Wednesday, October 16, 2013

Review: Adventures Dark and Deep Players Manual

Adventures Dark and Deep Players Manual is the first major release from BRW Games and the first major release of what is the Adventures Dark & Deep game.  Again, a lot of what I have said about
A Curious Volume of Forgotten Lore is true here.  Including how this was the result of a particularly successful Kickstarter that shipped early.

The book works under the premise of what would 2nd Edition have looked like if Gary Gygax had stayed at TSR.  Joe has taken articles, interviews and discussions and something like an anthropologist pieced it all together to get something new and yet familiar.   Unlike the previous book, the Player Manual makes no assumptions that you have AD&D1 or OSRIC.  There are some obvious roots in those games, but this is now it's own thing.

Like most Player's books this one concentrates much of it's text on creating characters.
There is the obligatory sections on how to use the dice and then how to generate ability scores.  In a difference from this game and it's spiritual cousin AD&D 2nd ed, we still have exceptional strength.  Also all the ability score tables go to 25.  Humans (and most PCs) still rank 3-18.
The same six ability scores are here.  Interestingly enough, not Comeliness.  I thought that would have made the cut.

Races are covered.  Again the same ones we have seen before.  But thats the point isn't it? This a AD&D2 as if Gary had created it.  So there are a lot of elements in common here with AD&D 1 and 2 plus older versions.  We do get a Dark Elf (not a Drow) and Half-Orc.  It would take a critical eye to see the differences here between Adventures Dark & Deep and say OSRIC.

Classes include the new and the old.
From A Curious Volume we have: the Bard, Jester, Mystic, Savant, Thief-Acrobat, Mountebank
From the classic sources we have: the Paladin, Cleric, Druid (topping out at 15th level), Fighter, Barbarian, Ranger, Mage, Illusionist, Thief
And new to this volume we have: the Cavalier, Vates (Druids of 15th level and higher).
The Assassin is listed in the Appendix.
Classes are grouped into Class and Sub-class like AD&D1/2 but not like OSRIC.  So all in all 17 (18) classes.  Not bad really.

The Alignment system is the same as *D&D.

Secondary Skills is pretty much the same as what is found in A Curious Volume of Forgotten Lore. Same with the Monthly Expenses which is now part of Social Class.

The next big section is Combat which includes the standard D&D style combat we all know and the additional material from A Curious Volume of Forgotten Lore.  Morale is back in this edition, sort of like it was in Basic and AD&D2.   There is a nice section on item saving throws. I have seen similar ones over the years, but this one seems fairly complete.

The next section is Magic.
It includes the making of magic items, learning spells and even an optional rule on sacrifice.  The bulk though is devoted to spells.
The Spells are listed by class and level, but all the spells are alphabetical.  There are 118 pages of spells, so roughly what you would expect from OSRIC and A Curious Volume. I see about 6-7 spells per page, so maybe close to 650 spells. There could also be more, but I did not check every single one.  The spells are are written in a way that makes them compatible with pretty much every other OSR-style book out there.

Appendix A covers the Assassin class.
Appendix B covers weapons vs. various Armor types. A very Gygaxian holdover. As opposed to vs. AC, this is actually the type of armor. I like it and it makes sense.  I am thinking of using this in my own old school game to be honest.
Appendix C covers combat tables.

The book does capture the feel of old D&D with some interesting twists. None that would trip you up, but still enough to make you go "huh, that is kind of neat".

The art is nice and still invokes that Old-School feel without looking dated.

The PDF is copy/paste restricted, but not print restricted. Which is good because I want to print that Appendix B.  The physical book is nice and sturdy and at 257 pages it is a decent sized book. It compares well to the AD&D 2nd Ed Player's Handbook to be honest.


It is a nice book.

So who should get this book?
Well if you like the OSR or enjoy AD&D then this is a good choice.  It is a better "game" than OSRIC is.  I say "game" because OSRIC isn't a game as much as a reference to a game you already know how to play.

If you have A Curious Volume of Forgotten Lore and OSRIC then yes you could re-create this book on your own.  But part of the utility of this book is that all of that information is in one volume. 

It is worth it for the new classes and spells too.

I like it because it is a well researched "What If" experiment, much like Spellcraft & Swordplay (what if D&D continued using the default combat roll) and B/X Companion (what if the Companion rules had come out for B/X and not BECMI).  We will never know what Gygax's 2nd Ed would have been like. In a way, really we don't need to know. 2e was fine and Adventures Dark & Deep is here now.
It is perfectly playable and fun.

More tomorrow!

White Dwarf Wednesday #83

White Dwarf #83 comes to us from November 1986.  Just to put things into my gaming perspective we were running our final end-game game.  The war that would change our game forever. Why? Well we were all going to college and though we didn't know it at the time 2nd Edition was on the way.
The cover art to me always looked like a painting of miniature figure than the typical fantasy painting. Not sure why.
Paul Cockburn discusses how hard at work the WD staff have been and how next month will be bigger magazine, 8 more pages, with no extra ads and no extra charge.

Open box kicks off with the D&D Immortals set. Graeme Davis calls it an interesting and well thought out addition to the D&D rules, but not an indispensable one.  The infamous Warlock of Firetop Mountain Boardgame is reviewed. Infamous at least to me since I have always wanted to try it out but can never get my hands on one and they go for big bucks at my local auction.  Spawn of Azathoth for Call of Cthulhu is next. Peter Green says it has some nice ideas but lacks the "Oommph" that would make it a classic.  The 2nd Edition of ICEs Middle Earth Role-Playing is also covered.  Graham Stapplehurst calls it a better introduction to new players.  I will admit to not knowing very much about the 2nd edition.  Continuing on the 3rd page we get a new idea, GURPS Basic Set from Steve Jackson games.  Marcus Rowland calls it ambitious but can't recommend it.   We also get a number Open Box "Quickies": Cities by Chaosium, Teenage Mutant Ninja Turtles Adventures, Revised Recon, Talisman the Adventure and Introduction to Star Fleet Battles.

Big two page ad for Warhammer Fantasy.

Critical Mass covers the Postman before Kevin Costner got a hold of it.  More interesting to me is the review of William Gibson's Burning Chrome. Funny how Gibson's work is looked at these days.  28 years ago it was science fiction, today the review sounds more like the review of a modern day spy novel.

