Friday, January 10, 2014

Ultimate Witch & Warlock

Been sitting on this one for a little bit but now has come the time to talk about it.

I am currently working on a new project with Misfit Studios called "Strange Brew: The Ultimate Witch & Warlock" for the Pathfinder game.

You can read my first post about it over at Misfit Studios blog.
http://misfit-studios.com/blog/uncategorized/tim-brannan-strange-brew-ultimate-witch-warlock/

The idea with this began a long time ago as a way for me to update my old Liber Mysterium to D&D 3.5 and to include what I felt was some of the best OGC.  That project never materialized, mostly because I switched focus to instead produce The Witch and Eldritch Witchery.

Recently I began talking to an old friend Christina Stiles.  We had worked together on Buffy and a few other projects for Eden and generally ran in the same circles.  She was looking to update her old Citizen Games book Way of the Witch and thinking about "getting the Coven back together" and adding me on as an editor/designer.  I had mentioned to her that I had already done most of the work she was wanted to do.  We got to talking and soon The Ultimate Witch was born.

Again the idea was to take work I had done (now close to 500 pages), edit it, combine it with the best witch-related OGC out there, and recraft it all for Pathfinder.  The goal is to have a one stop book for all everything you need to play a witch character in Pathfinder.  Not just new spells, but hexes, backgrounds, new uses for old skills, magic items, feats and backgrounds.

I am not ready to release too many details, but this book would be the spiritual successor to both Liber Mysterium and Way of the Witch.  Neither of which are available in print anymore.  It would also update a lot of great d20 witch material, some of which has no equivalent for the Pathfinder game.

Now there are a couple of really obvious questions.
First what is in this book that is not in my other books? Simple answer is "a lot". When working on the first draft of what would become the Ultimate Witch I converted it over to "Basic" for The Witch.  What didn't fit or I could not convert I threw out.  All that stuff is back.  I don't want give the impression that it was thrown out because it was bad. Some of it, like feats for example, just didn't work. Others there were no good rules for with the way I saw the Basic Witch, like 9th level spells.   Plus the d20/Pathfinder system gives me a lot room to work on things too.  Some of the OGC I want to use did make it's way into The Witch and EW, but only the stuff I had used in playtests and my own games.  With the Ultimate Witch a lot more great stuff is going back in.  In particular the OGC from Way of the Witch.
I am also being joined by others on this, so the vision is not mine alone (that would be dull!)

Another question is why do this?  I mean I do have two books I am really, really happy with and proud of.  Why go back to well?  The answer here is again a simple one.  I like the Pathfinder witch, but she could be so much better.  As it turns out I have those things on my hard-drive.

So stay tuned.  I'll have more to say on this and how I plan to have a Witch and a Warlock classes.

Thursday, January 9, 2014

PWWO: Magical Theorems & Dark Pacts + The Witch

Here is one of my first "official" Plays Well With Others posts.

Recently I spent some quality time with Dyson's Magical Theorems & Dark Pacts.
Well I rather enjoy this book and I have been looking for more ways to use it. It occurred to me while reading over the Pact Bound and Enchanter that many of the spells would work great with my Witch class and a number of my spells would work great with these classes.

So I went through the book and my book and figured out which "witch" spells would work good for the MT&DP classes.  You can see the fruits of my efforts here:

https://docs.google.com/spreadsheet/ccc?key=0Aus4EyYHejOidFlsQVhVUVJPcDhIYWpoQ1RyYmFQMXc&usp=sharing

All my witch spells and the MT&DP classes, with levels.  I want do the reverse later as well, which new MT&DP spells can be used with the Witch.  If you pop into that sheet you might actually see me working on it live.  I am getting rather fond of Google Drive for collaboration.

Dyson is also talking about his book today, looking at some of the Elven classes and subclasses.   Worth checking out and adding in a bunch of new spells.

This book also works quite well if you use his "d12 subclasses" idea.  Here are his tables for the Wizard, Cleric, Enchanter and Elven Warder.

I could do something like that with the Witch, using the Traditions as a guide.
  1. Amazon: +1 to all hits, able to use a sword, spear and bow as weapons. See also
  2. Aquarian (from the Witch)
  3. Classical (from the Witch)
  4. Craft of the Wise  (from the Eldritch Witchery)
  5. Faerie (from the Witch)
  6. Family (from the Witch)
  7. Gypsy (from the Eldritch Witchery)
  8. Maleficia (from the Witch)
  9. Tradition of the Magna Mater (Great Mother)  (from the Eldritch Witchery)
  10. Venefica: Bonus to creation of potions, poisons and balms.
  11. Eclectic: Mix
  12. Choose one or make up a new one.
Certainly works for me.

World of Calidar: Kickstarter final hours

A fast one this morning.  Bruce Heard's World of Calidar Kickstarter is in it's final hours.



http://www.kickstarter.com/projects/ambreville/world-of-calidar

It has blown past all it's stretch goals and it should be a fantastic product.

It looks fun as hell and might just be the thing you need for your game.

