Thursday, November 14, 2013

Skylla, Evil Magic User

I reviewed Module XL1 Quest for the Heartstone recently and among other things it had the stats for a character I knew very little about.

Skylla was an evil magic-user for the LJN/AD&D toy figure line.
She never made it to the larger "Action figure" as far as I can tell, but instead was one of the smaller "collectible" figures, abut 2" tall.



She comes up every so often on eBay, and she never appeared in the D&D cartoon to my knowledge.

Here is what is said on her card:

"while wizards are the most powerful of magic users, the female must be considered even more special. In a world where every hand is turned against her she has risen in a field that is difficult indeed. Able to cast magical spells of awesome power, she will go to any lengths to win her private battles. Often this type of person can be counted on to use magical devices of great power. Glowing slaves. Rings, and amulets are constantly found in the possession of such a person much to the horror of her enemies."

Well...it was 1983.

While I want to say I never saw her before and I honestly don't remember the character, there are some similarities with this character and a witch I made around the same time.  I pulled up her stats from Quest of the Heartstone.



Yeah. That is Larry Elmore doing the Skylla art.
A couple other things jump out at me. She is 6th level so her "name level" is "Warlock", or in old D&D Expert, a "Witch".   Plus the Italian version of the character refers to her as "La Strega" which also means, the witch.

She also appeared in The Shady Dragon Inn supplement.

SKYLLA™ Evil Magic-User
S 9; I12; W 8; C 9; D 11; CH 11; AL C;
LV 6; AC 8; hp 22; P/D 11; MW 12;
S/P 11; DB 14; SP/MS 13; THACO 17
[16 using dagger +1]
Spells: 1st Level: light, magic missile.
2nd Level: detect invisible, levitate.
3rd Level: hold person, lightning bolt.
Wears ring of protection +1; carries dagger
+1, staff of commanding (10 charges).

SKYLLA™ Evil Magic-User has silvery dark hair, stands 5'10", weighs 131 lbs., and has flashing dark eyes. She favors gray clothing, although she always wears her golden demon headress and her golden demon girdle. SKYLLA carries a magical staff, a staff of commanding. Once she was a student of RINGLERUN's, but when she was exposed to the Heartstone, she began to seek out the evil, harmful side of magic.
Her lust for power grew until she broke away from the good magician, seeking personal gain and power. Because the Heartstone did not affect RINGLERUN, she has grown to hate him for what she feels is his "soft and stupid" use of magic.

Her stats are quite similar to a witch character I had been using (and still use) at the time.
Also her concept, a magic-user that uses a lot of magic items, is not unique (there was one in the Myth Adventures books) was also something I had done for my witch.

This is all a rather fortunate find for me really!

I needed a new adversary to work with that had a history with one of my witch characters.  I was going to go with Iggwilv, but she is way too big.  Skylla here is perfect.
Also, I wanted a witch character I could use to compare the various witch books I have.  I wanted someone around 6-7th level. I needed someone with "normal" stats and someone that would not take me hours to stat up.  I was going to go with my own witch character (again), but none of you have the connection to her that I do.  So the reading might be a little dull.

Skylla is perfect for all of this.
I can develop the character as I stat her up to compare systems.  Win all around.
Besides. Playing around with a chaotic evil witch will be fun.  I plan on using her (in some way) in my kids 1st Ed game this weekend.  They are still working through the Cave of Chaos.

In the meantime I'll also keep looking for more information on her.

Links

Wednesday, November 13, 2013

I am not afraid: Disney's Maleficent Official Teaser Trailer

The new Teaser Trailer for Maleficent is now up.


Many thanks to +Joseph Bloch for getting this link to me!  We both will need to stat her up with our respective witch classes.

It looks fantastic.

White Dwarf Wednesday #87

White Dwarf Wednesday takes us to issue number 87 from March 1987.
Again we are graced with another rather "Heavy Metal"-esque style cover. It is another Frank Brunner cover, this time from 1982.

Mike Brunton tells us that there are more changes coming to WD in the future. Including a 16 page adventure format that was introduced previously with the RuneQuest adventure.

Open Box covers the new and cheaper RuneQuest rules. The rules do not have a "proper" GM section according to the reviewer Peter Green.  The change would be regarded as a "money grab" in today's circles. But other games seemed to be immune to the edition wars that plague D&D and it's clones.  
Green and Pleasant Land is the long awaited British source book for England and Great Britain.  
The other interesting tidbit here are the reviews for the AD&D adventure modules "Day of Al'Akbar" and "Ravenloft: House on Gryphon Hill" two adventures I went through then and have run since.  The reviewer, Carl Sargent, makes note of Jeff Easley's cover of DaAA, calling sexploitation and "soft core". er. ok. Frankly my biggest issue with the image was would harem girls have 80s hair?  He also thinks Gryphon Hill is a worth successor to the original Ravenloft.  It is fun, but not quite up to the same quality in my mind.

Open Box X-tra goes into detail on Warhammer Fantasy.  Similar to what they did last time with the Dragonlance modules.  The article would have been more interesting if it hadn't been full of "this is the way D&D does it and its wrong! we do it like this!"  Yeah, ok, it is not as bad as that and comparisons are inevitable, but the game should stand on it's own.

The comics are next, the new acquisition, Derek the Troll and Thrud the Barbarian.

The highlight for me is the treatise on Zombies in Call of Cthulhu.  A bunch of different zombie types are covered including the common one found in D&D, the "voodoo" zombie and parasitic infection.  We are still few years out yet from GURPS Voodoo or Eden's "All Flesh Must Be Eaten" but this works very well.

We get three adventures up next.
Night of Blood for Warhammer Fantasy, Taurefanto for MERP and Happiness is Laser Shaped for Paranoia.  All in all a lot of pages devoted to adventures.

We wrap it all up with letters, ads and some coming attractions in the various Warhammer lines.

The Call of Cthulhu bit on Zombies is neat and there are still a number of games still be supported, but the issue itself leaves me feeling a bit flat to be honest.

Tuesday, November 12, 2013

You know I am going to see this...



It's been a good time for witches on TV lately, movies look like they are not too far behind.

