Tenkar over at his Eponymous Tavern will begin his "Twelve Days of OSR Christmas" where he will be giving away a TON of great OSR products. Included in the mix are a copy of the Witch and Eldritch Witchery.
That tomorrow is also Friday the 13th makes it doubly fun for me.
So please make sure you stop by and give it a look. Hopefully you will win something cool.
Thursday, December 12, 2013
Wednesday, December 11, 2013
White Dwarf Wednesday #90
June 1987. I graduated from High School and started working two jobs to have extra money for college. White Dwarf also hit a few milestones. The price increased to £1.25, we hit the 90s (issue numbers), the issue is larger (as promised last week) and celebrate 10 years of White Dwarf. It is also nearing the final turn from a general games magazine to a purely Games Workshop one. But first lets see what is inside.
The cover features the White Dwarf himself by John Sibbick. The cover is marred by the unfortunate choice of blue and yellow text. Not sure what the thinking was here.
The editorial is the expected reminiscing over the past issues and the long two month wait between those early issues. More of this stuff later on.
Open box covers the new Warhammer Battle supplement teased last issue, Ravening Hordes. It gets a good review. There is The Shattered Ilse for Stormbringer, but the highlight (for me) is Terror Austrails for Call of Cthulhu proving once again that games are not immune to the popular trends of the time. You might recall that just the summer past (1986) one of the biggest movies was Crocodile Dundee. At least Terror Australis is much better reminder of this time than Yahoo Serious. One does not normally put Australia and Lovecraft together, but they really are a chocolate and peanut butter mix. Aboriginal myths and legends are practically Lovecraftian anyway. This book, one of the must haves for CoC in my opinion, really gets into that.
Open Box also covers local favorites Mayfair Games adventures, Wizard's Revenge, Pinnacle, Crystal Barrier and Beneath Two Suns. I had real love-hate relationship with Mayfair at this time. I liked thier D&D products on principle even if I thought some of them were not very good. My opinion would change in a couple years when I got to play more DC Heroes, 2nd Ed Chill and of course their famous book Witches.
Awesome Lies, the upcoming news and rumors feature lets us in on the next Bloodstone/BattleSystem module, H3 Bloodstone Wars. I remember picking this one up only after I had gone through H4. There is mention of two branches of the same Greyhawk novels tree, the New Infinities "it's not in Greyhawk honest!" Gord the Rogue book and Rose Estes' The Price of Power.
Green and Pleasant Language was supposed to be included in the CoC adventure A Green and Pleasant Land. It covers various bits of colloquial British and American slang and well as words from Cornish and Welsh. Great actually if you want to capture the feel of some NPCs from some rural areas of Great Britain.
Ian Livingstone is back with Ten Years On a retrospective of the early days of White Dwarf and it's fore-runner Owl & Weasel. There is a lot of interesting tidbits about Brian Blume getting a copy of O&W because he subscribed to Albion. This lead to Blume sending Livingstone a copy of the Original D&D rules. They loved it of course and turned issue 6 into a "D&D" issue. O&W had 25 issues till it morphed into White Dwarf. It was named that to cover both Fantasy and Sci-Fi gaming. I think it would be interesting to see those early issues of Owl & Weasel. Though I stumbled on these WDs and there were no Owl & Weasels to be had. I didn't even know about it till I started doing this retrospective myself.
The Magard Scrolls is an interesting article. It's a bit like the old Ecology of articles from Dragon. This one deals with a particularly silly (on the surface) monster, the Jack O'Bear. A bear with the head of pumpkin. Yeah. Though in the elvish they are called Yalarvagoon. Ok less silly. And they are some foul chaos monster with a swollen head. Ok even less sill now. Might need to adapt this one.
Fear & Ignorance covers being a better Paranoia game master.
Practice Makes Perfect is more career guidelines for Warhammer Fantasy, but can be used as a guideline in other FRPGS.
Killing in Silk is one of the last of the AD&D adventures in the pages of White Dwarf and it is not a very long one. Though it has everything I would have loved back then, a city-based adventure, lots of NPCs and dubious legality of the actions of the PCs. You won't find a bunch of monsters in this one, save the townspeople and no dungeons to speak of.
There is article on playing criminals in Judge Dredd, something I am sure came up a lot in the game but the rules didn't cover. It's a longer piece and a pretty good one too. While I don't play Judge Dredd I could see the potential in the game. There are some neat ideas that I could see applied to Shadowrun.
Two parallel articles are next, The Difference and A Monstrous Regiment dealing with the female persona and the female warrior respectively. Interesting reads, just odd it took THIS long to get into the pages of White Dwarf. But I am coming at this from a Post-90s, Post-White Wolf age and from the point view of guy that likes playing witches. The Difference deals mostly with female sterotypes in the game. Not how they are played or portrayed, but what those stereotypes, or even archetypes, are. This isn't Mongooses' rather awful Guide to the Female Gamer, but nor is it Confessions of a Part Time Sorceress either. There is a quite a lot of myopia here that I am not sure if it was because of the 80s or England or this particular author. A Monstrous Regiment provides a different point of view that is closer to what we except now as the role of the female character in a game; ie anything one gender can do, so can the other in terms of role-playing activity.
Graham Staplehurst covers Ley Lines and their connections to ancient monuments. No game is specified though many are mentioned (including Traveller), though special attention is given to MERP, Warhammer Fantasy and some AD&D. It is a general guide on how to use ley lines as a power source.
More Judge Dredd in Tales From Mega City 1. A bunch of adventure ideas.
Letters is up to it's usual odd bits of nonsense.
Finally there are some new cards for the Rogue Trooper board game.
Ok so 10th anniversary. I was expecting more to be honest. Now keep in mind I have been reading and rereading these a lot over the last two years, but I would have liked more articles like Ian Livingstone's. Maybe an article on the covers or one on the changes they have seen in gaming hobby in England or even more insight on where WD wants to go next. Huge build up, but only a little pay off.
The cover features the White Dwarf himself by John Sibbick. The cover is marred by the unfortunate choice of blue and yellow text. Not sure what the thinking was here.
The editorial is the expected reminiscing over the past issues and the long two month wait between those early issues. More of this stuff later on.
Open box covers the new Warhammer Battle supplement teased last issue, Ravening Hordes. It gets a good review. There is The Shattered Ilse for Stormbringer, but the highlight (for me) is Terror Austrails for Call of Cthulhu proving once again that games are not immune to the popular trends of the time. You might recall that just the summer past (1986) one of the biggest movies was Crocodile Dundee. At least Terror Australis is much better reminder of this time than Yahoo Serious. One does not normally put Australia and Lovecraft together, but they really are a chocolate and peanut butter mix. Aboriginal myths and legends are practically Lovecraftian anyway. This book, one of the must haves for CoC in my opinion, really gets into that.
Open Box also covers local favorites Mayfair Games adventures, Wizard's Revenge, Pinnacle, Crystal Barrier and Beneath Two Suns. I had real love-hate relationship with Mayfair at this time. I liked thier D&D products on principle even if I thought some of them were not very good. My opinion would change in a couple years when I got to play more DC Heroes, 2nd Ed Chill and of course their famous book Witches.
Awesome Lies, the upcoming news and rumors feature lets us in on the next Bloodstone/BattleSystem module, H3 Bloodstone Wars. I remember picking this one up only after I had gone through H4. There is mention of two branches of the same Greyhawk novels tree, the New Infinities "it's not in Greyhawk honest!" Gord the Rogue book and Rose Estes' The Price of Power.
Green and Pleasant Language was supposed to be included in the CoC adventure A Green and Pleasant Land. It covers various bits of colloquial British and American slang and well as words from Cornish and Welsh. Great actually if you want to capture the feel of some NPCs from some rural areas of Great Britain.
Ian Livingstone is back with Ten Years On a retrospective of the early days of White Dwarf and it's fore-runner Owl & Weasel. There is a lot of interesting tidbits about Brian Blume getting a copy of O&W because he subscribed to Albion. This lead to Blume sending Livingstone a copy of the Original D&D rules. They loved it of course and turned issue 6 into a "D&D" issue. O&W had 25 issues till it morphed into White Dwarf. It was named that to cover both Fantasy and Sci-Fi gaming. I think it would be interesting to see those early issues of Owl & Weasel. Though I stumbled on these WDs and there were no Owl & Weasels to be had. I didn't even know about it till I started doing this retrospective myself.
The Magard Scrolls is an interesting article. It's a bit like the old Ecology of articles from Dragon. This one deals with a particularly silly (on the surface) monster, the Jack O'Bear. A bear with the head of pumpkin. Yeah. Though in the elvish they are called Yalarvagoon. Ok less silly. And they are some foul chaos monster with a swollen head. Ok even less sill now. Might need to adapt this one.
Fear & Ignorance covers being a better Paranoia game master.
Practice Makes Perfect is more career guidelines for Warhammer Fantasy, but can be used as a guideline in other FRPGS.
Killing in Silk is one of the last of the AD&D adventures in the pages of White Dwarf and it is not a very long one. Though it has everything I would have loved back then, a city-based adventure, lots of NPCs and dubious legality of the actions of the PCs. You won't find a bunch of monsters in this one, save the townspeople and no dungeons to speak of.
There is article on playing criminals in Judge Dredd, something I am sure came up a lot in the game but the rules didn't cover. It's a longer piece and a pretty good one too. While I don't play Judge Dredd I could see the potential in the game. There are some neat ideas that I could see applied to Shadowrun.
Two parallel articles are next, The Difference and A Monstrous Regiment dealing with the female persona and the female warrior respectively. Interesting reads, just odd it took THIS long to get into the pages of White Dwarf. But I am coming at this from a Post-90s, Post-White Wolf age and from the point view of guy that likes playing witches. The Difference deals mostly with female sterotypes in the game. Not how they are played or portrayed, but what those stereotypes, or even archetypes, are. This isn't Mongooses' rather awful Guide to the Female Gamer, but nor is it Confessions of a Part Time Sorceress either. There is a quite a lot of myopia here that I am not sure if it was because of the 80s or England or this particular author. A Monstrous Regiment provides a different point of view that is closer to what we except now as the role of the female character in a game; ie anything one gender can do, so can the other in terms of role-playing activity.
Graham Staplehurst covers Ley Lines and their connections to ancient monuments. No game is specified though many are mentioned (including Traveller), though special attention is given to MERP, Warhammer Fantasy and some AD&D. It is a general guide on how to use ley lines as a power source.
More Judge Dredd in Tales From Mega City 1. A bunch of adventure ideas.
Letters is up to it's usual odd bits of nonsense.
Finally there are some new cards for the Rogue Trooper board game.
Ok so 10th anniversary. I was expecting more to be honest. Now keep in mind I have been reading and rereading these a lot over the last two years, but I would have liked more articles like Ian Livingstone's. Maybe an article on the covers or one on the changes they have seen in gaming hobby in England or even more insight on where WD wants to go next. Huge build up, but only a little pay off.
Tuesday, December 10, 2013
Dyvers: Best Reads
This has been making it's rounds and I even posted a little about it on Friday.
Charles Akins has posted, and updated, his massive list of all the "OSR" blogs.
http://dyverscampaign.blogspot.com/2013/12/the-great-blog-roll-call.html
Here is what he had to say about your truly:
While some may claim that the blogging community is loosing steam, I prefer to think of it as gaining focus. Instead of 25 posts a day on roughly the same thing we now get 10 posts a variety of topics. It also shows that there is more going on than I even knew.
So stop by, read his massive list and stick around to read the rest of his blog. It's some good stuff.
