all the others.  The Vampire Lestat is reviewed and enjoyed.  About this time I also read The Vampire Lestat and I thought it was brilliant. Right here folks is the start of the Vampire the Masquerade.  Some where around this time Mark Rein·Hagen would form his first company and the RPG market would soon change forever.  Interestingly I read "Lestat" before I knew about "Interview with a Vampire" so I always had a better opinion of Lestat than my friends that had read it.
People have complained that this was the start of the "pretty boy" vampire craze.
Well. They would be wrong.
Lestat is still a monster, he kills and he relishes in being a hunter.  Eight years prior we had Frank Langella on stage and in the movies as uber-sexed Dracula, so the evolution of vampire as monster to sex object had been going on a while. Arguably since Stoker and even Carmilla.  Saying otherwise is ignoring the facts.
Now Twilight...yeah that is garbage.  But that's not Anne Rice's fault.

Curse of the Bone is a modern Call of Cthulhu adventure for 2-5 investigators. It looks fun and I like the modern twist to it.  For some reason the "used car dealer/cultist" made me laugh.  But it is also a good adventure in showing that relatively "minor" monsters can make for a great story.  "Lovecraftian" does not always mean elder gods and tentacles.

Open Box is back for some more, this time talking about all 14 of the D&D Dragonlance Modules. Dragonlance gets a bad rap among the Grognards out there. Some of it earned, but most of it is typical "get off my lawn" crap.  Yes they were rail-roady, but the were, as this article points out, epic.  Gordan Taylor does mention that classical role-playing is limited in these modules and no character development outside of what the modules dictate.  But I don't recall Grognards being that interested in character developemnt in the first place.   The modules can be played as "Strict AD&D" as the author mentions, but they are deadly and don't expect things to end well.  Maybe that is what we need (and it must be due to my 6.5 hours of meetings yesterday and my migraine today that I am even suggesting this) is a Grimmdark Dragonlance.  Instead of the Heroes of the Lance, run your typical Murder Hobos through it.  Go all out and use Dungeon Crawl Classics.   I never played these modules back in the day, but my younger brother's group did and they had a great time.  Maybe that is the selling point of these to my generation (and the generation before me) "Dragonlance, it is great for your little brother".

Illuminations is a new feature. It features the art of a particular artist.  This month is Ian Miller.  I would have loved to have seen this in earlier issues to be honest.  But with my impression of WD's art budget I am not sure they could have done this before now.

In what seems like a contradiction on the order of "Grimdark Dragonlance" Phil Gallagher gives us Warhammer Fantasy player character stats for Gnomes in Out of the Garden.

There is a new team for Blood Bowl, the Skaven Scramblers. They are the mutant by-blows of giant rats. The background information on the Skaven is actually kind of cool.  Think of a society of giant rats, like Splinter from TMNT, only warped by religion and placed into strict castes. And plenty of random mutations. So more like the twisted child of Splinter and the Rat King from The Nutcracker.  They would be fun for AD&D/OSR.

It's a Kind of Magic tries to bring magic and tech closer together in your FRPGs. Interesting the article advises against bring magic into technological games and gives a number reasons why it is a bad idea.  It is as if the designers of ShadowRun read the article, laughed and then broke all the rules.  Though this article really concerns itself with tech in a magic world.

'Eavy Metal has a number of great looking minis.  I took a look at a much newer WD recently. I am not sure if the painting of minis has gotten better or the photography is better.  I am not saying that the ones here in issue 86 are bad; far from it.  But they don't look as polished as the ones from newer issues.  I am guessing there is some Photoshop involved too.

Dogs of War covers mercenaries for AD&D (or any FRPG). The article is an interesting one because it not only instructs how to use them, but how they were used. For example you won't see mercenaries randomly killing people; that's bad for business.  I think the trouble is that what most players think of as mercenaries is more defined by fantasy novels and comic books than history.   The authors suggested reading Fredderick Forsyth's "Dogs of War" for more insight.

We get an article on time travel in Judge Dredd.  The article is mostly fluff.

Letters. Followed by Gobbledigook and then ads.

Not an inspiring issue, but set off for me with the CoC adventure and the extended product review of the Dragonlance modules.   While I expected my interest in these later magazines to drop off after issue 80, I am still finding tidbits I like and can use.

Tuesday, November 5, 2013

Just Talkin' 'bout My Generation

Gary Greenwald and Phil Philips talk about the evils of toys from the 80s.

Just watch.



Shorter version here:


Holy crap!
I have never seen so many jumps to conclusions in my life.  Followed only by how many words they get wrong.  Or details of the toy lines.  Or anything related to reality.

Can we stop using the word "Occultic"!! "Occult" is all you need.
It's "Eternia" not "Ethernia". "Necomancy" not "Necromology". It's....oh I give up.

I love how neither one of these idiots can tell the difference between reality and cartoons.  Or how "D&D pieces" will scream when burned.

Seriously. You have to watch this. It's insane.

Makes you wonder what they would think of my book!

Don't forget, you can win a copy of my books.  Just two more days!
http://timbrannan.blogspot.com/2013/11/post-2000.html

Monday, November 4, 2013

My Weekend in Hyperborea

I spent some quality time this past weekend reading and rereading the rules for Astonishing Swordsmen & Sorcerers of Hyperborea.

