Saturday, August 3, 2019

#RPGaDAY2019: Engage

Today's topic is Engage.

How do you engage your players?


When I am running a new game with new people I will often drop them into the middle of combat.  This is a trick I learned when I was writing and promoting Ghosts of Albion.   To get the players used to the new system I would put them into a situation where they didn't need to worry about character, they could get a handle on the rules fast and combat in Ghosts is easy.

In other games, I try to focus on the strengths of the game. For example, Mage (either one) is less about reality-warping magic and more the people that have this power.  So here I want to get the players to think about what makes their characters do what they want.  In D&D similarily, why do these characters what to leave the comforts of home and go out on an adventure?  In Call of Cthulhu what makes the characters want to investigate these horrors they know will likely get them killed?

Engagement is the key. Getting people to the table is part of the task, but keeping them there is the difficult part. Keeping them coming back for more, that's the work of a master.




Friday, August 2, 2019

#RPGaDAY2019: Unique

Today's topic is Unique.

I have to say I have had a lot of very interesting and fun RPG related experiences.  But for my money my favorite unique experience was the night after a freak storm we played Castle Amber by candlelight.




It was about five years ago and we had just converted our 1st Ed AD&D game we had started at Gen Con that year to the brand new 5e.  We had a freak storm and we had lost power for several days. 

We spent the day cooking everything from our freezer and sharing the food with all our neighbors who were doing the same (the retired actuary down the street gave us steaks for my wife's homegrown tomatoes and he STILL thinks he got the better deal). 

My wife and kids still talk about that adventure.  In fact, this was the start of our Come Endless Darkness campaign.

Thursday, August 1, 2019

#RPGaDAY2019: First

Today's topic is First.

I imagine that a lot of people will talk about their first RPG.  Well given that I have been celebrating all year my first RPG, I think I will follow along!

Seriously though, my first RPG has never been more on my mind of late. I say my first was D&D Basic, but that is only somewhat accurate.

The first RPG I ever played was Holmes D&D Basic.
The first RPG I ever owned was the Moldvay Basic Set.


These are the books I go back to time and time again.
Oh don't get me wrong, I love new games. I have enjoyed the hell out of D&D 5 and I have played a little bit of everything.  But these are the ones that fill me with unbridled geek joy.

These are the ones that I think about when coming up with new campaigns. These are my D&D.

Wednesday, July 31, 2019

The Return of #RPGaDAY 2019

Once again I am participating in Dave Chapman's #RPGaDAY for 2019.


He will be posting on his blog, AUTOCRATIK and elsewhere on the net, esp. Twitter.  I am planning on cross-posting in a lot of places myself, testing out some new social media tools I have.

Here is the list of topics.

  1. First
  2. Unique
  3. Engage
  4. Share
  5. Space
  6. Ancient
  7. Familiar
  8. Obscure
  9. Critical
  10. Focus
  11. Examine
  12. Friendship
  13. Mystery
  14. Guide
  15. Door
  16. Dream
  17. One
  18. Plenty
  19. Scary
  20. Noble
  21. Vast
  22. Lost
  23. Surprise
  24. Triumph
  25. Calamity
  26. Idea
  27. Suspense
  28. Love
  29. Evolve
  30. Connection
  31. Last

The idea is to get creative with the posts. So I plan to do my best.

Tune in tomorrow and all month to see what I am doing.  Participating?  Let others know here too!

Tuesday, July 30, 2019

Lord of the Rings fan films

Was doing a little research today and discovered these Lord of the Rings fan films.

I have not watched them all yet, but the production values are really good and they look good as well.  Yeah, they are fan films so the acting isn't Oscar level, but what they lack in skill they make up for in enthusiasm.

The first is Born in Hope a story of Aragorn's parents and The Necromancer/Sauron's search for the Ring.



The other is The Hunt for Gollum. It deals with Aragorn's hunt for Gollum and Gandalf's search for more information on the Ring.



These are based on Tolkien's works but are more akin to the movies than the books, but there is a lot of love in both of them.

Monday, July 29, 2019

Monstrous Monday: Demonic Trolls

Gearing up for the big finale of the Order of the Platinum Dragon game this week.  Five-six years, spread out, has now come down to the big confrontation between the forces of Good and the forces of Chaos.  This weekend the Order will face off against Lolth.

I have been planning this one for years.  Knowing full well the history of how Q1 Queen of the Demonweb Pits was written and produced and knowing while it can be epic in scope, it often falls a little flat.  Well, I have worked that out a bit and even have adapted several other adventures such as Skein of the Death Mother and the original version of Queen of Lies.