Charles Akins has posted, and updated, his massive list of all the "OSR" blogs.
http://dyverscampaign.blogspot.com/2013/12/the-great-blog-roll-call.html
Here is what he had to say about your truly:
An OSR blog that's biggest cause is the Witch class in Dungeons and Dragons style role-playing games. The author is quite persuasive and will make you jump on his bandwagon if you give him half a chance. Updates: An average of 45 times per month. Wow! An amazing amount of out put!I wholeheartedly concur!
While some may claim that the blogging community is loosing steam, I prefer to think of it as gaining focus. Instead of 25 posts a day on roughly the same thing we now get 10 posts a variety of topics. It also shows that there is more going on than I even knew.
So stop by, read his massive list and stick around to read the rest of his blog. It's some good stuff.
Monday, December 9, 2013
EW doing Well!
I popped on to DriveThruRPG today and was greeted with a nice surprise!
Eldritch Witchery is now a Copper Best Seller!
That was faster than The Witch made it to Copper. By the way, The Witch is now a Silver Best Seller!
Ghosts of Albion is still doing well too.
It's not gold or platinum, but I am not complaining.
Thanks everyone for continuing to support my work.
Eldritch Witchery is now a Copper Best Seller!
That was faster than The Witch made it to Copper. By the way, The Witch is now a Silver Best Seller!
Ghosts of Albion is still doing well too.
It's not gold or platinum, but I am not complaining.
Thanks everyone for continuing to support my work.
Return of the Dragon
So I got this in the mail the other day.
I had this poster when it first came out. I honestly have no memory of how I got it except that it was something I had to send off for.
I had it till college and had it hanging on my wall in typical college fashion. That is till my idiot roommate got mad at me one day and ripped it down.
Ever since then I have wanted one. Well thanks to magic that is eBay I finally got another one.
I am not going to tell you what I paid, save it was more than most people would have been willing to part with, but enough that I am happy. It was still rolled up in the original tube in fact!
The poster is actually in very, very good shape for being 30 years old.
The timing is great since the Dragonslayers (my kids group) need something from a "rainbow dragon" to finish their quest.
I had this poster when it first came out. I honestly have no memory of how I got it except that it was something I had to send off for.
I had it till college and had it hanging on my wall in typical college fashion. That is till my idiot roommate got mad at me one day and ripped it down.
Ever since then I have wanted one. Well thanks to magic that is eBay I finally got another one.
I am not going to tell you what I paid, save it was more than most people would have been willing to part with, but enough that I am happy. It was still rolled up in the original tube in fact!
The poster is actually in very, very good shape for being 30 years old.
The timing is great since the Dragonslayers (my kids group) need something from a "rainbow dragon" to finish their quest.
Sunday, December 8, 2013
Deviant Art: Nancy Downs (The Craft) Cosplay
Cosplayer Galla Gadget rocking an awesome Nancy Downs from The Craft.
Nancy Downs (The Craft) 5 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) 4 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) 3 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) 2 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) by ~gadget-eneus on deviantART
I think she nailed it.
Nancy Downs (The Craft) 5 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) 4 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) 3 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) 2 by ~gadget-eneus on deviantART
Nancy Downs (The Craft) by ~gadget-eneus on deviantART
I think she nailed it.
Friday, December 6, 2013
The Greater Good
I'll admit it. I am a total Harry Potter fanboy.
Loved the books, loved the movies, loved the hype. JKR can do no wrong in my eyes and I hope she sleeps on a bed made of gold like Smaug (though in truth she supports more charities than most groups of people).
I have read the books a number of times. Have seen all the movies multiple times and I want to throw it out there that if ever a Harry Potter RPG ever gets made then I want my name on the short list of authors.
So anytime there is something new in the Potterverse I am pleased.
The newest new thing is a fan movie called "The Greater Good".
It deals with the end of the friendship and relationship between Albus Dumbledore and Gellert Grindelwald and the lasting effect it had on the Dumbledore family and eventually on a boy named Harry Potter.
This 17 minute film is based around a brief narrative in The Deathly Hollows.
Watch it and make the next magical battle between wizards you have this cool.
Links
Loved the books, loved the movies, loved the hype. JKR can do no wrong in my eyes and I hope she sleeps on a bed made of gold like Smaug (though in truth she supports more charities than most groups of people).
I have read the books a number of times. Have seen all the movies multiple times and I want to throw it out there that if ever a Harry Potter RPG ever gets made then I want my name on the short list of authors.
So anytime there is something new in the Potterverse I am pleased.
The newest new thing is a fan movie called "The Greater Good".
It deals with the end of the friendship and relationship between Albus Dumbledore and Gellert Grindelwald and the lasting effect it had on the Dumbledore family and eventually on a boy named Harry Potter.
This 17 minute film is based around a brief narrative in The Deathly Hollows.
Watch it and make the next magical battle between wizards you have this cool.
Links
- Home page, http://www.thegreatergoodfilm.com/
- Facebook, https://www.facebook.com/harrypottergreatergood
TBBYANR: Old School Edition
I have not done one of these in a long time so I thought this might be a good occasion. There are a few old-school blogs out there I follow and really enjoy. I think you should add them to your reading list.
Halls of the Nephilim
http://punverse.blogspot.com/
I have talked about Justin Issac's blog in the past. He recently hit 200 posts so he has been chuggin along doing his thing for a little bit now. Justin spends his time looking for a good Old-School game to play, currently he is trying out the home team favorite from Elf Lair Games, Spellcraft & Swordplay and Pathfinder. He is know currently working through the 30 days of Dungeons & Dragons, so that will be interesting. Other topics that come up are Doctor Who, Mutants & Masterminds and one of my favorites Succubus Sunday.
If you enjoy my blog then check out Halls of the Nephilim. Justin is doing a lot of cool things.
Dark Corners Of Role Playing
http://darkcornersofrpging.blogspot.com
Eric Fabiaschi runs this and Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog. Both are great, but I want to focus on his Dark Corners blog today. DC is a great resource for anything vaugly D&D-pulpy. The blog mostly focuses on the Astonishing Swordsmen & Sorcerers of Hyperborea RPG. Maybe it is my new-found love of this game, but everything posted here is brilliant. Recently he has posted links to a number of out-of-print pulp mags for use in your games. Also a good number of new monsters, all with a pulp-D&D feel to them. Sure they are all 100% compatible with any Basic-era D&D clone of your choice, you miss a bit not using AS&SH.
Eric is right around 230 posts or so, but there is a lot great stuff; so a high signal to noise ratio.
Both of these blogs are great resources and both are currently tackling a lot of the same topics that interest me. So there is more value there too.
My advice is to take some time and go over both blogs. Read their past posts and comment.
But most importantly add them to your reading lists!
Special Note: If you are looking for other blogs to read Dyvers has a huge list of gaming blogs he has linked to and reviewed. Go there and check it out! http://dyverscampaign.blogspot.com/2013/12/the-great-blog-roll-call.html
Halls of the Nephilim
http://punverse.blogspot.com/
I have talked about Justin Issac's blog in the past. He recently hit 200 posts so he has been chuggin along doing his thing for a little bit now. Justin spends his time looking for a good Old-School game to play, currently he is trying out the home team favorite from Elf Lair Games, Spellcraft & Swordplay and Pathfinder. He is know currently working through the 30 days of Dungeons & Dragons, so that will be interesting. Other topics that come up are Doctor Who, Mutants & Masterminds and one of my favorites Succubus Sunday.
If you enjoy my blog then check out Halls of the Nephilim. Justin is doing a lot of cool things.
Dark Corners Of Role Playing
http://darkcornersofrpging.blogspot.com
Eric Fabiaschi runs this and Swords & Stitchery - Old Time Sewing & Table Top Rpg Blog. Both are great, but I want to focus on his Dark Corners blog today. DC is a great resource for anything vaugly D&D-pulpy. The blog mostly focuses on the Astonishing Swordsmen & Sorcerers of Hyperborea RPG. Maybe it is my new-found love of this game, but everything posted here is brilliant. Recently he has posted links to a number of out-of-print pulp mags for use in your games. Also a good number of new monsters, all with a pulp-D&D feel to them. Sure they are all 100% compatible with any Basic-era D&D clone of your choice, you miss a bit not using AS&SH.
Eric is right around 230 posts or so, but there is a lot great stuff; so a high signal to noise ratio.
Both of these blogs are great resources and both are currently tackling a lot of the same topics that interest me. So there is more value there too.
My advice is to take some time and go over both blogs. Read their past posts and comment.
But most importantly add them to your reading lists!
Special Note: If you are looking for other blogs to read Dyvers has a huge list of gaming blogs he has linked to and reviewed. Go there and check it out! http://dyverscampaign.blogspot.com/2013/12/the-great-blog-roll-call.html
Thursday, December 5, 2013
Krampus, The Christmas Demon
Today (December 5) is the eve of Saint Nicholas Day. It is also the time when the pagan demon Krampus walks the earth in search of bad girls and boys.
I had done Krampus a few years back for Ghosts of Albion. Though today I'd like give him a try is old-school/retro-clone stats. As before I am taking a large number of liberties with this write up. So please keep that in mind.
Krampus, The Christmas Demon
Long ago, long before children would know of the kindness of St. Nicholas there was a demon that tormented the long Alpine winter nights. This demon, know locally as Krampus (from the word meaning Claw) would torment children and punish wrongdoers. Sometimes Krampus would even carry off a child that had been particularly wicked.
The trouble was that Krampus was more or less in a pact with the parents of the region that had used him as a means of controlling unruly children. Over the decades since their un-witting pact Krampus had grown in violence and deceit.
That is till the coming of St. Nicholas.
St. Nicholas was able to confront the demon and was well on his way to dispatching the fiend (Santa was a bit more of a fighter in those days) when the issue of the pact was brought up. The pact made with the demon was strong, and even though not one adult in area had made it an overt one, built up over the centuries with a little tale here, a story there, made it as strong as any pact sealed with a soul. St. Nicholas then employed Krampus as a personal assistant, he could still torment bad children, but now under the eye of St. Nick himself. Krampus also got more children as he traveled with St. Nick. Since St. Nicholas was know as Sinterklass in some areas and Father Chritmas in others, Krampus also received more names such as "Belsnickel" or even "Black Pete".
Sometimes it is even said that his travels with St. Nicholas has tempered his evil.
Or maybe he is just bidding his time.
Krampus
Armor Class: 2 [17] (hide)
Hit Dice: 6d8+5* (32 hp)
No. of Attacks: 2 claws / bite / birch switches
Damage: 1d4+2 (x2) / 1d6 (bite) / 1 (birch switch)
Special: Acute Senses (taste, sight, smell), Cause Fear (Cha: 2), Unique Kill
Movement: 60’
No. Appearing: 1 (rumored to be unique)
Saves As: Fighter 6
Morale: 12
Treasure: None, Krampus carries a bundle of birch switches to hit bad children with
Alignment: Chaotic (Evil)
XP: 500
Combat
Krampus will only attack bad children and typically only with a single whack with a birch switch. If attacked though Krampus reveals that he is in fact a demon with claws and bite.
Description
Krampus appears as a particularly nasty looking satyr or demon. He is covered in fur, but is sometimes wearing a coat covered in soot. He has one cloven hoof and one animal-like paw for feet. His legs are like that of a goat and his upper body is humanish. His hands are human, but end in terrible claws. His face is a twisted snarl of evil, with goat like eyes and a mouth full of sharp teeth. His long tongue lolls out of his mouth and constantly drips saliva. Despite this he can still speak eloquently. He uses his tongue to lick a person, typically their face, to know if they are naughty or nice. His head supports to long curved horns. He smells of burnt coal. He is sometimes seen carrying an old rusted chain. It is not clear if the chain is for himself or for the children he terrorizes. He also carries a satchel of switches that he uses to beat children with.
His overall appearance is menacing and demonic. He cowers though from any stern word from St. Nicholas.
