Testing a few things on my social media manager, but I figure this is also a good time to show off the latest art I had commissioned from OdinDoesArt. I am quite pleased with it, to be honest.
Now to see how far and wide this one went!
Testing a few things on my social media manager, but I figure this is also a good time to show off the latest art I had commissioned from OdinDoesArt. I am quite pleased with it, to be honest.
Now to see how far and wide this one went!
The A to Z of Conspiracy Theories: F is for Flat Earth
Over the years I have seen and read about some really interesting conspiracies. The movie JFK starring Kevin Costner really made you think that maybe Lee Harvey Oswald didn't act alone, or maybe that Grand Duchess Anastasia Nikolaevna could be alive somewhere, or maybe Roswell was about aliens.
While thought provoking, all of these are dismissed once the evidence is carefully examined. Oswald did act alone, DNS proved Anastasia's death, and the government did lie about Roswell, but not about aliens.
But the dumbest conspiracy theory ever has to come from the lead-paint chip-eating crowd behind the Flat Earth Theory. I even hate to call it a theory since no part of it acts like a true theory.
Essential this brain trust believes the Earth is flat and NASA has been covering up to support the notion of "Globeists." They are all invariably ultra-religious and start with the claim about God and the "four corners of the Earth" that they take literally.
Let's ignore the poet license people are allowed to take. Or the fact that the Bible was originally written by people that honestly had no idea where the sun went at night AND it was translated, rewritten, re-translated, and so on for centuries. OR even that Greek mathematician Eratosthenes not only showed that only the earth was round, he also calculated its circumference with an astounding degree of accuracy prior to 200 BC.
They have all decided that not only is the Earth flat, but NASA has been lying to the entire world to...well I am not sure why they think NASA is lying. Normally in a coverup there are reasons. Money. Power. But the Flat Earthers think NASA is hiding something.
Let's be 100% honest here. Flat Earthers are morons.
But what can to give me when it comes to running a NIGHT SHIFT game?
For NIGHT SHIFT
The biggest gripe that Flat Earthers seem to have is that NASA and all the world governments are conspiring together to keep information out of the hands of the ones that seek the truth.
Let's ignore the fact that such a vast conspiracy would be impossible to pull or let alone maintain, what does NIGHT SHIFT have that the world's governments want to hide? Easy. Magic.
The governments of the world, or at least sections of it, know all about magic and their job is to keep that knowledge out of the hands of the unwashed masses. To that end, they have magical practitioners that help clean up everything and erase memories. Something akin to an Arcane Men in Black or even like the Cleaners from Charmed (who, interestingly enough wear all white and not all black like the MiB). In some ways, they are also a bit like the Technocracy from Mage: The Ascension, but are "pro" magic and "anti" people getting their hands on it.
This group's job is to protect magic, but more importantly, their job is to protect magic from all the "mundanes" and mortals out there. I am thinking of calling them "The Guardians" or something like that. They monitor all magic in the world and keep it out of the wrong hands and the wrong minds.
The Guardians either appear as angels, devils, fey creatures or tall humans as the need arises. In truth they prefer not to be seen at all.
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Now I should note that one of my favorite games, Astonishing Swordsmen & Sorcerers of Hyperborea assumes a Flat Earth and it works fine there. In fact a lot of the "reality" of AS&SH is built on a lot of the ideas I have been talking about all this month.
Really there is only one Flat Earth worth talking about and that is the 1984 album by Thomas Dolby.
The NIGHT SHIFT RPG is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).
The A to Z of Conspiracy Theories: E is for Extraterrestrials on Earth
Getting back to some of the aliens I want to talk about some of the aliens found on Earth and how they can be used in the game.
There are some generally accepted aliens in UFOlogy (yeah that is a word I typed). Let's go over them here and then see what we have.
Nordics
These aliens are called this because they, generally speaking, are tall, blonde-haired, blue-eyed, human-looking aliens. Seriously I can't help but think about how many of these ideas are so steeped in racism and these are the Poster Boys. Though, and to be fair, maybe they are more like the Asgardians of the Marvel Universe? Nah, that is giving them too much credit.
The Nordics supposedly come from the Pleiades star cluster. They seem to have a more benign nature that the other aliens.
Reptilians
OR Reptoids I have mentioned already this month and they have a much more sinister motive here. They have infiltrated various levels of government (more on that later this month), but their true purposes are still unknown. They can shape-shift and appear to be human and are believed to be somewhere from the Alpha Draconis system.
Greys
These guys are jerks. They visit trailer parks in the middle of the night and abduct people. Ok that is a bit glib. These aliens are some of the most seen and are responsible for many of the close encounters. Indeed they were featured in the movie "Close Encounters of the Third Kind" (one of my favorites), Roswell, Strieber's "Communion," and the various "Alien Autopsy" movies.
