Tuesday, April 14, 2015

A to Z of Vampires: Lilith

Lilith by Isra2007
Let's head to ancient Mesopotamia and talk about Lilith.

Er...wait. Haven't I done this before?

Actually I have, I talked about Lilith last year on the A to Z of Witches and the year before that on the A to Z of Demons.   She is just one of those subjects I never grow tired of talking about.
Obviously since I made her the cover of my Eldritch Witchery book.

Back in my WitchCraft RPG game I actually wanted to do three different Liliths that were also all connected.

Following the Maiden, Mother Crone archetype she would have been a Witch, Vampire and Demon.  In my Buffy/Ghosts of Albion games she was a more central figure. A faction all her own in the constant wars between the forces of good and evil.

While that was a fun idea and it worked well for the WitchCraft RPG, for something like D&D I prefer one Goddess. A complicated Goddess to be sure.

So here she is. In Petty Gods format. Though she is by no means a Petty God. She is actually something more than a demon, witch or goddess.  She is Lilith.

Lilith
Goddess of Witches, Mother of Vampires and Demons
Also known as: Ardat Lili, Lili, Lillitu
Symbol: Image of the Goddess
Alignment: Chaotic Evil*
Movement: 40' (Fly 160)
Armor Class: 4 (15)
Hit Points (Hit Dice): 140 hp (25 HD)
Attacks: Special, see below
Damage: Special, see below
Save: Witch 25
Morale: 12
Hoard Class: XV
XP: 16,660

Lilith is the mother of monsters.  She is the mother of demon, having spawned so many, but she is also the mother of vampires and many say witches.

Lilith was the first human woman. She rebelled against the gods that created her and now controls armies of demons.  The gods won't work against her or strike her down because she knows all their True Names.

Lilith has no true friends because most fear her.  She is known to ally herself with the Goddess Ereshkigal since both have similar portfolios and areas of concern.  Some even claim that Lilith spent some time as Ereshkigal's handmaiden.  Others claim she served Astártē or Ishtar.

Appearance and Emissaries
Lilith always appears as a young very attractive woman.  Most often with long flaming red hair.  It is claimed her true form is that of a ancient hag with long, but sparse wild black hair, talons, fangs and the feet of a predatory bird.  Either or neither could be her true form.

Servants

Naamah - Known as the Daughter of Lilith Naamah is either a demon, a human or something else.  She is honored in her right as either the Patroness of Whores or the Patroness of Those Who Hunt the Night (slayers of the undead).  Her title as The Daughter of Lilith, as opposed to just a daughter of Lilith, is significant.  She may be her first true daughter or she may be her first human daughter.

Abyzou - Another daughter of Lilith. She is a powerful Lilitu Demon. She takes pleasure in possessing others and destroying them from the inside out.

Nox - The Petty Goddess of the Dusk is also believed to be a daughter of Lilith.  Possiblly the offspring of Lilith and a Sun god.

Camazotz - a Son of Lilith and the bloodthirsty god of Vampires.  Some claim that his father may have been Orcus.

Combat
Lilith never openly attacks.   She considers combat beneath Her and will not partake in it.  Her arena is intrigue, guile and deception.  Why fight when a cup laced with poison or a dagger in the night are much quicker.  If forced into combat she can summon pretty much any demon she likes save for the Baalor. If it comes down to it, Lilith can cast spells as 25th level Witch of the Demonic Tradition.

*Lilith's alignment is listed as Chaotic Evil.  The Chaos part should be obvious, she has rebelled against the entire universe.  While many of her actions are evil, she still kills babies, she is also a lot more complicated than that.  Lilith has a high personal morality. She honors and keeps her friends and associates.  You can trust that she will always do what is best for herself., but she also cares for her own "children" so she will protect them.

Other posts about Lilith here:
Every Angel is Terrifying: The Secret and True Origins of the Slayer
Pseudo Slayers
Going Up to Hell: Cosmology
Sympathy for the Succubus
- Part 1, Part 2, Part 3
Let's Talk About Sex(y)
E is for Eodemon
The Dragon and the Phoenix: Episode 7
Season of the Witch: Episode 2

Monday, April 13, 2015

A to Z of Vampires: Kyuuketsuki

Going back to Japan today and visiting the Kyuuketsuki (吸血鬼).
The most amazing thing about this vampire is how un-amazing it is.  Not that it doesn't have powers or anything like that.  But that the Kyuuketsuki is almost exactly like the common European Vampire.