Krampus does have a weakness. If given a piece of fruit, typically an apple or an orange, by a child, he will sit down to eat the gift, sharing it with whomever is there and engage is polite conversation. Krampus will then leave the area, harming no one.
Krampus may be a demon, but he is fair and impartial. "Good" children have nothing to fear from him, "Bad" children are only punished in relationship to the severity of their "naughtiness". Of course Krampus will attempt to use any trick he can to get someone onto his naughty list. For truly evil children he carries a sack to put them in. He will either drown them or take them off to Hell.
It is suspected though that he in fact feeds on the children's fear and the tales told by the parents.
Krampus is most often seen during the first two weeks of December. All other times he is bound to his cave somewhere in the Alps. There is no known way to dispatch of Krampus permanently.
Like many of the supernatural creatures associated with Christmas, as long as one child believes then he will return next year. He can be killed but will return next year.
Krampus is kinda like the Grinch really. Except a Grinch that eats bad children.
Though given how Cindy Lou Who turned out the Grinch might reconsider.
I had done Krampus a few years back for Ghosts of Albion. Though today I'd like give him a try is old-school/retro-clone stats. As before I am taking a large number of liberties with this write up. So please keep that in mind.
The trouble was that Krampus was more or less in a pact with the parents of the region that had used him as a means of controlling unruly children. Over the decades since their un-witting pact Krampus had grown in violence and deceit.
That is till the coming of St. Nicholas.
St. Nicholas was able to confront the demon and was well on his way to dispatching the fiend (Santa was a bit more of a fighter in those days) when the issue of the pact was brought up. The pact made with the demon was strong, and even though not one adult in area had made it an overt one, built up over the centuries with a little tale here, a story there, made it as strong as any pact sealed with a soul. St. Nicholas then employed Krampus as a personal assistant, he could still torment bad children, but now under the eye of St. Nick himself. Krampus also got more children as he traveled with St. Nick. Since St. Nicholas was know as Sinterklass in some areas and Father Chritmas in others, Krampus also received more names such as "Belsnickel" or even "Black Pete".
Sometimes it is even said that his travels with St. Nicholas has tempered his evil.
Or maybe he is just bidding his time.
Krampus
Armor Class: 2 [17] (hide)
Hit Dice: 6d8+5* (32 hp)
No. of Attacks: 2 claws / bite / birch switches
Damage: 1d4+2 (x2) / 1d6 (bite) / 1 (birch switch)
Special: Acute Senses (taste, sight, smell), Cause Fear (Cha: 2), Unique Kill
Movement: 60’
No. Appearing: 1 (rumored to be unique)
Saves As: Fighter 6
Morale: 12
Treasure: None, Krampus carries a bundle of birch switches to hit bad children with
Alignment: Chaotic (Evil)
XP: 500
Combat
Krampus will only attack bad children and typically only with a single whack with a birch switch. If attacked though Krampus reveals that he is in fact a demon with claws and bite.
Description
Krampus appears as a particularly nasty looking satyr or demon. He is covered in fur, but is sometimes wearing a coat covered in soot. He has one cloven hoof and one animal-like paw for feet. His legs are like that of a goat and his upper body is humanish. His hands are human, but end in terrible claws. His face is a twisted snarl of evil, with goat like eyes and a mouth full of sharp teeth. His long tongue lolls out of his mouth and constantly drips saliva. Despite this he can still speak eloquently. He uses his tongue to lick a person, typically their face, to know if they are naughty or nice. His head supports to long curved horns. He smells of burnt coal. He is sometimes seen carrying an old rusted chain. It is not clear if the chain is for himself or for the children he terrorizes. He also carries a satchel of switches that he uses to beat children with.
His overall appearance is menacing and demonic. He cowers though from any stern word from St. Nicholas.
Krampus does have a weakness. If given a piece of fruit, typically an apple or an orange, by a child, he will sit down to eat the gift, sharing it with whomever is there and engage is polite conversation. Krampus will then leave the area, harming no one.
Krampus may be a demon, but he is fair and impartial. "Good" children have nothing to fear from him, "Bad" children are only punished in relationship to the severity of their "naughtiness". Of course Krampus will attempt to use any trick he can to get someone onto his naughty list. For truly evil children he carries a sack to put them in. He will either drown them or take them off to Hell.
It is suspected though that he in fact feeds on the children's fear and the tales told by the parents.
Krampus is most often seen during the first two weeks of December. All other times he is bound to his cave somewhere in the Alps. There is no known way to dispatch of Krampus permanently.
Like many of the supernatural creatures associated with Christmas, as long as one child believes then he will return next year. He can be killed but will return next year.
Krampus is kinda like the Grinch really. Except a Grinch that eats bad children.
Though given how Cindy Lou Who turned out the Grinch might reconsider.
AS&SH and Magical Theorems & Dark Pacts: Plays Well With Others
I often buy games together. Recently my two purchases were Astonishing Swordsmen & Sorcerers of Hyperborea and Magical Theorems & Dark Pacts. While not explicitly designed for each other, they share a common DNA in terms of Basic D&D via the d20 SRD.
AS&SH has a number of new classes, in particular magic-using ones. MT&DP is nothing but new classes and spells. AS&SH is a grittier, almost primitive, experience. MT&DP is straight up Basic/Expert/LL with spells that go up to level 10. So where does the commonalty lie?
Ok take the MT&DP classes and limit them to 12 levels only. Typically not an issue. And in some cases also reduce the spells to just 6th level. Use the Magician as the base class. As far as the powers each class gets, well I would deal with them on a class by class basis. Maybe give them some of the spells as powers.
Let's take the classes in detail.
Cleric and Wizard
These classes are pretty much the standard archetypes, use the classes in AS&SH instead and swap out spells as desired.
Elven Swordmage and Elven Warder
These classes can't be used, no elves, but you could make a Swordmage or Warder and split their Casting Ability and Fighting Ability evenly.
Enchanter
Similar to the other Sub-classes"
Fleshcrafter
This class has so much potential in AS&SH. Given the horror elements in the game (and even the mythos elements) this classes takes on a more malevolent tone.
Healer
A subclass of the cleric. I would reduce the fighting ability, so "0" for levels 1, 2, 3; "1" for 4, 5, 6 and so on for a maximum of of 4.
Inquisitor, Merchant Prince, Unseen
I think these guys would work a little like the warlocks. The warlock is a bit of a fighter and mage, so these classes are all a bit like thieves and mages.
Necromancer
AS&SH has a necromancer. Just use these spells.
Pact-Bound
This is closer to the concept of the Warlock
Theurge
These guys are neat ideas. They are close to what would be a cultist in AS&SH. Spellcasters learning from long lost liturgical texts.
So a lot of really good choices. Honestly there plenty of class choices in AS&SH already, but these can give your game an interesting twist. Plus they feel right together.
Links
AS&SH has a number of new classes, in particular magic-using ones. MT&DP is nothing but new classes and spells. AS&SH is a grittier, almost primitive, experience. MT&DP is straight up Basic/Expert/LL with spells that go up to level 10. So where does the commonalty lie?
Ok take the MT&DP classes and limit them to 12 levels only. Typically not an issue. And in some cases also reduce the spells to just 6th level. Use the Magician as the base class. As far as the powers each class gets, well I would deal with them on a class by class basis. Maybe give them some of the spells as powers.
Let's take the classes in detail.
Cleric and Wizard
These classes are pretty much the standard archetypes, use the classes in AS&SH instead and swap out spells as desired.
Elven Swordmage and Elven Warder
These classes can't be used, no elves, but you could make a Swordmage or Warder and split their Casting Ability and Fighting Ability evenly.
Enchanter
Similar to the other Sub-classes"
Fleshcrafter
This class has so much potential in AS&SH. Given the horror elements in the game (and even the mythos elements) this classes takes on a more malevolent tone.
Healer
A subclass of the cleric. I would reduce the fighting ability, so "0" for levels 1, 2, 3; "1" for 4, 5, 6 and so on for a maximum of of 4.
Inquisitor, Merchant Prince, Unseen
I think these guys would work a little like the warlocks. The warlock is a bit of a fighter and mage, so these classes are all a bit like thieves and mages.
Necromancer
AS&SH has a necromancer. Just use these spells.
Pact-Bound
This is closer to the concept of the Warlock
Theurge
These guys are neat ideas. They are close to what would be a cultist in AS&SH. Spellcasters learning from long lost liturgical texts.
So a lot of really good choices. Honestly there plenty of class choices in AS&SH already, but these can give your game an interesting twist. Plus they feel right together.
Links
Wednesday, December 4, 2013
Red Sonja: Astonishing Swordsmen & Sorcerers of Hyperborea
My exploration of Astonishing Swordsmen & Sorcerers of Hyperborea continues with one of the more iconic Barbarian characters ever.
Red Sonja of course comes with a Hyperborean pedigree. Though maybe not as much as say Conan, but Conan isn't a red head rocking a scalemail bikini either.
I went back to look over her builds for both Spellcraft & Swordplay as well as Barbarians of Lemuria. The intersection of both games could be best described as Astonishing Swordsmen & Sorcerers of Hyperborea.
I thought also that given the level maximums I'd raise her to 10th level.
Red Sonja of Hyrkania
Barbarian (Fighter): 10th Level
Race: Hyrkanian (similar to the Vikings)
Secondary Skill: Hunter/Trapper
Strength: 18*
Dexterity: 16*
Constitution: 17*
Intelligence: 12
Wisdom: 11
Charisma: 18
Casting Ability: 0
Fighting Ability: 10
Hit Points: 76
Alignment: Chaotic Good
AC: 4 (special scale mail)
Weapon Mastery: Sword, Battle Axe (2 attacks per round)
+2 bonus to all saves
I think it is a good build to be honest. A lot of the Barbarian powers/abilities work well with the concept as to be expected. I didn't list them all here; they are in the book.
Looking forward to seeing what else I can do with this game.
![]() |
| Red Sonja: Queen of the Frozen Wastes by BelleChere |
I went back to look over her builds for both Spellcraft & Swordplay as well as Barbarians of Lemuria. The intersection of both games could be best described as Astonishing Swordsmen & Sorcerers of Hyperborea.
I thought also that given the level maximums I'd raise her to 10th level.
Red Sonja of Hyrkania
Barbarian (Fighter): 10th Level
Race: Hyrkanian (similar to the Vikings)
Secondary Skill: Hunter/Trapper
Strength: 18*
Dexterity: 16*
Constitution: 17*
Intelligence: 12
Wisdom: 11
Charisma: 18
Casting Ability: 0
Fighting Ability: 10
Hit Points: 76
Alignment: Chaotic Good
AC: 4 (special scale mail)
Weapon Mastery: Sword, Battle Axe (2 attacks per round)
+2 bonus to all saves
I think it is a good build to be honest. A lot of the Barbarian powers/abilities work well with the concept as to be expected. I didn't list them all here; they are in the book.
Looking forward to seeing what else I can do with this game.
White Dwarf Wednesday #89
It's the end of the 80s for White Dwarf. Not the 1980s, but the issues. White Dwarf 89 takes us to May, 1987. Our cover art is another Chris Achilleos one. But unlike the past ones that invoked a strong Heavy Metal feel this one is pure Warhammer to me. Of course this is tied in with their big Citadel Miniatures give away.
Mike Brunton discusses the give-away in the editorial. They giving out £2,000 worth of minis, a grand prize of £1,000 and four £250 prizes. The details are in the center pages, more on that when we get there. In other editorial news WD will celebrate it's 10th anniversary (they say birthday) and they are raising the price to £1.25! Ok to be fair there has not been a price increase in a while and we are just under 70 pages. They are promising an extra 16 pages of articles. We are already at a lot more cool than the previous few issues.