Wednesday, January 8, 2014

White Dwarf Wednesday #92

White Dwarf #92 comes to us from August 1987.  About this time I was headed off to college and my game playing took a slight hit. It would pick up again soon, but my game went for a change after this.  Interesting for me is the change White Dwarf was also going through as well. Something due to the time or just my perceptions?  Likely just me.

The cover is by David Gallagher. It has a vague Warhammer feel to it. The editorial is a rambling affair about how demons in RuneQuest are not real.  I may sound a bit glib here, but this was big deal here in the states just a few years before this.  Later in this issue we discuss more demons in RuneQuest.

Open Box covers the new Stormbringer RPG and RuneQuest (Advanced RQ).  Going back to my idea of "Plays Well With Others", Elric, Stormbringer and RuneQuest were always games I liked mixing up and together. The reviews are positive, as expected.  Also reviewed is the Ghostbuster adventure Scared Stiffs. I liked the idea of the Ghostbusters game, I just never got the chance to play it much.  Graeme Davis enjoyed it.  Also reviewed is the Miskatonic U. Graduate Kit, which is a product I always thought was fun but never used as much as I like.  DA3 City of the Gods for D&D continues the Blackmoor series.  I13 Adventure Pack I is not actually part of the I series, more of the REF series.  The general tone here is that WD is bored with D&D in general at this point.  I can't say that I blame them.  TSR at this point was in a bit of a rut.

Awesome Lies gives us the latest rumors.  The draft of West End Game's new Star Wars game is discussed. It is fast to play and the play-testers hummed Vader's theme while playing.  Cute.  Also covered is the new non-TSR D&D adventure from Gary Gygax's new company New Infinities.  I am not sure if this ever came out or not. I am pretty sure it didn't and my 20 second Google Search found nothing.  I do remember the dust up over Gary's and GDW's "Dangerous Journey" and TSR.

Three page article on how to work for Games Workshop. Sorta tongue in cheek, sorta serious, has me scratching my head.  Was GW needing a lot of people at this time?

For the Warhammer Fantasy article we cover familiar ground; the psychology of Elves, Dwarves and Halflings (and Gnomes).  Long one and and an interesting read, but there isn't anything new here.  Dwarves are stereotypical drunks and so on.  A load of missed opportunity here if you ask me, especially if you consider the page count given to it.

Clarifications and Errata for the game Chainsaw Warrior.  Anyone play this? I have never heard of it.

The "Featured" article is Demons and it is for RuneQuest 3rd Edition.  I always rather liked the demons in RQ, they felt a little different than the ones in D&D and therefore had to be better.  At 12 pages it goes into some detail. Most of the demons presented are unique and could be ported over to any game.  Back in the day I would have worked out every detail of them to make sure their power was on par with their RQ counterpart. Today I am likely just use Balor stats and work from there.   A lot of interesting creatures though.

Rescue the Paladin is an AD&D adventure for 5-8 players with characters level 6-8 by Carl Sargent.  Interestingly enough it states it is NOT designed to use Unearthed Arcana. Though it is the first mention of "THAC0" I have seen in WD.  Instead of classic rescuing the princess, this is rescue the Paladin, Sir Lawrence Le Bon (I didn't make that up).   The antagonist is of course a woman named Janni who is a "witch in all but name".  The PCs have to defeat her before she "violates Sir Lawrence's vow of chastity".   This one would have been a hard sell to my group back then.  AS can be expected I find Janni far more interesting than pretty much the rest of the adventure.  But hey. That's me.

A couple of pages of Warhammer errata.
'Eavy Metal gives painting advice.
Thrice Upon a Time in Mega City 1 has three mini adventures for Judge Dredd. Again they look good in fact with a little tweaking they could work as hooks for a Mutant & Masterminds game.  It also had me thinking that a Judge Dredd / ShadowRun crossover might be fun to try.  Not that there is anything like ShadowRun in these to be honest, but it got me thinking all the same.

Letters and Small ads end this issue.

So the romance between D&D and WD is very much over and WD is just still mentioning D&D because they still have all the same friends.  Still a lot of interesting things in this issue and the new style is really starting to come into it's own here.

Tuesday, January 7, 2014

Plays Well With Others

Starting a new semi-regular posting thing here.

I love all sorts of games. I love buying games. I don't always have time to play the games I want or I like things from one game and other things from other games.  So I tend to mix things up a lot.

Plays Well With Others will be my you-got-peanut-butter-on-my-chocolate (or fish fingers and custard) posts where I take two or more books or games and mix them up to my tastes.

I have done some things like this in the past here already.

Witch Girls Adventures + WitchCraft RPG
Astonishing Swordsmen & Sorcerers of Hyperborea + Magical Theorems & Dark Pacts
Cortex, Savage Worlds and Witch Girls Adventures

I am sure there are others. I know I combined Star Frontiers and Traveller in the past and talked about it briefly.

I have some more here to post soon. Hope you all enjoy.

d20 Dark Ages: D&D Blog Challenge

Stelios V. Perdios  over at d20 Dark Ages is going to be hosting a D&D themed blog challenge for February.

It is worth checking out.
http://d20darkages.blogspot.com/2014/01/d-40th-anniversary-blogging-challenge.html

Tentative list

I am going to be on board of course.  I love things like this.  I am also looking forward to seeing what everyone else does as well.

