I have been thinking and talking a lot about warlocks of late.
More specifically "what is a warlock?"
Research on the word reveals that it is Scottish in origin and was first used in the early 1700s and has a few cognates. So what is a warlock?
A wizard: Well that doesn't help. We have those already in Pathfinder. Ditto for sorcerer and magus.
A male witch: No. That doesn't work so well either. Besides a male witch is a witch unless you want a male witch to be a wizard. But why have a witch at that point?
A spellcaster: No. Half the classes are "Spellcasters" in one way or another.
There is evidence that word shares roots with lēogan and wǣrloga, but those only tell me the roots of the word, not what the word is itself.
And more to the point, what does a warlock mean in my games? What is it's role? What does it do? This isn't a history or linguistic text I am working, it is a game book, so I have to think about this in terms of what is good for a class and what is good for the players.
Recently I spoke about them on my blog back in April (W is for Warlock), but I have never really sat down to define them in terms of role and powers. Powers might be important mechanically speaking, but if the class doesn't fill a role in my game then the powers could or should go to someone else.
A while back on my blog I reprinted what Tom Moldvay, author of the D&D Basic set, had to say about witches. These came from Dragon Magazine #43 which was presenting their version of the Witch class.
According to Moldvay a witch has: 1. The ability to use herbs for healing and magic. 2. The power of fascination, like a super-charm ability. 3. A combination of both Clerical and Magic-User abilities. 4. The ability to practice sympathetic magic. 5. Be worshipers, in secret, of a religion otherwise forbidden in a particular era. 6. Powers based on nature and the cycle of seasons, similar to Druidic* powers.
I added a 7th, the ability to form into covens.
I would like to take these as a basis for the Warlock class, since the witch and warlock are so intertwined historically.
1. The ability to harm using magic. Warlocks, if anything, are seen as evil. But players should be able to choose their own alignments for their characters. So an "Evil" act would be to use magic to directly harm. One thing D&D/Pathfinder is missing is a magical blaster class. Sure the Wizard and Sorcerer could do this, but it is a side effect of their spell use, not a feature of the class.
2. Combination of Witch, Cleric and Wizard powers. Like the witch the warlock is an arcane spell caster that deals with otherworldly powers. They are a bit cleric, a bit wizard and a lot of something else. I think this should allow them access to the Witch spells. This also ties the two classes closer together.
3. Witches have sympathetic magic, warlock have this too but in order to do harm. This is best exemplified by curses. But warlocks need something more than just that. Correspondences will be important to warlocks too. Their magic is tied closely to their patron. The rituals they perform to learn and cast their magic also bind them closer and closer to their patron. Their magic needs to be reflected in this.
4. Like witches, warlocks are in league with otherworldly powers for their own benefit. These are stereotypically demons, devils and lost gods, but they are also Arch Fey Lords and Ladies, areas of magical power, even elementals and primal creatures. These pacts are a way for the warlock to gain power without having to do all of the learning that wizards do. They also do not have the sorcerer's magical bloodlines, so power for the warlock must be taken where it can.
5. Warlocks, again like wizards and witches, form into groups that aid them. Wizards have their schools, witches have covens, and warlocks have cabals. Where covens are more centers of worship for the witch, a cabal is place for like minded warlocks to share secrets. It is similar to the wizard school in that there is shared learning.
Additionally I would like to see the warlock have some form of corruption happen to them. Their pact ties them body and soul to their patrons. This should be reflected in the physical presence of the warlock. The Oracle class has their curse for example and the anti-paladin has their auras.
In the Strange Brew Kickstarter I mention I want the witch to be more than just a distaff wizard. I also want the warlock to be more than a male, maybe evil, witch.
Wednesday, May 21, 2014
Tuesday, May 20, 2014
Blogging A to Z Guest Post: Did I Survive?
This is a Guest Post I am posting today over at the Blogging A to Z Challenge.
IF you are a regular reader here then I do want to hear from you. What would make the month of April more interesting for you?
Hello everyone. My name is Tim Brannan. I blog over at The Other Side where I primarily talk about games, RPGs and horror. I am a game author so I use my blog as a platform to talk about my books, but also to share with others in my blogging community to sorts of things I like to write about.
I have been writing material for games nearly as long as I have been playing them. I started in 1979 and my first "custom class" was a Healer. And....I am not afraid to admit my first new monster I ever wrote up was a "Smurf". Yeah. I was 10. My first witch class was written sometime between 1985 and 1986.
This was my fourth year of doing the A to Z Challenge on the Other Side. I have also done it one year on my Atheism blog, The Freedom of Nonbelief and another years at Red Sonja She-devil with a Sword, a shared blog dedicated to the comic book character Red Sonja. Plus I have guest-posted here before on how to use the A to Z challenge in your own writing efforts and the importance of having a theme to your posts.
One would have thought I would have been more prepared this year!
At some point in February I was still planning on doing an A to Z theme on Vampires. I had started the posts last year when I did Demons. I had an idea for a book about vampires and I thought it would have been a good way to do some research. It was. Till I shifted midstream.
My newest book is now at Kickstarter to get funding for art and printing. "Strange Brew: The Ultimate Witch & Warlock" is, well, the most complete guide to playing a witch in the Pathfinder game. A bit of background. Back in 2000 the 3rd edition of Dungeons & Dragons hit the shelves with the "Open Gaming Licence" which briefly meant 3rd party authors could make their own books for D&D and not get sued or anything like that. If you followed the admittedly simple rules of the Open Game Licence then you could do it. Well I did and in 2003 I released "Liber Mysterium: The Book of Witches & Warlocks". A friend of mine released a similar book for witched called "Way of the Witch". We liked each other books and we happy. 2013 rolls around and this friend, Christina, decides it is time we mixed our books together with the newest version of the D&D 3rd edition game, Pathfinder (it's not exactly, but close enough). We added in the Pathfinder witch and some others and decided to kick start it as a project.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war
So far things are going great! But my extra writing time was taking a solid hit. I have 13 years worth and 1,000s of pages of notes and material to go through.
So to save some time I switched over to the A to Z of Witches.
It was a good idea. Go through notes, post ideas as they come to me. I only managed to stay about 10 days ahead of schedule and that was no where near enough. So much for my own advice about theme and planning!
I got a lot of great posts up and in fact have enough for another couple months of solid witch postings.
I got to participate in a "mini-hop" of people doing supernatural creatures during the A to Z as well and that was the best! I have to give very special thanks to Tasha (Tasha's Thinkings) and Sophie (Sophie's Thoughts and Fumbles) for helping me with the idea and then doing all the heavy lifting afterwards. THEY, and everyone in the Supernatureal mini-hop, really made this A to Z special for me.
If you look at my May 5th post I state I survived the A to Z challenge. Survived is the right word. Not beat, not won, but survived. Yes I posted everyday and still got in some of my other posts. Yes I visited my neighbor blogs, but didn't always comment on them. Yes the material I wrote will find a home somewhere in Strange Brew.
But, I didn't get to interact with other bloggers as much as I wanted. I didn't visit every blog on the list like I have in years past. And while I noticed that I was getting a good amount of traffic from the Supernatural A to Z and from the A to Z site itself, my regular readers dropped off. So in that respect I didn't do as well as I would have liked.
I write about games. That is who I am and what my readers want. I tried to keep the topics I posted very relevant to gamers, but also to the non-gamers. Most people in the world don't care if some beastie has 5 HD or 15 HD, you just want to know how tough it is. To gamers that is a big deal. It's a big deal to me.
I love doing the A to Z and I am taking my own advice to heart and starting my 2015 posts this summer. I am still considering doing vampires. So to make it work there needs to be plenty of material for gamers (what we in the RPG biz call "crunch") and plenty of narrative material enjoyed by everyone else (what we call "fluff").
So what is my plan?
Looking forward to it!