There is also an apology to West End Games for the tone and content of their remarks made in WD87 about "The Price of Freedom".
Open Box covers a few of the "home team" games like the Rogue Trooper board game and supplement for Judge Dredd ("Slaughter Margin"). The one that interested me then and I'll admit now, it the slick new Traveller 2300 game. I remember playing this one in college a bit my freshman year. I remember a lot of talk about merging it with Twilight 2000, but I never saw it happen. In their token D&D review Graeme Davis takes on module X11 Saga of the Shadow Lord. He was disapointed by it, claiming it was just like the like the adventures they were doing 5 years ago (1982) which I guess would make it a big seller now. I also didn't care for it, but for different reasons. My reasons were it wasn't what I thought it could be; a nice tie-in with Death's Ride. Again it would not be for another year or so till I got my hands on this one.
Awesome Lies, the news/gossip column (if I can call it that) is next. But there are some tidbits here of interest. The mention West End Games grabbing the Star Wars licence. A note about the post-TSR career path of EGG at New Infinities with Frank Mentzer and Kim Mohan.
Critical Mass covers some of then new books. Fredick Pohl's The Coming of the Quantum Cats is reviewed and I ate that book up. Wow. It was one of those books that went right into my game playing. My then DM and I, already big on the idea of the multiverse, went all out gonzo on it. In fact a lot of what makes up my Mystoerth world had its beginnings here and with this book. It's funny how even sitting here now more than 25 years later how much of the book is coming back to me. Though this review seems rather down on all the titles.
Thrud battles the Ramones from Space. Or something. Can't tell and don't care.
Be Afraid Be Very Afraid covers phobias in Call of Cthulhu. It is a laundry list from the DSM. Hell maybe even from the same DSMIII-R I still own. Generally speaking I don't like how most games handle insanity, madness and mental disorders. I was a QMHP for years working in a center for schizophrenics. Most games get it so horriblly wrong as to be laughable. Call of Cthulhu is a notable exception even if it is simplistic and hand-waves a lot of the details; it works for the game. This article is neat reading, but not much in the way of good game content. By that I mean that one gaming group might use 2, maybe 3 of these, ever.
Next is a Paranoia scenario, Do Troubleshooters Dream of Electric Sheep. Is it me or do all of these look the same? I think it must be me.
On Ealden Bergen is an "Adventure" or is is a supplement from Iron Crown Enterprises about Robin Hood. It is designed to be a "system-less" system but obviously based on Rolemaster. It reminds me in many ways of the their later Nightmares of Mine horror book. It could be adapted and used with other systems, but a working knowledge of MERP or Rolemaster is really needed. So much for "Systemless".
No we get to the middle and the contest, Ravening Hordes. Simple, write a Warhammer Battle scenario and send it in by August 3, 1987. I'll update when the winners are announced.
Friends in High Places is a generic fantasy RPG article about deception and intrigue in your games. It is a pretty good read really. It discusses who the npcs are, what are their motivations and then what are their means of getting to them. Heavy on court intrigue, I think it is a good thing to try out. Granted, Vampire will come along in a few years and take this to the Nth degree, but this is a cool look at the state of FRPGs in a post AD&D world.
An ad for the Snarf Quest book. Which is interesting given that Larry Elmore is just now starting a Kickstarter for a new Snarf Quest book.
'Eavy Metal covers painter Phil Lewis. I know a couple of the guys that are big into painting these days and they have their own "stars" and "rogues" just like all sorts of other fandoms. Me. I am lucky if I can draw a straight line with a ruler and laser guide.
Character advancement in Warhammer Fantasy. I can't but help think that many of the topics that were covered for D&D 8 years ago, RuneQuest 6 years ago and Rolemaster 4 years ago are now being recycled for Warhammer now. Still. If you are using secondary skills in your flavor of D&D today then there is some ideas here.
Three pages of Unearthed Arcana errata is next. I am of the mind that if I didn't read it and my players never read it then the errata didn't matter. Sure it made for some weird ass rules, but often we would house rule them away anyway. The bits about Method V is a laugh though. It's like reading some grognard blog posts today about D&D4/Next. More proof that gamers never really change. If the pages were falling out I'd consider sticking them into my UA, but they are still in there. Did any of you ever care about the errata for UA?
Letters are next. Do you remember the old Monty Python skit where they read letters that were supposedly sent into the show? I recall one from Richard Nixon...that is the feeling I get here. I think at this point people where writing in just to get their name published; the 1987 version of "First!".
Small ads and then more ads. There is a great Citadel miniatures ad for Daleks and Cybermen. I have a few of the Daleks still myself.
A big issue, but not really full of anything I found interesting for gaming, just nostalgia. We will see where the next 10-11 issues take us.
Mike Brunton discusses the give-away in the editorial. They giving out £2,000 worth of minis, a grand prize of £1,000 and four £250 prizes. The details are in the center pages, more on that when we get there. In other editorial news WD will celebrate it's 10th anniversary (they say birthday) and they are raising the price to £1.25! Ok to be fair there has not been a price increase in a while and we are just under 70 pages. They are promising an extra 16 pages of articles. We are already at a lot more cool than the previous few issues.
There is also an apology to West End Games for the tone and content of their remarks made in WD87 about "The Price of Freedom".
Open Box covers a few of the "home team" games like the Rogue Trooper board game and supplement for Judge Dredd ("Slaughter Margin"). The one that interested me then and I'll admit now, it the slick new Traveller 2300 game. I remember playing this one in college a bit my freshman year. I remember a lot of talk about merging it with Twilight 2000, but I never saw it happen. In their token D&D review Graeme Davis takes on module X11 Saga of the Shadow Lord. He was disapointed by it, claiming it was just like the like the adventures they were doing 5 years ago (1982) which I guess would make it a big seller now. I also didn't care for it, but for different reasons. My reasons were it wasn't what I thought it could be; a nice tie-in with Death's Ride. Again it would not be for another year or so till I got my hands on this one.
Awesome Lies, the news/gossip column (if I can call it that) is next. But there are some tidbits here of interest. The mention West End Games grabbing the Star Wars licence. A note about the post-TSR career path of EGG at New Infinities with Frank Mentzer and Kim Mohan.
Critical Mass covers some of then new books. Fredick Pohl's The Coming of the Quantum Cats is reviewed and I ate that book up. Wow. It was one of those books that went right into my game playing. My then DM and I, already big on the idea of the multiverse, went all out gonzo on it. In fact a lot of what makes up my Mystoerth world had its beginnings here and with this book. It's funny how even sitting here now more than 25 years later how much of the book is coming back to me. Though this review seems rather down on all the titles.
Thrud battles the Ramones from Space. Or something. Can't tell and don't care.
Be Afraid Be Very Afraid covers phobias in Call of Cthulhu. It is a laundry list from the DSM. Hell maybe even from the same DSMIII-R I still own. Generally speaking I don't like how most games handle insanity, madness and mental disorders. I was a QMHP for years working in a center for schizophrenics. Most games get it so horriblly wrong as to be laughable. Call of Cthulhu is a notable exception even if it is simplistic and hand-waves a lot of the details; it works for the game. This article is neat reading, but not much in the way of good game content. By that I mean that one gaming group might use 2, maybe 3 of these, ever.
Next is a Paranoia scenario, Do Troubleshooters Dream of Electric Sheep. Is it me or do all of these look the same? I think it must be me.
On Ealden Bergen is an "Adventure" or is is a supplement from Iron Crown Enterprises about Robin Hood. It is designed to be a "system-less" system but obviously based on Rolemaster. It reminds me in many ways of the their later Nightmares of Mine horror book. It could be adapted and used with other systems, but a working knowledge of MERP or Rolemaster is really needed. So much for "Systemless".
No we get to the middle and the contest, Ravening Hordes. Simple, write a Warhammer Battle scenario and send it in by August 3, 1987. I'll update when the winners are announced.
Friends in High Places is a generic fantasy RPG article about deception and intrigue in your games. It is a pretty good read really. It discusses who the npcs are, what are their motivations and then what are their means of getting to them. Heavy on court intrigue, I think it is a good thing to try out. Granted, Vampire will come along in a few years and take this to the Nth degree, but this is a cool look at the state of FRPGs in a post AD&D world.
An ad for the Snarf Quest book. Which is interesting given that Larry Elmore is just now starting a Kickstarter for a new Snarf Quest book.
'Eavy Metal covers painter Phil Lewis. I know a couple of the guys that are big into painting these days and they have their own "stars" and "rogues" just like all sorts of other fandoms. Me. I am lucky if I can draw a straight line with a ruler and laser guide.
Character advancement in Warhammer Fantasy. I can't but help think that many of the topics that were covered for D&D 8 years ago, RuneQuest 6 years ago and Rolemaster 4 years ago are now being recycled for Warhammer now. Still. If you are using secondary skills in your flavor of D&D today then there is some ideas here.
Three pages of Unearthed Arcana errata is next. I am of the mind that if I didn't read it and my players never read it then the errata didn't matter. Sure it made for some weird ass rules, but often we would house rule them away anyway. The bits about Method V is a laugh though. It's like reading some grognard blog posts today about D&D4/Next. More proof that gamers never really change. If the pages were falling out I'd consider sticking them into my UA, but they are still in there. Did any of you ever care about the errata for UA?
Letters are next. Do you remember the old Monty Python skit where they read letters that were supposedly sent into the show? I recall one from Richard Nixon...that is the feeling I get here. I think at this point people where writing in just to get their name published; the 1987 version of "First!".
Small ads and then more ads. There is a great Citadel miniatures ad for Daleks and Cybermen. I have a few of the Daleks still myself.
A big issue, but not really full of anything I found interesting for gaming, just nostalgia. We will see where the next 10-11 issues take us.
Tuesday, December 3, 2013
Skylla: Astonishing Swordsmen & Sorcerers of Hyperborea
My love affair with Astonishing Swordsmen & Sorcerers of Hyperborea continues. Please don't tell my other games.
Given that I was thinking about an AS&SH witch yesterday and in light of their sale that it might be a good idea to give Skylla a try. Also I would like to compare this Skylla to the Dragon Magazine and Eldritch Witchery versions since I think thematically they will be the closest.
In many ways the Witch from AS&SH really captures the concept I have of Skyll very, very well. Not just in terms of being a witch, but as something half forgotten out of a misty past. AS&SH Skylla might be the most dangerous one yet.
Skylla in Astonishing Swordsmen & Sorcerers of Hyperborea
As with the other write-ups I am going with 7th level. I will try to find similar spells, but when the option arises to take a "witchier" spell, I'll take that.
If I had to name a Tradition for her it might be something like a Cthonic or even a Hyperborean one.
Abilities with an asterisk are her prime abilities. In this case, Intelligence and Charisma.
Skylla, 7th Level Witch (AS&SH)
Race: Common (but could be Atlantean or Hyperborean)
Secondary Skill: Scribe
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 11
Charisma: 12*
Casting Ability: 7
Fighting Ability: 3
Hit Points: 20
Alignment: Chaotic Evil
AC: 4 (Ring of Protection +1)
Powers
1st level: Brew Potions (x3), Read Magic, Scribe Scroll, Familiar (small demon - raven)
3rd level: Brew Love Philtre
5th level: Dance of Beguilement, Effigy
7th level: Animate Broom
Spells
First: Charm Person, Detect Magic, Light, Sleep, Shocking Grasp
Second: Detect Invisibility, Levitate, Locate Object, Ray of Enfeeblement
Third: Phantasm, Witch Fire
Fourth: Shock Wave
Magic Items
Ring of Protection +1, Dagger +1, Broom
More powers and a wider variety of spells. Plus in these rules she gains bonus 1st and 2nd level spells due to her high intelligence. The powers are most similar to the Dragon #20 witch which is no surprise; we are all pulling from the same sources. I honestly was not expecting huge differences here.