But there are still somethings in the Q1 module that needs to be changed.  One, oft mentioned bit, is that the characters get to the Abyss and they are assaulted by trolls and gnolls.  Wait. Trolls? Gnolls?  These creatures seem a little too mundane for the ultra weirdness that is the Abyss.
Now one hand gnolls have evolved since the late 70s, early 80s to become more and more demonically influenced.   So these I can keep, just maybe turn up the evil a bit.  But Trolls?  Like Tom, Bert, and William from the Hobbit?  No that can't be right.

But if I go with Demonic Trolls, now there is something else.



We know two things.  1. Trolls regenerate after they are damaged.  2. The Abyss corrupts the life found in it to adapt to the environment in twisted ways.  That last one is from the 4th Ed version of the Demonomicon.    So what happens when you put these together?  Demon Trolls.  And if they are in the Demonweb?  Demonic Spider Trolls.

Here are Demonic Trolls for the Blueholme Journeymanne Rules, my current "Basic" of choice these days.

TROLL, DEMONIC
AC: 2
HD: 12d8
Move: 45
Attacks: 2 claws, 1 bite or weapon
Damage: 1d6 (claw) x2/ 2d6 (bite) or weapon
Special: Bite save vs. Poison 2d6 (half with save)
XP: 2,300
Alignment: CE
Treasure: None
Abilities: +3 Strength, +2 Dexterity,  -4 Charisma
Climb Surfaces +25%, Hear Noise +15%, Read Languages -10%, Read Scrolls -10%, Use Wand -15%

Regenerates 1d6+6 hp at the start of it's turn.

And for D&D 5e.

Demonic Troll
Large Fiend, chaotic evil

Armor Class 17 (natural armor)
Hit Points 108 (12d10 + 48)
Speed 45 ft., climb 45 ft.

STR DEX CON INT WIS CHA
22 (+6)     18 (+4)     18 (+4)     8 (-1)     10 (0)     4 (-3)    

Skills Perception +6, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Undercommon
Challenge 6 (2,300 XP)


TRAITS

Keen Smell: The demonic troll has advantage on Wisdom (Perception) checks that rely on smell.

Regeneration: The demoic troll regains 15 Hit Points at the start of its turn. If the demonic troll takes acid or fire damage, this trait doesn't function at the start of the demonic troll's next turn. The demonic troll dies only if it starts its turn with 0 Hit Points and doesn't Regenerate.

Spider Climb. The demonic troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. The demonic troll makes two attacks, either with it's claws or bite.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d6+6) slashing damage.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 6) piercing damage plus 7 (2d6) poison damage.

Trolls may also use a melee or improvised weapon.

Description

Demonic trolls are the result of trolls becoming captured or lost in the Abyss. Their natural regenerative powers combined with the Abyss' computing influences create true monsters.  Their intellect is lowered as they become deranged with blood lust, but their strength and speed become truly monstrous.

They will often adopt demonic features such as horns, wings, a forked tail, or any number of thousands of possible mutations.  Often they pick up traits of whatever abyssal plane they are on.  Trolls in the Demonweb, for example, will have spider-like features.  Trolls in the layers of Juiblex will have ooze like features and seem to melt and reform as the attack.

Regeneration
The regeneration powers of the demonic troll are horrifying.  If the troll looses a limb it can hold the limb to the wound to reattach it.  Or it can pick up any severed limb and that will re-attach as well.  Left over severed limbs will regrow into new trolls, altered by the environment.


Friday, July 26, 2019

Kickstart Your Weekend: Everglade Angels

There is a new comic coming out and it looks like a lot of fun.

EVERGLADE ANGELS - a graphic novel


https://www.kickstarter.com/projects/blake-northcott/everglade-angels-a-graphic-novel

From the minds of writer Blake Northcott, Scott Lobdell, artists Leila Leiz, and Roc Upchurch, comes an "R-rated" adult horror comic set in the Florida Everglades.

From the Kickstarter.
EVERGLADE ANGELS, an R-rated, 48-page graphic novel, is the first horror graphic novel from Scott Lobdell (writer of Marvel's X-MEN, and the writer & creator of HAPPY DEATH DAY).

The book is co-created by Blake Northcott (international bestselling author of ARENA MODE and THE NORTH VALLEY GRIMOIRE) who is writing her first creator-owned graphic novel.

The art is by Roc Upchurch, the co-creator and artist of RAT QUEENS (the Eisner and Hugo nominated Image Comic series that won a GLAAD Media Award in 2015).
It looks like a fun, 90s style slasher flick tale.
Worth checking out.