About the Author
Timothy S. Brannan is the author of The Other Side blog, http://timbrannan.blogspot.com/
He has worked on a number of games including the "Buffy the Vampire Slayer RPG", and is the author of “The Ghosts of Albion RPG”, “The Witch”, “Eldritch Witchery” and the upcoming “Strange Brew” which is currently in a Kickstarter Campaign. Please stop by and see if this is something you would like to support.
IF you are a regular reader here then I do want to hear from you. What would make the month of April more interesting for you?
Hello everyone. My name is Tim Brannan. I blog over at The Other Side where I primarily talk about games, RPGs and horror. I am a game author so I use my blog as a platform to talk about my books, but also to share with others in my blogging community to sorts of things I like to write about.
I have been writing material for games nearly as long as I have been playing them. I started in 1979 and my first "custom class" was a Healer. And....I am not afraid to admit my first new monster I ever wrote up was a "Smurf". Yeah. I was 10. My first witch class was written sometime between 1985 and 1986.
This was my fourth year of doing the A to Z Challenge on the Other Side. I have also done it one year on my Atheism blog, The Freedom of Nonbelief and another years at Red Sonja She-devil with a Sword, a shared blog dedicated to the comic book character Red Sonja. Plus I have guest-posted here before on how to use the A to Z challenge in your own writing efforts and the importance of having a theme to your posts.
One would have thought I would have been more prepared this year!
At some point in February I was still planning on doing an A to Z theme on Vampires. I had started the posts last year when I did Demons. I had an idea for a book about vampires and I thought it would have been a good way to do some research. It was. Till I shifted midstream.
My newest book is now at Kickstarter to get funding for art and printing. "Strange Brew: The Ultimate Witch & Warlock" is, well, the most complete guide to playing a witch in the Pathfinder game. A bit of background. Back in 2000 the 3rd edition of Dungeons & Dragons hit the shelves with the "Open Gaming Licence" which briefly meant 3rd party authors could make their own books for D&D and not get sued or anything like that. If you followed the admittedly simple rules of the Open Game Licence then you could do it. Well I did and in 2003 I released "Liber Mysterium: The Book of Witches & Warlocks". A friend of mine released a similar book for witched called "Way of the Witch". We liked each other books and we happy. 2013 rolls around and this friend, Christina, decides it is time we mixed our books together with the newest version of the D&D 3rd edition game, Pathfinder (it's not exactly, but close enough). We added in the Pathfinder witch and some others and decided to kick start it as a project.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war
So far things are going great! But my extra writing time was taking a solid hit. I have 13 years worth and 1,000s of pages of notes and material to go through.
So to save some time I switched over to the A to Z of Witches.
It was a good idea. Go through notes, post ideas as they come to me. I only managed to stay about 10 days ahead of schedule and that was no where near enough. So much for my own advice about theme and planning!
I got a lot of great posts up and in fact have enough for another couple months of solid witch postings.
I got to participate in a "mini-hop" of people doing supernatural creatures during the A to Z as well and that was the best! I have to give very special thanks to Tasha (Tasha's Thinkings) and Sophie (Sophie's Thoughts and Fumbles) for helping me with the idea and then doing all the heavy lifting afterwards. THEY, and everyone in the Supernatureal mini-hop, really made this A to Z special for me.
If you look at my May 5th post I state I survived the A to Z challenge. Survived is the right word. Not beat, not won, but survived. Yes I posted everyday and still got in some of my other posts. Yes I visited my neighbor blogs, but didn't always comment on them. Yes the material I wrote will find a home somewhere in Strange Brew.
But, I didn't get to interact with other bloggers as much as I wanted. I didn't visit every blog on the list like I have in years past. And while I noticed that I was getting a good amount of traffic from the Supernatural A to Z and from the A to Z site itself, my regular readers dropped off. So in that respect I didn't do as well as I would have liked.
I write about games. That is who I am and what my readers want. I tried to keep the topics I posted very relevant to gamers, but also to the non-gamers. Most people in the world don't care if some beastie has 5 HD or 15 HD, you just want to know how tough it is. To gamers that is a big deal. It's a big deal to me.
I love doing the A to Z and I am taking my own advice to heart and starting my 2015 posts this summer. I am still considering doing vampires. So to make it work there needs to be plenty of material for gamers (what we in the RPG biz call "crunch") and plenty of narrative material enjoyed by everyone else (what we call "fluff").
So what is my plan?
- Start my post writing early. Crunch takes longer to write than Fluff. I'll need the time.
- Keep enough crunch to keep my regular readers happy. Especially if it something new.
- Keep the fluffy interesting to keep the A to Zers coming back.
- Visit and interact with more of the bloggers in the A to Z. If I write all my posts this should be easier.
- I would LOVE to participate in another mini-hop like I did this year. That was awesome.
Looking forward to it!
About the Author
Timothy S. Brannan is the author of The Other Side blog, http://timbrannan.blogspot.com/
He has worked on a number of games including the "Buffy the Vampire Slayer RPG", and is the author of “The Ghosts of Albion RPG”, “The Witch”, “Eldritch Witchery” and the upcoming “Strange Brew” which is currently in a Kickstarter Campaign. Please stop by and see if this is something you would like to support.
Monday, May 19, 2014
The Next Dungeons & Dragons
If you haven't heard yet you soon will.
We now know the dates, prices and cover art of the next edition of Dungeons & Dragons.
No 5th ed. No "Next" (thankfully!). Just "Dungeons & Dragons".
First I like that the edition has been dropped. This is supposed to be the "Edition to unite all the Editions".
I also like the dragon ampersand a call back to the roots, or at least when D&D was at it's most popular.
Here are the products to get us going. They are listed on Amazon for pre-order, but I would like to point out that support for these games comes not from Amazon, but from your Local Game Store. Please buy these locally if you can
Dungeons & Dragons Starter Set
Fantasy Roleplaying Fundamentals
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/starterset
The D&D "Basic" set is first up and this is a fantastic way to get the edition going. For $20 you can see if you like the rules and game and still get everything you need for levels 1 to 5. It has a 64 page DMs/Adventure book, a 32 page Player's book and 5 pregens. It even comes with dice.
As a long time fan of the Basic Set(s) I think this is fantastic.
Release Date: July 15, 2014
Page Count: 96
Price: $19.99; C$22.95
D&D Player's Handbook
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/playershandbook
Now we are getting into the hard covers proper. This is a little bit like the late 1970s. We had the Holmes basic set and then the other hardbacks came out in staggered releases. Then I think it was more matter of production and bandwidth. Now it is to keep the errata down and make sure each book gets its due. The PHB is the perfect choice for a second release.
At 320 pages I am expecting quite a lot. For $50 I should get a lot. Again, this is not an unexpected price.
Release Date: August 19, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00
D&D Monster Manual
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/monstermanual
I like this cover a lot. While a red dragon would have been nice, the beholder is also a good choice.
Same page count as the PHB, which I expected. Same price too.
Release Date: September 17, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00
D&D Dungeon Master's Guide
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/dmg
I have often said that the best book out there on how to run a game (any game) is still the 1st Ed DMG. I honestly felt that the 3rd Edition DMG was also very good. So I have high hopes for this one. Again, the same size and cost as the PHB and MM.
Release Date: November 18, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00
All in all I am pretty excited for these. Right now I have no plans to play it. My kids still love 1st Ed. There are some adventures coming out, but they focus on Tiamat and the dragoncult and I did all of that for 3e. But we are getting new sets of miniatures, so that is something.
Looking forward to that Basic set in two months.
We now know the dates, prices and cover art of the next edition of Dungeons & Dragons.
No 5th ed. No "Next" (thankfully!). Just "Dungeons & Dragons".
First I like that the edition has been dropped. This is supposed to be the "Edition to unite all the Editions".
