Once again, my Dragon is missing some pages. I have the theory that the collector I bought them all from was a HUGE Marvel Super Heroes fan since that is what seems to be missing from them all. Well, that and the collection also had a lot of MSH books, all in pretty terrible condition. So when I get to that section, I'll mention it, but as per my own rules, I won't review it much.
As typical, my cover is missing, so here it is from my Dragon CD-ROM. I don't remember this one to be honest. College life was hitting me pretty hard at this point and I don't think I ever owned this one when it was new.
Not exactly sure when it happened, but Roger Moore is now our Editor in Chief replacing (the now late) Kim Mohan. I knew 1987 was a huge shake-up year for TSR; this is just one of many.
Letters cover Gygax's Dragon Chess with shopping guides on which minis to buy to build your own. My previous DM (at the time) had built his own and it was fun, but overly complicated for my desires at the time.
Forum covers the Mystic College from Dragon #123. It has made me want to go back and reread those.
Nice big ad for the AD&D Dragonlance Hardcover. Mine got attacked by rabbits (seriously) and I recently purchased a POD version from DriveThru and a copy from Heidi Gygax, so I guess I am OK really.
Dragon MVP Ed Greenwood is up with our first article, Welcome to Waterdeep. Doing these "This Old Dragons" has really given me a greater appreciation for the Forgotten Realms and Ed's writing in general. This five-page article is great introduction, especially for people like me that know there is giant meal out of the Forgotten Realms and have no idea where to take our first bite. I am reading this and thinking "Oh I could put the Keep on the Borderlands there and B5 here..." and that I think is the exact thought Ed wanted me to have while reading. Well done.
A review from John C. Bunnell on Gary Gygaz's Role-Playing Mastery book in Matters of Mastery. He is not 100% sold on the book, and having read it myself years ago I get this. The book lacks a clear direction. There good ideas in it, but thematically it doesn't hold together.
W. Todo Todorsky has nice system of disbelieving Illusions in To Believe or Not to Believe. Very typical of the times in there are charts and percentages. Today we would have a modified DC, but hidden in these numbers are the bases for doing these, ie every 5% change is a +1 on d20 roll. It is neat, and it is fun and very, very 80s AD&D.
Roleplaying Reviews is up next with books taken from today's headlines. Ken Rolston covers both Empire of Petal Throne (which has fallen from grace) and Jorune (which I have seen more about recently). Rolston calls EPT a modern classic and must-have; and yes this is all true, but the shine for me at least is gone and the stain is too deep. He also loves Jorune, which I have always wanted to play but never found anyone that was playing it. He goes into quite a bit of detail on both games.
Through out those pages we get ads for the Judge Dredd RPG, the brand new Forgotten Realms boxed set and Might & Magic, software for your Apple II.
James Ward is up with The Game Wizards with a look ahead to 1988 from TSR. A note that if you want to get published contact Bruce Heard. Wonder if he still is taking mail for this? Castle Greyhawk is up in January with what looks like a "little bit" of humor sprinkled in. To this day I can't help that this product was done to directly tarnish the Greyhawk and Gygax legacy, but maybe I am over reacting. Some Marvel books, some Top Secret books. OH and the Bullwinkle & Rocky game along with more Buck Rogers!
The Spirit Way is our fiction piece from Leigh Anne Hussey.
Something interesting up next. Dale Oldfield and Mark Foster give us King's Table, their implementation of the ancient chess-like Hnefatafl game. Lots of variations and options of board set up are given. It is very interesting and I have always wanted to play. In 1987 this looked new to me, but now you can get these from Amazon and many game stores.
Jeff Grubb is next with Plane Speaking The Negative Quasi Elementals. This covers the Ash, Vacuum, Dust, and Salt Elementals.
Moving on to modern games, Dennis McLaughlin talks helicopters for Top Secret in Chopper Power! At this time my roommate, and Air Force ROTC guy, would have been all over this and likely found some sort of issue with it. But he had a lot of issues with things.
Gamma World players get a new naming systems for mutants in Kim Eastland's A Mutant by Any Other Name.
The Island in Your Computer by Cheryl Peterson is an interesting slice of time. The nascent Internet as we know it was growing here in the form of CompuServe. While CompuServe itself did not contribute much technology-wise to the Internet we know of today, the experiences people had did. The article is the victim of the previous owner's desire to keep all the Marvel Phile articles.
So this is missing the Marvel Phile and the Role of Computers articles.
Next is a quiz from Lawrence R. Raimonda. U 2 Kan Ern Big Bux! I am not sure what the point of this one is. Humor? Sure, maybe, but not enough to justify the page count in my mind.
The small ads of Gamers' Guide follow. Seeing a lot more ads for computer aids for GMs and players. Also seeing a drop off of Play by Mail ads.
Convention Calendar has what is hot for Winter 1987-88. Of those listed, I actually went to the Egyptian Campaign on a cold February Saturday. I hate talking bad about gaming experiences or my alma mater, but I found them to be particularly unwelcoming to new players. Today I'd call them stereotypical Grogs who had no interest in showing a bunch of Freshmen the ropes. It actually soured me on going to Cons for a very long time.
Sadly I have heard since then that my experiences were not particularly unique. Sad really, I would like to have gone to one of the longest on going conventions in the state.
Snarf Quest #52 is next. I'll admit I have no idea what is going on here. One of the story arcs where they go to the future from D&D to Star Frontiers.
Dragonmirth is next. The "No Pain, No Gain" joke is good for the times but the Laurel and Hardy one was even getting really old then.
Wormy is up. It is one of the last ones before Tramp ended up in the same town I was in.
So a good, but not great, issue. I can't tell if I am seeing something not there because I know or if there is something, but this feels like a magazine in transition. We have left the Golden and Silver Ages of Dragon and are now into something a little different. What kind of different? Well most of the old guard is gone. The magazine has pivoted away from Gygax and Greyhawk to Greenwood and the Realms. Mohan is out, Moore is in. Soon the world will see the first details of the Second Edition of AD&D.
Oh. checking my CD-ROM I see there is a Hnefatafl board inside.
Oh. I am looking for Dragons from the 2nd Ed era, #160 to #274.
Do not tell me I can get issues online. I don't condone piracy of any sort. Besides, I have the Dragon Magazine CD-ROM that goes all the way to issue #250.
Thanks!