Saturday, August 3, 2019

#RPGaDAY2019: Engage

Today's topic is Engage.

How do you engage your players?

When I am running a new game with new people I will often drop them into the middle of combat.  This is a trick I learned when I was writing and promoting Ghosts of Albion.   To get the players used to the new system I would put them into a situation where they didn't need to worry about character, they could get a handle on the rules fast and combat in Ghosts is easy.

In other games, I try to focus on the strengths of the game. For example, Mage (either one) is less about reality-warping magic and more the people that have this power.  So here I want to get the players to think about what makes their characters do what they want.  In D&D similarily, why do these characters what to leave the comforts of home and go out on an adventure?  In Call of Cthulhu what makes the characters want to investigate these horrors they know will likely get them killed?

Engagement is the key. Getting people to the table is part of the task, but keeping them there is the difficult part. Keeping them coming back for more, that's the work of a master.

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