A Day in the Life Sector 255 is a Judge Dredd "Patrol Adventure".  Reading this over I get a much better idea of how the game should work.  I have no idea if this is a good adventure or not, but it is unique and it tracks with what little I know about Judge Dredd. Followed by a strategically placed ad. I might need to give this game a try one day.

20/20 Vision covers some movies.  In particular is a favorite of mine, Big Trouble in Little China.  This would make for a great game and I have though so for years.  Of course the best system to use for this is the Army of Darkness RPG with Jack Burton taking the "Schmuck" Quality.  Aliens is also reviewed. Saw that movie a hundred times at least.  Vasquez and Hudson would late make appearances in my big end-game mentioned above as Katrine and Kiev, two fighters that hated each other in the roster of NPCs I created for the war.  They died fighting side by side and were recorded as having loved each other.  The idea was I'd use them to haunt other characters as ghosts until their bodies were separated in their shared tomb.

Up next is a Paranoia adventure.  Paranoia is a game I can only take in small doses.  After a while the jokes get really thin with me.

Carl Sargent goes over the costs and the role-playing of training between levels. The central thesis here is that with the advent of the "new" proficiency system that training between levels is more important than ever before.  I get what he is saying here and it was certainly something "in the water" back then.  I remember our group suddenly becoming very aware of training and no longer leveling up midst-game, but only after games.  We did spend some time seeking out trainers, which became interesting when our characters were in the 30th level range (it was the 80s) and we did not know anyone higher level.  Sargent's system is very detailed but for me these days I prefer something a little simpler.

The Crude, The Bad and The Rusty is a Warhammer Battle and it is up next.  I have no experience to judge this one by.  It has a set up and a map.  Maybe that is all you need?  I think it is.  I do *GET* why games like Warhammer are popular and by that extension any war game with minis.  Then I never had the money to put into these games properly and now I don't have the time or the skills at painting to do it right.

Everything Went Black has some rule options for Call of Cthulhu.  House rules mostly.

Up next our Warhammer Fantasy/AD&D adventure. The Black Knight is an interesting beast. As a Warhammer Fantasy adventure it seems to have more dungeon delving than I normally associate with WF.  As an AD&D adventure, more fighting.  I guess that is fitting when you think about it.  Course it has me wondering was a Warhammer/Tunnels & Trolls adventure might be like.

Psionic Combat expands on the Psionic articles from WD #79. I have always wanted a good psionic or even magical battle system.  This one is good, but no where near simple.  D&D combat is simple really, even AD&D. Roll your d20 and see what happens.  That is a feature of the game. Psionic/magical combat should be the same.  This one isn't but it certainly works with the bolted on psionics system in AD&D1.  I will admit I am not a fan of mixing my psionics and magic.

Ads...Thrud...'Eavy Metal. The pages for Eavy Metal are not in color which strikes me as odd.  Granted nothing is painted in this one so maybe they were saving the color pages...for the Wilderness Survival Guide ad.

More ads.  The letters page has a splash of color. Odd.
Fracas covers Games Day 86.

We end with ads.

Again, not a terrible issue, and actually a good one.  We are getting into the age where the complexity of AD&D is beginning to weigh it down.  More books, more optional rules more opinions.
Not a mention of Traveller or Runequest really.  Though AD&D and Call of Cthulhu rule the roost still, other games like Judge Dredd and Warhammer are seeing more and more space.  While I knew players trying out Warhammer and Paranoia at this time, not really anyone one in my little corner of the world was playing Judge Dredd.

October Movie: Blood and Roses (1960)

One of my goals this October Horror Movie Challenge was to get to some of the movies I have been wanting to see for years.  Blood and Roses was one of the ones high on my list.

I have always been a fan of the Carmilla story from  Joseph Sheridan le Fanu and Vampire Lovers is one of my favorite movie remakes of his book. Naturally then I have heard about Blood and Roses.

This movie is not as faithful to the story as say Vampire Lovers, but certainly more so than Twins of Evil. The relationship between Carmilla and Georgia is less overt and less explicit than in either telling (short story or movies) but that could also be the time it was made.

As far as horror films go, there are movies with more blood and more outright horrors. But this is a beautifully crafted movie with great acting.  You could almost see it as a tamer sequel of The Vampire Lovers.




Tally: Watched 19,  New 15

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Tuesday, October 15, 2013

Review: Adventures Dark & Deep A Curious Volume of Forgotten Lore

A Curious Volume of Forgotten Lore is the first of Joseph Bloch's Adventures Dark & Deep books.  It is presented as an add-on or supplement to OSRIC, Labyrinth Lord or any other "Old School" game.  But its roots are obviously in AD&D 1st edition.

The book works under the premise of what would 2nd Edition have looked like if Gary Gygax had stayed at TSR.  Joe has taken articles, interviews and discussions and something like an anthropologist pieced it all together to get something new and yet familiar.
At a modest 140 or so pages, this book packs in a lot.

We begin with some level limits of some newer races. By newer I mean ones that did not appear in the Player's Handbook/OSRIC.

We quickly move into classes.  First up it should be noted is a usable Bard class.  No more advancing as a thief, fighter and then druid to get to the bard, this is a straight out bard class.  Already makes it worth it.  The bard also has some nice powers too.  I will be honest, when playing in my "old school" games this is the Bard I look to the most often now.
We also get a Jester class, which is nice because it is one of those classes I remember Gygax talking about wanting to use all the time.  Same with the Mountebank.
The mystic class seems closer to the BECMI/RC version than it does to the monk.  Which is fine by me really.
The last class is a savant, another one I recall reading about back in the day.  This one is more of your occult investigator/sage with some magic type.

So far as a "class book" it is shaping up real nice. Lots of ones I'd like to try out and they fill niches that /could/ be filled by other classes, but they make it their own.

The next section is on Secondary Skills, which seems to refine the system in AD&D, but not quite a full blown skill system.  Very much in the vein of "your class is what you do, but you have this extra thing" philosophy.
We end up the characters section with monthly expenses and starting ages.