Looking over the spells and some of the magic items I can see how you can get a whole lot of play out of just 12 levels in this game.
Other Skylla writeups
Given that I was thinking about an AS&SH witch yesterday and in light of their sale that it might be a good idea to give Skylla a try. Also I would like to compare this Skylla to the Dragon Magazine and Eldritch Witchery versions since I think thematically they will be the closest.
In many ways the Witch from AS&SH really captures the concept I have of Skyll very, very well. Not just in terms of being a witch, but as something half forgotten out of a misty past. AS&SH Skylla might be the most dangerous one yet.
Skylla in Astonishing Swordsmen & Sorcerers of Hyperborea
As with the other write-ups I am going with 7th level. I will try to find similar spells, but when the option arises to take a "witchier" spell, I'll take that.
If I had to name a Tradition for her it might be something like a Cthonic or even a Hyperborean one.
Abilities with an asterisk are her prime abilities. In this case, Intelligence and Charisma.
Race: Common (but could be Atlantean or Hyperborean)
Secondary Skill: Scribe
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 11
Charisma: 12*
Casting Ability: 7
Fighting Ability: 3
Hit Points: 20
Alignment: Chaotic Evil
AC: 4 (Ring of Protection +1)
Powers
1st level: Brew Potions (x3), Read Magic, Scribe Scroll, Familiar (small demon - raven)
3rd level: Brew Love Philtre
5th level: Dance of Beguilement, Effigy
7th level: Animate Broom
Spells
First: Charm Person, Detect Magic, Light, Sleep, Shocking Grasp
Second: Detect Invisibility, Levitate, Locate Object, Ray of Enfeeblement
Third: Phantasm, Witch Fire
Fourth: Shock Wave
Magic Items
Ring of Protection +1, Dagger +1, Broom
More powers and a wider variety of spells. Plus in these rules she gains bonus 1st and 2nd level spells due to her high intelligence. The powers are most similar to the Dragon #20 witch which is no surprise; we are all pulling from the same sources. I honestly was not expecting huge differences here.
Looking over the spells and some of the magic items I can see how you can get a whole lot of play out of just 12 levels in this game.
Other Skylla writeups
Monday, December 2, 2013
Astonishing Swordsmen & Sorcerers of Hyperborea: Witch
I know I want to play a witch character from Astonishing Swordsmen & Sorcerers of Hyperborea some time. And I want to play it as the rules are written, not adding in anything from my own books. I think that would be a lot of fun.
I am not sure when I am going to do this, or where, or what the character will be like, but I know what the witch will look like:
Witch (finished) by *bloodyman88 on deviantART
Witch by *bloodyman88 on deviantART
I love the colored version, but it was the B/W one that caught my eye first.
It might not really be pulpy enough for AS&SH, but I really think it is cool.
What do you think is this AS&SH or is it more Pathfinder?
I am not sure when I am going to do this, or where, or what the character will be like, but I know what the witch will look like:
Witch (finished) by *bloodyman88 on deviantART
Witch by *bloodyman88 on deviantART
I love the colored version, but it was the B/W one that caught my eye first.
It might not really be pulpy enough for AS&SH, but I really think it is cool.
What do you think is this AS&SH or is it more Pathfinder?
Sunday, December 1, 2013
Astonishing Swordsmen & Sorcerers of Hyperborea on Sale now
From now till Dec 4 you can get the amazing Astonishing Swordsmen & Sorcerers of Hyperborea in pdf for only $7.50!
That is an absolute steal!
Get this now while you can. This is my current favorite Old-School game.
That is an absolute steal!
Get this now while you can. This is my current favorite Old-School game.
Elf Lair Games on Google+
Just a quick note today before gaming.
Elf Lair Games has a new Community on G+.
https://plus.google.com/u/0/communities/117818905017605352455
Come by to discuss Spellcraft & Swordplay, The Witch or Eldritch Witchery. Or hear about new products they are working on.
It should be fun and they would love to hear from you.
Elf Lair Games has a new Community on G+.
https://plus.google.com/u/0/communities/117818905017605352455
Come by to discuss Spellcraft & Swordplay, The Witch or Eldritch Witchery. Or hear about new products they are working on.
It should be fun and they would love to hear from you.
Friday, November 29, 2013
Black Friday!
Today is the traditional "we ate like starving pigs, lets go out and spend an obscene amount of money on gifts" day.
But I like to use today (and tomorrow) to show my support to game companies.
This year I am throwing some cash at Kickstarter. In particular Dungeon Module: The Hanging Coffins of the Vampire Queen.
http://www.kickstarter.com/projects/marktaormino/adandd-1e-module-the-hanging-coffins-of-the-vampir
It just looks so much fun!
It also has a Facebook page.
https://www.facebook.com/pages/Dungeon-Module-The-Hanging-Coffins-of-the-Vampire-Queen/488677724548095?ref=hl
But I like to use today (and tomorrow) to show my support to game companies.
This year I am throwing some cash at Kickstarter. In particular Dungeon Module: The Hanging Coffins of the Vampire Queen.
http://www.kickstarter.com/projects/marktaormino/adandd-1e-module-the-hanging-coffins-of-the-vampir
It just looks so much fun!
It also has a Facebook page.
https://www.facebook.com/pages/Dungeon-Module-The-Hanging-Coffins-of-the-Vampire-Queen/488677724548095?ref=hl
Return to the Keep, part 2
Brief one this late post Thanksgiving night.
The 1st Edition group was back at to the Keep on the Borderlands for supplies and reinforcements. Spent a while haggling with merchants and buying more equipment. Never quite got back to the caves yet, but it was more than I expected we would do.
The 1st Edition group was back at to the Keep on the Borderlands for supplies and reinforcements. Spent a while haggling with merchants and buying more equipment. Never quite got back to the caves yet, but it was more than I expected we would do.
Thursday, November 28, 2013
Happy Thanksgiving!
If you are in the USA then I hope you are enjoying some time with your families.
Rest of the world. I hope you are enjoying your Thursday.
Rest of the world. I hope you are enjoying your Thursday.
Wednesday, November 27, 2013
Wednesday, No White Dwarf, but something you can do
I am getting ready to go see my in-laws.
So no White Dwarf Wednesday today.
But you can do something. DriveThru has another bundle up to help the victims of the terrible storms we had over the last few weeks.
The third bundle is up and among other things you can get a copy of The Witch. You pay 20 bucks, the money goes to charity and you get a bunch of great products donated from people like me.
After the Storm III [BUNDLE]
The second bundle is still up and worth a look.
After the Storm II [BUNDLE]
Go. And do good.
So no White Dwarf Wednesday today.
But you can do something. DriveThru has another bundle up to help the victims of the terrible storms we had over the last few weeks.
The third bundle is up and among other things you can get a copy of The Witch. You pay 20 bucks, the money goes to charity and you get a bunch of great products donated from people like me.
After the Storm III [BUNDLE]
The second bundle is still up and worth a look.
After the Storm II [BUNDLE]
Go. And do good.
Tuesday, November 26, 2013
Books of Magic
I have been going over all the materials I have written over the years.
I have binders full of classes, spells, magic items. For tons of different systems.
That "Ghosts of Albion" folder includes all my original notes from the play tests of Ghosts. It has tons of spells on its own. I wanted to hold on to them for a possible Ghosts update, but I don't see that happening anytime soon. It seems like a shame to let them all go to waste.
So I am thinking of gathering up all this stuff and getting it out to you all. More spells, magic items, maybe a class or two. The classes would not be as detailed as the witch.
I would aim to have it compatible with any an all old-school games.
I have binders full of classes, spells, magic items. For tons of different systems.
That "Ghosts of Albion" folder includes all my original notes from the play tests of Ghosts. It has tons of spells on its own. I wanted to hold on to them for a possible Ghosts update, but I don't see that happening anytime soon. It seems like a shame to let them all go to waste.
So I am thinking of gathering up all this stuff and getting it out to you all. More spells, magic items, maybe a class or two. The classes would not be as detailed as the witch.
I would aim to have it compatible with any an all old-school games.
Monday, November 25, 2013
New post over at Elf Lair Games
New post discussing Eldritch Witchery over at my publisher's site.
http://elflairgames.blogspot.com/2013/11/eldritch-witchery-now-in-print.html
I have to say I am floored by the response EW has been getting.
It is has been selling great, far better than expectations, and the feedback is equally as positive.
Jason and I had a long conversation about the future of ELG and we are convinced that there is a little life in S&S and ELG after all!
Not sure what we want to do yet. I have tons of material on my hard-drive. But hopefully we will get some more things out to you soon.
http://elflairgames.blogspot.com/2013/11/eldritch-witchery-now-in-print.html
I have to say I am floored by the response EW has been getting.
It is has been selling great, far better than expectations, and the feedback is equally as positive.
Jason and I had a long conversation about the future of ELG and we are convinced that there is a little life in S&S and ELG after all!
Not sure what we want to do yet. I have tons of material on my hard-drive. But hopefully we will get some more things out to you soon.
Sunday, November 24, 2013
Tomb of Horrors
Today the Dragonslayers ventured into the most fabled of all dungeons, the infamous Tomb of Acereak himself. The Tomb of Horrors!
I am running the 3e version of this module with ideas stolen from the 4e version and the 2nd ed Return to the Tomb of Horrors. Additionally we are using this map set to help us along the way.
So far so good. My youngest loves the traps and he very meticulous on checking each one. It was even his idea to use a 10' pole on the Green Devil Face to check for traps and he found the Sphere of Annihilation. He loves the puzzles and really has a brain for them. My oldest prefers good old fashioned combat. They both were able to guess the correct sequence of the Yellow/Blue/Orange gems right away. Sure a couple of characters have been hit with some poison, but the brought plenty vials of healing, curing and cure poison. Though they have taken quite a bit of hitpoint damage.
So far it has been a great followup to S4/WG4.
The Dragonslayers have now finished S4, S2 and now working on S1. I wasn't going to do S3 (Expedition to the Barrier Peaks) but now I think I might. It would be a lot of fun.
We played for 6 hours (or more) today and I think we can knock this one out fairly quickly.
I am running the 3e version of this module with ideas stolen from the 4e version and the 2nd ed Return to the Tomb of Horrors. Additionally we are using this map set to help us along the way.
So far so good. My youngest loves the traps and he very meticulous on checking each one. It was even his idea to use a 10' pole on the Green Devil Face to check for traps and he found the Sphere of Annihilation. He loves the puzzles and really has a brain for them. My oldest prefers good old fashioned combat. They both were able to guess the correct sequence of the Yellow/Blue/Orange gems right away. Sure a couple of characters have been hit with some poison, but the brought plenty vials of healing, curing and cure poison. Though they have taken quite a bit of hitpoint damage.
So far it has been a great followup to S4/WG4.
The Dragonslayers have now finished S4, S2 and now working on S1. I wasn't going to do S3 (Expedition to the Barrier Peaks) but now I think I might. It would be a lot of fun.
We played for 6 hours (or more) today and I think we can knock this one out fairly quickly.
Stevie Nicks on American Horror Story Coven
The writers for American Horror Story: Coven continue to pick ideas out of my head and will be featuring Stevie Nicks on an upcoming episode.
Seriously, it is like they read this blog! (Ok, I know they don't)
New Orleans? Check and check
Witchcraft Traditions? check
Stevie Nicks? Check
Witch Queens? Check.
Ok all of that is to be expected really. But it has still been a really fun ride!
In other TV-Witch news, "Witches of East End" has been picked up for Season 2.