I also like the dragon ampersand a call back to the roots, or at least when D&D was at it's most popular.
Here are the products to get us going. They are listed on Amazon for pre-order, but I would like to point out that support for these games comes not from Amazon, but from your Local Game Store. Please buy these locally if you can
Dungeons & Dragons Starter Set
Fantasy Roleplaying Fundamentals
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/starterset
The D&D "Basic" set is first up and this is a fantastic way to get the edition going. For $20 you can see if you like the rules and game and still get everything you need for levels 1 to 5. It has a 64 page DMs/Adventure book, a 32 page Player's book and 5 pregens. It even comes with dice.
As a long time fan of the Basic Set(s) I think this is fantastic.
Release Date: July 15, 2014
Page Count: 96
Price: $19.99; C$22.95
D&D Player's Handbook
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/playershandbook
Now we are getting into the hard covers proper. This is a little bit like the late 1970s. We had the Holmes basic set and then the other hardbacks came out in staggered releases. Then I think it was more matter of production and bandwidth. Now it is to keep the errata down and make sure each book gets its due. The PHB is the perfect choice for a second release.
At 320 pages I am expecting quite a lot. For $50 I should get a lot. Again, this is not an unexpected price.
Release Date: August 19, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00
D&D Monster Manual
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/DnD/Product.aspx?x=dnd/products/dndacc/monstermanual
I like this cover a lot. While a red dragon would have been nice, the beholder is also a good choice.
Same page count as the PHB, which I expected. Same price too.
Release Date: September 17, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00
D&D Dungeon Master's Guide
A Dungeons & Dragons Core Rulebook
http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/dmg
I have often said that the best book out there on how to run a game (any game) is still the 1st Ed DMG. I honestly felt that the 3rd Edition DMG was also very good. So I have high hopes for this one. Again, the same size and cost as the PHB and MM.
Release Date: November 18, 2014
Format: Hardcover
Page Count: 320
Price: $49.95; C$57.00
All in all I am pretty excited for these. Right now I have no plans to play it. My kids still love 1st Ed. There are some adventures coming out, but they focus on Tiamat and the dragoncult and I did all of that for 3e. But we are getting new sets of miniatures, so that is something.
Looking forward to that Basic set in two months.
Sunday, May 18, 2014
Great Gaming Weekend!
What a great weekend for gaming!
Friday Night I went to my regular 2nd Ed game. We were missing some players so I got to bring along my oldest son. We got there and more players were missing. So we created some new characters living in the same world with the idea that they could be alternates for anyone that drops into the game or we could even switch from our primary characters to these. Some hiccups, but all in all a good night and a great bunch of characters.
Sunday Morning I registered for my GenCon games. I didn't get everything I wanted, but I still got plenty. Going to be playing some Ubiquity and Mage the Ascension for the first time in years.
Sunday Afternoon. Again, missing characters. This time my youngest son crashed on the couch from his night of playing paintball. So my oldest wanted to play our 1st Ed game and finish up the Caves of Chaos. Instead I had him take one of his alternate characters, an assassin, and discover that Mendel the Merchant was part of the Slave trade to and from the Caves. This will play nicely when they hit the A series later.
Merchant killed, plot discovered. All in a good day's work. Now they just need to clear out caves A, B and C and they can move on to the next adventure.
Friday Night I went to my regular 2nd Ed game. We were missing some players so I got to bring along my oldest son. We got there and more players were missing. So we created some new characters living in the same world with the idea that they could be alternates for anyone that drops into the game or we could even switch from our primary characters to these. Some hiccups, but all in all a good night and a great bunch of characters.
Sunday Morning I registered for my GenCon games. I didn't get everything I wanted, but I still got plenty. Going to be playing some Ubiquity and Mage the Ascension for the first time in years.
Sunday Afternoon. Again, missing characters. This time my youngest son crashed on the couch from his night of playing paintball. So my oldest wanted to play our 1st Ed game and finish up the Caves of Chaos. Instead I had him take one of his alternate characters, an assassin, and discover that Mendel the Merchant was part of the Slave trade to and from the Caves. This will play nicely when they hit the A series later.
Merchant killed, plot discovered. All in a good day's work. Now they just need to clear out caves A, B and C and they can move on to the next adventure.
Saturday, May 17, 2014
Zatannurday: Constantine on NBC
This week we were treated to the new trailer for the upcoming NBC series Constantine based on the Hellblazer comics (not the Justice League Dark ones).
I have to admit it looks rather cool. To say it is better than the Keanu Reeves movie is an understatement.
Welsh actor Matt Ryan really looks and sounds the part.
How long will it be before we see his on again, off again girl-friend Zatanna? Hopefully soon.
[Zatanna] You taste like cigarettes, Constantine by JamesLeung on deviantART
Everything she does is magic by gabbie on deviantART
Smallville: Harbinger by gattadonna on deviantART
JLAD by CookieMonster-Of-WAR on deviantART
I have to admit it looks rather cool. To say it is better than the Keanu Reeves movie is an understatement.
Welsh actor Matt Ryan really looks and sounds the part.
How long will it be before we see his on again, off again girl-friend Zatanna? Hopefully soon.
[Zatanna] You taste like cigarettes, Constantine by JamesLeung on deviantART
Everything she does is magic by gabbie on deviantART
Smallville: Harbinger by gattadonna on deviantART
JLAD by CookieMonster-Of-WAR on deviantART
Friday, May 16, 2014
Is Dungeons & Dragons a Cult? and other Friday Questions.
Two recent articles have come out reflecting on the past of Dungeons & Dragons and the rumors of satanic involvement in the 1980s.
http://blogs.villagevoice.com/runninscared/2014/04/are_dungeons_dragons_players_in_a_cult.php
http://www.bbc.com/news/magazine-26328105
While today it is easy, and expected, to laugh at these ideas back then we were embroiled in a war, excuse me, I meant WAR!, against Satan and his chief tools to corrupt were Heavy Metal music and Dungeons & Dragons.
To get something of an idea of what this was all like back then here is a bit of the infamous 1985 60 Minutes feature on it.
If that doesn't work here is the link, http://www.liveleak.com/view?i=445_1232224067
I have to admit I did a lot of searching and while I wanted to find some sites that were still up in arms about D&D I mostly found sites and forums on "I played D&D and I am still a good Christian" and "How D&D Taught me morality". So much for my "Atheist Agenda".
Though to be fair they might not care for Carcosa. But I don't care for Carcosa either, so that is not an indictment.
I was going to ask if you ever still feel pressure from religious groups about D&D. But let's be honest. 90% of feel more pressure about playing from our spouses who would rather we be out doing yard work.
So here is a better question.
We live in a time where we have unprecedented access to games. Many really good ones that are even free. Geek culture has never been more accepted than it is now. We have access to players around the world, not just in our own neighborhoods. Even our former critics has been silenced and time has shown them to be the fools we knew them for.
Are we in a new Golden Age of RPGs?
And don't forget my Kickstarter! over 50% funded in under 3 days.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war?ref=card
http://blogs.villagevoice.com/runninscared/2014/04/are_dungeons_dragons_players_in_a_cult.php
http://www.bbc.com/news/magazine-26328105
While today it is easy, and expected, to laugh at these ideas back then we were embroiled in a war, excuse me, I meant WAR!, against Satan and his chief tools to corrupt were Heavy Metal music and Dungeons & Dragons.
To get something of an idea of what this was all like back then here is a bit of the infamous 1985 60 Minutes feature on it.
If that doesn't work here is the link, http://www.liveleak.com/view?i=445_1232224067
I have to admit I did a lot of searching and while I wanted to find some sites that were still up in arms about D&D I mostly found sites and forums on "I played D&D and I am still a good Christian" and "How D&D Taught me morality". So much for my "Atheist Agenda".
Though to be fair they might not care for Carcosa. But I don't care for Carcosa either, so that is not an indictment.