Popularly they are considered to be from Zeta Reticuli. This is based on a drawing from one of the most famous alien abductees ever, Betty Hill.
While generally believed to be benign, there is the opinion that they see humans as little better than animals to be experimented on.
LGMs
The Little Green Men are common in Sci-Fi but have not featured much in conspiracy theories or alien sightings for a while. They were commonly believed to have been from Mars.
As their name implies they are shorter than humans, even shorter than greys.
Insectoids
These aliens are spotted far less frequently than the others. The Selenites are often depicted as insectoids. Because of this, I am tempted to give them a temporary base on the moon. It was just set up.
Alien Species Concepts by Deimos-Remus |
For NIGHT SHIFT
These five alien species all are active on the Earth of NIGHT SHIFT, in particular Weirdly World News. Their motivations are pretty simple. Nordics are observing and helping where they think is best. Greys and LGMs are abducting humans and trying to figure out what makes them tick. Insectoids are new to Earth and are rivals with the Reptoids. Their true motivations are still unknown.
That leaves the Reptoids. They are going to be detailed in more posts here, but basically, they are here to take control of the Earth and its people. There is a lot of speculation on what they want here from human slaves, or they are draining our psychic energy, to needing a new home after their world was destroyed.
Like the Ophidians I mentioned on Monday, the Reptilians/Reptoids can't use magic. Nordics do use magic, or at least they do something that seems similar to magic.
There are a couple of good game resources that cover all these aliens. First, there is the DARK PLACES & DEMOGORGONS - The Cryptid Manual (review) a great resource on all sorts of cryptids and aliens. And secondly an old favorite of mine, The Unexplained (review) a Fudge-based RPG.
Both are excellent resources.
The NIGHT SHIFT RPG is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).
I interrupt this A to Z Blogging with my newest acquisition/restoration project.
Over the winter break, I worked on my new Color Computer upgrade to a full retro gaming machine.
Well, I am moving on to a larger project now.
It is the case for a TRS-80 Model III, the first computer I ever used.
The cabling for the CoCo mod was tight, but this is so roomy on the inside. Not to mention 2 full-height 5.25" drive bays. I still have drive rails and even a hot-swap chassis for USB to IDE drives. I even have DVD and Blu-Ray drives I could put into this.
Honestly, I am high with anticipation about what I could do with this. The monitor is the limiting factor of course and I would need to design a bunch of new parts to 3D print, but those are just details, and minor ones at that.
Nothing it happening though for a bit. That case needs some serious care. When I UV bleached my other one it was recommended that I just paint it. I might do that here. It is frankly a wreck, but not so much so that I can't make it work.
Now to decide...Windows, Linux or TRS-DOS? Nah just kidding, this will be Windows I am sure.
The A to Z of Conspiracy Theories: D is for Demon-Haunted World: Science as a Candle in the Dark
A slight shift today. I CAN'T talk about Conspiracy Theories and not talk about Carl Sagan's last book, The Demon-Haunted World: Science as a Candle in the Dark.
I have mentioned before that Sagan and his book Cosmos had a deep and profound effect on my thinking coming out of the "extra hippie shit" coming out of the 70s into the 80s.
This book is now 25 years old but reads like it could have been written just 2 years ago. So many of the Conspiracy Theories I am going to be talking about here have been so masterfully destroyed by Sagan and his "Baloney detection kit" that I do feel a tinge of professional guilt talking about them here when they should be ignored. But that is not the point to these posts this month is it?
Listening to the Demon-Haunted World recently (on Audible with Seth MacFarlane and Cary Elwes) I am impressed that so much of what Sagan had to say still is appropriate today and, sadly, how much things had not changed since he wrote it in 1995.
I really cannot recommend it enough.
For the conspiracy and pseudoscience minded it is worth a read/listen to put some of these ideas into perspective. It is a bucket of ice-cold water on the idea of magical thought.
For NIGHT SHIFT
So how do I use this for NIGHT SHIFT? Simple. In many of the worlds (Night Worlds) of NIGHT SHIFT, it is assumed that magic is NOT real, even if it is. So maybe unlike our world, the average man takes the point of view of Sagan and his Baloney Detection Kit. It helps explain the world a little bit better.
It is also great to help create obnoxious arguments when your characters are to convince someone that magic is real.
If there is a pet conspiracy theory you are expecting to see here and don't it is likely for 2 reasons. First, and most likely, it is because I did not find a good game application for it. The other reason, and it is not a small one, is because this book so convinced me they can't happen that I am not even considering it anymore.
The NIGHT SHIFT RPG is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).
The A to Z of Conspiracy Theories: C is for Cryptoterrestrial Hypothesis
(and a Special Monstrous Monday!)
The Cryptoterrestrial Hypothesis is the "hypothesis" (really just an idea, it's not a good hypothesis in the scientific sense) put forward by Mac Tonnies and based on, among other things, the writings of Richard Shaver.