New Orleans? Check and check
Witchcraft Traditions? check
Stevie Nicks? Check
Witch Queens? Check.
Ok all of that is to be expected really. But it has still been a really fun ride!
In other TV-Witch news, "Witches of East End" has been picked up for Season 2.
Saturday, November 23, 2013
Zatannurday: Bloodspell updates
The oft delayed Bloodspell has gotten some updates recently.
Posts by Paul Dini and DC Women Kicking Ass.
Here is the Amazon link, http://www.amazon.com/Black-Canary-Zatanna-Paul-Dini/dp/1401210546
DC Women Kicking Ass reported these images:
Other updates have been posted here:
Posts by Paul Dini and DC Women Kicking Ass.
Welp, I just handed in my cover bio and now the book is up on Amazon, so you know it must be coming soon: http://t.co/egxS22ffRh
— Paul_Dini (@Paul_Dini) November 18, 2013
Here is the Amazon link, http://www.amazon.com/Black-Canary-Zatanna-Paul-Dini/dp/1401210546
DC Women Kicking Ass reported these images:
Other updates have been posted here:
- http://timbrannan.blogspot.com/2012/04/zatannurday-life-in-fishnets.html
- http://timbrannan.blogspot.com/2013/03/zatannurday-bloodspell.html
Friday, November 22, 2013
Skylla: Dragon Magazine #20 (and #5)
The first witch class that many people remember the best is the very good Dragon Mag #114 version.
It was the first one I remember seeing and using.
It was not long though before I discovered that there were other versions. In fact the 114 article mentions this. I tracked down issue #43 (and 42, it had demons) and spent...well a lot on it. That's how bad I wanted that issue. It was worth it in my mind but I know I over paid.
The Witch in Dragon magazine has a nice long history. The first version appeared as early as issue #5 (March '77). It was basically an expanded NPC/Monster entry, but it introduced ideas adopted by every other witch class to appear afterwards; differences between good and evil witches, a mixing of clerical and magic-user powers and spells, and the High Secret Order. I will go into these all in the detail they deserve in this and future posts.
The witch in Dragon #5 is an odd one for another reason. The editors claim that it was sent to them 18 months prior to publication. So October 75. There was no Dragon magazine then, just the Strategic Review which began in Spring of 75. There is also no name on it. The claim is that it was sent to them anonymously. It is possible I guess, though I also think it is likely that the authorship is known. It had a number of new spells and magic items, but no advancement tables. This class/npc later appeared in the Best of The Dragon Vol 1.
Right now though I want to concentrate on the witch from Dragon #20 from November 1978.
For starters it is a complete class so that makes it ideal for comparing to my other classes. It also marks one of the first of the Halloween themed issues.
This class was expanded by Ronald Pehr and based on the witch that appeared in issue #5. This could also be one of the first examples of power creep in the game. The witch gets a lot of powers (more so that other versions) and more XP per level than the Magic-user.
This witch gets spells up to 8th level. A split between the cleric's 7th level max and the magic-user's 9th level max. The same thing I did for the Basic Witch.
The author says that the Witch has the same relationship to Druids as the Magic-User has to Clerics.
Witches in this variant are Neutral, but individuals can be good or evil. Witches need a 13 in both Intelligence and Wisdom (I adjusted Skylla stats accordingly), they also need to have a minimum Charisma of 9.
Skylla from Dragon #20
Again I am making her 7th level, though 6th would have been just fine really. If I had to name a Tradition for her it might the High Secret Order or even the Dragon Witch Tradition.
Skylla, 7th Level Witch "Enchantress" (Dragon #20)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 14*
Wisdom: 13*
Charisma: 12
Hit Points: 20
Alignment: Neutral Evil
AC: 4 (Ring of Protection +1)
Powers
1st level: Brew poisons, narcotics, hallucinogens
2nd level: Make a Bag of Holding
3rd level: Brew Love Potions
4th level: Dance of Seduction
5th level: Add Plus 1 to Charisma
6th level: Brew Truth Drug
7th level: Read Magic, Druid, Illusionist scrolls
Spells
First: Give Wounds, Cure Wounds, Detect Magic
Second: Detect Invisible, Locate Object, ESP
Third: Charm, Phantasmal Forces
Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, Skull of Death**
Skull of Death (from Dragon #5): A huge charred bejewelled dragon skull to be worn like a helmet.
The wearer may mentally command any undead characters (up to three dice in number) at any range. Other powers imbued in the wearer are “The Finger of Death” and “Animate Dead”, and these two powers may be used repeatedly. The wearer will regenerate from combat damage at the rate of 5 points/turn, even if killed (unless beheaded).
A LOT more powers, but a smaller and very different selection of spells.
I also gave her the Skull of Death from Dragon #5 since that is what it looks like she is wearing anyway.
Other Skylla writeups
It was the first one I remember seeing and using.
It was not long though before I discovered that there were other versions. In fact the 114 article mentions this. I tracked down issue #43 (and 42, it had demons) and spent...well a lot on it. That's how bad I wanted that issue. It was worth it in my mind but I know I over paid.
The Witch in Dragon magazine has a nice long history. The first version appeared as early as issue #5 (March '77). It was basically an expanded NPC/Monster entry, but it introduced ideas adopted by every other witch class to appear afterwards; differences between good and evil witches, a mixing of clerical and magic-user powers and spells, and the High Secret Order. I will go into these all in the detail they deserve in this and future posts.
The witch in Dragon #5 is an odd one for another reason. The editors claim that it was sent to them 18 months prior to publication. So October 75. There was no Dragon magazine then, just the Strategic Review which began in Spring of 75. There is also no name on it. The claim is that it was sent to them anonymously. It is possible I guess, though I also think it is likely that the authorship is known. It had a number of new spells and magic items, but no advancement tables. This class/npc later appeared in the Best of The Dragon Vol 1.
Right now though I want to concentrate on the witch from Dragon #20 from November 1978.
For starters it is a complete class so that makes it ideal for comparing to my other classes. It also marks one of the first of the Halloween themed issues.
This class was expanded by Ronald Pehr and based on the witch that appeared in issue #5. This could also be one of the first examples of power creep in the game. The witch gets a lot of powers (more so that other versions) and more XP per level than the Magic-user.
This witch gets spells up to 8th level. A split between the cleric's 7th level max and the magic-user's 9th level max. The same thing I did for the Basic Witch.
The author says that the Witch has the same relationship to Druids as the Magic-User has to Clerics.
Witches in this variant are Neutral, but individuals can be good or evil. Witches need a 13 in both Intelligence and Wisdom (I adjusted Skylla stats accordingly), they also need to have a minimum Charisma of 9.
Skylla from Dragon #20
Again I am making her 7th level, though 6th would have been just fine really. If I had to name a Tradition for her it might the High Secret Order or even the Dragon Witch Tradition.
![]() |
| Not exactly Skylla, but really close |
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 14*
Wisdom: 13*
Charisma: 12
Hit Points: 20
Alignment: Neutral Evil
AC: 4 (Ring of Protection +1)
Powers
1st level: Brew poisons, narcotics, hallucinogens
2nd level: Make a Bag of Holding
3rd level: Brew Love Potions
4th level: Dance of Seduction
5th level: Add Plus 1 to Charisma
6th level: Brew Truth Drug
7th level: Read Magic, Druid, Illusionist scrolls
Spells
First: Give Wounds, Cure Wounds, Detect Magic
Second: Detect Invisible, Locate Object, ESP
Third: Charm, Phantasmal Forces
Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, Skull of Death**
Skull of Death (from Dragon #5): A huge charred bejewelled dragon skull to be worn like a helmet.
The wearer may mentally command any undead characters (up to three dice in number) at any range. Other powers imbued in the wearer are “The Finger of Death” and “Animate Dead”, and these two powers may be used repeatedly. The wearer will regenerate from combat damage at the rate of 5 points/turn, even if killed (unless beheaded).
A LOT more powers, but a smaller and very different selection of spells.
I also gave her the Skull of Death from Dragon #5 since that is what it looks like she is wearing anyway.
Other Skylla writeups
BAMF Girls Club Special Guest. You will never guess Who!
Sorry couldn't help it. Either with the bad pun or posting this.
The next episode of the BAMF Girls Club is up.
Are you ready for the 50th?
The next episode of the BAMF Girls Club is up.
Are you ready for the 50th?
Thursday, November 21, 2013
Across The Sea of Years
A dual stated adventure across Time and Space for.... well that is what I don't know yet.
I have always toyed with the idea of running a game at a con, say like Gen Con where I have multiple days, where it is the same group of characters, or their reincarnations or their children, across time and different systems. My systems of choice would be Unisystem and some flavor of D&D. Likely Basic.
I have done similar ideas in Season of the Witch, where I took in ideas from different games to get a different feel. Generation HEX was conceived as using a different system each game, but that never worked out.
This idea though is two plan a game that takes place in the past, present and maybe future. Each game is seperate unto itself, but builds a bigger story.
One idea I had was a adventure named "Synchronicity" where characters from Ghosts of Albion meet up with their counterparts from Buffy. But that is only one, albeit long, game. Plus the system for Ghosts and Buffy is the same.
Another game I have played before is Blight for Ghosts of Albion. It takes place in 1847 and is an unofficial sequel to my Dark Druid for Buffy (that takes place in an alternate 2001). There is a third adventure in the mix, All Souls Night, which was always designed to go with my Eire game.
I would retool Blight just a bit. But the Dark Druid is designed for new characters, so the big bad introduced is not all that big and bad. It works though if I run them in something like a past life regression.
The other idea I had was an adventure around the rise and fall of Elizabeth Bathory.
D&D for when she was alive and you have to stop her (though to be 100% fair, an adventure like that screams LotFP), Ghosts of Albion when she is prowling the streets of Victorian London, and something else (Call of Cthulhu maybe) for later.
I have also over the years toyed with the idea of Doctor Who, Star Frontiers, and Alternity (yeah I have been thinking about this one for a while) for the future. I think the idea came to me when I wanted to run a hunt Jack the Ripper and I thought back to the old Star Trek episode "A Wolf in the Fold" and to the movie "Time After Time". Jack the Ripper is still an interesting idea. A time traveling serial killer/entity could make a fun opponent.
Lots of ideas really, but nothing has really jelled yet for me. Once I have the right story idea and roll for the characters then the system will be easier to decide on.
Anyone done anything like this before? What did you do and what did you use?
I have always toyed with the idea of running a game at a con, say like Gen Con where I have multiple days, where it is the same group of characters, or their reincarnations or their children, across time and different systems. My systems of choice would be Unisystem and some flavor of D&D. Likely Basic.
I have done similar ideas in Season of the Witch, where I took in ideas from different games to get a different feel. Generation HEX was conceived as using a different system each game, but that never worked out.
This idea though is two plan a game that takes place in the past, present and maybe future. Each game is seperate unto itself, but builds a bigger story.
One idea I had was a adventure named "Synchronicity" where characters from Ghosts of Albion meet up with their counterparts from Buffy. But that is only one, albeit long, game. Plus the system for Ghosts and Buffy is the same.
Another game I have played before is Blight for Ghosts of Albion. It takes place in 1847 and is an unofficial sequel to my Dark Druid for Buffy (that takes place in an alternate 2001). There is a third adventure in the mix, All Souls Night, which was always designed to go with my Eire game.
I would retool Blight just a bit. But the Dark Druid is designed for new characters, so the big bad introduced is not all that big and bad. It works though if I run them in something like a past life regression.
The other idea I had was an adventure around the rise and fall of Elizabeth Bathory.
D&D for when she was alive and you have to stop her (though to be 100% fair, an adventure like that screams LotFP), Ghosts of Albion when she is prowling the streets of Victorian London, and something else (Call of Cthulhu maybe) for later.