Review: XL1 Quest for the Heartstone (D&D Expert Set)

Module XL1 Quest for the Heartstone is an adventure for the D&D Expert set, Mentzer/BECMI version.



Let's be honest and upfront right away.  This is not a great module.   The adventure is widely described as being akin to everyone's first module.  The adventure is your basic "retrieve an item at the end of a dungeon crawl" fare.

The real reason behind this module are the toys.  Specifically the LJN/AD&D toy line.


In fact you can pretty find an entry for every monster in the toy line, save for Tiamat herself.

Now I am not sure if the module was designed to sell toys (not likely since the markets seemed different to me) or rather as way to bridge the lines.  There are references in the module n which toy to use for the encounter and to tell you the truth, it sounds kind of fun.

Reviewing the module again in this light, as an excuse to use the toy line, it actually dawns on me that it would be a blast with the right group.

It should also be said that this module includes the stats for many of the favorite npcs/figures such as Warduke, Kalek and Strongheart, plus a few I didn't even know about.

So viewing the module in this light, is could be quite fun despite it's short comings.

Monday, November 11, 2013

Monday Link roundup

I have a bunch of links for you all today.

Cartoon Action Hour 3 is out.
Click here to buy it with a Veteran's Day Discount (this link will add it directly to your cart)
http://rpg.drivethrustuff.com/index.php?discount=86656&affiliate_id=10748

A couple of Vampire-realted Kickstarters to talk about.

First is an adventure for old-school gaming.
AD&D 1e Module: The Hanging Coffins of the Vampire Queen
It looks fun and I am sure I will put in some cash for it.
I have been working on my own "Vampire Queen" adventure.  I am just not very good at making publishing quality maps.

The other is Vampire-like game
Feed, the Vampire Mythos RPG
Don't know about this one yet.  Again I have a ton of games. Heck I have a ton of "vampire" games. So I have no need for this one, but if it looks cool I might pick it up.
I will give the creator Kris Newton an "A" for effort.  Thew PDF will be free and released under the Creative Commons License. He also has videos up about designing the game.  That is more original content on one page than in the entire line of some other vampire games.

Gavin Norman over at The City of Iron is looking for some crowd sourced ideas for his Vivimancer class supplement.  The Vivimancer made his appearance in his Theorems & Thaumaturgy book, another fun old-school style magic users book.
Check out what he is doing and contribute something.
http://the-city-of-iron.blogspot.com/2013/11/open-call-for-content-vivimancer.html

The  Original Edition Dungeons & Dragons reprint is out and Jason Vey has a review up.
http://wastedlandsfantasy.blogspot.com/2013/11/review-original-dungeons-dragons.html

DriveThruRPG is starting up their Teach Your Kids to Game week.
All sorts of sales on kid-friendly games.

Swords & Wizardry Complete

Frog God Games has announced that it is giving away Swords & Wizardry Complete.
Not a no-art version or even limited version, but the entire game free of charge.

You can go to their website and grab a free PDF (print still costs you).
http://froggodgames.org/swords-wizardry-complete-rulebook
or you can also get it here (from my downloads).

You can also get copies of their other rule sets based on it for free as well.


While not my go-to game, it is a lot of fun and great set of rules for old-school gaming.

Though I do have to admit that Erol Otis cover is rather cool.

If you have The Witch or Eldritch Witchery then you can download my S&W conversion guide to play a Swords & Wizardry Witch.

Saturday, November 9, 2013

Review: Cartoon Action Hour: Season 3

I just got my pdf of Cartoon Action Hour: Season 3 thanks to pledging in their Kickstarter.

This one was a no-brainer for me.  I loved CAH:S2 and have really enjoyed all of Spectrum Games products to date.

How does CAH:S3 stack up?  In an 80's word, Awesome!

CAH:S3 takes us back to the 80s Saturday morning (and week day afternoon) cartoons AND the toys that were so linked to them.   But I am getting ahead of myself.

And while I am still ahead of myself this game has the most awesome character sheet EVER!

Cartoon Action Hour: Season 3 (CAH:S3) is a game about cartoon and toy emulation. Specially 80s cartoons and toy emulation.  So there are some things that a given out of the box.  You won't see any deaths. Violence happens in terms of gun fire, explosions and maybe a fist fight, but you won't see people getting hurt.  There is a moral or message to every "episode"  and the bad guy is going to get away in the end only to be back next time like nothing happened.

The book, like Season 2, is divided into "Channels".  Channel 1 is the intro material, Channel 2 is the game system, Channel 3 is series creation (potentially more important than the characters themselves), Channel 4 is all about the Players, Channel 5 is the Game Master's section and finally we have an Appendix.

Channel 1 is the simple introductory material, but more over there is a great overview of how these cartoons (and this game) worked. There is a logic at work here in these and to get the most out of this game it is one you should follow.  The best feature of this Channel is of course the overview of the 80s cartoons.  It's not a laundry list of every toon, but a selective "bibliography" and must see TV.  

Channel 2 covers the game system itself.  In many games this is the Character creation chapter, but since character creation and series creation are so closely tied together we will discuss the system first.   The game is made up of a Series (the game), Seasons (a campaign), Episodes and Scenes.  Characters are PCs and GMC (Game Master Characters).  A Season for example is made up of 6 Episodes.  I might stick with my more familiar 12 and allow a mid-season break.  Why is this important? At season breaks is when you can improve your character or change it all together.

Characters are made up of Traits and Qualities.  Traits are something definitive about the character like "Strongest Man in World" or "Sneaky Thief" or "Leader of the Decipti-bots".  Stuff like that.  Qualities are more quantifiable and are measured based on how powerful your series is.  Characters can also be ranked in terms of their Star Power.  Stars (and PCs) have the highest at 3, your nameless, faceless goon has 1.  If there is only one star, then they are Star Power 4.

Oomph is the power-, hero- or drama point mechanic.  Collect "Proofs of Purchase" to get more Oomph!
It is equal to your Star Power but changes through out the game.

The basic mechanic of the game is the Check.
Traits and Qualities (and Oomph) add to the dice rolls on a Check.