The next section is on combat with an alternate combat system.  Again I seem to recall talk of such a thing, but it is more vague in my memory that the classes.
The system is detailed and should appeal to anyone that like more flavor to their AD&D combat.

We get a page on Social Encounters.
Next is an expanded Treasure listing and a section on ships and waterborne adventures.  Something I could have used at the close of my AF&F 1st ed games to be honest.

The next 25 pages are dedicated to magic including a number of new spells for the new spell casting classes.

The Game Master's section is next, though it is not specifically called that.
New dungeon hazards are covered and then we get to magic item descriptions.

We end with some new monsters which include various Angels, Demons and some dragons.

All in all this is a good addition to the AD&D/OSRIC/LL-Advanced game.  Even if you don't use everything here there is enough to make it worth your while.


October Movie: I Spit On Your Grave (2010)

Remake of the cult "classic".

I Spit on Your Grave is part of what is commonly known as a Rape and Revenge film.  Someone is wronged, tortured or raped and in the next act rain down unholy vengeance on the perpetrators. It is a voyeuristic exercise.

This is new version is better acted and for a bit seemed to be shooting from the same script.  The acting is much better and that only makes the scenes seem worse.  The violence is more than recall from the original as well, though I think there were actually more scenes of brutality in the original.

I would have liked to have contrasted it more with the original, but stayed up too late watching this one.



Tally: Watched 18,  New 14

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Monday, October 14, 2013

Adventures Dark & Deep Week

Joseph Bloch is one of those rarities in the OSR side of the RPG biz.
He has a blog (nothing new there), has a retro clone (also nothing new) and he runs some Kickstarters to get his product to the presses.  Also nothing new.

What Joseph and BRW games DOES do that is noteworthy is how quickly he gets his Kickstarters done.
The rewards for the Adventures Dark and Deep Players Manual shipped more than a month early.
And now the rewards for Adventures Dark and Deep Bestiary are shipping now, about 6 months early.

That is great, then add in the fact that Adventures Dark & Deep is also a fun game and worth the money then you have the recipe for a very happy fan base.

I want to spend some time this week talking about all the products Joe and BRW has to offer.

A Curious Volume of Forgotten Lore
Adventures Dark and Deep Players Manual
Adventures Dark and Deep Game Masters Toolkit
Adventures Dark and Deep Bestiary
Darker Paths 1: The Necromancer
Darker Paths 2: The Witch

Adventures Dark & Deep is built on the premise of "What If".  In this case, "What if Gary Gygax had still been with TSR and produced 2nd Edition AD&D?"

Joe has spent a lot of time coming through Dragon magazine articles, interviews and then taking all of that and making some logical assumptions about the game.  You get something that might have been the 2nd Edition game of a parallel universe.

So join me this week as we go over this game.

October Movie: Subspecies (1991 - 1998)

I remember seeing the first Subspecies movie while in grad school.  It was great fun even if it wasn't very good.  What set it apart from other Dracula-related vampire movies was this one actually was shot in Romania, which I felt gave it an air of authenticity. Or at least atmosphere.  While no big now, back then the Iron Curtain was still recently fallen and growing up in the midst of the 80s and nuclear war fear it was a big deal.

The other interesting twist to this movie is the stop-motion animation of Radu's minions.  I always felt I Was watching two different movies with this.  One was a vampire movie about a family of vampires and the other was a movie about these puppets from the same folks that gave us Puppet Master.  I liked the little dudes, but they seemed under used or at best ill used.

Subspecies 2 came along and there were some cast changes, but we still got Anders Hove as the evil Radu. The myths are turned up a bit, but I always felt it was half the movie it should have been. By the end I found out why. Subspecies 3 continued the story of Michelle, Radu and the Bloodstone.  Except I never got to see the third movie till just this past weekend.

Subspecies 3 continues right where #2 left of.  All three movies when watched as the proper trilogy are more enjoyable.  I did rewatch #1 and #2 since they came on the same DVD set with #3.  There are a lot of call backs to the old Nosferatu movie and Radu and Michelle are no Edward and Bella. Michelle even kills a few people even though she obviously doesn't want too.  Radu is just evil through out the whole thing and it is nice to know that someone out there still remembers that vampires are supposed to be monsters.

Taken as a Trilogy, Subspecies is not a bad time.
There is a Subspecies 4 as well.  This one ties in with another movie from Full Moon, Vampire Journals, not to be confused with The Vampire Diaries.  As myth building it is fun, but there is precious little of Michelle in this one.  There are interesting twists on the nature of Michelle's and Radu's love/hate relationship.  Michelle does hate Radu, but she needs him and she is becoming more like him.  Radu on the other hand loves Michelle. So much so that he kills his entire family to have her.  Vampire love is fucked up.

Vampire Journals is not a sequel to Subspecies, but it is a spin off.  I didn't enjoy it as much, and you don't need to watch it to enjoy Subspecies 4, but it helps.

The first two movies had an undue influence on my then Gothic Earth game.  I included both Radu and Stephan as sons of Dracula in my game.  I also had a few Daughters thrown in for good measure.

So for this weekend that in 5 with 3 new.

My wife wants to know if I am vampired out yet.



Tally: Watched 17,  New 13

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Sunday, October 13, 2013

Virus

Really late on postings for today.

I am cleaning up the kids homework computer from some really nasty malware they picked up on a Minecraft site.

Hope to have something for you all soon!

Friday, October 11, 2013

October Movie: Virgin Witch (1971)

So this movie begins by going through the cast in the nude scenes. Interestingly enough sisters Vicki and Ann Michelle (playing sisters) never mention this movie on their own websites. Well Ann does, but only as an "experience she doesn't want to remember".
The girls play aspiring models in 70s London and they get caught up in a coven of witches.
Pretty much all the tropes and stereotypes are here. Copious amounts of nudity. Bizzare ritual sex scenes, predatory older lesbian/high priestess.  Virgin sacrifice.  Just a trippy sort of movie

For me it really captures my memories of  what the 70s occult craze was about. Mind you that is my memories, not how it actually was (to my knowledge  anyway).
Movies like this really formed some of the ideas that still live on in my witch game books today.
It's not a great movie, but it is a fun one.





Tally: Watched 12,  New 10

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What is 'Eldritch Witchery'?