We get some grief in the old OSR for being nostalgia soaked.  Some of that grief is actually warranted. But this is a big anniversary moment in the age of this hobby of ours and a little self reflection is fun and appropriate.

Now if I can only remember everything I did!


Monday, January 6, 2014

DriveThruRPG New Year, New Game

DriveThruRPG is running a sale for the new year.  Get that game you wanted but didn't get for Christmas and now get it at 50% off.


Over 80 games to choose from so get there now and find your new game of the year.


The Day the Earth Froze

Bring me the Sampo!!!

Sorry, wrong "Day the Earth Froze".

My fridge says it is -17 outside and it is supposed to get colder.
No today is for many the first back to work day of 2014.  Here in Chicago all the schools are closed so I am in my home office on Frankencomputer trying to work.

I was going to work on my project plans for 2014 today but dealing with snow, dangerous ice and trying to work remote is putting a cramp in that.

Plus it is too damn cold to think.  I went out to shovel the end of my drive and in five minutes I went from "this isn't too bad" to "this is fucking awful!"  Can't wait to start complaining about the heat again.

As soon as my brain defrosts some I'll have something intelligent to say.

Friday, January 3, 2014

Celebrating 40 Years of D&D (or 35)

So here we are 2014.

So far it is cold (-6 outside as I write this).  But it is also something of a banner year. It is the 40th Anniversary of the Dungeons and Dragons game.  The original D&D game, the one hand assembled by Gary and family came out in 1974, but exactly when did it do that?

Well Jon Peterson over at Playing at the World has some pretty good ideas.
http://playingattheworld.blogspot.com/2013/12/when-dungeons-dragons-turns-40.html

With some pains taking research and the skill of an archaeologist he has unearthed a number of artifacts from the time between June 1973 and July 1975 to narrow down the exact date.

I did not start playing then.  My start was a little later. Again, hard to pin it down exactly but I have always said December of 1979.  That is the first time I read over the Monster Manual and played a game of D&D during recess consisting of the MM and a bad 7th generation Xerox of Holmes.  I would not get my own copy of the rules till later, but it is the Dec. 79 date that sticks with me.

We have quite a lot to look forward to really.  D&D 5th edition will be out this summer.  You can now go to your FLGS (and many Barnes & Nobles) and buy pretty much any edition of D&D you want.  DNDClassics.com has gobs of PDFs. Plus there are still plenty of retro-clones, near-clones, what-if clones, Castles & Crusades and Pathfinder.

I am sure there will be plenty of reflections on D&D over the next year leading up to Gen Con; we are a nostalgia soaked bunch really.  But that is fine. Spending some time reflecting on where we were is not a bad thing. As long as we keep moving forward too.




Thursday, January 2, 2014

Mage: The Ascension (Revised) FREE

DriveThruRPG has the PDF of Mage: The Ascension (Revised) free today.

http://rpg.drivethrustuff.com/product/199/Mage-The-Ascension-%28Revised%29?affiliate_id=10748



I always rather enjoyed Mage. I thought it was a great idea and a lot of fun to play as characters with world-breaking powers.   I just hated players getting so caught up in all the stereotypes and not trying anything new with their characters.  Plus some of the Technocracy stuff didn't really make much sense.

In the end I preferred WitchCraft and Mage: The Sorcerers Crusade. But I still enjoy this game a lot.

First Poll

My first poll produces some fairly predictable results:

*D&D (B, 1, 2) or Retro-Clone
  56 (70%)
 
D&D 3.x/Pathfinder
  34 (42%)
 
D&D 4
  12 (15%)
 
D&D 5/Next
  5 (6%)


Though what I wanted to get out of this was not just how many people responding played what "generation" of games, but how did they compare.

D&D3/Pathfinder ended up higher than I expected. And I will admit I was surprised that D&D4 even got as many as it did.

Thanks everyone who participated.  I'll be doing so more in the future.

Tuesday, December 31, 2013

2013 in review / 2014 preview

Seeing lots of year end / new year posts this week and that is always fun.

For myself, I'll keep it brief.

Highlights of 2013
- Eldritch Witchery was published in October and the Witch continued to sell very well.
- I got to play a lot of games this year which is always nice. 3.x and AD&D1 with my boys, the occasional Basic game and I even ran AS&SH.
- I also got to play in ongoing Pathfinder game and an occasional D&D4 game this year.  I am playing the same character (basically) in both games so it gives me the chance to compare and contrast the systems in a way I like. Which I also find fun.
- Got to play some Settlers of Catan again, which I enjoy.

On the other hand I am not sure if I networked as much I as I would have liked and I was slow getting involved with Google+ for the most part.
I did not get as many reviews in this year as I would have liked. Some at DriveThruRPG, a few at Amazon and one or two at RPG.Net.

Looking Ahead to 2014
- I have a few Victorian age supplements coming out which should be a lot of fun.  Not for Ghosts of Albion but for Gaslight.
- I have a big project starting up soon that I'll be talking about a lot here.  Nothing I want to say yet.
- White Dwarf Wednesday will draw to a close in 2014.  I am not planning on replacing it with anything just yet. The above mentioned project will prevent that.
- Looking forward to Gen Con this year and D&D5.  I am not as excited about it as I could be, but I will certainly be buying it.