Characters may not die, but they can loose an important scene.  For that there are Setback Tokens.  These Crucial Checks are usually the ones right before a commercial break or even worse, the ones at the end of an episode and continued next time (granted there were not a lot of those, but GI Joe first season comes to mind).  Gain more Setbacks than your Star Power and you are out of the scene.

Season 3 has something new in it, or at least something I don't recall from Season 2. Gestalts.  This allows you to combine powers, bodies or whatever into something greater.  Think Voltron or some Transformers.

I think one of the rules I like the most here is "The Movie" which allows you, within the game, to throw out some of conceits of the game.  So in this characters can die! Bad guys hit their targets!  Mechanically you get more Oomph and damage and Setback tokens are not removed as often (no commercials after all) the risks are higher but characters that make it out gain experience and can be changed.  Think "The Transformers Movie" from 1986.

Channel 3 covers Series Creation. Wait, where is Character creation you ask? Well it's here too.  Series and Characters are created together.  You can't have GI Joe without the Joes or Transformers without the Autobots.  First this is create a Series guideline.  First figure out what your series in named and it's tagline.  So the example I used last time was The Hex Girls with the tagline "We'll put a spell on you!".   Next up figure out the details of the series. Tech level, twists, genre.  What is your elevator pitch on this.  "Modern Earth, magic is real, but no one believes in it. Characters are supernaturals and try to lead normal lives." Something like that, only more detail.   The newest feature of the series creation is the Dial. Dials tell you the levels of the game.  How comedic is it? How realistic? What's the violence?

Now we get into character creation.
Characters are ranked as either human, superhuman or cosmic.  The GM will decide, based on the series, on what traits can't be used, or limits on the traits and other details before the characters are made.   So as an example a series about wizard kids must all have a trait "Wizard" at 3 or better, but no technology-based traits.
After that character creation is a breeze.
There are some special abilities and then we discuss GMC (Game Master Characters). They are created much the same way, only less details.  Some templates such as goons and Master Villains are presented.
Playsets are where the action takes place and they are created in a similar way.

http://www.spectrum-games.com/uploads/1/2/3/7/12374018/cah_bio-file.pdf
How cool is this sheet?
Character advancement is handled next.  Among the obvious places for advancement you can also put in points to the playset to upgrade your base.  So something like in Season 2 getting a new super smart computer in the base or a new book of spells.

We end with 8 series ideas.

Channel 4 covers advice to the Players.  A game like CAH requires a lot of buy in from the players.  You can't go into it like you do other games.  This is not "Dungeons & Dragons" this is the "Dungeons & Dragons cartoon".  So the players have to go in with the right frame of mind.  You want your game to be like the first season of G.I. Joe where everyone worked together, not the seasons that featured (and were dominated by) Sgt. Slaughter.

Channel 5 has similar advice for the Game Master.  Again emphasis here is placed on cartoon logic, and creating a fun series and episode. Don't forget the "And Now You Know" messages at the end! That's not a bug, it's a feature of the game.

In the end what we have is a crazy fun game again.  If you were a kid in the 80s and watched any cartoons then there is something here for you.  It is also a great change of pace from all the other games I play. This game focuses on having fun as well as being fun.

There are no conversions for CAH:S2 here.  But the conversions look simple to be honest.  Enough that I feel fine moving characters from one to the next with little to no effort.

Character Creation is much improved in this edition and much more streamlined.  Series creation is about the same, but it was just right in the last version.

Looking forward to doing a lot more with this one!

Links

Zatannurday: Cartoon Action Hour Season 3

With the release of Cartoon Action Hour Season 3 I thought it might be fun to do Zatanna's stats as if she were a guest star on the Super Friends show!

Of course Zatanna was never on the Super Friends, which is too bad.  I would have loved her even then.
Here she is!




http://superfriends.wikia.com/wiki/Zatanna


Friday, November 8, 2013

Magical Theorems and Dark Pacts (Print)

A while back I reviewed the PDF of Dyson Logos Magical Theorems and Dark Pacts.  Since I enjoyed it so much and can't get enough spells or spell casters I picked up a print copy from Lulu.


It is a great looking little book to be honest.


Excuse the upside down picture, but it does show that the text is crisp (it's the camera that is blurry) and the print is near offset. Lulu is getting better and this is really opening up a lot avenues for the small press publisher.


I wanted to add this to show the relative size.  I plan on using the books together anyway.


Actually it is more compatible with this book.  The wizards in MT&DP are powerful ones, so using them with any gritty game (like Spellcraft & Swordplay or Astonishing Swordsmen & Sorcerers of Hyperborea) isn't going to work out as nice.

I am happy I picked this up.

Non-Gaming: So Long Blockbuster

A non gaming post this morning (plus I still have a bad migraine that I can't shake).

Blockbuster has announced it is closing the last of it's 300 stores and it's mail-in Netflix-like service.



While I am sad at the passing of an era and I feel bad bad about those loosing their jobs, I do not mourn the passing of Blockbuster.

Once Blockbuster could be found in every strip mall in suburbia and a store in every town.  That was it's appeal to so many.  Not to me.  I disliked that Blockbuster came in and more or less destroyed the Mom and Pop video stores that had sprung up in the 80s.  I remember renting many old horror movies on Laser Disk (yeah I had one of those) and VHS.  When Blockbuster came to town with their far cheaper rental prices I wasn't a fan.  I had rented Hellraiser once to show a girlfriend at the time and noticed how much of it was cut out.  Yeah they had either edited it themselves (not likely, but that is what I thought at the time) or only stocked edited versions.  No thanks.

While I marked the passing of Borders with sadness of something I had lost, I have not been in a Blockbuster in I don't know how long.  Between Netflix, OnDemand and Amazon Prime streaming services I have unprecedented access to viewing options.

So goodnight Blockbuster. Be kind, please rewind.

Thursday, November 7, 2013

Basic Library

Migraine today...can't really think.  Just looking through some of my PDFs.

The older I get the more I desire simpler games.  I don't think it has much to do with age as it does with experience.  I have been doing the rpg thing since the late 70s.  Scores of games and variations on the same rules.  I don't really need a lot of detailed rules; I am happy to wing it half the time.