I was going to ask if you ever still feel pressure from religious groups about D&D. But let's be honest. 90% of feel more pressure about playing from our spouses who would rather we be out doing yard work.
So here is a better question.
We live in a time where we have unprecedented access to games. Many really good ones that are even free. Geek culture has never been more accepted than it is now. We have access to players around the world, not just in our own neighborhoods. Even our former critics has been silenced and time has shown them to be the fools we knew them for.
Are we in a new Golden Age of RPGs?
And don't forget my Kickstarter! over 50% funded in under 3 days.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war?ref=card
Thursday, May 15, 2014
My Familiar Can Beat Up Your Familiar
By now I am sure you have seen this.
Video link, http://gawker.com/hero-cat-rescues-toddler-from-evil-dog-1576302597/all
If your familiar isn't this awesome then you need to re-roll.
And yes my familiars can do this.
Video link, http://gawker.com/hero-cat-rescues-toddler-from-evil-dog-1576302597/all
If your familiar isn't this awesome then you need to re-roll.
And yes my familiars can do this.
Wednesday, May 14, 2014
Gen Con 2014
Gen Con 2014 is approaching fast.
In case you are going and want to plan out your gaming the listing of 9,000 events is now out.
Registration is this Sunday and promises to be just as hectic as the last couple of years. I worked out several alternate calendars to get everything in (scheduling for 4 is a pain).
Lots of Pathfinder, but not as much D&D as I would have liked.
And I'll be honest, out side of a couple of token games, the OSR is really no where to be found. Ok to be fair there are a lot of DCC games, but it's that and Labyrinth Lord
The vendor map is also out now. So you can plan your shopping I guess.
http://images.gencon.com/GenCon2014-ExhibitHallmapwithlinks.pdf
The cool thing though is this is hot linked, so you can also go to the website of the vendors.
A couple of things jumped out at me.
First, Where is WotC?
Second, where is the group that sells all the OSR games? I know that in 2012 they had their own booth but other years had been sharing one.
I was reading somewhere, can't remember where now, but it was earlier in the week, that the number of events is actually down a little from last year.
In case you are going and want to plan out your gaming the listing of 9,000 events is now out.
Registration is this Sunday and promises to be just as hectic as the last couple of years. I worked out several alternate calendars to get everything in (scheduling for 4 is a pain).
Lots of Pathfinder, but not as much D&D as I would have liked.
And I'll be honest, out side of a couple of token games, the OSR is really no where to be found. Ok to be fair there are a lot of DCC games, but it's that and Labyrinth Lord
The vendor map is also out now. So you can plan your shopping I guess.
http://images.gencon.com/GenCon2014-ExhibitHallmapwithlinks.pdf
The cool thing though is this is hot linked, so you can also go to the website of the vendors.
A couple of things jumped out at me.
First, Where is WotC?
Second, where is the group that sells all the OSR games? I know that in 2012 they had their own booth but other years had been sharing one.
I was reading somewhere, can't remember where now, but it was earlier in the week, that the number of events is actually down a little from last year.
The Downside of a Big Kickstarter Project
I am so pleased to report that in the first 36 hours the Strange Brew Kickstarter has reached a third of it's potential funding.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war
I am quite excited about this. And a bit overwhelmed! So I have been working on the 1000 or so spells for the book and deciding what to keep and what to get rid of. No small task. This is after all the "Ultimate" book and I just don't want a rehash of my Witch book or Eldritch Witchery. Those are fine book but the Pathfinder system requires different things.
So it is off to work (day job) now and editing spells tonight.
In the meantime here is my new favorite dice bag. I picked it up from BlessedBe Garden.
Ready to go for my Unisystem games.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war
I am quite excited about this. And a bit overwhelmed! So I have been working on the 1000 or so spells for the book and deciding what to keep and what to get rid of. No small task. This is after all the "Ultimate" book and I just don't want a rehash of my Witch book or Eldritch Witchery. Those are fine book but the Pathfinder system requires different things.
So it is off to work (day job) now and editing spells tonight.
In the meantime here is my new favorite dice bag. I picked it up from BlessedBe Garden.
Ready to go for my Unisystem games.
Tuesday, May 13, 2014
Strange Brew: The Ultimate Witch & Warlock
The Kickstarter for Strange Brew: The Ultimate Witch & Warlock is back on.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war
From the KS text:
A 256-page, full-color hardback Pathfinder book on witches and warlocks, featuring spells, ritual magic, patrons, covens, familiars, an
Strange Brew: The Ultimate Witch & Warlock contains everything you need to play every kind of witch, warlock, or pythoness you can imagine, detailing an expansive list of new options for use in the Pathfinder Roleplaying Game. In this fantastic new tome you'll find...
Make your witch much more than a distaff wizard with Strange Brew: The Ultimate Witch & Warlock!
So what makes this different from The Witch or Eldritch Witchery? Plenty!
I have taken the d20 witch classes and picked the best of the best OGC. I have also included my original d20 witch refined over 13 years of play. Added to this all is the Pathfinder witch and a brand new Warlock class.
We dropped the page count, made the book full color and dropped our funding goal.
I want to do for witches what Deep Magic and Ultimate Psionics did for wizards and psychics respectively.
If you have liked the work I have done it the past then you will love this.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war
From the KS text:
A 256-page, full-color hardback Pathfinder book on witches and warlocks, featuring spells, ritual magic, patrons, covens, familiars, an
Strange Brew: The Ultimate Witch & Warlock contains everything you need to play every kind of witch, warlock, or pythoness you can imagine, detailing an expansive list of new options for use in the Pathfinder Roleplaying Game. In this fantastic new tome you'll find...
- new alternate classes for the occult
- the warlock base class
- several traditions
- innovative uses for skills
- new feats
- hexes and powers
- dozens of new prestige classes
- class archetypes
- familiars and patrons
- multi-class paths
- hundreds of spells
- ritual magic
- and more—no two witches need ever be the same again!
Make your witch much more than a distaff wizard with Strange Brew: The Ultimate Witch & Warlock!
So what makes this different from The Witch or Eldritch Witchery? Plenty!
I have taken the d20 witch classes and picked the best of the best OGC. I have also included my original d20 witch refined over 13 years of play. Added to this all is the Pathfinder witch and a brand new Warlock class.
We dropped the page count, made the book full color and dropped our funding goal.
I want to do for witches what Deep Magic and Ultimate Psionics did for wizards and psychics respectively.
If you have liked the work I have done it the past then you will love this.
Monday, May 12, 2014
Review: Masque of the Red Death and Other Tales (AD&D 2nd)
A couple of caveats. I love Victorian RPGs. Also, I primarily reviewing the PDF release.
Wizards of the Coast and their partner DNDClassics.com has released the latest PDF from the TSR/WotC back catalog, this time a product I know very, very well.
Masque of the Red Death and Other Tales is nominally released under the Ravenloft line and you will need one of the Ravenloft core books to be able to play this along with the AD&D 2nd Edition rules. However if you know the AD&D rules well enough you might be able to get by. The premise of the game it rather a simple one. What if the Dark Powers from Ravenloft found their way to Earth? Well...I should state out and out that they never actually say that, but imply it rather heavily. The is a dark, malignant force controlling things on Earth, known here as The Red Death, and this Earth of the 1890s certainly has a lot more in common with Ravenloft.
Pretty much from the time it was published to the onset of the new 3rd Edition rules, Masque of the Red Death was my campaign world of choice. I still played AD&D2 in Ravenloft, or rather, I ran AD&D2 in Ravenloft, but the lines between Ravenloft proper and "Gothic Earth" became very, very blurry.
For this review I am going to talk specifically about the PDF and only discussing the original boxed set format when appropriate.
To begin with we get five PDFs in this package. These correspond to the four books and the DM's screen.