I have to say. The more I read the more I like them.
For starters there is a real B/X feel about these rules I like. Simple, intuitive and easy to run.  Not that say AD&D or 3e are difficult rulesets, but there is more given to flow of play with these rules. Plus it goes for that same sweet spot of play that Adventurer Conqueror King goes after.

I also feel, in all honesty, that this is the best combination of "D&D" and "Cthulhu Myths" I have ever read.
It captures the nihilism of Lovecraft's world view extremely well and infuses it with the proper amount of horror.  Building on a world that is, as I have been taking to call it, "Older, Bolder and Colder".
I do have Realms of Crawling Chaos for Labyrinth Lord, and I think it is great.  This just has a better Lovecraftian vibe to it really.
What I like most of all is how it makes even "mundane" monsters seem weird and alien. I was rereading the Gelatinous Cube and thinking of it as horror beyond reality now, not just some stupid slime that cleans dungeons.

I have been wanting to use it for some time now to flesh out my own Hyperborea (for my own play, not publish!) and it is perfect.

Since I have been reading a ton of Robert E. Howard, Edgar Rice Burroughs and of course Clark Ashton Smith this is really the best rules to get after that weird, Pulp Horror.

I was looking over the rules and the classic adventures I want to run, and thought it might just be perfect.  While I would prefer to use this system, my boys are committed to AD&D proper.   I might though slip in a rule here and some monsters there.   Thankfully AS&SH is perfect for this.question for

In fact I think I know how I am going to bring this all together.
But I think that reveal might need to wait till another posting.  I am missing one key ingredient.

Though it would totally fit my need to use the older modules, bring them up to date for a post-Drizzt crowd and use my "Older, Bolder, Colder" ideas.  


Links
Unboxing
Review
Mystoerth: Hyborea / Hyperborea

Post 2000!

Welcome to the 2000th post at The Other Side!

I wanted to take a little time here for some brief introspection.  I started this blog back in 2007 with no idea what I wanted to do with it. I based the name and style on my older website, also called The Other Side, and this was supposed to be integrated into that.  Well I never rebuilt the old website and instead parsed out material I had written for that here.

In 2008 I decided that this would become a design blog where I would talk about the projects I was working on.  The first of those two projects died on the vine as the case with a lot of freelance work.  While that is too bad, I have been allowed to reuse some of the work in my own projects.
The second project quickly morphed.  I had started Eldritch Witchery back then for the Spellcraft & Swordplay game. In the process on working on that I also came up with the idea of doing The Witch.
They were the reasons I kept this blog going in those early days.
Soon I discovered more blogs and the rest, well here are now. Sadly many of the blogs I started with are not around, but the ones are happen to be quite good. So I feel I am still in very company.

It took me over three years to get to 1000 posts, and then just under two years to get to the next 1000.

With Eldritch Witchery and The Witch now complete the original emphasis for this blog is now gone.  But despite my early thoughts of "not having enough to say" I find that I often can't keep quiet!
So I am expecting to have another 2000 posts. It might take me longer since I am not sure what future blogs have to be honest.  Don't expect video blogs from though, just not my thing really.  But I have more projects on the way. More characters to stat up and more games to talk about.

Of course none this is possible without you, the reader and commenter.
To show my appreciations, I am running another contest.

You can win a copy of Eldritch Witchery or The Witch?  Simple, follow the rules below and in the comments section please post who your favorite witch (or wizard) is.

Grand Prize gets a copy of BOTH books.
First Place Prize gets a copy of Eldritch Witchery
Second Place Prize gets a copy of The Witch.

You can enter every day for more chances.

a Rafflecopter giveaway

Good luck!!

Sunday, November 3, 2013

The Other Side, the First 2000 Posts!

How is everyone tonight?

Me? I Am gearing up to give away a few copies of Eldritch Witchery and The Witch to my readers here!
Yup that time again.  But this time it is going to coincide with some other big milestones.

This is my 1,999th post here at the Other Side.
The next post is post #2000.

I have also set up a Facebook page for this blog.
https://www.facebook.com/OtherSideblog

So how can you win a copy of Eldritch Witchery or The Witch?  Simple, follow the rules below and in the comments section please post who your favorite witch (or wizard) is


a Rafflecopter giveaway

Good luck!!

The New Witches of TV

2013 is turning into the TV Season of the the Witch.  Rarely has there been this many witches on TV at once.

American Horror Story: Coven
What's not to like about this one? Witches. New Orleans. Voodoo. Stevie Nicks music. Sounds like my kind of show.  Plus it has Jessica Lange as "The Supreme" or what would be called in one of my games, the Witch Queen.  So far the story is engrossing and I am sure there is going to be a fairly hefty body count.
The witches on this show seem to have a signature power as well as the ability to cast some spells.  There are only a handful of witches left in America (having been hunted down) so there is a sense of "us vs them" in this.  Actually given the voodoo angle it is likely to be "us vs them vs them".
ETA: Totally "us vs them vs them".

