Wednesday, September 19, 2012

White Dwarf Wednesday #32

White Dwarf #32 is without a doubt the most important issue of White Dwarf since Issue 1.  Why?  Because with #32 in August 1982 White Dwarf goes monthly.  Ian Livingstone praises the move, rightfully so, in the Editorial.  Our cover, before we forget, is a great bit that reminds me of the movie/magazine Heavy Metal.  This will not be the last time that will happen.

Stephen Bland is up first with the Rings of Power from Lord of the Rings. In addition to the rings we get stats for the winged beasts and the Nazgul.  I don't ever recall seeing this one before.  Oddly enough I never used LotR in my D&D games.  Outside of having a halfling thief named Bilbo once, but everyone is allowed to have a character named after a LotR character at least once.

Now this next article I do remember.  Marcus Rowland discusses Slower than Light ships.  One is a ram-scoop that looks just like a ship out of Carl Sagan's book Cosmos.  I had recently read the book and found this rather neat.

Paul Vernon takes us back to the town in The Town Planner, Part II: Designing Cities and Towns.  Again this is another "clip and save" article and one you could still use today.

Ken St. Andre is also back with more T&T goodness with some tips on designing your own T&T world including how to adapt T&T to fit your playstyle.  Again, this one has utility beyond the game and time.  T&T was always much more of a tool-kit game than D&D was and has remained so. There is something rustic about picking up the rules today, more so than any OSR project, and reading an article like this.

There is another reason why Issue #32 will be remembered as Watershed.  This is the issue that reviewed Call of Cthulhu in Open Box.  The game has not changed much in the last 20 years and reading this article is like reading a blog post review.  Ian Bailey gives it 9/10 and I wonder why it didn't get a 10/10.  There are very few perfect games, but I think this is one of them. But as they say, the hits keep on coming.  We also get a review of another classic, Bushido. Mike Polling gives this game a justified 10/10 calling it "maybe the best game I have ever seen."  This game came out just on the cusp of the huge fascination the 80s had with all things Japanese.   It was also for that reason I unfortunately avoided it then.  What did I know, I was 13.
We also get another spot on review of the Mattel Electronic Dungeons & Dragons.  Jamie Thompson gives it a generous 4/10.

Up next is Phil Masters and The Chaos From Mount Dorren a mini adventure for AD&D. At three pages it looks like a lot of fun.  What a great time to be getting back into AD&D!

Starbase has more Traveller fun in the form of Strikers, civilian vehicles.  So yes. Space cars.  But it is fun.

Letters is next and readers go back and forth on whether or not microcomputer articles should stay out of White Dwarf.

RuneRites for RuneQuest is next. Jim Sizer gives us the Cyclops.  We also get Griselda's stats from WD 29 and 30. I do recall seeing these.

Fiend Factory gives "Small Things" as the theme this month.  We get the Greater Raven, the reptilian Nightlings, the really odd Qothe, the Wyrmlet, which is a living coin, and the Mara.  None of them jump out at me, but that is fine.

Now this one I do remember, Treasure Chest has "Drug Use in D&D".  This is certainly something that could be updated for Pathfinder or your Old-School game of choice.

We end with 12 pages of ads and classifieds.

Again, a good issue content wise, but a great one if you consider what this means in the longer run of White Dwarf.

Tuesday, September 18, 2012

Free the Necromancer!

Er, rather, the Necromancers are Free.

Two free sources of Necromancer fun for you and your games.

First up a free class for Labyrinth Lord AE,
http://the-city-of-iron.blogspot.com/2011/08/necromancer-new-class-for-labyrinth.html

And an old book on Project Guttenberg, Lives of the Necromancers by William Godwin.
http://www.gutenberg.org/ebooks/7082

Enjoy!

Art of "The Witch"

The Witch is done editing and now layout and art.

I have a bunch of art I have been buying over the last couple of years for this. So now comes the process of picking out images.

I have a few I really love and have meaning to me.
Note: All the art I am posting today belongs to me.  The artist holds the copyrights (it is still theirs) but I own the publication rights.  So these are not considered OPEN under the OGL or Fair Use.

Here are two that were done for me by my brother Daniel.   A Druther and a Halfling Witch.



Plus a magical Distaff,



These are from a former student of mine, Aitor Gonzalez. Two witches.





I am using some old Public Domain witch art to give is a period feel and some art from Larry Elmore.  
I make no apologies for that, I have always wanted to have a witch book out with Elmore art in it. 

There is a different set that will appear in Eldritch Witchery.

So looking forward to getting this out to you all!

Monday, September 17, 2012

Genre Favorites Blogfest

Alex J. Cavanaugh's The Genre Blogfest.



In this blogfest I need to talk about my favorite Genre of Movie, Book and Music.  Plus my guilty pleasure.