That is one of the reasons I enjoy Basic D&D so much.
Everything I want is there, and nothing I don't want.  Though there are some things it is "missing" for me.
Thankfully I have the OSR.

Here is my Basic Library books.
These are the core of my current gaming.
Dungeons & Dragons: Basic Set
Dungeons & Dragons: Expert Set

What ever is not covered above I can get from AS&SH. Plus it has a lot of great monsters and a good feel for my games.
Astonishing Swordsmen & Sorcerers of Hyperborea

Various add-ons presents as a "Book 3" or Companion rules.
B/X Companion
Companion Expansion
Basic Arcana

And some extra spells.
The Witch: A sourcebook for Basic Edition fantasy games

And some books to add bits here and there.
Adventurer Conqueror King System
Adventurer Conqueror King System Player's Companion
Magical Theorems & Dark Pacts
Adventures Dark and Deep Bestiary
All sorts of classes from Barrel Rider Games

And of course a new adventure to take everyone through.
The Shrine of St. Aleena

Ok, so maybe not as simple as I thought.

Favorite Witch Contest!!

Well the contest ended last night while I was out with a migraine.
I have emailed the winners and waiting for confirmation.

But I hate waiting so here they are!

Grand Prize, winning a copy of both Eldritch Witchery and The Witch is:
Mark Craddock

Winning a copy of Eldritch Witchery is:
Justin Ryan Isaac

And a copy of The Witch is:
Chris Copeland

Thanks you everyone that participated!  I hope to some more fun things soon.

So who did you get in witches?
Willow was an early favorite, no surprise.
Medea, classic is always good.
The Sanderson Sisters
Glinda, Elphaba and other variations of them from Oz and Wicked
Helena Markos (Suspiria)
Howl (Howl's Moving Castle)
Tenkar's Sister! ;)
Baba Yaga (a fave of mine as well)
Gandalf's versions got a few nods
Julian Sand's Warlock from Warlock (which I will admit I enjoyed too)
Tara, of course!
We got a Harry Potter (but no Hermoine)
Thulsa Doom from the Conan movie.
A couple for Practical Magic (also a fave)
Krabat (have not heard of this guy)

THANK YOU everyone for participating!
I loved reading your choices.

For anyone that has already picked up Eldritch Witchery the file was updated last night to include some errata and the newer cover.

Wednesday, November 6, 2013

White Dwarf Wednesday #86

February 1987 gives us White Dwarf #86.  The cover looks like it is an older style than the others.  Closer look shows it is from 1978.  Mike Brunton gives us a long editorial on how WD is made.

Open Box hits us up with The Price of Freedom from West End Games.  In my mind this was the golden age of WEG, or just when they get the Star Wars game.  The Price of Freedom is one their big games, though I never cared for it.  For starters it has the same problem that the movie "Red Dawn" had, that the idea of Soviets invading America was crazy at best.  Ashley Shepherd likes the game, but hopes it is tongue-in-cheek.  Other items include Paranoia HIL SECTOR Blues and Hawkmoon.  I have talked about Paranoia before.  Hawkmoon the game suffers the same problems that Hawkmoon the novels has. Namely, the problem is "it is not Elric".   Hawkmoon is played as a game, but it can be played as a supplement to Stormbringer. Hawkmoon, like the books, deals with more tech than magic.
For D&D we have Adventures in Blackmoor adventure DA1 and for AD&D The Book of Lairs, the revised Player Character Record Sheets and Night of the Seven Swords for Oriental Adventures.   I can honestly say I still have a number of my original sheets left over.  I never owned DA1, but I have always wanted run it.  I picked it up just recently, but have not read through it all.

Critical Mass has an interesting book among all the others.  The Vampire Lestat is reviewed and enjoyed.  About this time I also read The Vampire Lestat and I thought it was brilliant. Right here folks is the start of the Vampire the Masquerade.  Some where around this time Mark Rein·Hagen would form his first company and the RPG market would soon change forever.  Interestingly I read "Lestat" before I knew about "Interview with a Vampire" so I always had a better opinion of Lestat than my friends that had read it.
People have complained that this was the start of the "pretty boy" vampire craze.
Well. They would be wrong.
Lestat is still a monster, he kills and he relishes in being a hunter.  Eight years prior we had Frank Langella on stage and in the movies as uber-sexed Dracula, so the evolution of vampire as monster to sex object had been going on a while. Arguably since Stoker and even Carmilla.  Saying otherwise is ignoring the facts.
Now Twilight...yeah that is garbage.  But that's not Anne Rice's fault.

Curse of the Bone is a modern Call of Cthulhu adventure for 2-5 investigators. It looks fun and I like the modern twist to it.  For some reason the "used car dealer/cultist" made me laugh.  But it is also a good adventure in showing that relatively "minor" monsters can make for a great story.  "Lovecraftian" does not always mean elder gods and tentacles.

Open Box is back for some more, this time talking about all 14 of the D&D Dragonlance Modules. Dragonlance gets a bad rap among the Grognards out there. Some of it earned, but most of it is typical "get off my lawn" crap.  Yes they were rail-roady, but the were, as this article points out, epic.  Gordan Taylor does mention that classical role-playing is limited in these modules and no character development outside of what the modules dictate.  But I don't recall Grognards being that interested in character developemnt in the first place.   The modules can be played as "Strict AD&D" as the author mentions, but they are deadly and don't expect things to end well.  Maybe that is what we need (and it must be due to my 6.5 hours of meetings yesterday and my migraine today that I am even suggesting this) is a Grimmdark Dragonlance.  Instead of the Heroes of the Lance, run your typical Murder Hobos through it.  Go all out and use Dungeon Crawl Classics.   I never played these modules back in the day, but my younger brother's group did and they had a great time.  Maybe that is the selling point of these to my generation (and the generation before me) "Dragonlance, it is great for your little brother".

Illuminations is a new feature. It features the art of a particular artist.  This month is Ian Miller.  I would have loved to have seen this in earlier issues to be honest.  But with my impression of WD's art budget I am not sure they could have done this before now.