Witches of East End
This show is based on the books by Melissa de la Cruz.  This is much more campy and much more soapy.  Here the witches don't have a power each, but a signature curse.  I kinda like that to be honest, very Practical Magic about them.  It deals, much like Charmed and Practical Magic, with sisters.  I will say that this is the first time I have watched Julia Ormond in something and I liked her in it.  It also stars Mädchen Amick, who I have liked since her brief appearance on Star Trek The Next Generation back in season 2 (1988-89).
Comparisons to Charmed and Practical Magic are going to abound in this one. The house even reminds me of the Halliwell Manor home.   It is not quite as good as American Horror story, but there is fun about it.

Sleepy Hollow
Though not a witch-show per se, it does feature Katia Winter as Katrina Crane who was/is a witch.   I liked Katia Winter during her recent stint on Dexter, so her roll her is very different but gives you just enough to make me want to know more about her.  Plus I want to know how this character differs from the original Katrina Van Tassel.

Two other shows that don't presently have any witches but very likely might are the new Dracula series on NBC and the upcoming Bitten on SyFy based on the books of Kelley Armstrong. Then there is also the rumor now of Charmed coming back to TV as a reboot.  Way too early for that to be honest despite how much I enjoyed Charmed.

Saturday, November 2, 2013

And Now for Something Completely Different...

My friends Jody and Beth left a life in the suburbs to pursue a dream of running a sustainable farm.  They are doing that now but they are also up for grant from Chase to make their farm better.

I want everyone who reads this to vote.  Here is why:
- Every likes to complain when the big banks screw up.  Well the biggest one, J. P. Morgan-Chase is giving away money.  Vote to say you approve of them doing good.
- Jody was a 9-5 career guy, Beth a special ed teacher, they got off the yuppie-in-training lifestyle to pursue a dream.  Vote if you support people following their dreams to do what the love.
- Vote if you hate yuppie scum and want to support their escape from the soul sucking that is the suburbs.
- They are running a small sustainable farm. Vote if you support people trying to make a difference, even if (or especially if!) it is only local.
- They are not Monsanto. Plenty of my online friends should vote just because of that!

So please. Click. It takes no time really, but could mean a world of difference.

https://www.missionmainstreetgrants.com/business/detail/110698

Thanks!

Friday, November 1, 2013

Eldritch Witchery Print Proof

Got a preliminary print proof of Eldritch Witchery.


It's not the final proof yet, but it is close! And I am pleased as hell with it.


EW with the Spellcraft & Swordplay core rules.


Core rules and boxed set.


Eldritch Witchery and The Witch


Eldritch Witchery with some of my other favorite old-school games.  No indication of compatibility is implied.


And my two most recent games.  No indication of compatibility is implied here either, but they are awfully fun together!

I hope to get the print versions out to you very, very soon.

Halloween Hangover

Another Halloween has come and gone.  We still have the weekend to look forward to.

Thursday, October 31, 2013

Unboxing: Astonishing Swordsmen & Sorcerers of Hyperborea

Every Halloween I buy myself a new game or game supplement.  Usually something with a horror theme.
I got mine 2013 one last night.


Nice big box from Noble Knight Games.  What's inside?


OOOO  a Game in a Red Box!


Nice thick spiral bound books and dice that I have to color in!  No crayon though.


The Witch class looks awesome.


Lots of character sheets!


And a big hex map of the lands beyond the North Wind.


Cool back of the box.



Looks great with my other boxed games.


And I saved some space for it on my OSR/Clone shelf.

So far I am far, far more pleased with this game than I have a right to be!  In fact I like it even more than the when I reviewed the PDF back in March.   I think it is because I have been spending most of my summer and fall reading the Pulp/Appendix N classics.  I was always a fan of Lovecraft and Clark Ashton Smith, but I have been reading Edgar Rice Burroughs (John Carter,Pellucidar) and Robert E. Howard.
This game is called "Weird Tales: The RPG" in the Forward, I think that is very, very apt.  And since Weird Tales is my new current favorite thing to read, I really enjoy this.

I talked before about wanting to add a Hyborea/Hyperboria to my own world/playing and this might is exactly the sort of thing I wanted to do.

Astonishing Swordsmen & Sorcerers of Hyperborea covers a lot of the same ground as Adventurer, Conquer, King. But the ground in AS&SH is older, colder and has the foot prints of unnamed horrors.

Among other things this game is one of the best I have seen that mix the Lovecraftian Horrors and classic "AD&D" demons together into a believable whole.

Expect me to be going on (and on and on) about this game in the future.

Wednesday, October 30, 2013

October Movie: Godzilla vs. Destoroyah (1995)

Halloween just isn't complete without a Godzilla movie. Godzilla vs. Destoroyah (1995) was on recently. I had been thinking about it, so I popped the DVD in.
Watched this one, but have seen it many times before.  Typical Godzilla logic at play here.
Godzilla goes critical, hit him with a big weapon, side effect that some new scary monster comes up.

There is no plot, but then again why should there be.  This is about monsters beating the crap out of each other.

Destoroyah might actually be one of the scarier Godzilla monsters too. Very demonic looking.  So much so that I have used a Destoroyah toy in my own games.


Works great!

In fact here is Destoroyah's demonic type as an Eldritch Witchery Calabim demon.