I rather enjoy writing about Witches.

You might have noticed that.

After all the books and blog posts I have written over the last few years, this should be obvious.  What isn’t obvious is how much more I learn and enjoy with each book.

Eldritch Witchery is something of a homecoming for me.  Like many, I started out playing the “Basic” set of the late 70s-early 80’s and then moved on to the “Advanced” version of the world’s most popular role-playing game.  At some point I learned of this “other” version, an original version.  It came in little brown books with names like Men and Magic.  One day, I was going through the mail-order hobby catalog I used to get and saw a copy of this game.  It was, of course, beyond my means to get at the time, but there was a supplement called Eldritch Wizardry and I knew I had to get it.

Eldritch Wizardry introduced demons, the druids and psionics to the Original game, and to my 12-13 year old self heavily into all things paranormal this sounded like a treasure trove.  Well the book I got was not what I expected, but I was still so glad to have it.

Eldritch Witchery, then, is my chance to write the book that my 13 year old self wanted to buy.  There are some obvious parallels with that original book; this book features Witches naturally, but also some demons and things that I think made the late 70s and early 80s an interesting time in gaming.

To fully capture what I want, I am writing this for the Spellcraft & Swordplay rules.  S&S is a great little game that is a prime example of economy of rules, just like I pictured the Original Rules were.  Plus it has given me the chance to work with Jason Vey, creator of the game.

Eldritch Witchery is written to help recapture that sense of wonder of the unknown.  Designed to be both familiar and yet brand new at the same time.

While the book covers a lot of the same ground as does The Witch, there are some new traditions, a handful of new spells, and of course a bunch of new demons, devils and the like.  Plus there is an entire Warlock class and the warlock lodges.  Some of what was going to go into some other books I had planned and have shelved for now also made it in.  

It should be out here in the next few days (maybe Halloween!) depending on how long it takes me to build the files.

I hope you all enjoy it.

Thursday, October 10, 2013

October Movie: Black Magic Rites (1973)

The early 70s is a sweet spot of horror for me of late.
This is a bit of Italian sleeze about a dead witch and the cult trying to bring her back to life.  I am not sure how they are going to do that, but it involves a lot of blood and sex.

The Blu-Ray I have looks great, even if the story is so simple that there is really isn't much to say about it.  Really it is just a thin excuse to show a bunch of naked women.

Though it does give me some ideas for an evil cult and the mummy of their dead high priestess.



Tally: Watched 11,  New 9

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Draggin...

Yeah I am behind on posts.

Watching horror movies at night and doing the layout on Eldritch Witchery is killin me. I am not as young as I was.

More soon.

Wednesday, October 9, 2013

October Movie: Tales That Witness Madness (1973)

Tales that Witness Madness made it on to my list for one very, very easy reason.  The Pre-Doctor Who appearance of Mary Tamm aka Romana I.

Here is a very interesting story.  I almost caught this one on TV back in the mid 90s when I was working the night shift at a mental health care facility.  I had 8 schizophrenic patients that I was watching over.  That night I ended up with someone in the "Suicide" bed, so I ended having to watch them all night instead.

Tales is about 4 related tales of people going mad and the how they got there.  Or is it?  (cheesy I know).
The movie is much slower than I remember in the 30 seconds or saw I TV before I had to deal with real madness.  But finally seeing it was a real treat. I had wanted to see it for years and it never seemed to be on when I could watch it.

There are some really fun performances from the actors. Donald Pleasence, Joan Collins, Kim Novak and yes Mary Tamm were all great.  The stories have a real Tales from the Crypt or Creepshow feel to them.

Worth the wait.





Tally: Watched 10,  New 8

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This is Getting Stupid

The Deletionists at Wikipedia are going through and deleting all the RPG articles again.  There is a crew of them and they are pushing some sort of agenda, but there are not enough people to source the articles to save them.

So I am again asking for help.  I need third party sources. Tons of them.
Magazine reviews, newspapers, nothing is too small.

Here are the articles in danger:
https://en.wikipedia.org/wiki/Flying_Buffalo
https://en.wikipedia.org/wiki/Rick_Loomis
https://en.wikipedia.org/wiki/Lord_Soth
https://en.wikipedia.org/wiki/Vecna

Give me hand with these please!

Tuesday, October 8, 2013

October Movie: Bride of the Monster (1955)

Sometimes you just need a little Ed Wood.  I had been going through all the movies on my list and noticed that I didn't have any Ed Wood. Mostly because I had watched them all years ago.
This one is one of my favorites.
It's insane. Full of great 50 schlock like Atomic Supermen, rampant sexism and weird monsters.  Plus it has Bela Lugosi in it.

I had seen this one years back and then again for the MST3k version.  This makes a 3rd viewing.  I don't think I need a fourth.

My favorite scene though is still where Lugosi and the Monster battle in the end and they both blow up in an atomic explosion....right next to onlookers.  Oh Ed. I can't tell if you didn't have a clue or just didn't have a care.



Tally: Watched 9,  New 7

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Colorado Flood Relief Bundle from DriveThruRPG

DriveThruRPG/RPGNow does some pretty amazing charity releases.  Here is another good one.

The Colorado Flood Relief Bundle.

For $20 you get over $200 worth of PDFs.

There are a lot of great games in this bundle too.  Capes, Cowls and Villains Foul, Slasher Flick, Icons, Mutants & Masterminds, material for Deadlands, Savage Worlds and more.

A lot of great stuff.  You really should pick this up.

Layout

No post today.  Sorry.

Doing Eldritch Witchery layout.  Going a lot better than expected.  But I'll know more once I get more art in place.


October Movie: Jesús Franco's Count Dracula (1970)

After my most recent delve into Dracula I figure I should go with the master.

So we have Christopher Lee (natch) playing the Count as if he were Vlad Dracula and he cuts a pretty imposing figure too.  The movie is mostly the same sort of fare. But there are a lot of treats in this. Not only is Jesús Franco directing it but we also get Klaus Kinski as Renfield and Soledad Miranda as Lucy.  Both would later go on to star in other vampire movies; Nosferatu the Vampyre (1979) and Vampyros Lesbos (1971) respectively.