I might not (still undecided) do the bloghops this year. The April A to Z or the October movie marathon.  I do have posts I could do for A to Z, but April is going to be busy for me and I didn't see the increase in traffic or interaction as I had in the past. Plus it is a lot of work.  A recharge might be in order.

I will be doing some 80s Sword & Sorcery movie marathons though.  Not sure how those will work out, but it could be fun.

Until then, have a safe New Years Eve and here's to a great new 2014!


Monday, December 30, 2013

Warlocks, part 2

Over the past week I had the chance to run an AS&SH game and loved it.  My only request to my players was for someone to play a Warlock character.  That was also really fun.

I have never really considered the warlock much. But I have been thinking a lot about the warlock as a class in D&D of late.  There is a Warlock in Eldritch Witchery. It is a type of Wizard basically. I liken it to "Wizard Grad School" to be honest.  They use the same spells as the witch and gain a few extra powers.

The AS&SH warlock is something more akin to a swordmage.  We see something similar in D&D4 Essentials Hexblade.  In general I liked the D&D4 Warlock.  They were a class that wanted quick access to power and none of the work that Wizards had to do.  That was a fine role-playing excuse, but not something that played out in the rules.  Warlocks gained powers just like the Wizards did and had no more or no less requirements.

The Warlocks in Fantastic Heroes & Witchery are another sort.  It is a chaos aligned wizard and has a lot of the same features really.  It uses the same xp per level tables, same HD and same spell progressions.  The FHW Warlock does gain some power, similar in many ways to my own witch, but at a cost.  On the surface this doesn't make it much different than a wizard, with a different selection of spells.  What makes this class, and really this book, different are the selection of spells (the book has 666) and the additional rules for acquiring magic and casting spells.  Adding this material makes the Warlock a much more interesting character.

The Pact-Bound in Magical Theorems & Dark Pacts is another warlock-like class.  Again the idea here is a class that takes a quick path to power for a price, usually to an other worldly power.

There is a similar one in the pages of the ACKS Player's Companion.

In the 3e era we have a couple of "warlocks".  There is a warlock in the Complete Arcane and the witch in Pathfinder, which always felt more like a warlock to me.

Somewhere at the intersection of all these warlocks is the one I want to play.

These are the features I am looking for:
- spontaneous spellcasting
- same spells as the witch or at least some sort of connection
- pacts with other worldly powers that grant the warlock power
- shortcuts to power, so they should get more spells faster, but maybe fewer as time goes on.
- some idea of corruption. Warlocks should be unnatural and not part of this world anymore.

Going to be playing around with this a lot more in the new year.

Warlocks

Just a quick one, still out and on the road.

What do you all think about warlock classes?

I know of a number of different ones, AS&SH, D&D4 and others.  What are your favorite ones and why?

More on this in a bit.

Friday, December 27, 2013

2013 Game of the Year

2013 was a great year for gaming personally.  I got to try out a lot of old things, which is fun, and had a chance to try out some new games as well.  I got to play a lot of Basic and 1st Ed AD&D with my kids, do a little more with 3e, started both a Pathfinder and 4e game.  The Pathfinder game kicks up again next year and I just got a notification about my 4e game just two days ago (on Tuesday, so I guess this post was premature).

But of all the games I tried out only one really grabbed me this year.
Astonishing Swordsmen & Sorcerers of Hyperborea.


Today we played a very Howard inspired "rescue the princess before the Old God is awakened" sort of deal.  It was fun and I borrowed a lot from Spellcraft & Swordplay and Call of Cthulhu for this one.
We had an Atlantean warlock, a Keltic Bard, Kimmerian fighter and a "Norse" Cleric.  It was a lot of fun.

For my money it is the best of the "Dark Fantasy" games on the market right now.
I hope I get to play it more in 2014.

If you don't yet have this game then you are really, really missing out on some fun.

Thursday, December 26, 2013

Classic Christmas

Every year for Christmas I ask Santa for a game item that I am not likely to buy for myself.  This year I asked for the limited edition Original D&D reprint boxed set.

Well I must have been a good boy.



The new books came in large wood box with dice and a nice felt bottom.  Plenty of room if I wanted to add a copy of Chainmail (curiously absent from this).



The books compare favorably with the originals.  Save for the covers they are authentic reproductions of the originals.  Though having the "Dungeons & Dragons" logo/titles in different colors would have been a neat touch.


Can't say I like the newer covers better.



Gods, Demi-gods and Heroes has the biggest changes.



Missing are the Conan and Elric mythos; which makes sense really.

I am pretty pleased with this set to be honest.  I'd love to run an old-fashioned OD&D game with them someday.  I have been dying to do something like a John Carter/Barsoom game using OD&D.

How abut you? Did Santa Orc (or Krampus) bring you anything nice this year?

Tuesday, December 24, 2013

Merry Christmas, Happy Holidays from The Other Side

Merry Christmas and Happy Holidays from the Other Side!!
Here are some of my favorite "modern" Christmas songs.
