Gargantua (Calabim demon)
#App: 1
AL: E
SZ: I (50+ feet)
AC: 8 -4
Move: 180' / Fly: 240'
HD: 30 (125)
Attacks: Claw/Claw/ (2 two-handed sword), tail-swipe, breath weapon (6d6 lightning bolt)
Special: Fly 240', Magic Resistance (fire) 90%, Immune to mundane weapons
Treasure: Nil
XP: 20,000

These horrors are destruction incarnate. These demons stand over 50 feet tall and are vaguely humanoid.  Each one is unique, but all have characteristics in common.  They are typically humanoid in shape, but could be covered in scales, leathery skin, fur, chitin, or any combination of these. Their intellect is below that of animals and they exist only to destroy.  Powerful Balor or even Arch Fiends can control them, but it is difficult to do.  Mostly they are sent somewhere where everything must be destroyed or eaten.  Gargantua will even fight and kill other demons.  All gargantua have massive claw and bite attacks.  Any roll of box cars (double sixes) on a bite indicates the victim has been swallowed whole.  Every gargantuan also has a breath weapon attack. Typically fire, but lighting and wind are also common.
Human wizards have been known to try to summon these creatures but the destruction they cause usually outweigh any perceived benefits they may offer.  The spells to do so are carefully guarded.



Tally: Watched 35,  New 30

What are you watching?


hosted by Krell Laboratories

Halloween Sales and Freebies at DriveThruRPG

It's nearly Halloween so that means DriveThruRPG/RPGNow has their annual Halloween sales going on.


They also have their annual Trick or Treat.  Find the seven jack-o-lanterns to get a treat or a trick!
So far I have found two and gotten Savage Worlds Horror book and the Guide to Transylvania for Ravenloft Masque of the Red  Death.  I had both already of course, but still, very nice to have all the same!

So stop by, get a spooky treat for Halloween and maybe even find something free!

White Dwarf Wednesday #85

White Dwarf #85 takes us to start of 1987 and a new editor.  Mike Brunton, the new editor, talks about the scope of the each issue. How if they dedicate too much space to a particular game some people will love it, others will feel left out.  This issue in particular is a RuneQuest focused one.
The cover art is interesting. Not the Heavy Metal fare we have been getting, but something that looks like a RuneQuest cover (it might be for all I know).

Briefly in Open Box we get Bloodbowl, a game I always thought was interesting looking but never tried, and some D&D books.   The D&D books covered are the Wilderness Survival Guide, the D&D BECMI Creature Catalogue (sic) and the first mega-module GDQ1-7 which combines the previous Giants, Drow and Queen of the Demonweb Pits adventures into one and looses something in the translation. The WSG is enjoyed by Carl Sargent. He claims that any FRPG could use it. I think he is correct, I remember that most of the tables were straight percentages. The Creature Catalog is also enjoyed by Tim Brinsley with special note given to Frank Mentzer's guide to balancing encounters.  It is worth it for that alone I think. Note this is the AC9 version and not the DRM 2 version, though I would not be able to tell you the differences except for publication date.
We also get a brief review of the Bard Games supplements, The Arcanum, The Lexicon and The Bestiary. These were the must have books back when I was in college and had discovered college town used books stores.

20-20 Vision covers some movies. Perennial gamer favorite, Labyrinth is reviewed. Though Colin Greenwood says that Bowie looks too much like his 1973 version, but lacks the style of Ziggy Stardust. I rewatched this a while back. While I get a nostalgic joy from it, and the songs are still maddeningly catchy, the story is weak.  Though it was not till someone pointed out that "Requiem for a Dream" works as a sequel to this, continuing the story of Sarah and her guilt for the loss of her brother Toby, that I got some new joy from it.

Critical Mass covers some then new books.  Though I don't recall reading any of these save for the reprint of the Chronicles of Corum.  This was the time I was leaving fantasy, having already left sci-fi, and had moved on to horror.  By the end of 87 I wasn't reading anything at all unless it was somehow tied to the Cthulhu mythos.

Allan Miles gives us Only Skin Deep which talks about the human-centric view in AD&D and how the various demi-human races get short changed on a number things.  For starters he says, and I agree, that there should be no level limits on many of the classes. In particular fighters.  Honestly while this is interesting for the time today we live in a post 3.x world where every race can advance in any class.  Level limits on demi-humans are now imposed in OSR games purely out of nostalgia and not really for a game-balancing mechanic.  Back in the day we never bothered with level limits. We kept class restrictions though.  Still, the article is a fun read since it is not as dogmatic about the rules of the game and instead tries to find good reasons to do the things it does. Often the answer is "that reason doesn't make sense".

A brief bit on playing the FASA Star Trek game.

A Tale to Tell is a RuneQuest III adventure and the main feature of this issue.  At 16 or so pages it is the largest adventure I can recall to date.  It's a big adventure.  I have a hard time though judging if it is any good. It reads fine and it is the sort of adventure I have come to associate with RQ as opposed to the dungeon crawls of D&D.

The color pages are saved for some ads and 'Eavy Metal. Dragons this issue.

Swords of Pendragon is not for the Pendragon game, but rather a system agnostic bit of fluff about the various swords that have appeared in the King Arthur tales.  No stats, just some background info.

An ad disguised as an article, "Illuminations" covers fantasy art. This time all from the new Warhammer Fantasy game.  It is good art though.