Book I is the main Masque of the Red Death book. It is 130 pages of a high quality, OCR scan. Some the images are fuzzy, but I feel that is more due to the source images rather than the scan itself. The scan comes in at just over 35 meg.
We begin with an overview of what this campaign guide is about. I might be mistaken, but this is the first official AD&D product to take place on Earth. This followed up with a history of Gothic Earth. Things began to go downhill for everything around 2700 BC when Imhoptep (yes, same as the Mummy movies) began experimenting with darker magics. The next dozen or so pages bring us to the present day (1890s). The history is a fast read and I would not ignore it. It sets the tone for the entire game.
Chapter II details character creation. There are different methods used than the PHB to reflect that characters are not your sword wielding barbarians of a bygone age. So characters are more average.
There are rough parallels to all the classic AD&D classes, Soldiers, Adepts, Mystics, and Tradesmen. The AD&D Proficiency system is used here as well. Interestingly the system seems make more sense here (since skills are really what sets characters apart) but also shows its wear and tear.
Money and Equipment is also detailed in Chapter IV. Interestingly this one of the few Victorian era games where the default currency is listed as American Dollars rather than Pounds Sterling.
It should be of note that this also the book that adds guns to AD&D2. Quite a number of guns are detailed here as well.
Chapter V covers magic and you really need the Player's Handbook for this section.
Chapter VI covers the changes to combat.
Getting back to what really makes this special is Chapter VII An Atlas of Gothic Earth. I should point out at this point that the large poster sized map that came with the boxed set is not included here. It gives a brief overview of the world. This section is done much better in the full fledged product that shares it's name.
The first Appendix covers various character kits. If you remember 2e at all, you remember kits. Quite a few interesting ideas are detailed, but you could also do these with the base four classes and good roleplaying.
Appendix II covers some villains of Gothic Earth. There are plenty of old favorite here and some new takes on old characters. Though I will admit the one thing that still gets on my nerves is Moriarty re-done as a Rakshasa. In my games he was human. And yes, Dracula is there as well.
And finally Appendix III covers adventuring in Gothic Earth.
Book II is an adventure in 3 parts by future Pinnacle Entertainment head honcho Shane Hensley and featuring the rock star of Gothic fiction, Dracula. The advantage of this PDF over my boxed set copy? I can print this out and make changes to it. Yeah it is a good adventure, but I can't help but feel it is a pastiche of Hammer and Stoker's original work.
Book III is a Jack the Ripper adventure, Red Jack. Unlike Moriarty's change into a supernatural creature, this adventure make "Jack" into something more mundane. Normally I would be fine this, but the name of the adventure itself and some of the elements BEGS it to be tied to the old Star Trek episode The Wolf in The Fold and Redjac.
Book IV is the Red Death, an adventure based around elements of the Edgar Allen Poe story. Some details have been changed and added, but the spirit is the same. Again, I am tempted to make the main antagonist, Prospero, the Prospero.
Book V is the DM's screen.
Again I'll point out that the large poster sized map is missing.
Once upon a time this boxed captured my imagination like no other game. This PDF makes me want to crack open some 2e.
Wizards of the Coast and their partner DNDClassics.com has released the latest PDF from the TSR/WotC back catalog, this time a product I know very, very well.
Masque of the Red Death and Other Tales is nominally released under the Ravenloft line and you will need one of the Ravenloft core books to be able to play this along with the AD&D 2nd Edition rules. However if you know the AD&D rules well enough you might be able to get by. The premise of the game it rather a simple one. What if the Dark Powers from Ravenloft found their way to Earth? Well...I should state out and out that they never actually say that, but imply it rather heavily. The is a dark, malignant force controlling things on Earth, known here as The Red Death, and this Earth of the 1890s certainly has a lot more in common with Ravenloft.
Pretty much from the time it was published to the onset of the new 3rd Edition rules, Masque of the Red Death was my campaign world of choice. I still played AD&D2 in Ravenloft, or rather, I ran AD&D2 in Ravenloft, but the lines between Ravenloft proper and "Gothic Earth" became very, very blurry.
For this review I am going to talk specifically about the PDF and only discussing the original boxed set format when appropriate.
To begin with we get five PDFs in this package. These correspond to the four books and the DM's screen.
Book I is the main Masque of the Red Death book. It is 130 pages of a high quality, OCR scan. Some the images are fuzzy, but I feel that is more due to the source images rather than the scan itself. The scan comes in at just over 35 meg.
We begin with an overview of what this campaign guide is about. I might be mistaken, but this is the first official AD&D product to take place on Earth. This followed up with a history of Gothic Earth. Things began to go downhill for everything around 2700 BC when Imhoptep (yes, same as the Mummy movies) began experimenting with darker magics. The next dozen or so pages bring us to the present day (1890s). The history is a fast read and I would not ignore it. It sets the tone for the entire game.
Chapter II details character creation. There are different methods used than the PHB to reflect that characters are not your sword wielding barbarians of a bygone age. So characters are more average.
There are rough parallels to all the classic AD&D classes, Soldiers, Adepts, Mystics, and Tradesmen. The AD&D Proficiency system is used here as well. Interestingly the system seems make more sense here (since skills are really what sets characters apart) but also shows its wear and tear.
Money and Equipment is also detailed in Chapter IV. Interestingly this one of the few Victorian era games where the default currency is listed as American Dollars rather than Pounds Sterling.
It should be of note that this also the book that adds guns to AD&D2. Quite a number of guns are detailed here as well.
Chapter V covers magic and you really need the Player's Handbook for this section.
Chapter VI covers the changes to combat.
Getting back to what really makes this special is Chapter VII An Atlas of Gothic Earth. I should point out at this point that the large poster sized map that came with the boxed set is not included here. It gives a brief overview of the world. This section is done much better in the full fledged product that shares it's name.
The first Appendix covers various character kits. If you remember 2e at all, you remember kits. Quite a few interesting ideas are detailed, but you could also do these with the base four classes and good roleplaying.
Appendix II covers some villains of Gothic Earth. There are plenty of old favorite here and some new takes on old characters. Though I will admit the one thing that still gets on my nerves is Moriarty re-done as a Rakshasa. In my games he was human. And yes, Dracula is there as well.
And finally Appendix III covers adventuring in Gothic Earth.
Book II is an adventure in 3 parts by future Pinnacle Entertainment head honcho Shane Hensley and featuring the rock star of Gothic fiction, Dracula. The advantage of this PDF over my boxed set copy? I can print this out and make changes to it. Yeah it is a good adventure, but I can't help but feel it is a pastiche of Hammer and Stoker's original work.
Book III is a Jack the Ripper adventure, Red Jack. Unlike Moriarty's change into a supernatural creature, this adventure make "Jack" into something more mundane. Normally I would be fine this, but the name of the adventure itself and some of the elements BEGS it to be tied to the old Star Trek episode The Wolf in The Fold and Redjac.
Book IV is the Red Death, an adventure based around elements of the Edgar Allen Poe story. Some details have been changed and added, but the spirit is the same. Again, I am tempted to make the main antagonist, Prospero, the Prospero.
Book V is the DM's screen.
Again I'll point out that the large poster sized map is missing.
Once upon a time this boxed captured my imagination like no other game. This PDF makes me want to crack open some 2e.
Seven Wonders - Examining the Witches of the d20 Era
Strange Brew: The Ultimate Witch & Warlock Kickstarter will go live again tomorrow.
Today I want to spend some time talking about the Seven (yes, 7!) Witch classes that have appeared for the d20 game in various shape and forms. I want to discuss their pros and cons, and why Strange Brew: The Ultimate Witch will be all the better for it.