In what seems like a contradiction on the order of "Grimdark Dragonlance" Phil Gallagher gives us Warhammer Fantasy player character stats for Gnomes in Out of the Garden.

There is a new team for Blood Bowl, the Skaven Scramblers. They are the mutant by-blows of giant rats. The background information on the Skaven is actually kind of cool.  Think of a society of giant rats, like Splinter from TMNT, only warped by religion and placed into strict castes. And plenty of random mutations. So more like the twisted child of Splinter and the Rat King from The Nutcracker.  They would be fun for AD&D/OSR.

It's a Kind of Magic tries to bring magic and tech closer together in your FRPGs. Interesting the article advises against bring magic into technological games and gives a number reasons why it is a bad idea.  It is as if the designers of ShadowRun read the article, laughed and then broke all the rules.  Though this article really concerns itself with tech in a magic world.

'Eavy Metal has a number of great looking minis.  I took a look at a much newer WD recently. I am not sure if the painting of minis has gotten better or the photography is better.  I am not saying that the ones here in issue 86 are bad; far from it.  But they don't look as polished as the ones from newer issues.  I am guessing there is some Photoshop involved too.

Dogs of War covers mercenaries for AD&D (or any FRPG). The article is an interesting one because it not only instructs how to use them, but how they were used. For example you won't see mercenaries randomly killing people; that's bad for business.  I think the trouble is that what most players think of as mercenaries is more defined by fantasy novels and comic books than history.   The authors suggested reading Fredderick Forsyth's "Dogs of War" for more insight.

We get an article on time travel in Judge Dredd.  The article is mostly fluff.

Letters. Followed by Gobbledigook and then ads.

Not an inspiring issue, but set off for me with the CoC adventure and the extended product review of the Dragonlance modules.   While I expected my interest in these later magazines to drop off after issue 80, I am still finding tidbits I like and can use.

Tuesday, November 5, 2013

Just Talkin' 'bout My Generation

Gary Greenwald and Phil Philips talk about the evils of toys from the 80s.

Just watch.



Shorter version here:


Holy crap!
I have never seen so many jumps to conclusions in my life.  Followed only by how many words they get wrong.  Or details of the toy lines.  Or anything related to reality.

Can we stop using the word "Occultic"!! "Occult" is all you need.
It's "Eternia" not "Ethernia". "Necomancy" not "Necromology". It's....oh I give up.

I love how neither one of these idiots can tell the difference between reality and cartoons.  Or how "D&D pieces" will scream when burned.

Seriously. You have to watch this. It's insane.

Makes you wonder what they would think of my book!

Don't forget, you can win a copy of my books.  Just two more days!
http://timbrannan.blogspot.com/2013/11/post-2000.html

Monday, November 4, 2013

My Weekend in Hyperborea

I spent some quality time this past weekend reading and rereading the rules for Astonishing Swordsmen & Sorcerers of Hyperborea.

I have to say. The more I read the more I like them.
For starters there is a real B/X feel about these rules I like. Simple, intuitive and easy to run.  Not that say AD&D or 3e are difficult rulesets, but there is more given to flow of play with these rules. Plus it goes for that same sweet spot of play that Adventurer Conqueror King goes after.

I also feel, in all honesty, that this is the best combination of "D&D" and "Cthulhu Myths" I have ever read.
It captures the nihilism of Lovecraft's world view extremely well and infuses it with the proper amount of horror.  Building on a world that is, as I have been taking to call it, "Older, Bolder and Colder".
I do have Realms of Crawling Chaos for Labyrinth Lord, and I think it is great.  This just has a better Lovecraftian vibe to it really.
What I like most of all is how it makes even "mundane" monsters seem weird and alien. I was rereading the Gelatinous Cube and thinking of it as horror beyond reality now, not just some stupid slime that cleans dungeons.

I have been wanting to use it for some time now to flesh out my own Hyperborea (for my own play, not publish!) and it is perfect.

Since I have been reading a ton of Robert E. Howard, Edgar Rice Burroughs and of course Clark Ashton Smith this is really the best rules to get after that weird, Pulp Horror.

I was looking over the rules and the classic adventures I want to run, and thought it might just be perfect.  While I would prefer to use this system, my boys are committed to AD&D proper.   I might though slip in a rule here and some monsters there.   Thankfully AS&SH is perfect for this.question for

In fact I think I know how I am going to bring this all together.
But I think that reveal might need to wait till another posting.  I am missing one key ingredient.

Though it would totally fit my need to use the older modules, bring them up to date for a post-Drizzt crowd and use my "Older, Bolder, Colder" ideas.  


Links
Unboxing
Review
Mystoerth: Hyborea / Hyperborea

Post 2000!

Welcome to the 2000th post at The Other Side!

I wanted to take a little time here for some brief introspection.  I started this blog back in 2007 with no idea what I wanted to do with it. I based the name and style on my older website, also called The Other Side, and this was supposed to be integrated into that.  Well I never rebuilt the old website and instead parsed out material I had written for that here.

In 2008 I decided that this would become a design blog where I would talk about the projects I was working on.  The first of those two projects died on the vine as the case with a lot of freelance work.  While that is too bad, I have been allowed to reuse some of the work in my own projects.
The second project quickly morphed.  I had started Eldritch Witchery back then for the Spellcraft & Swordplay game. In the process on working on that I also came up with the idea of doing The Witch.
They were the reasons I kept this blog going in those early days.
Soon I discovered more blogs and the rest, well here are now. Sadly many of the blogs I started with are not around, but the ones are happen to be quite good. So I feel I am still in very company.

It took me over three years to get to 1000 posts, and then just under two years to get to the next 1000.

With Eldritch Witchery and The Witch now complete the original emphasis for this blog is now gone.  But despite my early thoughts of "not having enough to say" I find that I often can't keep quiet!
So I am expecting to have another 2000 posts. It might take me longer since I am not sure what future blogs have to be honest.  Don't expect video blogs from though, just not my thing really.  But I have more projects on the way. More characters to stat up and more games to talk about.

Of course none this is possible without you, the reader and commenter.
To show my appreciations, I am running another contest.

You can win a copy of Eldritch Witchery or The Witch?  Simple, follow the rules below and in the comments section please post who your favorite witch (or wizard) is.