I have also over the years toyed with the idea of Doctor Who, Star Frontiers, and Alternity (yeah I have been thinking about this one for a while) for the future. I think the idea came to me when I wanted to run a hunt Jack the Ripper and I thought back to the old Star Trek episode "A Wolf in the Fold" and to the movie "Time After Time". Jack the Ripper is still an interesting idea. A time traveling serial killer/entity could make a fun opponent.
Lots of ideas really, but nothing has really jelled yet for me. Once I have the right story idea and roll for the characters then the system will be easier to decide on.
Anyone done anything like this before? What did you do and what did you use?
Wednesday, November 20, 2013
White Dwarf Wednesday #88
April 1987 brings us White Dwarf #88 and thankfully very little of the silliness that plagued Dragon mag in the month of April. Mike Brunton even parodies this (a little unsuccessfully) in the editorial page. But before that let's get to the cover. I like it. It is named "Dragonlady" by David Gallagher. I can't see a date on the cover, but it looks older than 87. Love the whole punk rock look of the Dragonlady.
So there is a fallacy in many gaming circles that "older" = "better" for some games. That is certainly not true with this issue. There are a some stylistic changes that bring it closer to the modern WDs, but time wise it is still closer to the WD of the late 70s early 80s than it is with the ones of today.
Briefly in things that interested me:
Open Box covers H2 The Mines of Bloodstone module. I have the H series. And I desperately wanted to make them work, but they really don't. Everything that is disliked in the adventure is magnified in the last of the series, H4. I went through H4 and I might run it again someday with some the information from the previous modules (H1, 2 and 3), but I wont use this module for many of the reasons listed here (time wasting encounters, killer funhouse style dungeon, ill-planned Battle System tie-in, way too much treasure).
Some reviews on various books for the big tie-in Supers games, DC Heroes and Marvel Super Heroes. This was a golden age for Supers games in my mind. I wish I had played them more, but at this point I was wrapping an epic AD&D game and working all the time for extra money for college.
The Paddington Horror is a scenario for Call of Cthulhu by Marcus Roland. It doesn't seem bad and I do seem to remember this one begin planned when I checked out the SIU Strategic Games Society. I remembered because it was an example of an adventure I knew I could get my hands on. Plus I always thought it would be funny if the cover had that kids book Paddington Bear only with tentacles.
Hm..some Judge Dredd stuff. Miss the days when the ads were all at the end of the magazine.
Fate Points in Warhammer.
New cards for Chainsaw Warrior (also reviewed in Open Box) my issue does not have the cards.
A RuneQuest III adventure. Not dual or multi-stated.
There are some pages about assassins for AD&D. Not too different than things I have read elsewhere. Must have been something in the water back then. My favorite character at the time was an assassin.
A little on Blood Bowl. A game that looked really stupid to me in the past, but now I kinda want to play.
Ending with Letters and ads.
Ok so. Not a great issue by any means. It's only saving grace in my mind was it did not fall into the stupidity that Dragon did every April. But I'd take Nogard over boring any day.
So there is a fallacy in many gaming circles that "older" = "better" for some games. That is certainly not true with this issue. There are a some stylistic changes that bring it closer to the modern WDs, but time wise it is still closer to the WD of the late 70s early 80s than it is with the ones of today.
Briefly in things that interested me:
Open Box covers H2 The Mines of Bloodstone module. I have the H series. And I desperately wanted to make them work, but they really don't. Everything that is disliked in the adventure is magnified in the last of the series, H4. I went through H4 and I might run it again someday with some the information from the previous modules (H1, 2 and 3), but I wont use this module for many of the reasons listed here (time wasting encounters, killer funhouse style dungeon, ill-planned Battle System tie-in, way too much treasure).
Some reviews on various books for the big tie-in Supers games, DC Heroes and Marvel Super Heroes. This was a golden age for Supers games in my mind. I wish I had played them more, but at this point I was wrapping an epic AD&D game and working all the time for extra money for college.
The Paddington Horror is a scenario for Call of Cthulhu by Marcus Roland. It doesn't seem bad and I do seem to remember this one begin planned when I checked out the SIU Strategic Games Society. I remembered because it was an example of an adventure I knew I could get my hands on. Plus I always thought it would be funny if the cover had that kids book Paddington Bear only with tentacles.
Hm..some Judge Dredd stuff. Miss the days when the ads were all at the end of the magazine.
Fate Points in Warhammer.
New cards for Chainsaw Warrior (also reviewed in Open Box) my issue does not have the cards.
A RuneQuest III adventure. Not dual or multi-stated.
There are some pages about assassins for AD&D. Not too different than things I have read elsewhere. Must have been something in the water back then. My favorite character at the time was an assassin.
A little on Blood Bowl. A game that looked really stupid to me in the past, but now I kinda want to play.
Ending with Letters and ads.
Ok so. Not a great issue by any means. It's only saving grace in my mind was it did not fall into the stupidity that Dragon did every April. But I'd take Nogard over boring any day.
Pathfinder: Advanced Class Guide Playtest
The newest public beta test for Pathfinder is now up. The Advanced Class Guide Playtest.
http://paizo.com/products/btpy92zi?Pathfinder-Roleplaying-Game-Advanced-Class-Guide-Playtest
This new book introduces new classes that are a combination of two other classes.
Very similar to what WotC was doing with "hybrid" classes back in the 4e days.
I liked the idea of hybrid classes to be honest, take a little from two classes and combine them into one class.
The 4e approach made it feel like each character was unique, the Pathfinder approach makes it feel like it is a new class.
I am sure there are things in this that people could adopt for their old-school or osr game, but for me I am more interested in how to use it my Pathfinder game. True, I am running near the end of my 3.x game, but I am currently playing Pathfinder.
Yes. There is a "hybrid" of their witch class in here. The Shaman combine the witch with an oracle.
Neat idea, but not what I would have done. If you are going to combine a witch and an oracle then I am thinking "Sybil" is a better name. Though given that it focuses on spirits, "shaman" is not really that far off.
I am going to read over it more but this might give me the framework to try out a class I have been wanting to play for a while; The Green Witch. A Green Witch combines the best of the witch and druid classes into a potent divine spellcaster. Back in the early 3.0 days I had it as a multi-class path. Later I tried to make a Prestige class for it, but I didn't like how it worked. Not sure what to do with the Druid's Wild Shape ability just yet, but I think I have an idea or two.
The druid Nature Bond and the witch Patron would get rolled up into one concept.
Likewise an Animal Companion and Familiar become one.
I am thinking something very Miyazaki influenced. With a dash of neo-paganism (maybe even Eco-Pagan) and animism. Though I would like a different name. "Green Witch" is great, but not evocative enough of it's druidic background. Yeah, yeah I am introducing "Tree Hugers" to D&D, but a tree huger that will kill you if you mess with their forests.
http://paizo.com/products/btpy92zi?Pathfinder-Roleplaying-Game-Advanced-Class-Guide-Playtest
This new book introduces new classes that are a combination of two other classes.
Very similar to what WotC was doing with "hybrid" classes back in the 4e days.
I liked the idea of hybrid classes to be honest, take a little from two classes and combine them into one class.
The 4e approach made it feel like each character was unique, the Pathfinder approach makes it feel like it is a new class.
I am sure there are things in this that people could adopt for their old-school or osr game, but for me I am more interested in how to use it my Pathfinder game. True, I am running near the end of my 3.x game, but I am currently playing Pathfinder.
Yes. There is a "hybrid" of their witch class in here. The Shaman combine the witch with an oracle.
Neat idea, but not what I would have done. If you are going to combine a witch and an oracle then I am thinking "Sybil" is a better name. Though given that it focuses on spirits, "shaman" is not really that far off.
I am going to read over it more but this might give me the framework to try out a class I have been wanting to play for a while; The Green Witch. A Green Witch combines the best of the witch and druid classes into a potent divine spellcaster. Back in the early 3.0 days I had it as a multi-class path. Later I tried to make a Prestige class for it, but I didn't like how it worked. Not sure what to do with the Druid's Wild Shape ability just yet, but I think I have an idea or two.
The druid Nature Bond and the witch Patron would get rolled up into one concept.
Likewise an Animal Companion and Familiar become one.
I am thinking something very Miyazaki influenced. With a dash of neo-paganism (maybe even Eco-Pagan) and animism. Though I would like a different name. "Green Witch" is great, but not evocative enough of it's druidic background. Yeah, yeah I am introducing "Tree Hugers" to D&D, but a tree huger that will kill you if you mess with their forests.
Tuesday, November 19, 2013
Another Clone, but is this the Rosetta Stone?
There is another retro-clone game out on the market. Fantastic Heroes & Witchery.
http://www.dragonsfoot.org/forums/viewtopic.php?f=48&t=63759
Now, while I enjoy clones I am not sure we need yet another one. So I took a look at this.
FREE PDF: http://www.dcrouzet.net/temporary/Fantastic-Heroes-Witchery_screen.pdf
Print: http://www.lulu.com/shop/search.ep?type=&keyWords=dominique+crouzet&x=-1004&y=-8&sitesearch=lulu.com&q=
First it is really attractive has some great layout and some very cool old-school art.
Plus once I started reading through it I recognized the art and finally the name of the author/artist.
It was made by an old friend Dominique Crouzet.
Dom had helped me back in 2000 on the original Netbook of Witches and Warlocks. We had also submitted a game world (Shadow Earth) together to WotC. They went with this other world, Eberron.
(Some of what was to be Shadow Earth lived on in Eire and in Eldritch Witchery).
What I think is best about this game is in how it tries to be the middle ground between the pure old school games of Basic and 1st/2nd eds, but also the newer 3.x games and the OSR games.
Critics will say there is nothing at all new here. Sure, but that misses the point I think.
What we have here is a game framework that can either be played as a game (and it looks like it is a fun one) OR used as a Rosetta Stone when translating other game products.
Dom put a lot of work into this. This isn't some "cheap copy and paste job on Lulu". It is a fully playable game with ideas that are very familiar and some new ones as well.
The current PDF is free and there are print versions on Lulu.
And it is pretty much 100% compatible with The Witch. Just use the Wizard advancement table and replace "Signature Spell" with "Ritual Spell".
EDITED TO ADD: Dom actually uses The Witch as an example on page 393. He says:
Lets take for example the witch class from The Witch by Tim Brannan (this is a PDF ebook available on rpgnow.com). In this case you could distribute its special abilities as follows: “Least, Herb Use” at 1st level; “Lesser” at 3rd level; “Minor” at 5th level; “Medial” at 7th level; “Major” at 9th level; and “Superior” at 11th level.
I completely concur!
I wish Dom nothing but the best on this!
http://www.dragonsfoot.org/forums/viewtopic.php?f=48&t=63759
Now, while I enjoy clones I am not sure we need yet another one. So I took a look at this.
FREE PDF: http://www.dcrouzet.net/temporary/Fantastic-Heroes-Witchery_screen.pdf
Print: http://www.lulu.com/shop/search.ep?type=&keyWords=dominique+crouzet&x=-1004&y=-8&sitesearch=lulu.com&q=
First it is really attractive has some great layout and some very cool old-school art.
Plus once I started reading through it I recognized the art and finally the name of the author/artist.
It was made by an old friend Dominique Crouzet.
Dom had helped me back in 2000 on the original Netbook of Witches and Warlocks. We had also submitted a game world (Shadow Earth) together to WotC. They went with this other world, Eberron.
(Some of what was to be Shadow Earth lived on in Eire and in Eldritch Witchery).
What I think is best about this game is in how it tries to be the middle ground between the pure old school games of Basic and 1st/2nd eds, but also the newer 3.x games and the OSR games.
Critics will say there is nothing at all new here. Sure, but that misses the point I think.