Witch #1: The DMG Witch – Wizards of the Coast
Let's not forget that the very first witch was a "sample" character in the 3.0 edition DMG. She was basically a sorcerer with a different spell list. She dropped some of the iconic damage spells of the wizard in favor of some minor Cleric spells. I always considered this the baseline witch. Though since it was not in the SRD, I avoided reading about it. When working on Liber Mysterium back in the day, I was very, very strict about what I would read. In fact, I have a spreadsheet full of spells, and I would have discussions on what was and was not a witch spell. In the end, I ended up with a list that was not too unlike the witch spell list in the DMG, but I have tons of documentation of how I got to that point—we were more concerned back then that WotC was going to stomp out any d20 infraction they found. Still glad I did all the work, though. I was able to go back to it for all my other witch books.
I still use that very same spreadsheet. Maybe I could share it someday, if people are curious about how I go about doing this sort thing.
Witch #2: Liber Mysterium - Timothy S. Brannan
Back when d20 and OGL was still new (2001), I began updating all my notes on witches for publication quality book. This book became known as Liber Mysterium, and was released in 2003. There are a lot of things I REALLY liked about this book. There were a few things I really wanted to do with witches that became a lot easier with the d20 rules. In particular, I had a bunch of “Kiss” spells that had more effectiveness because they were delivered with a kiss. With d20, that became a metamagic feat. Coven spells were covered well, as were occult powers. Though 10 years later, I can admit it was not perfect. There was my own overriding opinion that most witches were going to be good. My bias. While there are tons of spells, some were redundant or a little over- or under-powered, 10 years of playing witches in my ongoing 3.x game has helped me work out a lot of the bugs.
One of the coolest things from the this project though is it really taught me how to work with a team of designers. I carried over these lessons to Buffy and to Ghosts of Albion.
Witch #3: The Witch's Handbook - Green Ronin; Author Steven Kenson
This one is certainly a great effort. There is a lot I really like about this book. The gems of this book are the ideas for skills, and, of course, the fantastic cover art by Stephanie Pui-Mun Law. Like my own Liber Mysterium, this witch uses Wisdom to cast arcane spells. I still kinda like that, to be honest. There are a lot of nice prestige classes here. In particular were the Witch Priestess and the Witch's Champion, which was similar to something I was calling the Cowan in my games. The Diabolic Witch and the Witch Hag were also nice and gave some balance to the "mostly good" Witch Priestess. There are new spells, and like Way of the Witch below, it uses the Ritual Casting rules from Relics & Rituals, which were very much in vogue at the time. Covens in this book were covered, but not as much as in Liber or Way of the Witch.
What this book lacks in page count, it makes up for in utility; there is something useful on every page. More to the point, there is something I wanted to use on every page.
Witch #4: Way of the Witch - Citizen Games; Authors Janet Pack, Jean Rabe, Megan Robertson, Christina Stiles
Style-wise this is the best of the lot of the early witch books for d20. Hardcover, with some of the most beautiful art I have seen in a book. I mean, go look at that Thomas Denmark cover.
The witch is basic and has a lot of really nice features. The prestige classes are simple, but functional, dividing the witch into white, black, grey, and brown witches. There are some other nice ideas, as well including how witches lived in this world and their much greater affinity to the magical rhythms of the world. The authors really took their time and care with this one, and it really shows.
There is so much I love about this book that it made want to make my own books better. The nice flow between the art and the text made this feel much more like a single creative endeavor. Even if the material wasn't good (and the material was good) it was a joy to look at. I bought this one before I was done with Liber Mysterium, but I put it up until Liber was out the door. I remember sitting in my car one afternoon to pick up my kids from daycare and wishing I had done some of the things in this book.
Alas, Citizen games did not make it out of the d20 boon alive. They were going to come out with a second witch book, Seasons of the Witch, and I had heard a little about it. I had high expectations really.
Witch #5: The Quintessential Witch – Mongoose Publishing; Author Robert Schwalb
I am not a huge fan of the older Mongoose books. There are number of issues with the classes being all over the place, odd editing, and art that runs the gambit. This book is not any different. The witch class is pretty typical of the time (early days of the d20 boom). There is a wide variety of prestige classes such as the Caller to the Veil, Diabolist, Gypsy Matron, Witch Doctor and even a Witch Hunter, which is nice, but not all of them are usable. For example I am not sure why the Medium has a Charisma loss, or why the Occultist spells are the way they are. The book also tends to be full of a lot clichés. The art for the Vamp prestige class comes to mind, actually the entire Vamp prestige class is pretty much a huge cliché. An evil woman scorned by a member of the opposite sex using her "feminine whiles" to corrupt others. Oh and lets show her in bed with an innocent looking girl. Not really forward thinking there. Though the material that was good (Patron of the Five Sprits, Puppet Mistress), was very good. There is a good section on new uses for skills, including telling fortunes and a good section of feats. There are new spells and new magic items, as expected, but the coolest thing might be the Places of Power. I also liked the Times of Power and the very detailed Herbal section. What made the Herbal so nice was not all of the herbs used, but that the ones they did included art. It looked like an old-school herbal.
Witch #6: Pantheon and Pagan Faiths – Mystic Eye Games
This was part of Mystic Eye Games: Hunt the Rise of Evil product line. It was also a great effort, and it captured my attention early on. I liked this one because it was the other end of the spectrum from the Green Ronin one, but still not quite Way of the Witch - the book had an implied world setting with witches as a part of it, but not quite as integrated into the fabric of the world as we see in Way of the Witch. The witch still existed in a rich world, and a lot was expected of her. She had the spells and the powers to meet these expectations, too.
This witch was a divine spellcaster, not an arcane one. This was also a nice change of point of view.
I also liked the prestige classes. They were a nice selection of orders with Divine backgrounds and really what I wanted to see in a Prestige Class. The Furies of Destruction were similar to my own War Witch, but far more deadly. The Beast Friend looked like a fun class to try out for a Druid, but it's alignment restrictions (Lawful Good only) didn't quite make sense to me. Slaughter Priests should be in every game.
Witch #7: The Pathfinder Witch (Advanced Player’s Guide)
This is the current Witch. I have spoken about the pros and cons of this witch many times. But I have to admit what I really like are the Hexes. These are such a nice addition to the witch class. The Patrons here are very, very similar to the Patrons I used. Also, if I made the error of assuming that all witches are mostly good, I think this book has the bias that witches are mostly evil. I also can’t get past how weak the covens are in this book.
All seven (and some others here and there) all offer me something fun and unique to the game play. What I want now though is something that allows me to play all these experiences.
Or, to put it another way, the Ultimate Witch.
Today I want to spend some time talking about the Seven (yes, 7!) Witch classes that have appeared for the d20 game in various shape and forms. I want to discuss their pros and cons, and why Strange Brew: The Ultimate Witch will be all the better for it.
Witch #1: The DMG Witch – Wizards of the Coast
Let's not forget that the very first witch was a "sample" character in the 3.0 edition DMG. She was basically a sorcerer with a different spell list. She dropped some of the iconic damage spells of the wizard in favor of some minor Cleric spells. I always considered this the baseline witch. Though since it was not in the SRD, I avoided reading about it. When working on Liber Mysterium back in the day, I was very, very strict about what I would read. In fact, I have a spreadsheet full of spells, and I would have discussions on what was and was not a witch spell. In the end, I ended up with a list that was not too unlike the witch spell list in the DMG, but I have tons of documentation of how I got to that point—we were more concerned back then that WotC was going to stomp out any d20 infraction they found. Still glad I did all the work, though. I was able to go back to it for all my other witch books.
I still use that very same spreadsheet. Maybe I could share it someday, if people are curious about how I go about doing this sort thing.