What this movie lacks in budget and gore it more than makes up for in atmosphere. This movie just oozes it. It is not a great film, but it is more faithful to the original story than Argento's. Plus there is no suggestion that Mina is nothing more to Dracula than a tasty snack.

In the end though I could not help but really enjoy this one.  Plus I love the huge Dracula 'stash on Christopher Lee.  I had this old copy of Dracula that had a picture of the Count when Harker first meets him, he had a long white moustache and the image stuck with me.





Tally: Watched 8,  New 7

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Monday, October 7, 2013

October Movie: Dario Argento's Dracula 3D (2012)

Wow.  Where to start with this one?
Ok for starters I was very excited to be getting a new version of Dracula for the screen. I was cautiously optimistic, Argento is a "name" and there was a chance it could be done right.
Also I had heard it was a homage to the Hammer Horror films of the 50s and 60s.

Well...it is a very pretty movie.  The HD is nice.

It IS a love note to the Hammer Horror. The visuals for that are down.  But that is where it ends really.
Ok what is bad? Well pretty much everything else.
Asia Argento can't act, at all.  Unax Ugalde makes wish for the nuanced and subtle performances of Keanu Reeves as Johnathon Harker. And Rutger Hauer (Van Helsing). Well Rutger has to eat too.
I will give Thomas Kretschmann (Dracula) credit though, he seems like a good actor. Interesting enough he is set to play Van Helsing on the new Dracula TV Series.

Again, we get the whole "immortal beloved" plot line; that is the idea that Mina (sometimes Lucy) is one of Dracula's past lovers. Sometimes it works, but most time I don't buy it.

Damn. I would have loved to have a good new Dracula remake.

Oh. So yeah. Pretty crappy movie really.



ETA: I am watching Jesús Franco's Count Dracula (1970) now.  I'll review that one soon too.

Tally: Watched 7,  New 6

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I like my Latte with extra TK

New viral video out for Carrie.



If the new movie is half as fun as this then we could have a treat after all.


Pathfinder Witch

Gearing up for a Pathfinder game where I am playing a Witch.  Really looking forward to it.  For this game the group is pulling from the Pathfinder SRD. It's a great resource and full of all the Pathfinder material you need to play.  I have been spending some quality time with it lately.

   

Plus I have been working on this recently, http://paizo.com/threads/rzs2q5wq?Misfit-Studios-The-Ultimate-Witch-Warlock
Though I am not ready for a big announcement yet.

Here are some links of various Pathfinder Witch posts I have made on my blog and some OGC from the Pathfinder SRD.

Pathfinder SRD
Alternate 3rd party classes and Prestige Classes
My Posts On Witches and Pathfinder
Tags

October Movie: Silence of the Lambs (1991)

Needed a bit of palette cleanser.  Silence of the Lambs is a fantastic movie. It was one of those movies that stuck with me for years. I remember running out to buy the book soon after and then I went an read everything by John Douglas, the FBI profiler the was one of the influences on the book.
Without Silence we would not have had the TV shows "The Profiler" or "The Blacklist" and to some extent "The X-Files".

The great thing about re-watching this one is once again seeing how good of an actress Jodie Foster really is. Not to mention how great Anthony Hopkins is.  Plus you have to love a movie that gives Roger Corman a cameo role.





Tally: Watched 6,  New 5

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Sunday, October 6, 2013

October Movie: Daughter of Dracula (1972)

Also known as La fille de Dracula this is one of the movies I bought back in the summer just for this. Plus Halloween would not be complete in my mind without one (or more) Jesús Franco movie.
I picked this one up last year with the intent to watch it for the last Challenge but I ended up traveling for work and I discovered that my work computer did not have the codecs installed to allow me to play DVDs.  Grumble....

So like all of Franco's work from around this time this one has a surreal feel to it. That and a lot of girl on girl vampire action.   No to mention a beach, a nightclub and lots 70s sex. The movie is a Franco play-by-numbers.

There is a subset of the Dracula myths in movies that often deal with his family.  The Subspieces movies touch on this, Dracula's Daughter from 1936 deals with this and many more.  There is also influences of Carmillia here, no surprise, and even some similarities

I liked the movie to be honest. You have to go into a Franco movie with some expectations. I would have liked a slightly different ending, but hey expectations right.



Tally: Watched 5,  New 5

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Saturday, October 5, 2013

Games Plus Haul 2013

Here is this year's haul.


Lots of board games that the boys wanted.  A replacement Victoriana 1st ed. A Doctor Who game I have never seen and another copy of Dungeon (I am a collector).

Tower of the Wizard King is new to me.  The bags are tiles of monsters for D&D 3.x or 4.

More later.  Getting ready to play Vampire Hunter now.

October Movie: Drive Angry (2011)

October is not complete without at least one bad Nicholas Cage movie.   I am not sure if this one is horror really or not.  There is a lot of killings, an immortal hellish "Accountant" (no joke) and a cult. Plus it also has Nicholas Cage chewing up up scenery.  Oh and he just escaped from Hell.  Maybe he took the same route that Veronica did from Dark Angel.  At one point when we see the cult in a church my wife thought it was like Children of the Corn.  Children of the Corny more like it.

But in the end it was a fun movie. Nick Cage is always fun and Amber Heard is not bad to look at.
In truth I kinda like the Accountant character.  Think about it.  What sort of Accountant would Hell have?  Even the lesser demons have to be terrible to behold so what is the guy in charge of making sure the numbers turn up right? I also thought if this is the Devil's Accountant what must his Librarian be like?

All in all better than I expected, but I wasn't expecting much at all.



Tally: Watched 5,  New 5

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Friday, October 4, 2013

Games Plus Game Auction

Games Plus in Mount Prospect, IL



Headed out to the Games Plus Game Auction tomorrow.
Should be great!  I am looking to fill some gaps in my Greyhawk collection and of course see what odd, rare or new-to-me game shows up.

I have gotten some pretty nice deals in the past and I am hoping that will be the case tomorrow.

If you live in the Chicago Area head out to Mount Prospect (in the Northwest Suburbs) and join in.
Their doors open at 9:00am and the auction starts at 10:00am.

Games Plus on Facebook, http://www.facebook.com/GamesPlus
And the auction event page, https://www.facebook.com/events/383498218445628/

So come on by and buy my old games so I can buy new ones!