They are often depicted with white or red hair and red glowing eyes.  They have fangs like other vampires, but can also have a mouth full of sharp teeth.  Sometimes instead of turning into bats they grow large bat like wings.

Game-wise they really do not differ all that much from other vampires.

Getting into the Anime or Manga versions they can have all sorts of strange powers. Such as using their hair to fly, or having a demon possessed body part, to even using blood as a tentacle to grab on to things.  

I think to give them variety I would grant them telekinetic powers.   

(that's all I have in me today.  Been sick all weekend long).

Sunday, April 12, 2015

Review: CC1 Creature Compendium

I love monster books.  The Monster Manual for 1st Ed AD&D was my gateway drug to D&D addiction.  I can still just sit there and read and reread monsters.  So when a new monster book comes along and promises the same level of thrill and excitement as that first time. Well I pay attention.
New Big Dragon Games Unlimited is saying just that.

CC1 Creature Compendium
"Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago?" Richard LeBlanc begins this new monster book right where I need to, reminding me of the absolute JOY I had holding the 1st Ed. Monster Manual in my hands for the first time.

This book doesn't quite fill me with that joy (that is a TOUGH act to follow) but it does come close and for the price it is a damn fine book.

So what does this book have?  Well it is 94 pages total and over 200 new monster for your Old-School game.  Which system?  All of them, or nearly enough.    Each monster is "dual" stated for 0e/1e and BX.   Simply read the stats that work the best for you and take what you need from the other.  Sometimes there is no difference. For example an AC of 3 in AD&D is roughly an AC 3 in BX and the monsters will either list 3 or some other close number.   Movement rates are easy to convert of course and alignments are different systems, but all in all it is still nice to have.

There are a lot of fun monsters here too.  A mix that reminds me of the old Fiend Folio to be honest.  Even the art, which is good, reminds me of the FF a lot.   Every monster is illustrated, or if they are not I didn't see it.  So a lot of art.

Of particular use are the two appendices.
Appendix A gives us Treasure Types by Edition. 0e, 1e, HB and BX.  Subtle differences in each, but best to line up what you are doing.
Appendix B gives us the monster XP totals for various editions as well. 0e, S&W, BX/BEDMI, LL, 1e and OSRIC.  Great to have.

If they wanted to capture the feel of reading the old MM then they were successful.  If you love old school games and monsters then this really is a must buy.

I am curious to know what people think of the dual stating.

Saturday, April 11, 2015

Zatannurday: Convergence

The newest comic event is happening now at DC. Again more multi-verse maddness this time though called "Convergence".
My take is that Brainiac has a bunch of leftovers from DC's old cosmology and Superman has to save them or something.  No idea really.  But it sounds cool.

The first Convergence comics were out on Wednesday and one is an all female Justice League featuring Zatanna!

Check it out here:
http://www.dccomics.com/comics/convergence-2015/convergence-justice-league-1






This could be a lot of fun.

http://comicbook.com/2015/04/03/exclusive-dc-comics-preview-convergence-justice-league-1/#Image7
http://www.newsarama.com/23902-all-female-pre-flashpoint-justice-league-unites-for-dc-s-convergence.html
http://dcwomenkickingass.tumblr.com/post/115794126186/just-a-reminder-that-tomorrow-is

A to Z of Vampires: Jigarkhwar

Let's head back to India and deal with another different sort of vampire.  This time it is a vampiric witch known as the Jigarkhwar.  This undead creature had been an evil witch in her previous life.  No she is a monster.

Jigarkhwar
Armor Class: 8 [11]
Hit Dice: 5d8+8** (30 hp)
No. of Attacks: 1
Damage: Special
Special:  Charm, Witch spells.
Movement: 30’
No. Appearing: 1
Saves As: Witch 6
Morale: 10
Treasure: None
Alignment: Chaotic (Chaotic Evil)*
XP: 2,200

The Jigarkhwar appears as an attractive woman whether that was her true form or not.  She attacks her victims by charming them and then extracting their liver out of their bodies in a complex ritual.  The ritual, once begun cannot be interrupted and takes 5 mins.  She extracts the liver and disguises it as a pomegranate seed. She then takes the seed back to her lair where she throws it on her magical heath fire.  There it grows back to normal size and then she eats it.  Once the liver is eaten the victim dies.  If the Jigarkhwar can be captured and the seed fed to the victim his liver will rego inside him.