Witch #2: Liber Mysterium - Timothy S. Brannan
Back when d20 and OGL was still new (2001), I began updating all my notes on witches for publication quality book. This book became known as Liber Mysterium, and was released in 2003. There are a lot of things I REALLY liked about this book. There were a few things I really wanted to do with witches that became a lot easier with the d20 rules. In particular, I had a bunch of “Kiss” spells that had more effectiveness because they were delivered with a kiss. With d20, that became a metamagic feat. Coven spells were covered well, as were occult powers. Though 10 years later, I can admit it was not perfect. There was my own overriding opinion that most witches were going to be good. My bias. While there are tons of spells, some were redundant or a little over- or under-powered, 10 years of playing witches in my ongoing 3.x game has helped me work out a lot of the bugs.
One of the coolest things from the this project though is it really taught me how to work with a team of designers. I carried over these lessons to Buffy and to Ghosts of Albion.
Witch #3: The Witch's Handbook - Green Ronin; Author Steven Kenson
This one is certainly a great effort. There is a lot I really like about this book. The gems of this book are the ideas for skills, and, of course, the fantastic cover art by Stephanie Pui-Mun Law. Like my own Liber Mysterium, this witch uses Wisdom to cast arcane spells. I still kinda like that, to be honest. There are a lot of nice prestige classes here. In particular were the Witch Priestess and the Witch's Champion, which was similar to something I was calling the Cowan in my games. The Diabolic Witch and the Witch Hag were also nice and gave some balance to the "mostly good" Witch Priestess. There are new spells, and like Way of the Witch below, it uses the Ritual Casting rules from Relics & Rituals, which were very much in vogue at the time. Covens in this book were covered, but not as much as in Liber or Way of the Witch.
What this book lacks in page count, it makes up for in utility; there is something useful on every page. More to the point, there is something I wanted to use on every page.
Witch #4: Way of the Witch - Citizen Games; Authors Janet Pack, Jean Rabe, Megan Robertson, Christina Stiles
Style-wise this is the best of the lot of the early witch books for d20. Hardcover, with some of the most beautiful art I have seen in a book. I mean, go look at that Thomas Denmark cover.
The witch is basic and has a lot of really nice features. The prestige classes are simple, but functional, dividing the witch into white, black, grey, and brown witches. There are some other nice ideas, as well including how witches lived in this world and their much greater affinity to the magical rhythms of the world. The authors really took their time and care with this one, and it really shows.
There is so much I love about this book that it made want to make my own books better. The nice flow between the art and the text made this feel much more like a single creative endeavor. Even if the material wasn't good (and the material was good) it was a joy to look at. I bought this one before I was done with Liber Mysterium, but I put it up until Liber was out the door. I remember sitting in my car one afternoon to pick up my kids from daycare and wishing I had done some of the things in this book.
Alas, Citizen games did not make it out of the d20 boon alive. They were going to come out with a second witch book, Seasons of the Witch, and I had heard a little about it. I had high expectations really.
Witch #5: The Quintessential Witch – Mongoose Publishing; Author Robert Schwalb
I am not a huge fan of the older Mongoose books. There are number of issues with the classes being all over the place, odd editing, and art that runs the gambit. This book is not any different. The witch class is pretty typical of the time (early days of the d20 boom). There is a wide variety of prestige classes such as the Caller to the Veil, Diabolist, Gypsy Matron, Witch Doctor and even a Witch Hunter, which is nice, but not all of them are usable. For example I am not sure why the Medium has a Charisma loss, or why the Occultist spells are the way they are. The book also tends to be full of a lot clichés. The art for the Vamp prestige class comes to mind, actually the entire Vamp prestige class is pretty much a huge cliché. An evil woman scorned by a member of the opposite sex using her "feminine whiles" to corrupt others. Oh and lets show her in bed with an innocent looking girl. Not really forward thinking there. Though the material that was good (Patron of the Five Sprits, Puppet Mistress), was very good. There is a good section on new uses for skills, including telling fortunes and a good section of feats. There are new spells and new magic items, as expected, but the coolest thing might be the Places of Power. I also liked the Times of Power and the very detailed Herbal section. What made the Herbal so nice was not all of the herbs used, but that the ones they did included art. It looked like an old-school herbal.
Witch #6: Pantheon and Pagan Faiths – Mystic Eye Games
This was part of Mystic Eye Games: Hunt the Rise of Evil product line. It was also a great effort, and it captured my attention early on. I liked this one because it was the other end of the spectrum from the Green Ronin one, but still not quite Way of the Witch - the book had an implied world setting with witches as a part of it, but not quite as integrated into the fabric of the world as we see in Way of the Witch. The witch still existed in a rich world, and a lot was expected of her. She had the spells and the powers to meet these expectations, too.
This witch was a divine spellcaster, not an arcane one. This was also a nice change of point of view.
I also liked the prestige classes. They were a nice selection of orders with Divine backgrounds and really what I wanted to see in a Prestige Class. The Furies of Destruction were similar to my own War Witch, but far more deadly. The Beast Friend looked like a fun class to try out for a Druid, but it's alignment restrictions (Lawful Good only) didn't quite make sense to me. Slaughter Priests should be in every game.
Witch #7: The Pathfinder Witch (Advanced Player’s Guide)
This is the current Witch. I have spoken about the pros and cons of this witch many times. But I have to admit what I really like are the Hexes. These are such a nice addition to the witch class. The Patrons here are very, very similar to the Patrons I used. Also, if I made the error of assuming that all witches are mostly good, I think this book has the bias that witches are mostly evil. I also can’t get past how weak the covens are in this book.
All seven (and some others here and there) all offer me something fun and unique to the game play. What I want now though is something that allows me to play all these experiences.
Or, to put it another way, the Ultimate Witch.
Labels:
d20,
pathfinder,
uw&w,
witch
Saturday, May 10, 2014
Zatannurday: DC Bombshells
The art of Ant Lucia is not only the focus of some of the new covers for this summer's DC books, but also today's Zatannurday post!
Originator of the DC Bombshells yo can see all his art and the statues of such DC Heroines and Zatanna, Black Canary, Wonder Woman and Batgirl.
The pinup covers are available in June.
But I thin my favorite one is for Batwoman.
I love that it looks like a baseball card. Her number as 52 is just too perfect.
Originator of the DC Bombshells yo can see all his art and the statues of such DC Heroines and Zatanna, Black Canary, Wonder Woman and Batgirl.
The pinup covers are available in June.
But I thin my favorite one is for Batwoman.
I love that it looks like a baseball card. Her number as 52 is just too perfect.
Friday, May 9, 2014
Witch items from other blogs
Not so much of a post today and more of a "hey lets share my research notes". Here are a list of blogs, many of which you all know, and some items they have posted over the last few years on witches. Some of these I use in game, others I have adapted to make them work better with my witches. But all I found interesting enough to save them in an unpublished till now post.
Do you know anymore? If you do share them! I love reading other people's takes on witches, magic and everything like that.