October Movie: Dark Angel: The Ascent (1994)

You have to love October!  Horror movies are everywhere.  I got this one cheap at Half-price books along with the all the Subspecies movies.  It was not on my list of movies to watch this October, but hey sometimes you have to strike when the iron is hot.

So. Dark Angel: The Ascent.  Well.  I have seen worse movies that is for sure.
It features Angela Featherstone, who is not the worst actress I have ever seen. Her only credits are Friends and the girl in the S-Mart at the end of Army of Darkness.
The movie isn't terrible.  Featherstone plays Veronica who plays a teenage (or so) demon that wants to know if there is more to life in Hell other than torture and damnation.  No she doesn't break into Up There, but she does leave hell and finds herself a new boyfriend (easy to do when you show up naked) and she starts killing evil doers.
There are some interesting bits. Hell looks pretty good. The demons are religious interestingly enough.
I didn't go into this one with any expectations and none were meant. Still it was sorta fun.




Tally: Watched 4,  New 4

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Thursday, October 3, 2013

Even More New Classes from Barrel Rider Games

I have talked about Barrel Rider Games and their collections of classes before.  Here and here.
I figured with yesterday's posting about Basic D&D this would a good one to do.

Barrel Rider keeps coming out with all sorts of classes.  The idea is simple really, fill in the niches that the four core human classes  (and three demi human ones) don't quite fill.  I think now all BRG needs is a class compendium of all the classes in one edited book.

But until then you can pick up a class for a buck.  All these classes are compatible with Labyrinth Lord or other "basic" old school game.  The Mercenary is actually for Starships & Spacemen, but it is still compatible.
The thing I think I like the most that each release is a bit better than the last. Well that and also I can get a class for a buck.  Good for me since my youngest never wants to play a standard class.

Acrobat
Six pages, 1 for the cover and 2 for OGL. This is more ore less an update of the Thief Acrobat class found in the Unearthed Arcana for 1st ed.  This is a full class, not one that starts at 6th level. It is also redesigned with the LL/Basic rules in mind.  The results are good.  It feels different enough from the Thief (and Buglar and Bandit) to justify being  it's own thing.

Archer
This is an older class compared with some of the others here.  Five pages, 1 for cover, 2 for the OGL.  The archer is exactly what is says. It is a bow and arrow focused fighter.  This one doesn't have the utility for me as the other BRG classes, but my youngest son loved it.  Still I think something like an extra attack per round before level 15 would have been nice.

Bandit
This class is something of a cross between a fighter and a thief.  Think along the lines of Robin Hood or a Highwayman. He has some thief skills, but some new ones like ambush and disguise.  Honestly it would make a good compliment to the thief.

Barbarian
Another fairly self-obvious class.  Your typical barbarian features are here; survival, calling a hoard, and savage strikes. No beserker like abilities though.  I would have liked to seen more details on the Wilderness Survival skill. Does failure mean they don't find food for example.  This is one of the earliest classes from BRG so I am sure an update would clear these up.  Five pages, 1 for cover and 2 for the OGL.

Burglar
This might one of the signature classes of BRG.  The Burglar brings one of the most iconic figures of fantasy to Labyrinth Lord; the Halfling Burglar.  Simply put the Burglar is a thief option for a halfling.  Since Labyrinth Lord is Race-as-a-class then this is required. Otherwise this is a really fun class if you enjoy playing a halfling.

Dark Elf
Another older one. The Dark Elf is exactly that, the Chaotic, underground dwelling, cousin of the the Light Elves. They have some innate thief like abilities and some magic.  On paper they most resemble a thief/magic-user multi-classed character.  All-in-all a pretty satisfying class.

Dragon Slayer
This one I have avoided reviewing since I have my own Dragon Slayer.  Well technically "mine" was written by my oldest son.   The Dragon Slayer has a lot of nice features which actually make the class more useful than some "Single Purpose" classes.  In fact it could be re-tweaked and be any sort of monster hunting class.

Gladiator
The Gladiator is a professional show fighter. There are a lot neat tricks for this kind of fighter say over the regular fighter.  You could of course do some of this with clever role-playing.  Though the rules here are pretty nice and well thought out.

Half-Elf
The Original Basic rules and the games they have inspired have missed one important race; the Half-elf.  This race-as-a-class gives you a 15-level class that is a combination of fighter and thief.  The class to me seems to be missing something, but I am not quite sure what. Thinking back to the Half-elves I have read in tales, this class would work fine.

Half-Orc
Another one of the missing races from the "Basic" versions of the books.  The Half-orc is a fighter with some nice abilities to cause extra damage and fear in others.  Compared the classic Dwarf and Halfling classes this one works quite well.

Halflings: Tales from the Fireside
This one is a bit different. First it is longer than all the other books at 23 pages.  This is guide on playing halflings and what you can do with them.  It is actually a rather fun book.  It even has an evil counterpart in a monster section.

Mercenary
This one is really neat. It's a Starships & Spacemen class for starters. And it works great for that. In truth it is three classes that you can use how you need.  This takes S&S from something that mostly "Star Trek" and makes it more Traveller. What I think is most interesting here is the market this opens up for BRG.  Suddenly LL classes could now be converted to S&S classes with this template in mind.
I noticed the S&S compatibility license but not the OGL.  Might need to add that.

Minotaur
The Minotaur seems to be one of those classes/races that people either love or hate. Myself I am not a fan. BUT that doesn't mean that this is not a good class. It is one of BRG newer classes, so it is well thought out and written. Plus it is a good class. I mean there is nothing about it that says it is unplayable to me and I am sure that the people out there that love Minotaurs will be very happy with this.  For me, I might "skin" it and make a Half-Ogre class.

Plague & Shadow Wererats
All about Were-rats.  Again this is not a class book, more of an indepth monster guide.  There is history, new creatures and magic items.  Not at all what I expected and I mean that in the most positive way. It was much more than I expected.

Swashbuckler
I am not a fan of pirates.  I know people love them, I never quite got it myself.  For me it is always "ninjas" that get the vote.  The Swashbuckler class allows you to channel your inner pirate.  Like all the BRG class the book is not long (5 pages with 1 for cover and 2 for the OGL) but it gets right to the point and delivers a solid class.  If you like Swashbucklers (and this one is more Erol Flynn and less Captain Jack Sparrow) then this is a good buy.