Monday, December 23, 2013

Alas, 4E

2013 will go down, at least for me, as the year Fourth Edition of Dungeons & Dragons died.

It was an ignoble death. When 1st ed gave way for 2nd ed there was a feeling of renewal mixed with an attitude of it was a change for the better.  When 2nd ed was replaced by 3e there was a feeling (again in my mind) of a reboot, a new era.  4e always started out on the wrong foot.
Many complained it was too video game like, albeit from many that had never actually played it. Others complained it was too soon (though it was shown that we do get a new edition every 8 years or so).

We are now all gearing up for D&D Next and I hope that they don't end up calling it that.  What will 6e be called? D&D The Next one after that?

There is a lot to like about D&D Next and I am looking forward to it.  But I can't help but feel a bit of remorse for the loss of my D&D4 game.


I will not lie. I had fun with 4e.  I loved the books and the fluff and I *will* be recycling as much as I can for whatever I do next. Whether that is Next or even Pathfinder.

I did pick up 13th Age which was described to me as a "4e Retro-clone" . It's not exactly that, but there are some really nice ideas in this to bring 4e closer to 3e and it addresses some of the complaints I have heard about 4e.

While 4th Ed might be retreating to the back of my gaming list I am not done with it.   There are few things I wrote for myself for 4e that are going to see the light of day under different systems.  I had created a number of new Warlock pacts that I would love to expand on and even some materials I wrote for a Witch class before WotC published their own.

So it is not good bye really.  Besides I can still use all those minis, tiles and monster tokens.

Sunday, December 22, 2013

All I Want for Christmas is...

It's the weekend before Christmas!
It is also the first (full) day of winter.  Traditionally my wife and I give each other gifts on this day.

What are you all hoping Santa (or Krampus) leaves under your tree this year?

I am hoping for an OD&D boxed set.

How about you?

Friday, December 20, 2013

The Power of the Witch & Witchcraft: Myth and Reality

A great little video from England in 1971.

Talks about witches and witchcraft but gets it all confabulated with satanism.  It does feature noted witchcraft experts Alex Sanders and Doreen Valiente.

Still though, exactly the sort of thing I would have been watching in the 70s and 80s when I was gaming and playing wizards, priests and witches.




Another one from around 1998 is Witchcraft: Myth and Reality.




It is a bit more even handed.

Watch these and you will get an idea of the sort feel I wanted in The Witch and Eldritch Witchery.

Thursday, December 19, 2013

Skylla: Pathfinder Witch

I have been playing around more with Pathfinder and the witch class from the Advanced Player's Guide.
So the Pathfinder witch has come up here before,
Now I have some more hours playing a Pathfinder witch logged I feel like I am getting a better feel for her. So far I do like the class more than I initially did. But there still some things about it that are not particularly "witch-like" to me.  For starters I don't like how covens are handled at all.  And there is no ritual magic to speak of.

There is a lot of things I want to do with the Pathfinder witch. I think there is a lot of potential here. Some things I can live with, others I might need to re-write. Many things I can fix with a suitable skill choice, a feat here or there and some old-fashioned roleplaying.  Case in point here is Skylla as a Pathfinder witch.

Skylla in Pathfinder
The Pathfinder Witch gives Skylla the chance to try out a different repertoire of spells.  Since care was given to make sure there was not a lot of overlap in the Witch and Wizard spells in Pathfinder.  Her Patron gives her access to some "divine" like spells which is a nice touch.  Given her background I thought Deception would be nice, but I could have picked Wisdom as well.
I went with the Hero Lab version to focus on the materials that are just from the Pathfinder books.
Pathfinder also allows me to detail her skills a bit better and give her some background traits.

She stacks up nicely to her other counterparts, though more spells and powers.

Skylla

Female Human Witch 7
CE Medium humanoid (human)
Init +0; Senses Perception +3

Defense

AC 11, touch 11, flat-footed 11 (+1 deflection)
hp 30 (7d6+1)
Fort +2, Ref +2, Will +6

Offense

Speed 30 ft.
Melee dagger -6 (1d4-1/19-20/×2) and
   quarterstaff +2 (1d6-1/×2)
Special Attacks hexes (cackle, disguise [7 hours/day], misfortune [dc 15], slumber [dc 15])
Witch Spells Prepared (CL 7th; concentration +9):
4th (1/day)—scrying (DC 16)
3rd (2/day)—tongues, arcane sight
2nd (4/day)—invisibility, detect thoughts (DC 14), levitate, burning gaze
1st (5/day)—inflict light wounds (DC 13), hypnotism (DC 13), chill touch (DC 13), sleep (DC 13), charm person (DC 13)
0 (at will)—daze (DC 12), detect magic, light, read magic

Statistics

Str 9, Dex 11, Con 10, Int 15, Wis 12, Cha 11
Base Atk +3; CMB +2; CMD 13
Feats Arcane Strike, Brew Potion, Craft Wondrous Item, Deceitful, Spell Penetration
Traits magical talent, scholar of the great beyond
Skills Bluff +3, Diplomacy +1, Disguise +8, Fly +4, Heal +5, Intimidate +8, Knowledge (arcana) +12, Knowledge (nature) +7, Knowledge (planes) +8, Knowledge (religion) +4, Perception +3, Spellcraft +12, Stealth +2, Swim +0, Use Magic Device +4
Languages Abyssal, Common, Elven
SQ patron spells (deception)
Combat Gear Staff of charming; Other Gear Dagger, Quarterstaff, Ring of protection +1, 148 GP

Special Abilities

Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Disguise (7 hours/day) (Su) Can change own appearance, as disguise self but with longer duration.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Magical Talent (Mage Hand) (1/day) (Sp) Choose one 0-level spell - it becomes a 1/day spell-like ability for you.
Misfortune (1 rd) (DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (7 rds) (DC 15) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.