Letters is next.

Fracas covers the last parts of the Reader Poll.
Some of the polls that are of interest to me today are the one about computer use in games. 65% said they have one and use it in gaming. By this point I was using a combat simulator that sped up combats for my AD&D game. It was written for the old TRS-80/Tandy Color Computer and yes I still have it. Just no CoCo to run it on.
The vast majority, 4,121 respondents vs 1,177 say they use miniatures in their games.  Granted there is a larger proportion of Warhammer readers here than say the national or even worldwide average.  Still this goes a bit against the idea that the use of computers and minis are somehow something new to gaming.
Men outnumber women in this poll 86 to 1.
The top four RPGs according to the poll are MERP, AD&D, CoC and Warhammer.
The average age of the responder is 16 and has been playing 3.8 years.

So what does this issue give us?  Well there is obviously a change in the air at WD.  We have gone through more editors in the last few issues than the 60 issues prior.  The focus is shifting, though unless you know the future you really can't say what. Yes there are clues, but this seems to indicate that we will see more MERP as well.

Tuesday, October 29, 2013

October Movie: All the Boys Love Mandy Lane (2006, 2013)

Another one on my list to watch, this was the newest one to make the list.
I'll admit. I like watching Amber Heard.  She is not a terrible actress and maybe one day she will even be good.  But until then there are films like this.

Ok so what is this movie?  Er well. it's Friday the 13th with a twist.  No seriously.
We have been over this ground many times. I suppose there is the twist of Mandy herself, but I was spoiled early on and did not see it as big surprise.

Still though. Good fun teenage slasher flick.




Tally: Watched 34,  New 30

What are you watching?


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Review: The Shrine of St. Aleena

Once upon a time there was a boy and a girl.

The boy was just getting started out in his new life as an "adventurer". He didn't know much, and the girl even asked him if knew about clerics at all.  But theirs was not a story to fill long epics or sagas. Her story ended then when she was murdered.

The Shrine of St. Aleena is an adventure in the lands where that boy who never forgot that girl would later become a man, settle down, raise some kids and erect a 20 ft tall statue in honor of the saint she became and the girl she was.

The adventure "The Shrine of St. Aleena" is another act of devotion.  Maybe by a similar boy, now 30 years later a man. Sorry, I don't know Peter C. Spahn personally.  The adventure is designed for beginning level characters, levels 1-3, around the the eponymous shrine.  Just like the old days there is a dungeon crawl and the surrounding environs where monsters can be fought and sometimes even NPCs can be befriended.

The central plot is that the minions of "The Infamous One", the wizard that killed that poor girl, are attempting to defile this most holy of places.  It is up to this generation of heroes to once again stop his plans.

This could have come off as a ham fist attempt at nostalgia, but there is an earnestness about it and honesty that instead it comes off as loving tribute.  The art, descriptions and some situations all have thinly-veiled references to things going on in the 80s in gaming that if you are the right age then you will find them very amusing.  But if not, no worries, they still work in the adventure.

The plot is thin at best, but it's still more plot than most of the old-school adventures from the time when the Saint herself was still alive.  So really, that is feature not a bug.

There is a great table of rumors (d12 though not a d20), plenty of random wilderness encounters (yeah a d20 table!) and of course that awesome site of the 20 ft statue of the saint.    In true old-school fashion there are a lot of save or die encounters here, so you are warned.


The objective is easily defined, but there is a lot here to keep the party busy.  A dedicated party could complete in one (longish) session.  Most parties though will take more.

The only thing I think missing in this is some information on what the shrine is like after the defeat of the Spawn.  Personally I think drinking from the pool grants a Cure Light Wounds once in a character's life time or maybe even a Bless enchantment.  Another random table! d6 for random benefit!

d6 Roll Benefit (only once per character)
1 No effect!
2 Cure Light Wonds
3 Bless +1 on next d20 roll
4 Remove Poison
5 Remove Paralysis
6 Reverse Turn to Stone

In the end I really enjoyed this and plan on inserting it into my regular game as a "Side trek".  That's pretty serious for me. I was limiting all my adventures to modules made in the 80s only.

Well worth the money paid.

Emirikol the Chaotic for Eldrtich Witchery

A while back I did stats for Emirikol the Chaotic for 4e.  Though lets be honest. Emirikol is an old-school bad guy.  The oldest.  Even before Bargel became Public Enemy #1 in the hearts and minds of D&D players, Emirikol was blasting people in the streets just because he could.

Here he is as a bad ass Eldritch Witchery Warlock.