Grand Prize gets a copy of BOTH books.
First Place Prize gets a copy of Eldritch Witchery
Second Place Prize gets a copy of The Witch.

You can enter every day for more chances.

a Rafflecopter giveaway

Good luck!!

Sunday, November 3, 2013

The Other Side, the First 2000 Posts!

How is everyone tonight?

Me? I Am gearing up to give away a few copies of Eldritch Witchery and The Witch to my readers here!
Yup that time again.  But this time it is going to coincide with some other big milestones.

This is my 1,999th post here at the Other Side.
The next post is post #2000.

I have also set up a Facebook page for this blog.
https://www.facebook.com/OtherSideblog

So how can you win a copy of Eldritch Witchery or The Witch?  Simple, follow the rules below and in the comments section please post who your favorite witch (or wizard) is


a Rafflecopter giveaway

Good luck!!

The New Witches of TV

2013 is turning into the TV Season of the the Witch.  Rarely has there been this many witches on TV at once.

American Horror Story: Coven
What's not to like about this one? Witches. New Orleans. Voodoo. Stevie Nicks music. Sounds like my kind of show.  Plus it has Jessica Lange as "The Supreme" or what would be called in one of my games, the Witch Queen.  So far the story is engrossing and I am sure there is going to be a fairly hefty body count.
The witches on this show seem to have a signature power as well as the ability to cast some spells.  There are only a handful of witches left in America (having been hunted down) so there is a sense of "us vs them" in this.  Actually given the voodoo angle it is likely to be "us vs them vs them".
ETA: Totally "us vs them vs them".

Witches of East End
This show is based on the books by Melissa de la Cruz.  This is much more campy and much more soapy.  Here the witches don't have a power each, but a signature curse.  I kinda like that to be honest, very Practical Magic about them.  It deals, much like Charmed and Practical Magic, with sisters.  I will say that this is the first time I have watched Julia Ormond in something and I liked her in it.  It also stars Mädchen Amick, who I have liked since her brief appearance on Star Trek The Next Generation back in season 2 (1988-89).
Comparisons to Charmed and Practical Magic are going to abound in this one. The house even reminds me of the Halliwell Manor home.   It is not quite as good as American Horror story, but there is fun about it.

Sleepy Hollow
Though not a witch-show per se, it does feature Katia Winter as Katrina Crane who was/is a witch.   I liked Katia Winter during her recent stint on Dexter, so her roll her is very different but gives you just enough to make me want to know more about her.  Plus I want to know how this character differs from the original Katrina Van Tassel.

Two other shows that don't presently have any witches but very likely might are the new Dracula series on NBC and the upcoming Bitten on SyFy based on the books of Kelley Armstrong. Then there is also the rumor now of Charmed coming back to TV as a reboot.  Way too early for that to be honest despite how much I enjoyed Charmed.

Saturday, November 2, 2013

And Now for Something Completely Different...

My friends Jody and Beth left a life in the suburbs to pursue a dream of running a sustainable farm.  They are doing that now but they are also up for grant from Chase to make their farm better.

I want everyone who reads this to vote.  Here is why:
- Every likes to complain when the big banks screw up.  Well the biggest one, J. P. Morgan-Chase is giving away money.  Vote to say you approve of them doing good.
- Jody was a 9-5 career guy, Beth a special ed teacher, they got off the yuppie-in-training lifestyle to pursue a dream.  Vote if you support people following their dreams to do what the love.
- Vote if you hate yuppie scum and want to support their escape from the soul sucking that is the suburbs.
- They are running a small sustainable farm. Vote if you support people trying to make a difference, even if (or especially if!) it is only local.
- They are not Monsanto. Plenty of my online friends should vote just because of that!

So please. Click. It takes no time really, but could mean a world of difference.

https://www.missionmainstreetgrants.com/business/detail/110698

Thanks!

Friday, November 1, 2013

Eldritch Witchery Print Proof

Got a preliminary print proof of Eldritch Witchery.


It's not the final proof yet, but it is close! And I am pleased as hell with it.


EW with the Spellcraft & Swordplay core rules.


Core rules and boxed set.


Eldritch Witchery and The Witch


Eldritch Witchery with some of my other favorite old-school games.  No indication of compatibility is implied.


And my two most recent games.  No indication of compatibility is implied here either, but they are awfully fun together!

I hope to get the print versions out to you very, very soon.

Halloween Hangover

Another Halloween has come and gone.  We still have the weekend to look forward to.

Thursday, October 31, 2013

Unboxing: Astonishing Swordsmen & Sorcerers of Hyperborea

Every Halloween I buy myself a new game or game supplement.  Usually something with a horror theme.
I got mine 2013 one last night.


Nice big box from Noble Knight Games.  What's inside?


OOOO  a Game in a Red Box!


Nice thick spiral bound books and dice that I have to color in!  No crayon though.


The Witch class looks awesome.


Lots of character sheets!


And a big hex map of the lands beyond the North Wind.


Cool back of the box.



Looks great with my other boxed games.


And I saved some space for it on my OSR/Clone shelf.

So far I am far, far more pleased with this game than I have a right to be!  In fact I like it even more than the when I reviewed the PDF back in March.   I think it is because I have been spending most of my summer and fall reading the Pulp/Appendix N classics.  I was always a fan of Lovecraft and Clark Ashton Smith, but I have been reading Edgar Rice Burroughs (John Carter,Pellucidar) and Robert E. Howard.
This game is called "Weird Tales: The RPG" in the Forward, I think that is very, very apt.  And since Weird Tales is my new current favorite thing to read, I really enjoy this.

I talked before about wanting to add a Hyborea/Hyperboria to my own world/playing and this might is exactly the sort of thing I wanted to do.

Astonishing Swordsmen & Sorcerers of Hyperborea covers a lot of the same ground as Adventurer, Conquer, King. But the ground in AS&SH is older, colder and has the foot prints of unnamed horrors.

Among other things this game is one of the best I have seen that mix the Lovecraftian Horrors and classic "AD&D" demons together into a believable whole.

