Tuesday, December 3, 2013

Skylla: Astonishing Swordsmen & Sorcerers of Hyperborea

My love affair with Astonishing Swordsmen & Sorcerers of Hyperborea continues. Please don't tell my other games.

Given that I was thinking about an AS&SH witch yesterday and in light of their sale that it might be a good idea to give Skylla a try.  Also I would like to compare this Skylla to the Dragon Magazine and Eldritch Witchery versions since I think thematically they will be the closest.

In many ways the Witch from AS&SH really captures the concept I have of Skyll very, very well.  Not just in terms of being a witch, but as something half forgotten out of a misty past.  AS&SH Skylla might be the most dangerous one yet.

Skylla in Astonishing Swordsmen & Sorcerers of Hyperborea 
As with the other write-ups I am going with 7th level.  I will try to find similar spells, but when the option arises to take a "witchier" spell, I'll take that.

If I had to name a Tradition for her it might be something like a Cthonic or even a Hyperborean one.
Abilities with an asterisk are her prime abilities. In this case, Intelligence and Charisma.

Skylla, 7th Level Witch (AS&SH)
Race: Common (but could be Atlantean or Hyperborean)
Secondary Skill: Scribe

Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15*
Wisdom: 11
Charisma: 12*

Casting Ability: 7
Fighting Ability: 3

Hit Points:  20
Alignment: Chaotic Evil
AC: 4 (Ring of Protection +1)

1st level: Brew Potions (x3), Read Magic, Scribe Scroll, Familiar (small demon - raven)
3rd level: Brew Love Philtre
5th level: Dance of Beguilement, Effigy
7th level: Animate Broom

First: Charm Person, Detect Magic, Light, Sleep, Shocking Grasp
Second: Detect Invisibility, Levitate, Locate Object, Ray of Enfeeblement
Third: Phantasm, Witch Fire
Fourth: Shock Wave

Magic Items
Ring of Protection +1, Dagger +1, Broom

More powers and a wider variety of spells. Plus in these rules she gains bonus 1st and 2nd level spells due to her high intelligence.  The powers are most similar to the Dragon #20 witch which is no surprise; we are all pulling from the same sources.  I honestly was not expecting huge differences here.

Looking over the spells and some of the magic items I can see how you can get a whole lot of play out of just 12 levels in this game.

Other Skylla writeups


Trey said...

I still need to check AS$SH out.

Timothy S. Brannan said...

The PDFs are really cheap now. Great time to check it out.

Rhonin84 said...

AS&SH is a great system and one I really should do something with since I have the pretty boxed set.

Brutorz Bill said...

AS&SH is great! Glad to see more folks getting into it!