She can also cast witch spells as if she were a 4th level witch. However she can't use Ritual spells.

To destroy a Jigarkhwar is a complicated process. First both sides of her head must be branded. This removes her powers.  Her eyes then must be plucked out and filled with salt. She is then hung up-sidedown in an underground cavern for 40 days.  On the morning after the 40th day she will turn to dust.

The Jigarkhwar does not make more of her kind, but instead women accused of witchcraft will return as a Jigarkhwar if she was very evil.

Friday, April 10, 2015

Friday Night Videos: More Vampire Songs

Welcome back to Friday Night Videos as we continue the Vampire theme for Vampire Month here at the Other Side.

These songs are ones we used in our games for the few times I used music.  I do sometimes like to set a tone with some music before playing, especially when I am doing horror.

Back in the day I wrote an adventure for my group called "Ravenloft III: The Necropolis".  Yeah, it was not originally named, but some of the things in the adventure later appeared in other adventures and games including what would later become the biggest "vampire game" in my life: Buffy.

The Who's Behind Blue Eyes was the "theme song" for the main anti-hero of the tale. A vampire that you were supposed to feel sorry for and help.



Queen has cemented their legacy as one of the best rock bands ever. But there was a time when this was not the case. Undaunted Freddie and crew still took risks with this song, "Who Wants to Live Forever", from the album A Kind of Magic which also served as the soundtrack to the movie Highlander. Of course a different kind of immortal was featured in the movie, but the song works for either. If you have not listened to this album I suggest you do so.



Yes it is cheese pure and simple, but Meatloaf's Bat out of Hell is one of the very, very few albums I can play D&D too.  In fact my Freshman year in college I ran Ravenloft I6 while playing this album.
Also Meatloaf should get special mention here since the video for Bat Out of Hell premiered on Friday Night Videos before it did on MTV.


Not much else on this album is D&D-ish or even Vampire-ish, but this song still has a special place in my black heart.

A to Z of Vampires: Impundulu

Something a little different today.  A vampiric spirit that takes the form of a bird when summoned by a witch.  This is a creature in the folklore of the tribes of South Africa including the Pondo, the Zulu and the Xhosa.

Impundulu
Armor Class: 5 [14]
Hit Dice: 6d8+3** (30 hp)
No. of Attacks: 2 claws, 1 bite
Damage: 1d6+2 / 1d8+1
Special: Blood drain 1-3 points of Constitution per bite, Charm, Demonic abilities
Movement: 30’ Fly 60’
No. Appearing: 1
Saves As: Monster 6
Morale: 12
Treasure: None
Alignment: Chaotic (Chaotic Evil)*
XP: 2,400

The Impundulu, or Lightning Bird, is a type of vampiric servant used by evil witches. The bird is born when lightning strikes the ground.  To all others it appears as a lighting strike, but to the witch it has chosen it appears as a bird.  Once so chosen the bird will manifest to all as an Impundulu.
The bird can also assume the form of an attractive man to lie with the witch each night.
The Impundulu may also attempt to seduce other women, and feeds on them as a vampire, but it is not an undead creature, but rather one of the Calabim, or Demons of destruction.
The Impundulu must charm his victim to gain access to her home and bed, once there he will drain 1-3 (1d6/2) points of Constitution in blood each night. After three nights he will cease his attacks.  The victim could well be close to dead at this point. Any victim lowered to 0 Con dies. Victims killed by the Impundulu will come back as weak ghost (1 hit die).
The Impundulu is immortal and is often passed down from mother to daughter.  The Impundulu is incapable of fathering children.
The feathers of the Impundulu are considered to be a great source of magic for a gris gris or other talisman.

Impundulu have all the same immunities as do other Calabim; Half damage to Cold, Fire, Gas, and Lightning.  They take full damage from magic and silvered weapon. They are fully immune to the effects of sleep spells and toxins.

The bird can be turned by a Good Cleric as if it were a vampire.  To destroy it a hunter must find the feather binding it to this world and burn it.  Usually this is with the witch that controls it.