Expect me to be going on (and on and on) about this game in the future.

Wednesday, October 30, 2013

October Movie: Godzilla vs. Destoroyah (1995)

Halloween just isn't complete without a Godzilla movie. Godzilla vs. Destoroyah (1995) was on recently. I had been thinking about it, so I popped the DVD in.
Watched this one, but have seen it many times before.  Typical Godzilla logic at play here.
Godzilla goes critical, hit him with a big weapon, side effect that some new scary monster comes up.

There is no plot, but then again why should there be.  This is about monsters beating the crap out of each other.

Destoroyah might actually be one of the scarier Godzilla monsters too. Very demonic looking.  So much so that I have used a Destoroyah toy in my own games.


Works great!

In fact here is Destoroyah's demonic type as an Eldritch Witchery Calabim demon.

Gargantua (Calabim demon)
#App: 1
AL: E
SZ: I (50+ feet)
AC: 8 -4
Move: 180' / Fly: 240'
HD: 30 (125)
Attacks: Claw/Claw/ (2 two-handed sword), tail-swipe, breath weapon (6d6 lightning bolt)
Special: Fly 240', Magic Resistance (fire) 90%, Immune to mundane weapons
Treasure: Nil
XP: 20,000

These horrors are destruction incarnate. These demons stand over 50 feet tall and are vaguely humanoid.  Each one is unique, but all have characteristics in common.  They are typically humanoid in shape, but could be covered in scales, leathery skin, fur, chitin, or any combination of these. Their intellect is below that of animals and they exist only to destroy.  Powerful Balor or even Arch Fiends can control them, but it is difficult to do.  Mostly they are sent somewhere where everything must be destroyed or eaten.  Gargantua will even fight and kill other demons.  All gargantua have massive claw and bite attacks.  Any roll of box cars (double sixes) on a bite indicates the victim has been swallowed whole.  Every gargantuan also has a breath weapon attack. Typically fire, but lighting and wind are also common.
Human wizards have been known to try to summon these creatures but the destruction they cause usually outweigh any perceived benefits they may offer.  The spells to do so are carefully guarded.



Tally: Watched 35,  New 30

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Halloween Sales and Freebies at DriveThruRPG

It's nearly Halloween so that means DriveThruRPG/RPGNow has their annual Halloween sales going on.


They also have their annual Trick or Treat.  Find the seven jack-o-lanterns to get a treat or a trick!
So far I have found two and gotten Savage Worlds Horror book and the Guide to Transylvania for Ravenloft Masque of the Red  Death.  I had both already of course, but still, very nice to have all the same!

So stop by, get a spooky treat for Halloween and maybe even find something free!

White Dwarf Wednesday #85

White Dwarf #85 takes us to start of 1987 and a new editor.  Mike Brunton, the new editor, talks about the scope of the each issue. How if they dedicate too much space to a particular game some people will love it, others will feel left out.  This issue in particular is a RuneQuest focused one.
The cover art is interesting. Not the Heavy Metal fare we have been getting, but something that looks like a RuneQuest cover (it might be for all I know).

Briefly in Open Box we get Bloodbowl, a game I always thought was interesting looking but never tried, and some D&D books.   The D&D books covered are the Wilderness Survival Guide, the D&D BECMI Creature Catalogue (sic) and the first mega-module GDQ1-7 which combines the previous Giants, Drow and Queen of the Demonweb Pits adventures into one and looses something in the translation. The WSG is enjoyed by Carl Sargent. He claims that any FRPG could use it. I think he is correct, I remember that most of the tables were straight percentages. The Creature Catalog is also enjoyed by Tim Brinsley with special note given to Frank Mentzer's guide to balancing encounters.  It is worth it for that alone I think. Note this is the AC9 version and not the DRM 2 version, though I would not be able to tell you the differences except for publication date.
We also get a brief review of the Bard Games supplements, The Arcanum, The Lexicon and The Bestiary. These were the must have books back when I was in college and had discovered college town used books stores.

20-20 Vision covers some movies. Perennial gamer favorite, Labyrinth is reviewed. Though Colin Greenwood says that Bowie looks too much like his 1973 version, but lacks the style of Ziggy Stardust. I rewatched this a while back. While I get a nostalgic joy from it, and the songs are still maddeningly catchy, the story is weak.  Though it was not till someone pointed out that "Requiem for a Dream" works as a sequel to this, continuing the story of Sarah and her guilt for the loss of her brother Toby, that I got some new joy from it.

Critical Mass covers some then new books.  Though I don't recall reading any of these save for the reprint of the Chronicles of Corum.  This was the time I was leaving fantasy, having already left sci-fi, and had moved on to horror.  By the end of 87 I wasn't reading anything at all unless it was somehow tied to the Cthulhu mythos.

Allan Miles gives us Only Skin Deep which talks about the human-centric view in AD&D and how the various demi-human races get short changed on a number things.  For starters he says, and I agree, that there should be no level limits on many of the classes. In particular fighters.  Honestly while this is interesting for the time today we live in a post 3.x world where every race can advance in any class.  Level limits on demi-humans are now imposed in OSR games purely out of nostalgia and not really for a game-balancing mechanic.  Back in the day we never bothered with level limits. We kept class restrictions though.  Still, the article is a fun read since it is not as dogmatic about the rules of the game and instead tries to find good reasons to do the things it does. Often the answer is "that reason doesn't make sense".

A brief bit on playing the FASA Star Trek game.

A Tale to Tell is a RuneQuest III adventure and the main feature of this issue.  At 16 or so pages it is the largest adventure I can recall to date.  It's a big adventure.  I have a hard time though judging if it is any good. It reads fine and it is the sort of adventure I have come to associate with RQ as opposed to the dungeon crawls of D&D.

The color pages are saved for some ads and 'Eavy Metal. Dragons this issue.

Swords of Pendragon is not for the Pendragon game, but rather a system agnostic bit of fluff about the various swords that have appeared in the King Arthur tales.  No stats, just some background info.

An ad disguised as an article, "Illuminations" covers fantasy art. This time all from the new Warhammer Fantasy game.  It is good art though.

Letters is next.

