It's February of 1987. I am preparing to graduate high school and get out of my then hated hometown (I have softened up a little since then). Everyone is listening to "Livin' on a Prayer", I am listening to a lot of Pink Floyd. Gives you a good idea of why I wanted out of there so bad. In any case, I did have a world to go to. To bad at this point it was overrun with demons, demonic-ogres, and dragons in an all-out war! Ah, the good times. Let's go back and check out Issue #118 of This Old Dragon.
Issue #118 marks the last of the "Chess" series for Dragon by Denis Beauvais. Maybe one of the more evocative ones too.
Letters ask for coverage of more non-TSR games. The editors maintain that they don't get a lot sent to them.
The main feature of this issue is games within games. So tournaments, duels and the like. Or as I like to think of it, a walk through the Ren Faire.
First up from Dan Salas is
The fighting Circle: Gladiatorial Combat in the AD&D game. I can't help but think that this is somewhat due to the recent Dragonlance books where Caramon is sent back in time and becomes a gladiator. The article is actually pretty long and light on the crunch. In fact there is none till you get almost to the very end. What is provided is fairly edition agnostic.
Hardcore into writing the next draft of my witch class now. So you know I wanted my own set of Time-Life books.
Leonard Carpenter is up with
Surely, You Joust (no and quit calling me Shirley). This one is more specific to AD&D 1st Ed, but has some good material that can be ported over. A joust should really be something that is featured in your games at least once. This too is a long one ( are already on page 30).
A Day at the Faire by Eileen Lucas gives all the other characters something to do while the knights, cavaliers, and paladins are off at the joust. NPC stats are in 1st Ed, but everything else is easy to add to any game. I do wish this one was longer though.
Not sit idle, Leonard Carpenter is back with
On Target: Archery Competitions. These are more linked to the rules and the Jousting article.
Ok. Up next is one of odder articles I have seen. Christopher Wood must like a sense of realism in his games since he gives us
"ARRRGH!!!" an article on the various races pain thresholds. As expected Dwarves come out on top here with elves and half-elves the worse of the lot. While I appreciate the thought here this is not something I'd ever use. Plus it has "Advanced Rules" and "Optional Rules". As an old-school gamer I know I supposed to like this stuff, but if I wanted to do this then just give a Constitution roll or something.
C.C. Stoll gives us the centerfold of the issue with
Nibar's Keep, The Game of Magical Arena Dueling. Some interesting ideas sure, but it is a stand-alone mini-game.
There is the fiction section from Lois Tilton.
Some
Sage Advice covering the Dungeoneer's Survival Guide.
Ah here is something interesting. Leonard Carpenter is back again (again) with
A Hero's Reward. Or a basic Hero point system for AD&D. You can almost hear the Grognards flipping over their sand tables in disgust! ;) This, of course, has been done before and will be done again. Personally, I like them. I wrote a lot about the Drama Point system in Cinematic Unisystem over the years so you know where my preferences lie. The system suggested here is simple enough but used mostly for dice rolls. No "rewriting a scene" like you can in Cine Unisystem.
Next, we get an article about playing Neanderthals in the D&D (Basic/BECMI) game. So it is a race as a class and yeah, it works. The article,
Out of the Stone Age by Jack R. Patterson, is not a long one but it's for BECMI so it has to be brief and get its point across quickly.
If you don't like spiders then skip over this one, but
The Dragon's Bestiary has a bunch of different types of spiders.
TSR Previews covers the up and coming releases from TSR for March and April of1987. Let's see we get two new Windwalker novels and the Lazer Tag Official Tournament book and the Chase family board game. No, I don't really remember these either except for the Lazer Tag book.
Thomas Kane has a bit about war, revolution, and secret agents in
Unfriendly Fire for Top Secret. Or military operations for Top Secret agents. It's not detailed enough to make TS into a warfare game, but at least enough to get a flavor of what you could do.
Jon D. Martin has the
Marvel-phile article in all but name with his profiles of Adam Warlock, Pip some green woman named Gamora and Paragon/Her.
Role of Computers features a number of games for the Macintosh, the then state of the art in computer hardware.
Games Guide covers the small ads. All the usual suspects are here.
Convention Calendar is a healthy three pages.
Nice full-color ad for SnarfQuest the Book. Only $9.95!
Snarf himself is three pages but still black/white.
Wormy weighs in at 4 full-color pages.
Ok, not an issue I have many memories of and there is not a lot here I would use today either. Seems to be the time I think because I was saying more or less the same thing about
White Dwarf #86 from the same month.