Raven
Female Raven
CE Tiny magical beast (animal)
Init +2; Senses low-light vision; Perception +10

Defense

AC 18, touch 14, flat-footed 16 (+2 Dex, +2 size, +4 natural)
hp 15 (1d8-1)
Fort +1, Ref +4, Will +7

Offense

Speed 10 ft., fly 40 ft. (average)
Melee bite +7 (1d3-4/×2)
Space 2 ft.; Reach 0 ft.

Statistics

Str 2, Dex 15, Con 8, Int 9, Wis 15, Cha 7
Base Atk +3; CMB +3; CMD 9
Feats Skill Focus (Perception), Weapon Finesse
Skills Bluff -1, Diplomacy -1, Disguise +4, Fly +10, Heal +3, Intimidate +3, Perception +10, Spellcraft +6, Stealth +15, Swim +6, Use Magic Device -1
Languages Abyssal
SQ improved evasion

Special Abilities

Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

The Hexes are nice, I like how they work not just on paper but in game play too.
This version also forced me to think more about her skills than previous versions.

One thing for sure I am going to need to try out some more Pathfinder witches to get a proper feel of them.

Other Skylla writeups

The Odyssey

No. Not Homer's epic exactly.  Well. there is an epic here. But let me get to that.

This Odyssey is an epic through the generations of video gaming consoles.
You can read more about over the Trollish Delver blog (also home of Trollish Delver Games).

In Odyssey you travel through the history of the gaming consoles, so each level is the next generation. The graphics get better and better and more difficult.


I played it a bit this morning instead of getting my Pathfinder post ready. It is fun and addictive.
But what I really liked was it's sense of history.  Like old RPGs I also like old technology.  One of my side projects is to get this older computer I am calling Son of Frankencomputer up an running and putting on a bunch of old computer and console emulators.

Odyssey is really a bit like a retro-clone.  It emulates earlier modes of play, it just does it one step better than the OSR crowd by progressively getting better/more detailed.  Though one could argue that while computer and console software has demonstrably gotten better over the years, RPGs maybe not as much.  D&D Next for example might become the biggest "retro-clone" on the market.

In any case Odyssey captures the same spirit of the Old-School movement and for me that is enough.
It also happens to be fun. Which is important to me at least.  It is epic in the sense that you have to pass through all the levels of video game generations to get to your goal.

Terrible time though for me to find a new video game. I need to be ready for Spring term by the end of this week!

Wednesday, December 18, 2013

New Poll

I have set up a new poll, the first of a few.  I want to get a better idea what games everyone is playing.

This first pool is a simple D&D Editions one.  Your choices are:

*D&D (B, 1, 2) or Retro-Clone (Original up to 2nd Ed, all clones fit here.)
D&D 3.x/Pathfinder
D&D 4
D&D 5/Next

You may choose multiple choices. Even that gives me some information.
You can expand on your choices here if you like.  I am not interested at the moment in what you are *not* playing, but what you are playing.

The *D&D/Retro-Clone category is huge. Yes. But I am going to split that one out later.

So have it!  Tell me what you are playing.

White Dwarf Wednesday #91

Daleks in Sombreros.  oops sorry. Getting ahead of myself.  I'll get back to this.

Headed into the deep summer of 1987 with White Dwarf #91.  I can honestly say this is the first time I have ever flipped through this issue. This was not one of the ones I had in my collection I bought a few years back and had to later get.  Not really sure if this was money well spent or not.  I guess it completes my collection.

White Dwarf 91 does look different than its predecessors.  Not just the "10" on the cover, but on the interior as well.  I recall that Dragon was due to make some similar changes here around 1988-89 just prior to AD&D 2 being released.  Here it is the herald of the "Warhammer Magazine".

This month's cover is Blood Royle by Chris Achilleos again.  The date on it is 1986, but it doesn't seem quite up to his normal quality.

Mike Brunton is still our editor and he gives us another insight on how the magazine is made. Didn't we just do that?

Open Box covers Mayfair's DC Heroes' take on Watchmen.  Sad as this is to admit, but I learned of Watchmen from this book. Hey, we had no comic book stores where I grew up, but I did have access to RPGs.  It was an interesting take on the Moore's classic to say the least.  Ah. Now I get the cover.  It is the cover of the Blood Royal board game from GW.  If you are one of those Grognards that believe all the ills that happened to AD&D can be blamed on Dragonlance then the review of the "Tales from the Last Inn" is for you. It confirms all your preconceived notions and fears; well at least for this book anyway.  My recollection of this book is there is almost no game material in it and it instead focuses on DragonlanceTM.
Book of Lairs II gets a mostly positive review.  Interestingly there is a picture for the Egg of the Phoenix (one of the last pre-packaged modules I ever went through) but I can't find the review.  I am sure I am not missing any pages.