Fracas covers the last parts of the Reader Poll.
Some of the polls that are of interest to me today are the one about computer use in games. 65% said they have one and use it in gaming. By this point I was using a combat simulator that sped up combats for my AD&D game. It was written for the old TRS-80/Tandy Color Computer and yes I still have it. Just no CoCo to run it on.
The vast majority, 4,121 respondents vs 1,177 say they use miniatures in their games.  Granted there is a larger proportion of Warhammer readers here than say the national or even worldwide average.  Still this goes a bit against the idea that the use of computers and minis are somehow something new to gaming.
Men outnumber women in this poll 86 to 1.
The top four RPGs according to the poll are MERP, AD&D, CoC and Warhammer.
The average age of the responder is 16 and has been playing 3.8 years.

So what does this issue give us?  Well there is obviously a change in the air at WD.  We have gone through more editors in the last few issues than the 60 issues prior.  The focus is shifting, though unless you know the future you really can't say what. Yes there are clues, but this seems to indicate that we will see more MERP as well.

Tuesday, October 29, 2013

October Movie: All the Boys Love Mandy Lane (2006, 2013)

Another one on my list to watch, this was the newest one to make the list.
I'll admit. I like watching Amber Heard.  She is not a terrible actress and maybe one day she will even be good.  But until then there are films like this.

Ok so what is this movie?  Er well. it's Friday the 13th with a twist.  No seriously.
We have been over this ground many times. I suppose there is the twist of Mandy herself, but I was spoiled early on and did not see it as big surprise.

Still though. Good fun teenage slasher flick.




Tally: Watched 34,  New 30

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Review: The Shrine of St. Aleena

Once upon a time there was a boy and a girl.

The boy was just getting started out in his new life as an "adventurer". He didn't know much, and the girl even asked him if knew about clerics at all.  But theirs was not a story to fill long epics or sagas. Her story ended then when she was murdered.

The Shrine of St. Aleena is an adventure in the lands where that boy who never forgot that girl would later become a man, settle down, raise some kids and erect a 20 ft tall statue in honor of the saint she became and the girl she was.

The adventure "The Shrine of St. Aleena" is another act of devotion.  Maybe by a similar boy, now 30 years later a man. Sorry, I don't know Peter C. Spahn personally.  The adventure is designed for beginning level characters, levels 1-3, around the the eponymous shrine.  Just like the old days there is a dungeon crawl and the surrounding environs where monsters can be fought and sometimes even NPCs can be befriended.

The central plot is that the minions of "The Infamous One", the wizard that killed that poor girl, are attempting to defile this most holy of places.  It is up to this generation of heroes to once again stop his plans.

This could have come off as a ham fist attempt at nostalgia, but there is an earnestness about it and honesty that instead it comes off as loving tribute.  The art, descriptions and some situations all have thinly-veiled references to things going on in the 80s in gaming that if you are the right age then you will find them very amusing.  But if not, no worries, they still work in the adventure.

The plot is thin at best, but it's still more plot than most of the old-school adventures from the time when the Saint herself was still alive.  So really, that is feature not a bug.

There is a great table of rumors (d12 though not a d20), plenty of random wilderness encounters (yeah a d20 table!) and of course that awesome site of the 20 ft statue of the saint.    In true old-school fashion there are a lot of save or die encounters here, so you are warned.


The objective is easily defined, but there is a lot here to keep the party busy.  A dedicated party could complete in one (longish) session.  Most parties though will take more.

The only thing I think missing in this is some information on what the shrine is like after the defeat of the Spawn.  Personally I think drinking from the pool grants a Cure Light Wounds once in a character's life time or maybe even a Bless enchantment.  Another random table! d6 for random benefit!

d6 Roll Benefit (only once per character)
1 No effect!
2 Cure Light Wonds
3 Bless +1 on next d20 roll
4 Remove Poison
5 Remove Paralysis
6 Reverse Turn to Stone

In the end I really enjoyed this and plan on inserting it into my regular game as a "Side trek".  That's pretty serious for me. I was limiting all my adventures to modules made in the 80s only.

Well worth the money paid.

Emirikol the Chaotic for Eldrtich Witchery

A while back I did stats for Emirikol the Chaotic for 4e.  Though lets be honest. Emirikol is an old-school bad guy.  The oldest.  Even before Bargel became Public Enemy #1 in the hearts and minds of D&D players, Emirikol was blasting people in the streets just because he could.

Here he is as a bad ass Eldritch Witchery Warlock.

Emirikol the Chaotic, Weaver of Chance, Harbinger of Doom
Human, 19th Level warlock (The Goetic Lodge)

Strength: 12
Dexterity: 16
Constitution: 15
Intelligence: 19
Wisdom: 14
Charisma: 17

Hit Points:  66
Alignment: Chaotic Neutral (evil) (yeah I know, not a proper S&S alignment)
AC: 6 (talisman of protection)

Occult Powers
Arcane Blast: 1-3 hp, 19x per day
Hex
Familiar: Fire Elemental Horse
7th level: Summon Lesser Elemental (Chaotic)
13th level: Summon Demon (Type I or II)
19th level: Summon Greater Demon (Type III, IV or V)

Spells
First: Black Flames, Chil Ray, Detect Spirits, Fey Sight, Ghostly Slashing, Minor Fighting Prowess, Silver Togue, Sleep, Spirit Dart
Second: Agony, Broca's Curse of Bable, Death Armor, Discord, Ghost Touch, Levitate, Mind Obscure, Phantasmal Spirit, Spell Missile
Third: Astral Sense, Cause Fear, Fly, Ghost Ward, Haste, Lesser Strengthening Rite, Liar's Curse, Protection from Normal Missiles, Speak with Dead
Fourth: Charm Monster, Confusion, Dance Macabre, Instant Karma, Phantom Lacerations, Spiritual Dagger, Tears of the Banshee
Fifth: Bad Luck, Death Curse, Dreadful Bloodletting, Feeblemind, Teleport, Wave of Mutilation
Sixth: Anti-magic Shell, Death Blade, Disintegrate, Mass Agony, Primal Scream

While it could be argued that he is a Wizard or Warlock, I think this works well for him.