Emirikol the Chaotic, Weaver of Chance, Harbinger of Doom
Human, 19th Level warlock (The Goetic Lodge)

Strength: 12
Dexterity: 16
Constitution: 15
Intelligence: 19
Wisdom: 14
Charisma: 17

Hit Points:  66
Alignment: Chaotic Neutral (evil) (yeah I know, not a proper S&S alignment)
AC: 6 (talisman of protection)

Occult Powers
Arcane Blast: 1-3 hp, 19x per day
Hex
Familiar: Fire Elemental Horse
7th level: Summon Lesser Elemental (Chaotic)
13th level: Summon Demon (Type I or II)
19th level: Summon Greater Demon (Type III, IV or V)

Spells
First: Black Flames, Chil Ray, Detect Spirits, Fey Sight, Ghostly Slashing, Minor Fighting Prowess, Silver Togue, Sleep, Spirit Dart
Second: Agony, Broca's Curse of Bable, Death Armor, Discord, Ghost Touch, Levitate, Mind Obscure, Phantasmal Spirit, Spell Missile
Third: Astral Sense, Cause Fear, Fly, Ghost Ward, Haste, Lesser Strengthening Rite, Liar's Curse, Protection from Normal Missiles, Speak with Dead
Fourth: Charm Monster, Confusion, Dance Macabre, Instant Karma, Phantom Lacerations, Spiritual Dagger, Tears of the Banshee
Fifth: Bad Luck, Death Curse, Dreadful Bloodletting, Feeblemind, Teleport, Wave of Mutilation
Sixth: Anti-magic Shell, Death Blade, Disintegrate, Mass Agony, Primal Scream

While it could be argued that he is a Wizard or Warlock, I think this works well for him.

October Movie: Mama (2012)

I had to wait till everyone went to bed for this one.  Glad I did cause this is one creepy ass flick.
This was another Must See on my list for this year.

There is no new ground covered here, the fear of loosing a parent or a child too soon is so visceral, so deeply implanted into our DNA that any portrayal is going to touch a nerve.  Maybe more so because I am a parent. This was no exception and it happens to be a very scary movie.

This movie works on all the primal fears. Husband loosing it and killing the family. Mother dead. The Thing in the woods. The girls left alone and of course the fear of inescapable fate.

I am not going to say too much about this one.  Chances are I'll be up in a few hours anyway!
But I also don't want to spoil any of it.  If you have not seen this, please do.

This movie has Guillermo del Toro's name on it, but he acted as Executive Producer.  The director is Andrés Muschietti and I am expecting some big things from him in the future.



Tally: Watched 33,  New 29

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Monday, October 28, 2013

What is Spellcraft & Swordplay?

One of the questions I have been getting a lot this week is "How does Spellcraft & Swordplay play" followed by "What is Spellcraft & Swordplay".

Spellcraft & Swordplay is Jason Vey's old school game based on the Original edition of Dungeons & Dragons.  It is a retro-clone, or more precisely a "near clone".

The feel of S&S is extremely old-school and when I played it with my son when it first came out it reminded me so much of OD&D that I wanted to make it my old-old-school game of choice.
You can read my original review here if you like. But there some things about it that I would like amend.
Just like you can't judge a game by reading it, you get a totally different perspective when you write something for it.  Somethings I now like more than I did then.

Here are some quick tips to help you learn about S&S.
- Saving throws are based abilities. So you can make a Dexterity save to avoid getting hit with something, or a Constitution save to avoid the effects of a poison.  Keep in mind S&S did this YEARS before it became the newest feature of D&D Next.
- The die mechanics are based on a 2d6, not a d20.  Need an 18 to hit something? Better hope you have pluses because you can only roll a natural 12 at best!  This makes everything grittier.  The 2d6 produces a near normal curve (ok a pyramid) so it means you will roll a lot of 7s and almost no 2s (snake eyes) or 12s (box cars).  This by the way was the original mechanic used in D&D, the d20 is the alternate method.

While there some differences S&S is one of those systems that become systemless after a while.  The focus is less on rolling dice and more on adventure and roll playing.  For that reason I find anything written for OD&D, Swords & Wizardry or Basic D&D can be translated and used in a snap.
In fact, as much as I enjoy Swords & Wizardry I find Spellcraft & Swordplay closer to OD&D in terms of game play and feel.

If you want to try out Spellcraft & Swordplay for free, there is a "Basic Set" available and a free character sheet.
If you like that then the Spellcraft & Swordplay rules can be had for cheap.

I even have some character write-ups if you like:
Asa Vajda
Dracula
Elizabeth Bathory (monster stats)
Hex (from Skylanders)
Red Sonja
Sir Gannon and Del The Necromancer
Xena & Gabrielle
Hope you enjoy this game as much as I do.

October Movie Challenge: Weekend round up

Bunch of movies under my belt this weekend.  Though all disappointed me or fell short.

The Witching (1993)
This one gets my vote as the worst movie I have seen this entire challenge.  And I was on a Jean Rollin kick.
Awful.  Going after the acting in this one is a cheap shot...but I am doing it anyway. The actors where not just terrible I have seen better work from High School plays.
The plot such as it is concerns a 300 year old witch locked away in Limbo with demons and her pet demon dog-rat "Scully".  The gate to Limbo opens up in this guy's refrigerator.   Some one really liked Ghostbusters.  It is listed as Comedy/Horror. It's neither.



R.I.P.D. (2013)
Another gate opening and dead things coming back.  This time it's sorta-cooked, but all dead cop played by Ryan Reynolds and even more dead "law man" played by Jeff Bridges.  Cliches all over the place. Kevin Bacon (who should know better).   The only performance I liked was from Mary Louise Parker.
If you have seen Men in Black then you have seen this one.