The idea is that all the so-called "extraterrestrials" on Earth are all really natives. Not cryptids per se, but whole other species. They have existed, in theory since the dawn of time.
Exploring the Shaver aspect, we have the "Deros" or his "detrimental robots" as a possible Cryptoterrestrial species. If we use the D&D versions, the Derro, then we have more to work with. I think I would also like to take another page from Shaver's book magazine and have the language the Derro use be Mantong.
Another species that fits this idea for me is the Ophidians. This is a species that I have used in the past and really enjoy them.
What separates cryptoterrestrials from extraterrestrials are their origins. While both can seem "alien" to humans, cryptoterrestrials are Earthlings. They evolved from the same processes that gave us trees, lobsters, and humans. Generally speaking, the same things that affect us, will affect them. They need to eat, breathe, and even sleep. They can be affected by poisons, just different ones, and bullets still hurt them.
For NIGHT SHIFT
Since today is also a Monstrous Monday I think I should have some monster stats here.
Derro
No. Appearing: 8-80 (8d10)
AC: 4
Move: 20 ft.
Hit Dice: 3
Special: Pack tactics, Can fight in complete darkness, vulnerable to sunlight, madness.
XP Value: 60
Derros are a race of subterranean human-like creatures. Their skin is a dull gray, their hair is typically a few shades lighter, and their eyes are a uniform white. They speak an unknown, guttural language, but a few (1 in 10) can speak any surface language that is common nearby.
Common Derro Abilities
Derro are cruel and delight in torture for torture's sake.
Ophidians are snake-like humanoids that have existed on Earth since the time of the dinosaurs. They remember the great age of reptiles. They hate humans, and really all mammals, and seek to destroy them so they can reclaim the Earth as their own. If they hate anything more than humans it is the Extraterrestrial Reptoids. They feel the reptoids caused the great blast 65 million years ago that destroyed the dinosaurs (they didn't but the ophidians are not convinced) and they fight them for control of the Earth.
Common Ophidian Abilities
Ophidians and Derro hate each other, often encountering each other and fighting great underground battles below the feet of unknowing humans. It is possible that the only keeping these species from taking over is their hatred for everything and everyone that is not themselves.
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Both Derros and Ophidians have a nice long history in my games.
I have to admit they did grow out of a lot of fringe theories and weird fiction from the 80s. But I will admit that the Snake People were really sold to me from the Duran Duran video "Union of the Snake."
It was the 80s, I took my ideas from where they came.
The NIGHT SHIFT RPG is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).
The A to Z of Conspiracy Theories: B is for Bermuda Triangle
The Bermuda Triangle might not be one of the big conspiracy theories, but it is an important one for me.
The Bermuda Triangle was a gateway drug for me for all sorts of quasi-normal, pseudo-scientific ideas. I think it was a set of "documentaries" I saw in the late 1970s. The one that comes to mind most often to me is 1978's Secrets of the Bermuda Triangle. I remember watching it at the Times theater in my old hometown.
The movie was presented as a documentary and to my 8-9-year-old mind that meant that it had to have had some scientific rigor to it. The movie was a collection of "true stories" like the loss of the Navy's Flight 19 and other tales. Many that still get repeated today. It also included a lot of conjecture as to why this area had so many disappearances. My favorite was one about a malfunctioning energy collection crystal from Atlantis that would zap ships and airplanes and either destroy them or send them to alternate dimensions. Like many documentaries of this time it tries to make connections to Egypt and even to the Maya and Aztec cultures.
Statistically speaking, the waters of the Bermuda Triangle are no more or less dangerous than any others given the number of ships. In a 2013 survey of the most dangerous shipping areas, it doesn't even rank in the top 10.
For NIGHT SHIFT
I am going with the crystal idea for NIGHT SHIFT. The Triangle was the site of some ancient alien base that later had to be abandoned. There is indeed a giant crystal that charges "Vril" (more on that on V day) from sunlight. Periodically it releases its built-up energy in a blast that discorporates whatever is in its path. Does it destroy the object or, as some scholars believe, does it transport it to somewhere else?
Some even believe that these crystals are pyramid-shaped and have the same dimensions of the Great Pyramid of Giza.
The remains of the Bimini Road are also part of this base, but so far no one has figured out how they are connected.
The biggest problems here are 1.) discovering the crystal and it's nature and 2.) getting down the crystal and turning it off.
I would say that there are smaller crystals that are connected to it. This can give the PCs some clues. Especially if the crystals glow and pulsate in time with the larger one. Someone would need to correlate the brightest flashes with disappearances.
Given that reports of missing ships seem to have dropped off (that darn GPS!) and the height of the reports peaked in interest in the 70s I am thinking of setting this in my Spirit of 76 campaign. Another chance for me to use some ideas from "The Fantastic Journey."
The NIGHT SHIFT RPG is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).