Wednesday, January 10, 2018

Circe for Basic-era Games

Circe by Boris Vallejo
Getting ready for tomorrow's This Old Dragon and boy is it ever a fun one.  No spoilers, but I wanted to do something above and beyond the normal offering.

The issue has articles about the Holmes and Moldvay versions of the Basic Set.
Boris Vallejo is on the cover and the subject of an article.
And Giants of the Earth deal with some Magic-users.  Including one of my all-time favorites.

Circe

I spent my childhood reading the myths of ancient Greece.  One of my favorite characters was Circe.
So when I got my first copy of Deities & Demigods I went first to the Greek Mythos.
I was not overly thrilled with how they depicted Circe, a Chaotic Evil "Black Sorceress", but I also was not surprised.
In college, I reread the Odyssey and I found Circe was much more of a complex character than most people gave credit to.  Yes, she is not good and certainly selfish.  But I like to think there is more to her than that.
The Katerine Kerr penned article in Dragon #52 is a vast improvement over the DDG version.  Given all the subjects of the magazine, I wanted to present Circe as a Basic-era Witch.

Circe has always been the poster-girl for what I call the Classical Tradition of Witchcraft.  These are the witches of myth and legend, but not the ones of faerie tales.

Circe
Witch Queen of Aeaea
Witch (Classical Tradition) 19th level

Strength: 11 Death Ray, Poison 7
Dexterity: 13 Magic Wands 8
Constitution: 10 Paralysis, Polymorph or Turn to Stone 7
Intelligence: 12 Dragon Breath 10
Wisdom: 14 Rods, Staffs, Spells 9
Charisma: 18

Hit Points: 39
Alignment: Chaotic (Neutral)
AC: 7 (Cord of Protection, AC 7)

Occult Powers
Familiar: Sow (Autolycus)
7th level: Temporary Magic
13th level: Permanent Magic
19th level: Witch's Blessing

Spells
Cantrips (6): Alarm Ward, Black Flame, Daze, Mend, Object Reading, Quick Sleeping
First (6+2): Bewitch I, Charm Person, Comprehend Languages, Detect Invisible, Glamour, Silver Tongue, Sleep,  Consecration Ritual (Ritual)
Second (5+2): Alter Self, Enthrall, ESP, Hold Person, Mind Obscure, Nausea, Suggestion
Third (5+2): Bestow Curse, Dispel Magic, Fly, Hesitate, Lethe' Curse, Mind Rash, Toad Mind
Fourth (4+1): Animal Growth, Charm Monster, Confusion, Polymorph, Slow
Fifth (4): Bewitch V, Feeblemind, Greater Command, Hold Monster
Sixth (3): Control Weather, Geas, Legend Lore (Ritual)
Seventh (3):  Eternal Charm Monster, Massmorph, Veneration
Eighth (2):  Polymorph Any Object, Imprisonment (Ritual)

Compared to the stats in the article I am very pleased with this.  The Witch Circe's occult powers more than makeup for the Magic-User Circe's psionic powers.  Granted not a one-for-one, usually with a spell swapped here an there. 

Rereading my own writing here I think that the "Witch's Blessing" occult power was very much modeled after Circe and a gift she gave Odysseus in one of the myths I read.

See you all tomorrow!

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