So here we go!

Movies
My favorite is still Horror.  I love all that scary stuff. I do enjoy other movies, but horror is my go to.

Music
I would have to say Classic metal or even classic rock.  I still love to listen to Led Zeppelin, Black Sabbath and Dio.  My wife accuses me of living in the past, I prefer to think of it that my tastes are so refined that I know exactly what I want.

Books
Again, gotta say horror, but I enjoy the Modern Supernatural genre as well.  The ones where it's all teh same creatures as horror, but living in the world of today.  Things like The Dresden Files.  I do still enjoy fantasy.

Guilty Pleasure
This is a hard one.  I have so many!! Well, so many that others might call guilty, I don't feel any guilt in these.
But to narrow it down to one...well that can only be my love for really, really bad movies.  I am not talking your average B or C movie, I am talking about Z grade, unfit for human consumption.  Things they might have considered doing on MST3k, but were to bad.

What do you enjoy?
Read what others have posted too: http://alexjcavanaugh.blogspot.com/2012/08/bourne-legacy-review-ninja-news-tv.html


See what everyone else is doing!


Guest Post over at Blogging A to Z

I have a guest post up over at Blogging A to Z today.
http://www.a-to-zchallenge.com/

I talk about my past participation and my new Monstrous Monday blogfest.
So far turn out has been great!


Sunday, September 16, 2012

What is going on at White Dwarf?

If you come here for my White Dwarf Wednesdays you know I am a big fan of early (pre #100) of White Dwarf.

While I was not a fan of WD after it became devoted only Warhammer I didn't fault it because that was the trend for magazines at the time.

I might be stuck still in the 80s but White Dwarf did move on, in fact there was a recent posting about how we are going to be getting a new and improved WD magazine, http://lasgunpacker.blogspot.com/2012/09/white-dwarf-relaunch.html

But it also looks like Games Workshop is having troubles with some of the older issues.  Namely being able to prove what they may or may not own.

A post over at Pork's Expanse explains it better: http://theporkster.blogspot.com/2012/09/what-gw-owns.html
As does Russ Nicholson himself, http://russnicholson.blogspot.com/2012/09/the-horror-of-it-all.html.

I really enjoyed Russ' art in WD's golden age, and I hope he can get this all sorted out.  


This and the latest Kickstarter-based-project drama though shows me one thing:
I don't have a clue about what drama is going in the various gaming blogs.  

Well, unless I start it of course.   I don't think I am being particular obtuse and I do read all the same things everyone else is (I assume).   I mean I am not reading message boards hardly anymore (ha! see what I did there) and my Google+ participation is not as high as it could be.
I'll see some good posts and think to myself, "that is a good post, but what the hell are you talking about?"

Maybe it is the nature of blogs.  We sometimes feel that everyone is reading the exact same things we are because they are reading at least some of the same things we are.

Random thoughts on a Sunday.

Saturday, September 15, 2012

Zatannurday: DC Adventures

I really enjoy the DC Adventures RPG from Green Ronin.

It is not the best Supers RPG I have ever played, but it is certainly right up there.  It is quite a bit of fun and based on the same rules as Mutants & Masterminds. (For the record, I think I enjoy Mutants & Masterminds 2n

Not a lot of material has come out for it yet as compared to the old DC Heroes or even the various Marvel Games.  But that is ok with me.  I enjoy the DC Universe so much more.

So far we have three main products:

DC ADVENTURES Hero's Handbook
The main core rules book.

DC ADVENTURES Heroes & Villains, Vol. 1 and
DC ADVENTURES Heroes & Villains, Vol. 2
Details of all the heroes and villains (or at least the major ones).

Of course all the new M&M 3rd edition materials can work with this.  In particular I found these very useful to help flesh out her world:
Mutants & Masterminds Power Profile #12: Magic Powers
Mutants & Masterminds Power Profile #13: Illusion Powers

And of course my favorite villain, Dracula.

Zatanna is featured in both the Hero's Handbook and Heroes & Villains Vol. 2.

Honestly, I love these books, even if I don't get much of a chance to play.  They remind me of the old Marvel Phile in Dragon mag and the Who's Who in The DC Universe.


I love how it describes her other costume more "traditional" than the tux and fishnets.

Reading this I had forgotten about "Bewitched".  After reading the Books of Magic, I don't think she really "hangs out" there, but is at least known.  Bewitched would be a great location in any game. Putting it in San Fran in my games would ad least gather the attention of the Charmed Ones, but in a DC/M&M game leaving  it at 666 Haight St. Though that is a real address. It would have to be like 12 Grimmauld Place in the Harry Potter books.  Magical types can see it, but the mundanes can't.

Just wish I had more time to game!