Sylvan Elf (with Spell list)
This is one of the newer classes. Five pages, 1 for cover and 2 for the OGL, this is for wood or Sylvan elves. Like the normal elf, this one is part fighter and part spellcaster.  But in this case the spell caster is Druid.  To support this the package includes a 13 page document of spells. Actually it is really nice.  To date this is one of my favorite of the BRG classes. It takes a very simple idea and gives you a simple (as in elegant) solution.

The King Betrayed
This one was another surprise.  It is an adventure for characters 3rd to 5th level.  The art in this is greatly improved and the adventure itself looks like it is a lot of fun.  Complete old-school feel. At 15 pages it is just about perfect for an afternoon.

Wanderer
This seven page document details the Wanderer class.  It's like a non-magical (and less combative) Ranger. It has some nice skills and powers and would work well in any game.  What struck me is how quickly I was thinking of NPCs to fill this class and sending him in with my current Old School game.  Lots and lots of potential with this one.  Also unlike the other classes with have some archetypes I can relate to earlier editions, this one seems fairly unique to me.

This is a great deal. 16 of BRG products. For 10 bucks you get Halflings: Tales from the Fireside, Archer, Half-elf, Swashbuckler, Half-orc, Dark Elf, Bandit, Bounty Hunter, Undead Slayer, Barbarian, Assassin, Dragon, Smith and Scholar, King Betrayed, Wanderer and the new (and not available separately) Combat Styles. Not a bad deal at all.

So if you have a couple of bucks and like classes then you can do worse than Barrel Rider Games.

October Movie: Ginger Snaps 2 (2004)

Ginger Snaps 2 Unleashed (2004)

Watched the first one last year and wanted to check out the sequel.  I also wanted a real werewolf after yesterday's Jack and Diane.

This one is a bit slower and bit more crafted and lacking something the first one did.
Brigitte is now afraid she is going to turn into a werewolf herself and she is seeing all the signs.  She is also injecting small amounts of wolfsbane into her veins to keep the change at bay.  There are some interesting bits and Ghost is not who I expected her to be.  The end was a little bit of a let down to be honest.
The big shock to me was Ghost portrayed by future Orphan Black star Tatiana Maslany.



Tally: Watched 3,  New 3

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Wednesday, October 2, 2013

White Dwarf Wednesday #82

White Dwarf #82 is one I do remember well.  I was not immune to all the Warhammer ads I saw and I remember picking this one up.  I just don't remember if the copy I have now is my original or one I got with the majority of these magazines.  Either way I still have the Warhammer pullout and I recall this was one of the very, very few times that Thrud the Barbarian made me laugh.

Ok the cover.  This one is obvious and it might be the watershed issue of WD.  The cover is the same as the then new Warhammer Fantasy Roleplaying game.  Personally I always thought that was an awesome cover and really colored what I thought the game was all about.  I don't think that has changed much really.

Paul Cockburn's editorial is interesting since it reads more like a press release for Games Workshop rather than an editorial for the magazine.  Now to be fair, Dragon was doing the exact same thing at this time.

Getting right to the reviews of Open Box we have the Dungeoneer's Survival Guide. I have to admit I am little surprised to read about how much the reviewer Jim Bambra liked it.  the DSG and WSG get derided a lot but I always enjoyed them. For Call of Cthulhu we have an adventure, The Statue of the Sorcerer/The Vanishing Conjurer. Also liked.   At this point I am really feeling the loss of the old scaled 1-10 reviews.  There is a Paranoia product (Orcbusters) that I didn't like then and still don't.  Not that it is a bad product, just gets on my nerves.  Skyrealms of Jorune also is favorably reviewed.  This was another game I always wanted to try, but never did.  It also always seemed to be about 180 degrees away from Warhammer to me.

Win a copy of Warhammer Fantasy Roleplay on page 5! Just answer the quiz and get it back to WD by October 17...1986. Damn.

Critical Mass covers the newest Stephen Donaldson book, The Mirror of Her Dreams, which I always though looked cool. But I never read it.   I did read With a Tangled Skein by Piers Anthony.  I actually liked but Dave Langford didn't.  Yeah, I read all the Incarnation of Immortality books.  Like many TV shows series' it was great for 5 but too much at 7.

A Dwarves on the high seas game is next. Interesting idea. But you need to basically buy or build your own ships. Mine would have been cut outs or stolen from a toy set.

Another ad for the Immortals Set.

The Light Fantastic is a short story sequel to Terry Pratchet's The Colour of Magic and an introduction to the Discworld article later on.
The article, A Stroll Across the Discworld for AD&D.  There is a bit on how different the Discworld is from an AD&D world and how magic is different. There are some new monsters, including Death. It has some interesting ideas, but nothing is gone into detail.  I think there is a GURPS Discworld.

Mercy Mission is our Traveller adventure for the issue. It is actually quite long.

It is interrupted by the Warhammer Fantasy insert.  I have to admit it looks pretty. Not a word you normally use with Warhammer, but there is a lot of good use of color here.  GW really put out the cash for this one.

The aforementioned Thrud is next.

'Eavy Metal features painter John Blanche.  I like the Mona Lisa he painted on one of the shields.

Letters complains about the adventures.

Fracas has nice picture of Up the Garden Path another one of those ultra-rare D&D books that I other people pay too much for on eBay.

Graham Staplehurst discusses how maps are used in RPGs.

Narks is about informants in Judge Dredd.

We end with ads.

So the overall themes with this issue are "Games Workshop is our Lord and Master" and every article is about a page too long.  Most of the three page articles could have been two pages and the two page ones should be about a page and a quarter.

Well. Lets see what next week brings.  We should be getting the results from the reader polls.

Reviewing the Classics, B/X Edition

I love the Basic D&D game and the B/X version in particular.  I love it's simplicity and its ability to be adaptable to just about anything I want it to do.  So I was thrilled to death that the B/X pdfs starting showing up on DriveThruRPG, even if I knew that also meant that there was little chance of them getting reprinted.
B/X was also one of the first systems I own every product.  There are still some AD&D items I don't own and even some later editions, but B/X was and still is one of my favorites.