The Countess (2009)
This on the other hand was a very good film. Julie Delpy wrote, directed, starred and produced this bio-drama about Countess Erzsébet Báthory.  Everything about this movie was good, save for my expectations of it.  There was little to no blood, and no horror save for the psychological kind. The film even makes a credible case that all the stories of the "Blood Countess" were nothing more than rumor and political power plays.  Which could be true.  Or not.  The film still retains the infamous scene where a maid pulls Erzsébet's hair and the Countess strikes her so hard that she is covered in blood.  The countess proceeds to bleed her for her precious virgin blood.
There is no vampirism. No allusions to Dracula. This is a historical piece and frankly a nice change of pace.

Interestingly enough Julie Delpy was 39 when she made this movie.  Delphine Seyrig was also 39 when she played Báthory in Daughters of Darkness (Ingrid Pitt was 34 when she was in Countess Dracula).

I kind of hoped to finish up this weekend, but I feel I need to see a few more, just to make sure I saw enough real horror.



Tally: Watched 32,  New 28

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Sunday, October 27, 2013

Lazy Sunday

This is really more of Twitter post than a real blog posting.

Checking out blog posts from around the gaming blogs.

So much cool stuff going on!  Just great fun stuff.

More thoughts later, making more more coffee and reading more.

Saturday, October 26, 2013

October Movie: The Coven (2002)

So I watched The Craft...er no wait. I watched a crappy little ripoff called The Coven last night.
Like The Craft it has four witches, one good, one bad and one shy and the other scarred.
The good witch is also the new girl and her arrival finishes the coven.

I could go on from there, but the movie was largely derivative, even more so than Little Witches.


Also not The Craft
Even bits taken from Charmed.  But to be fair Charmed was on for 8 years and they did a little bit of everything.

There are some interesting scenes (no not the extended sex scenes), and liked the character of Spence. She was one of the more interesting characters even if she didn't really contribute much to the plot other than to die. Spoilers? yeah not like you were going to watch this one.

The whole Christians vs. Witches thing was more funny than anything.  Imagine every stereotype and it is there somewhere.  So much so I almost have believe that that the writers knew what they were doing.

The special effects, such as they are, are terrible.  I could write it off as a student film and get some enjoyment there, but it was filmed in 3D, so there is some money in this just not in the right places.

The outtakes at the end were funny.

Still though. Bad movie.



Tally: Watched 29,  New 25

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Friday, October 25, 2013

My RPG Person Profile

This was cooked up by +Zak Smith over at his blog Playing D&D With Porn Stars.
It's a pretty cool idea really. I have seen a few others (linked below) so I figure I throw in my 2cents.

I'm currently running (at home):  D&D 3.5 Epic level game and AD&D 1st Ed start up

Tabletop RPGs I'm currently playing (at home) include: See above.

I'm currently running (online): nothing

Tabletop RPGs I'm currently playing (online) include: Pathfinder

I would especially like to play/run: Basic D&D, WitchCraft, Mutants & Masterminds, Monster Hearts, Vampire the Masquerade, any version of Mage, Call of Cthulhu (any ed), Doctor Who Adventures in Time and Space.

...but would also try: Feng Shui, Victoria, Victoriana 3rd Ed.

I live in: The NW Burbs of Chicago

2 or 3 well-known RPG products other people made that I like:  AD&D 1st Ed, WitchCraft, Chill

2 or 3 novels I like: Dracula, Lord of the Rings, most horror

2 or 3 movies I like:  Too many to name.  Most all horror, especially horror from the 70s.

Best place to find me on-line: Everywhere. Facebook, email, my blog Google+

I will read almost anything on tabletop RPGs if it's: Horror or Victorian

I really do not want to hear about: Nothing. I am pretty much open to everything.

I think dead orc babies are ( circle one: funny / problematic / ....well, ok, it's complicated because....): Depends on the game. In D&D they are usually collateral damage, in ShadowRun they are a plot point, in Orkworld they are a campaign about taking their souls back to wherever John Wick thinks Ork souls come from.

Game I'm in are like (link to something): Little guy or Anti-hero taking back the world from the grips of evil.  Plenty of monsters and over the top action, metal music and roots deep in the 80s  Or Trippy weird, gothy magical stuff or Sword & Sorcery with a bit of tongue in cheek humor, also with roots deep in the 80s.

Free RPG Content I made for OSR and Unisystem are available here on my Downloads page.
Also the Ghosts of Albion Quick Start Rules.

You can buy RPG stuff I made at DriveThruRPG, Amazon or at your FLGS
If you know anything about Dragons it'd help me with a project I'm working on

I talk about RPGs on mostly my blog and Facebook under the name Timothy S. Brannan or Tim Brannan. You  can find me on some forums (RPG.net) and going back to the Usenet under the name Web Warlock.


I've Been Blitzed!

My recent post on the release of Eldritch Witchery is getting Blized by the Blog Blitz Team!


I have participated in all the Blog Blitzes before and it has been a great way to visit new blogs that I might not otherwise know about.  Many thanks to DL Hammons for setting this up.

I plan to visit everyone's blog that leaves a post, so please also leave a link back to your own blogs.

October Movie: Black Sunday (1960)

This is another one has been on my list to see for years.  Love Amazon Prime!