Critical Mass is next with the list of what was hot in the summer of 1987.  This is the sign of my turning away from Sci-fi and Fantasy; that is I have not read a single book mentioned.  Each installment of Critical Mass had at least one book I had read, this one doesn't.  I was sticking with Piers Anothony's Incarnations of Immortality out of some blind sense of duty or loyalty, but otherwise I was done with SciFi/Fantasy at this point.  No my muse had become Lovecraft and Poe and soon Clark Ashton Smith.

As if on cue, "Ghosties & Ghoulies & ... Squid?" talks about the mythos behind the Cthulhu Mythos and the Call of Cthulhu game.  In truth this article is much more needed now than it was then.  A lot of so called "mythos" games are a thin pastiche of what Lovecraft wrote about.  You can put tentacles on some horror and say it is Lovecraftian.  It also takes the shine off of Lovecraft. I enjoyed his stories, but lets be honest here, he wasn't great. He has had lasting effect mostly I think because his stuff was so novel and struck a chord in people. It did with me.  I think this article, or ones like it, need to be required reading for anyone attempting to play any game inspired by the Mythos or has Lovecraft's themes in it.

Moving on we get fumbles in Warhammer Fantasy.  Reading it over it could be adapted to any game really.

David Langford gives us "Quotes for a Newer Testament" which is part story, part fluff and part post-apoc RPG background.

A Matter of Pride is a short D&D adventure for 6-8 characters 3rd to 5th level. It is actually a longer one and involves some NPCs, a goblin lair and an evil (chaotic actually) elf.  And yes it is for D&D and not AD&D.  While it reads like most other D&D adventures of the time it does seem to have a few new twists here and there.  Might give this one a try. Since I am going to xerox the Lovecraft pages, might as well do these too.

Little Lost Warbot is a Paranoia adventure featuring the aforementioned Daleks in Sombreros.  Let those words sink in a little.  Or better yet look.


It is a really long adventure about finding a lost warbot, but honestly it looks like an excuse to blow up PCs and make silly Dalek jokes.  Maybe I am old and bitter but I just don't get Paranoia anymore.

Nobelese covers Nobility and Royalty in Warhammer Fantasy. Mostly rules free, but certainly very much in the Warhammer world. It could be paired with some of the Nobility articles from the last few issues.

A Hard Act To Follow is a nice little guide to Law and Order in CoC games based in Great Britain.

Of interest is an ad for the Manual of the Planes.  The art is a little different than what we got later on.
Of course we would have to wait till Planescape to get stats for that Astral Dreadnought.


'Eavy Metal gets 4 full color, bright pages.  I can say this for sure the quality of printing is getting better since #89.

Moving on to a few ads I could not help but notice some art plagiarism in a Creations Unlimited ad.

These are things I notice.  Sure they are not exactly the same to the point of tracing, but very close.
Goes to show how long this sort of thing has been going on (and yes even Gygax did it on the cover of the original D&D boxed set).

Blood in the Snow is a Warhammer Fantasy adventure for 2-4 players. 8 pages, so a decent size to be honest.

End with Letters, ads, classifieds and full page ads.

Quality is up as is page count, but I am finding less that hold my interest here.  Crimony I am focusing stupid Daleks and art theft from 30 years ago.

Tuesday, December 17, 2013

Cancer Fundraiser for RetroRoleplaying

I have long been of the frame of mind that gamers, in general, are some of best people when it comes to helping others.  Is it because our hobby is one of pure social interaction? Is it because we learn the value of helping each other out in the game very early one?  Not sure why, I can only say I have seen it work.

One only needs to look no further than the fundraisers at DriveThruRPG for various disasters or even the Bad Myrmidon fundraiser.  I have raised a little money myself for various charities.

So I wanted to let you know about another one that I think is worthy and not really getting the attention it deserves.

Randall over at RetroRoleplaying is raising some money to help treat his wife's cancer.
He is asking for donations, but he is giving away an absolute trove of treasures from the early days of gaming.  It's insane the stuff he is parting with, but I would do the exact same thing.

So please. Go to his site. Donate what you can. It's Christmas after all.
How about this.  Instead of that large coffee you get before work today or while doing your last minute Christmas shopping, you donate $5 to Randall's wife.  Make her life a little better, and hopefully a little longer. Not trying to sound overly maudlin here, but this community has given so much for lesser reasons (myself included and especially) that maybe this also something we should do.

If everyone that reads this blog here, via Facebook or even Twitter gave something, well that would be great.

Start here:
http://blog.retroroleplaying.com/2013/11/holiday-2013-cancer-fund-drive-with.html
http://www.retroroleplaying.com/content/retroroleplaying-cancer-fund-special-downloads
http://blog.retroroleplaying.com/2013/12/holiday-cancer-fund-drive-17-away-from.html

I can't promote this one enough.