What we have here is a game framework that can either be played as a game (and it looks like it is a fun one) OR used as a Rosetta Stone when translating other game products.
Dom put a lot of work into this. This isn't some "cheap copy and paste job on Lulu". It is a fully playable game with ideas that are very familiar and some new ones as well.
The current PDF is free and there are print versions on Lulu.
And it is pretty much 100% compatible with The Witch. Just use the Wizard advancement table and replace "Signature Spell" with "Ritual Spell".
EDITED TO ADD: Dom actually uses The Witch as an example on page 393. He says:
Lets take for example the witch class from The Witch by Tim Brannan (this is a PDF ebook available on rpgnow.com). In this case you could distribute its special abilities as follows: “Least, Herb Use” at 1st level; “Lesser” at 3rd level; “Minor” at 5th level; “Medial” at 7th level; “Major” at 9th level; and “Superior” at 11th level.
I completely concur!
I wish Dom nothing but the best on this!
Monday, November 18, 2013
Winter is...well not here just yet
I tried. I did. And I failed.
I tried watching Game of Thrones and didn't make it past the first 4 episodes. I might try again.
I just tried reading the book and only got about half-way through it before putting it down in favor of picking up the Hobbit again.
This weekend in Illinois was a good metaphor for this. Winter had been coming then it was in the 60s (with tornadoes) all weekend.
Recently I had been a big Conan kick thanks to +Jason Vey and I was impressed on how good they were now reading as an adult than when I tried reading them as a kid. I had hoped that GoT was going to be similar in that respect (better than I remembered). No such luck.
Though I love the imagery of a long winter coming after a period of long summer, I would have thought the people of the world would have been more anxious about it's coming. Maybe in later books. Still though I could not help but think this was the same planet from the 4th Doctor's Key to Time episode, The Ribos Operation. Something I am planning on using in my current AD&D game.
Maybe I should try to reread Jack Vance now. I actually enjoyed what little I read of the Dying Earth books.
I tried watching Game of Thrones and didn't make it past the first 4 episodes. I might try again.
I just tried reading the book and only got about half-way through it before putting it down in favor of picking up the Hobbit again.
This weekend in Illinois was a good metaphor for this. Winter had been coming then it was in the 60s (with tornadoes) all weekend.
Recently I had been a big Conan kick thanks to +Jason Vey and I was impressed on how good they were now reading as an adult than when I tried reading them as a kid. I had hoped that GoT was going to be similar in that respect (better than I remembered). No such luck.
Though I love the imagery of a long winter coming after a period of long summer, I would have thought the people of the world would have been more anxious about it's coming. Maybe in later books. Still though I could not help but think this was the same planet from the 4th Doctor's Key to Time episode, The Ribos Operation. Something I am planning on using in my current AD&D game.
Maybe I should try to reread Jack Vance now. I actually enjoyed what little I read of the Dying Earth books.
Sunday, November 17, 2013
Return to the Keep
We got a chance to get back to the Keep on the Borderlands and the Cave of Chaos today. They cleared out one cave system and high-tailed it back to the keep to report on the growing threat. The characters took some time to heal, regroup and restock.
The NPCs that had been travelling with them will come back, the Cinco Hermanos (the Keep is modeled in my game after Spanish missons and castles, so everyone in the Keep speaks Spanish). They have also picked up a couple of other characters. An assassin pretending to be a thief, a healer (NPC) and a Forester (or maybe an Unseen). The Healer and the Unseen are classes from Magical Theorems & Dark Pacts. The wizard of the group is going to drift more towards Pyromancy so I am going to let my son use the Pyromancer spells from Astonishing Swordsmen & Sorcerers of Hyperborea. This will work out well since I am gong to start drifting towards my "older, bolder, colder" world that AS&SH supports.
They have not run into Dr. Zabaza yet, but I'll keep you all posted!
This group doesn't have a name yet. I'll need to figure something out.
The NPCs that had been travelling with them will come back, the Cinco Hermanos (the Keep is modeled in my game after Spanish missons and castles, so everyone in the Keep speaks Spanish). They have also picked up a couple of other characters. An assassin pretending to be a thief, a healer (NPC) and a Forester (or maybe an Unseen). The Healer and the Unseen are classes from Magical Theorems & Dark Pacts. The wizard of the group is going to drift more towards Pyromancy so I am going to let my son use the Pyromancer spells from Astonishing Swordsmen & Sorcerers of Hyperborea. This will work out well since I am gong to start drifting towards my "older, bolder, colder" world that AS&SH supports.
They have not run into Dr. Zabaza yet, but I'll keep you all posted!
This group doesn't have a name yet. I'll need to figure something out.
Spamming Hyperborea
So I was going back over some AS&SH posts in prep for today's game and I saw this as a comment:
You can read the original here: http://timbrannan.blogspot.com/2013/11/my-weekend-in-hyperborea.html
I think Dr. Logan Zabaza needs to become my next evil NPC. Obviously some sort of evil wizard. Given that "Alan" is from Finland maybe some LotFP influences should be added!
I am Alan from Finland and I have always look forward for this day to tell the world about the the great powers of Dr.Zabaza. This great man called Dr.Zabaza was able to bring back my lover who left me, And within the space of 48 hours Dr.Zabaza brought my lover back and since then my love life have been more lovely and peaceful than i ever had. You can also strengthen your relationship or get your lover back by contacting Dr.Zabaza on zabaza.logan@XXXX.com or call him on +XXXXXXXXXXXXX and i assure you that you will get a better relationship after the help of Dr.Zabaza
You can read the original here: http://timbrannan.blogspot.com/2013/11/my-weekend-in-hyperborea.html
I think Dr. Logan Zabaza needs to become my next evil NPC. Obviously some sort of evil wizard. Given that "Alan" is from Finland maybe some LotFP influences should be added!
Saturday, November 16, 2013
Zatannurday: Injustice Videos
I'll admit I have not been keeping up on Injustice: Gods Among Us.
But I figure with everyone so excited about the release of the PS4 (I am not getting one yet) I'd see if this is something I still want to put on my Christmas list.
In my research I found these great videos of Zatanna and some Zatanna game play.
Here is a long one, Zee vs. other magic using characters. The bit vs. Raven was neat.
The players don't know much about the character...but that is fine.
Still though. I want this game.
This one is a walk through of Zatanna's ladder to defeat Superman.
But I figure with everyone so excited about the release of the PS4 (I am not getting one yet) I'd see if this is something I still want to put on my Christmas list.
In my research I found these great videos of Zatanna and some Zatanna game play.
Here is a long one, Zee vs. other magic using characters. The bit vs. Raven was neat.
The players don't know much about the character...but that is fine.
Still though. I want this game.
This one is a walk through of Zatanna's ladder to defeat Superman.
Friday, November 15, 2013
Skylla: Spellcraft & Swordplay: Eldritch Witchery
For my first conversion of Skylla I wanted to start as far back as I could while still using a proper "Witch" class. Plus I want to do something that is more similar to a "wizard" class. For those reasons I am choosing to use Spellcraft & Swordplay (since it is very much like OD&D) and the warlock class from Eldritch Witchery.
A few conceits.
- While the original Skylla was 6th level, I am going to stat all my versions as 7th level. The reasoning is that a lot of my witch classes gain a power at 7th level and many others have at lease one power by that point.
- I am also working under the assumption that Skylla began as a good character, either as a good witch or a good magic-user/wizard and then soon became evil. By 6th level she is unrepentant chaotic evil. So her initial options as a character would be the ones a good character might choose.
- I am keeping her same stats, but I am going to rearrange them so her Prime Attribute always has the highest value (in this case 15).
- I am going to try to give her the same or similar spells from her original stats.
Skylla from Eldritch Witchery
I choose the Warlock class since it seems to fit my narrative of her. Warlocks are "betrayers" and evil typically, but they don't have to be. You can use Eldritch Witchery to make a good Warlock. Evil just happens to be easier. Also Warlocks are an advanced class of Wizards (Magic-Users) so it fits.
She belongs to the Goetic Lodge. Figured that it was the best choice to fit a character that wanted to seek out more magic.
Skylla, 7th Level warlock (Goetic)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12
Charisma: 11
Hit Points: 25
Alignment: Chaotic Evil
AC: 3 (Ring of Protection +1)
Occult Powers
Familiar: Elemental Sprit
7th level: Summon 6HD Elemental to do her bidding (typically she likes fire and air)
Spells
First: Charm Person, Light, Read Magic, Spirit Dart
Second: Detect Invisible, Knock, Levitate
Third: Bestow Curse, Slow, Wizard Lock
Fourth: Elemental Armor
Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, demon helm (+1 saves vs. demons and charming magic, +1 AC)
Some rearrangement of spells but still comes close. There is no Staff of Commanding in S&S, but there is the Staff of Enchantment which fills the same niche.
A few conceits.
- While the original Skylla was 6th level, I am going to stat all my versions as 7th level. The reasoning is that a lot of my witch classes gain a power at 7th level and many others have at lease one power by that point.
- I am also working under the assumption that Skylla began as a good character, either as a good witch or a good magic-user/wizard and then soon became evil. By 6th level she is unrepentant chaotic evil. So her initial options as a character would be the ones a good character might choose.
- I am keeping her same stats, but I am going to rearrange them so her Prime Attribute always has the highest value (in this case 15).
- I am going to try to give her the same or similar spells from her original stats.
Skylla from Eldritch Witchery
I choose the Warlock class since it seems to fit my narrative of her. Warlocks are "betrayers" and evil typically, but they don't have to be. You can use Eldritch Witchery to make a good Warlock. Evil just happens to be easier. Also Warlocks are an advanced class of Wizards (Magic-Users) so it fits.
She belongs to the Goetic Lodge. Figured that it was the best choice to fit a character that wanted to seek out more magic.
Skylla, 7th Level warlock (Goetic)
Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 12
Charisma: 11
Hit Points: 25
Alignment: Chaotic Evil
AC: 3 (Ring of Protection +1)
Occult Powers
Familiar: Elemental Sprit
7th level: Summon 6HD Elemental to do her bidding (typically she likes fire and air)
Spells
First: Charm Person, Light, Read Magic, Spirit Dart
Second: Detect Invisible, Knock, Levitate
Third: Bestow Curse, Slow, Wizard Lock
Fourth: Elemental Armor
Magic Items
Ring of Protection +1, Dagger +1, Staff of Enchantment, demon helm (+1 saves vs. demons and charming magic, +1 AC)
Some rearrangement of spells but still comes close. There is no Staff of Commanding in S&S, but there is the Staff of Enchantment which fills the same niche.
Eldritch Witchery in Print
Thursday, November 14, 2013
Doctor Who: Night of the Doctor
In case you have been sleeping this came out today.
I think it is great that Paul McGann is getting his due screen-time. And long time readers here know of my enjoyment of the Sisterhood of Karn.
Cubicle 7 also plans to release a hardcover of their Doctor Who Adventures in Time and Space.
http://www.cubicle7.co.uk/doctor-who-aitas-limited-edition-anniversary-edition-cover/
I think I am going to celebrate a little and run some Doctor Who this weekend instead of the AD&D 1st ed game we planned. Though I think I might run Ghost Tower of Inverness, IL.
Should be great.
I think it is great that Paul McGann is getting his due screen-time. And long time readers here know of my enjoyment of the Sisterhood of Karn.
Cubicle 7 also plans to release a hardcover of their Doctor Who Adventures in Time and Space.
http://www.cubicle7.co.uk/doctor-who-aitas-limited-edition-anniversary-edition-cover/
I think I am going to celebrate a little and run some Doctor Who this weekend instead of the AD&D 1st ed game we planned. Though I think I might run Ghost Tower of Inverness, IL.
Should be great.
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