I have picking up all the B/X material I can on DnDClassics.com.

D&D Basic Set Rulebook (B/X ed.) (Basic)
If you are like me then this is it. THIS is what D&D was. Sure I had read a friends Holmes/Blue-book Basic set and I knew of AD&D through the Monster Manual. But this is the D&D book that started it all for me. This is the one that set fire to my imagination.
This is a complete set of rules. Character creation through to 3rd level. Monsters, treasures, dungeons. Everything that ever was or will be D&D had it's start right here (more or less). Honestly this book is not worth 5 stars here. It is worth 6 out of 5.
I almost would say that if I could only play one version of D&D ever, then this might be the one. It lacks the complexity of AD&D or 3e, but anymore I see this as a feature.
64 pages plus cover. Marbleized dice and crayon not included.

D&D Expert Set Rulebook (B/X ed.) (Basic)
This was the 1981 followup to the D&D Basic set. Designed for the Moldvay Basic there was even a little bit about what to do if you had the Holmes Basic.
This expanded the game to level 14 and for most of us it was all we needed for a very long time.
I loved the introduction of all the new undead like Vampires and Spectres (was a big horror fan even then) and that little map of the Known World. I starred at that map for hours, learning lands and names of places far off and never were.
Plus all the new spells! The options of spells for my cleric and magic-users were beyond my 11-year old brain's reckoning at the time.
At 5 bucks this is a criminal steal. I wore my old copy of my expert book out, now I have a PDF to go back too anytime I like. Combine it with the Basic book and some adventures and you are set. Everything you need to play D&D just like the good old days. No skills, no feats, no attacks of opportunity, but plenty of flexibility and action.
I love newer games, but this is the one. The one that keeps me coming back. Back to the Keep, back to Glantri and back to D&D.

B1 In Search of the Unknown (Basic)
This is my "go to" adventure anytime I want to start up a new group or game.  It's a ritual for me, roll up characters and run them through the halls of the lost Castle of Quasqueton. I still have my copy that I bought all those years ago and it was also one of the first PDFs I purchased from WotC. I never really expanded on Roghan the Fearless or Zelligar the Unknown save that they were long dead and their Castle was now overrun with monsters.
It is one of those adventures I can run with zero prep time and each time I learn something new or remember something I forgot.
This module is simple, easy to use and can adapted to any campaign world and even any game.
It is a perfect module for the Basic game.

B2 The Keep on the Borderlands (Basic)
I once read that more people have played through the Keep on the Borderlands more than any other adventure. Of that I am sure. I have run scores of new players through it myself including a new generation of gamers.
The module hardly needs an introduction and it really is almost immune to review. Who cares that the Caves of Chaos look like some sort of Monster Condo where all these different creatures live together until those meddling humans show up from the Keep.
Going to the Caves is rite of passage. It is the hallmark of a real honest to Pelor adventurer.
If you don't have it you can't really call yourself a D&D player.
Just remember, "Bree-Yark" means "I surrender" in goblin. Yell it out really loud.

B3 Palace of the Silver Princess (Basic)
Another classic. B3 has had a storied history, but the module we all actually played has a special place in many gamer's hearts.
For starters it is a Basic module, and lot of material in it is aimed at new DMs working on their craft. While the programmed text of rooms 1 to 6 might look quaint by today's standards, there is a lot of good things here.
For starters the basic premise of the module is a fun one. An Evil artifact, an innocent princess, a dashing rogue on a white dragon. Lots of the cliches of fantasy gaming, but all are played earnestly and not a hint of irony is here.
The module itself is not without issues as mentioned elsewhere. The map of the castle is enough to drive a sane mapper crazy and some of the NPCs (like the green elf "Protectors") are annoying. But all that fades when you discover the Eye of Arik and destroy it.
I recently re-ran this one for my kids using the D&D 3.5 edition rules. Worked great.
If you are new to the Basic D&D game (B/X flavor) then this is a great adventure to get.

B4 The Lost City (Basic)
Another great Moldvay module. This one is so strange, but so much fun.  I remember playing this one in 8th grade and honestly I had a blast.  It wasn't though till many years later while running it for my own kids did I see it's Pulp fiction roots.   Plenty of great influences can be seen in this from Robert E. Howard to Lovecraft to Clark Ashton Smith.
To me this one was always on the edge of that B/X divide. Sure it was a B series module, but it could have easily been one of the X series.
Unlike some adventures I played or ran in the 80s I went back to this one appreciated it more now then I did then.

X1 The Isle of Dread (Basic)
Maybe second only to B2 and B1 in terms of numbers of players, but The Ilse of Dread lasts as one of the best Basic-era adventures out there.  In today's frame of mind the adventure is equal parts Pirates of the Caribean, King Kong and Jurassic Park.  It is a heady cauldron of tropes, ideas and just plain crazy fun.  It was included in the original Expert set and it still had expanded maps and more creatures.  I never understood why the creatures where not just in the main book, but it did make the module special.
What was so nice about X1 over B2 is you had the feel it was more integrated into the Expert rules; it felt like a logical extension.
I ran it again recently with 20+ years between the last time I had ran it and it felt like a very different adventure.  There is a lot of untapped potential here. Enough for several adventures.

X2 Castle Amber (Basic)
This adventure had always been something of a Holy Grail for me.  I was a huge fan of Tom Moldvay, I  had heard this adventure took place in Glantri and it was full of horror elements.  As time went on and I still never found a copy I began to hear more; that it was a crazy dungeon full of crazier NPCs. That it is was more of a thinking module and not a hack and slash one and finally it was heavily influenced by Clark Ashton Smith, whom I always felt was superior to Lovecraft in many respects.
I did finally get a copy, paid a lot for it and I also got a copy here.
The module lives up to the hype.  It is not a particularly easy module to run and you better spend a lot of time with it.  But for me at that time (the mid 90s when I finally got a copy) it became a great addition to my growing Ravenloft collection.  It was not officially part of Ravenloft mind you, but so much of it feels the same that is would have been a crime not to bring them together.
This is one of the last of the truly classic modules.

Though not official there have been some great B/X related products.