Monday, December 16, 2013

To Stranger Skies

I have been watching, but not participating in (yet, see below) Bruce Heard's World of Calidar Kickstarter.
http://www.kickstarter.com/projects/ambreville/world-of-calidar

I will be honest, it looks fantastic and it should be a lot of fun.  But I was going to wait for the PDF since I never feared that he would get to his goals.  Plus I am trying to cut back on my Kickstarter addiction.

Bruce is a great guy and I have been a fan of his work since the Glantri Gazetteer first came out.  So I know this is going to be a good one.  Thorfinn Tait is doing the maps. If you don't know Thorf, well he has been doing maps for Mystara's fan community for decades; going all the way back to the MYSTARA-L list on MPGN.net.



I changed my mind this past weekend.  I was going through a stack of old notes and sheets for a different project that I found my old Spelljammer characters.  I say Spelljammer, but we never quite got that far.  The idea was loosly based on Star Trek and they characters all started on ship that would eventually get to the stars.  All the characters were officers  so even the 1st level wizard began as a 3rd level fighter.  It was going to be something very, very different than what I had done in the past.  But the realities of college life got in the way and we never got all that far with it.  I have no idea if my DM at the time even did anything else with it.  I think he did.  The game was going to be predominantly on the shared Mystoerth world my DM and I had.

There had been games that have arisen in the past that made me think back to that old game, but this is the first that has made want to try it out again.

World of Calidar is set up to be "edition neutral" so really I could use anything with it.
So I am going to support this one. I'll look for a good edition to try it with too.  I'll admit I am tempted to do this with 2nd Ed AD&D or Adventures Dark & Deep.

Sunday, December 15, 2013

Saw the Hobbit

I saw the Hobbit yesterday and I enjoyed it.  I was not expecting the book, but I do think some of the changes were a bit too much.

I consider myself a huge Tolkien fan.  I have read The Hobbit and the Lord of the Rings 12-14 times over the last 30 years. I have read the Silmarillion a couple of times and I loved it. Really. I have read many of the lost tales, the Tolkien Reader and tons of his works.   So I am approaching this as a fan.

Spoilers follow.







I liked the bits with Gandalf at Dol Guldur, that was all in the Lord of the Rings and expanded tales, so I am 100% fine with that.
The CGI didn't bother me. In fact Smaug looked fantastic.
I liked the addition of Tauriel. Yeah she was not in the books, but I don't care.

But the movie was too long and some of the things added to the movie had no real benefit.
In many ways the movie was exactly like the giant golden dwarf statue in the movie.  Large, overwrought, a monument to excess and ultimately ineffective.

So in the end I didn't enjoy it as much as I wanted, but it was still a lot of fun.

Saturday, December 14, 2013

Zatannurday: ICONS

Digging through some characters and found some ICONS stats for Zatanna.  Time to share!

It's been a long time since I last talked about ICONS.  I would like to do more with it someday.

Zatanna
Zatanna Zatara

Abilities
Prowess: 3
Coordination: 5
Strength: 2
Intellect: 6
Awareness: 7
Willpower: 8

Powers
Wizardry (Magic) 8
- Blast
- Mind Controll
Telepathy 4
Teleport 5
Astral Projection 6

Specialties
Performance (Stage Magic) - Mastery
Sleight of Hand - Mastery
Occult - Mastery

Stamina: 10
Determination: 1

Aspects
Qualities
Connections
Epithet
- "World's Greatest Magician"
- "Mistress of Magic"

Challenges
Weakness - Must speak backwards to use her magic
Relationship issues.

Links

Friday, December 13, 2013

Happy Friday the 13th!

It's Zatannurday er Friday the 13th!

Hope is it a great one.


Bitten on SyFy

"Bitten" is the breakout novel from author Kelley Armstrong. It deals with Elena Michaels, the only female werewolf.

With Bitten Kelley began a 13 novel epic story of many lives and different types of supernaturals collectively known as "The Women of the Underworld".  The last novel of the series came out this last year and it was a very satisfying end to the series.

It is also the name of the new SyFy Channel's new series based on the book.



It stars Laura Vandervoort, in what might be the best bit of casting ever, as Elena.

Can't wait for this!

Of course I am looking forward to seeing Paige, Eve and Savannah; the Witches of Underworld. And Jaime, the Necromancer.

Tomorrow is her birthday, so stop by her site and wish her a happy birthday and a congrats on the new series.  http://www.kelleyarmstrong.com/


Thursday, December 12, 2013

Lilith can be Yours

Normally I like to spend the profits from my books on more art for the next book or something like that. You know, put it back into the creative effort.  But this was a particularly good couple of months so I splurged and got something nice for myself and my game room.




I got this from the artist's, Israel Llona aka Isra2007, shop over at Deviant Art.


The great thing is, you can get one of these prints too!
Just go to the prints page, http://www.deviantart.com/art/Lilith-142131246 and choose one of the prints.
This is the 12" x 18" art print.

Plus all the money goes to the artist, well minus whatever DA takes, but I don't get any. Not even a commission.   So if you liked my book and the cover, or you picked up my book for the cover, grab an art print too! It will look great on your wall.

You can also see all his great art here, http://israllona.wix.com/isra
He has a few more that I think would make awesome book covers.