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| Photo edit of "Ginger Queen by Black-Bl00d" |
This is primarily for AD&D 1st Edition, but it should work in many other games as well.
WITCH QUEEN / WITCH KING
Advanced Class for Witches
When a Witch has reached the height of mortal power, there yet remains one step further upon the Path, the ascension to the mantle of the Witch Queen (or Witch King). This being is the supreme vessel of a Patron’s will, the living nexus of a Tradition’s power, and the spiritual sovereign of all witches within her realm. Like the Grand Druid of the Old Faith, she is both pontiff and prophet, counselor and conduit, a figure whose very presence can bend the ley and alter the seasons' turning.
Whether crowned by fate, prophecy, deed, or divine lineage, this witch has ascended beyond the coven to become a legendary figure.
Only one Witch Queen (or King) may reign for each Tradition at any given time, making them as rare as they are powerful.
Requirements
To become a Witch Queen (or Witch King), a character must:
- Be a Witch of at least 14th level
- Possess Charisma 17 or higher. Additionally, the witch needs to have an Intelligence or Wisdom of 15 or higher.
- Be a member in good standing of a coven
- Must know the Supernal Language
- Have been chosen through omen, divine sign, or a coven-wide rite as the next Queen or King
Restrictions
- Only one Witch Queen or King may exist per Tradition at a time (GM’s discretion)
- To become a Witch Queen or King, the previous sovereign must abandon or relinquish their rulership. This is often upon the death of the previous sovereign, but not required.
- Occult Powers are gained differently (see below)
Spellcasting
- The Witch Queen continues to cast spells as a Witch of her full level
- May forego the use of Material Components.
Witch Queen Abilities
Awesome Presence (gained at level 16): Witches perceive the Witch Queen as a radiant beacon of power. Allies within 60 feet receive +1 to morale checks and saving throws vs. fear; enemies must save vs. spells or suffer -1 to morale. All witches instinctively recognize her status and will defer unless magically compelled otherwise.
Occult Eminence (gained at level 18): The Witch Queen gains one choosen Occult Power of her Tradition. This power is gained as if at the appropriate level, but may not exceed the “Grand” tier unless already eligible. She may choose another Occult Power from a different Tradition at level 19 if desired.
A Thousand Faces (gained at level 20): The Witch Queen may alter her appearance at will, as per the disguise self spell, though the effect is real, not illusory. This change does not affect clothing or equipment, and may be maintained indefinitely.
Timeless Body (gained at level 22): The Witch Queen ceases to age. She gains immunity to magical aging and no longer suffers ability penalties due to age. Natural bonuses to Intelligence and Wisdom still accrue. Her lifespan is extended to 120 years, and she will still die of old age unless further extended by other magical means.
Rulership and Influence
The Witch Queen or King is not merely a title, but a mantle of magical authority. All witches of her Tradition know of her. At the GM’s discretion, she may gain the right to command covens, invoke her Patron’s will across vast distances, or declare magical edicts that affect ley lines or seasonal flows. Along with this power and influence comes the wisdom and responsibility of how to use such power.
Optional Rule: Mantle of Sovereignty
Once per month, the Witch Queen may perform a rite, calling upon her Tradition’s power. Effects may include summoning a spirit host, causing omens to appear across the land, or sealing a region against extra-planar intrusion for 1d4 days.
Experience Progression and Saving Throws
Continues to use the Witch class tables for all purposes.
Multi-Class and Dual-Class Use
Only single-classed Witches may become Witch Queens (Archwitches and Witch-Priestess are considered single-class witches). The transformation requires undivided devotion to the Patron and Tradition. Other characters may assist or serve such a queen, but may never claim her title.
The Witch Queen is both symbol and sovereign, oracle and enforcer. Her path is not taken lightly, for once crowned, her soul is forever marked by the gaze of the gods.
Still have details to work out, but I like it so far. Again, this is designed to mimic the Arch Druid to Hierophant Druid of AD&D 1st Edition. Though I do think the Hierophant is a bit overpowered.
I briefly considered the more gender neutral title of Witch Sovereign, but that doesn't have the same weight to it. My influences should be rather obvious, but even "Simon King of the Witches" is called a King and not a Sovereign.
Likely need some more work on this one, so feedback is appreciated.

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