I first learned of this movie from scenes in the Queen video for "Under Pressure" which used a ton of old movie clips.  Some that they didn't have permission to use and had to redo it.

The movie is so iconic I wonder how I was able to go this long without seeing it.  Barbara Steele plays the witch Asa Vajda who is found cavorting with the Devil and in particular a vampire named Javuto.  She is sentenced to death by her own brother.  Before she is burned at the stake she curses her brother's family.  However before she is burned to ash a storm is raised and puts out the fires.  She dies, but is buried in unhallowed ground.

Fast forward to 200 years later and two doctors arrive in the village and find the grave. They remove the coffin lid They proceed to the nearest inn to stay the night.  With the spirit of Asa now free she begins to get revenge on her brother's family which is now a man and his two children, including a daughter that looks just like Asa.

For 1960 it is a fairly violent movie. And like I mentioned there are few very iconic scenes that I have seen in later movies.  Heck, the entire music video (not movie) of "Lords of Salem" and even to an extent "The American Witch" by Rob Zombie are homages to this movie.  I am kicking myself for not seeing this one sooner.

I like the idea of the witch coming back every 100 years.  We saw something similar in the Robert E. Howard tale "A Witch Shall be Born".

Here is Asa Vajda as an Eldritch Witchery witch.

Asa Vajda, 10th Level Witch (Demonic)
Strength: 9
Dexterity: 11
Constitution: 13
Intelligence: 14
Wisdom: 16
Charisma: 18

Hit Points:  25
Alignment: Evil
AC: 6 (talisman of protection)

Occult Powers
Familiar: Imp
7th level: Witches Curse

Spells 
First: Black Flames, Bewitch I, Direct Gaze, Shattering the Hourglass, Sleep
Second: Burning Gaze, Discord, Fever, Youthful
Third: Bestow Curse, Cause Fear, Life Bond, Toad Mind
Fourth: Mind over Body, Withering Touch
Fifth: Control Weather




Tally: Watched 28,  New 24

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Thursday, October 24, 2013

Spellcraft & Swordplay Character Sheet

Need a character sheet for your new witch character?

Here you go!
Spellcraft & Swordplay Character Sheet

Eldritch Witchery: Hex from Skylanders

It is no secret that I am a fan of the game Skylanders.  I even got caught up in all of the hype about collecting the figures and everything.  I am embarrassed (a little) to discuss the lengths I went too to get some of these figures.  There were other parents right there next to me, so I figured I was in good company.

Well just when we all though the madness was dying down, Activision released the new Skylanders Swapforce.  New game, new figures, and your old figures still work on it.  Here we go again.

I don’t think it is a stretch to  guess that my favorite character in the game is Hex, the dark elf witch of the “undead” element.  So given there is another new Skylanders game AND Eldritch Witchery is out I thought I would stat her up once again.

Here she is as an Eldritch Witchery warlock.

Hex, 13th Level warlock (Fraternity of Bones)


Strength: 10
Dexterity: 9
Constitution: 10
Intelligence: 18
Wisdom: 13
Charisma: 12

Hit Points:  30
Alignment: Unaligned Neutral
AC: 6 (talisman of protection)

Occult Powers
Familiar: Floating Skull (Spirit)
7th level: Necromantic Spell use, Hex can use Necromancer Spells
13th level: Summon Spirit (summons a skull spirit, 9HD Ghost)

Spells 
First: Black Flames, Detect Spirits, Fey Sight, Ghostly Slashing, Minor Fighting Prowess, Sleep, Spirit Dart
Second: Agony, Death Armor, Discord, Ghost Touch, Levitate, Phantasmal Spirit
Third: Astral Sense, Cause Fear, Fly, Ghost Ward, Lesser Strengthening Rite, Speak with Dead
Fourth: Dance Macabre, Phantom Lacerations, Spiritual Dagger, Tears of the Banshee
Fifth: Death Curse, Dreadful Bloodletting, Teleport
Sixth: Death Blade, Wall of Bones

Originally posted here: http://elflairgames.blogspot.com/2012/10/witches-hex-from-skylanders.html
This one takes advantage of new rules written since then.

Other stats:

October Movie: The Asphyx (1973)

This one has been on my list to see for years. With the Redemption Blu-Ray out now (they really should be paying me at this point!) I finally got to see it.

Worth the wait!

Great Victorian setting and like any good Victorian tale it mixes science with the supernatural.  In fact see if you can spot the portrait of Mary Shelly.
The story deals with a scientist that finds a way to photograph the moment of death.  On his plates he sees a shadow and believes he has captured the soul leaving the body.  On a happenstance he is filming his son and wife to be with his new moving pictures camera. His son loose control of his boat and dies.  On developing the film he sees the dark smudge rushing towards his son, not away.
Some experiments with a man being publicly executed our scientist, Hugo Cunningham, concludes he has found the fabled Asphyx or spirit of death.  Each living thing has it's own Asphyx so Cunningham devises a way to capture an asphyx and thus render someone immortal.  The try it on a Guinea Pig and it works.  Later Cunningham tries it on himself it works as well.

I don't want to give away more than that to be honest. The movie is a touch slow to get going, but you can tell it must have scared the crap out of people in the theatres back then.

I am glad I finally got to see this one.




Tally: Watched 27,  New 23

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