A Paladin in Citadel
Um, I was promised Witches?
http://apaladinincitadel.blogspot.com/2011/04/um-i-was-promised-witches.html
Alien Shores
Mirror Demon
http://knightsky-alienshores.blogspot.com/2013/10/monster-monday-mirror-demon.html
Asshat Paladins
Edith the Harpy Witch
http://asshatpaladins.blogspot.com/2010/01/labyrinth-lord-npc-edith-witch.html
Beyond the Black Gate
Baba Yaga's Hut
http://beyondtheblackgate.blogspot.com/2010/08/baba-yagas-hut.html
Hathras, City of Dreams
http://beyondtheblackgate.blogspot.com/2010/09/omegea-atlas-hathras-city-of-dreams.html
B/X Blackrazor
His B/X Witch Class
http://bxblackrazor.blogspot.com/2011/05/bx-witch.html
Cross Planes
Witch Doves
http://crossplanes.blogspot.com/2014/04/a-to-z-challenge-w-is-for-witch-dove.html
D&D Next Witches
Maiden, Mother, and Crone
Dangerous Brian
Zama: The Drune
http://dangerousbrian.blogspot.com/2011/04/z-of-zama-drune.html
The Houri, Part 1 and Part 2
http://dangerousbrian.blogspot.com/2010/11/new-osric-class-houri-part-i.html
http://dangerousbrian.blogspot.com/2010/11/new-character-class-houri-part-ii.html
Dreams of the Lich House
Mythic Monday: The Witch
http://dreamsinthelichhouse.blogspot.com/2011/01/mythic-monday-witch.html
Any of the Gothic Greyhawk posts
http://dreamsinthelichhouse.blogspot.com/search/label/Gothic%20Greyhawk
Elfmaids & Octopi
d100 Witches
http://elfmaidsandoctopi.blogspot.com/2014/01/d100-witches.html
Greyhawk Grognard
Darker Paths II: The Witch
http://greyhawkgrognard.blogspot.com/2011/10/now-available-witch.html
Witch Preview #3: Familiar Names
http://greyhawkgrognard.blogspot.com/2008/07/witch-preview-3-familiar-names.html
Witch Class Preview: Evil Eye
http://greyhawkgrognard.blogspot.com/2008/07/witch-class-preview-evil-eye.html
Jaron's RANTs and RAVEs
[DND] Character Concept - WAR D&D: Witch Elf
http://jaron95.blogspot.com/2010/03/dnd-character-concept-war-d-witch-elf.html
Based on the WoW Witch Elf, they a close to what I would call a War Witch.
Realms of Chirak
B/X D&D Month XIV: Terragia, the Witch of Galitath
http://realmsofchirak.blogspot.com/2014/04/bx-d-month-xiv-terragia-witch-of.html
Steve's Gamer Blog
Witches & Warlocks (4e)
http://stevesgamerblog.blogspot.com/2011/10/witches-warlocks.html
Scarecrows Part 1 and Part 2
Heroes of the Feywild Preview: Pixie and Witch
http://stevesgamerblog.blogspot.com/2011/10/heroes-of-feywild-preview-pixie-and.html
Strange Magic
Witch for B/X D&D
http://strangemagic.robertsongames.com/2012/03/witch-for-bx-d.html
Tower of the Archmage
New magic Item: Summoner's Candles
http://towerofthearchmage.blogspot.com/2014/03/new-magic-item-summoners-candles.html
New Monster: Fear Gorta
http://towerofthearchmage.blogspot.com/2014/03/new-monster-fear-gorta.html
Venger's old school gaming blog
D&D Ouija or RPG Witch-Board
http://vengersatanis.blogspot.com/2013/11/d-ouija-or-rpg-witch-board.html
Not really playing a witch, but a cool idea if you have a lot of supernatural characters in the mix.
What a Horrible Night to Have a Curse
Beast of the Week: Witch
http://lordgwydion.blogspot.com/2012/11/beast-of-week-witch.html
Updates:
Playing D&D With Porn Stars
D100 Witch Traits
http://dndwithpornstars.blogspot.com/2014/08/d100-witch-traits.html
Rachel Bonuses
Fey-touched Background for 5e
http://rachelghoulgamestuff.blogspot.com/2014/08/in-which-5e-background-is-introduced.html
From the Sorcerer's Skull
Witches of Ix
http://sorcerersskull.blogspot.com/2014/08/witches-of-ix.html
Do you know anymore? If you do share them! I love reading other people's takes on witches, magic and everything like that.
A Paladin in Citadel
Um, I was promised Witches?
http://apaladinincitadel.blogspot.com/2011/04/um-i-was-promised-witches.html
Alien Shores
Mirror Demon
http://knightsky-alienshores.blogspot.com/2013/10/monster-monday-mirror-demon.html
Asshat Paladins
Edith the Harpy Witch
http://asshatpaladins.blogspot.com/2010/01/labyrinth-lord-npc-edith-witch.html
Beyond the Black Gate
Baba Yaga's Hut
http://beyondtheblackgate.blogspot.com/2010/08/baba-yagas-hut.html
Hathras, City of Dreams
http://beyondtheblackgate.blogspot.com/2010/09/omegea-atlas-hathras-city-of-dreams.html
B/X Blackrazor
His B/X Witch Class
http://bxblackrazor.blogspot.com/2011/05/bx-witch.html
Cross Planes
Witch Doves
http://crossplanes.blogspot.com/2014/04/a-to-z-challenge-w-is-for-witch-dove.html
D&D Next Witches
Maiden, Mother, and Crone
Dangerous Brian
Zama: The Drune
http://dangerousbrian.blogspot.com/2011/04/z-of-zama-drune.html
The Houri, Part 1 and Part 2
http://dangerousbrian.blogspot.com/2010/11/new-osric-class-houri-part-i.html
http://dangerousbrian.blogspot.com/2010/11/new-character-class-houri-part-ii.html
Dreams of the Lich House
Mythic Monday: The Witch
http://dreamsinthelichhouse.blogspot.com/2011/01/mythic-monday-witch.html
Any of the Gothic Greyhawk posts
http://dreamsinthelichhouse.blogspot.com/search/label/Gothic%20Greyhawk
Elfmaids & Octopi
d100 Witches
http://elfmaidsandoctopi.blogspot.com/2014/01/d100-witches.html
Greyhawk Grognard
Darker Paths II: The Witch
http://greyhawkgrognard.blogspot.com/2011/10/now-available-witch.html
Witch Preview #3: Familiar Names
http://greyhawkgrognard.blogspot.com/2008/07/witch-preview-3-familiar-names.html
Witch Class Preview: Evil Eye
http://greyhawkgrognard.blogspot.com/2008/07/witch-class-preview-evil-eye.html
Jaron's RANTs and RAVEs
[DND] Character Concept - WAR D&D: Witch Elf
http://jaron95.blogspot.com/2010/03/dnd-character-concept-war-d-witch-elf.html
Based on the WoW Witch Elf, they a close to what I would call a War Witch.
Realms of Chirak
B/X D&D Month XIV: Terragia, the Witch of Galitath
http://realmsofchirak.blogspot.com/2014/04/bx-d-month-xiv-terragia-witch-of.html
Steve's Gamer Blog
Witches & Warlocks (4e)
http://stevesgamerblog.blogspot.com/2011/10/witches-warlocks.html
Scarecrows Part 1 and Part 2
Heroes of the Feywild Preview: Pixie and Witch
http://stevesgamerblog.blogspot.com/2011/10/heroes-of-feywild-preview-pixie-and.html
Strange Magic
Witch for B/X D&D
http://strangemagic.robertsongames.com/2012/03/witch-for-bx-d.html
Tower of the Archmage
New magic Item: Summoner's Candles
http://towerofthearchmage.blogspot.com/2014/03/new-magic-item-summoners-candles.html
New Monster: Fear Gorta
http://towerofthearchmage.blogspot.com/2014/03/new-monster-fear-gorta.html
Venger's old school gaming blog
D&D Ouija or RPG Witch-Board
http://vengersatanis.blogspot.com/2013/11/d-ouija-or-rpg-witch-board.html
Not really playing a witch, but a cool idea if you have a lot of supernatural characters in the mix.
What a Horrible Night to Have a Curse
Beast of the Week: Witch
http://lordgwydion.blogspot.com/2012/11/beast-of-week-witch.html
Updates:
Playing D&D With Porn Stars
D100 Witch Traits
http://dndwithpornstars.blogspot.com/2014/08/d100-witch-traits.html
Rachel Bonuses
Fey-touched Background for 5e
http://rachelghoulgamestuff.blogspot.com/2014/08/in-which-5e-background-is-introduced.html
From the Sorcerer's Skull
Witches of Ix
http://sorcerersskull.blogspot.com/2014/08/witches-of-ix.html
Thursday, May 8, 2014
The Manor #6 is out
What happens when +Tim Shorts of Gothridge Manor and The Manor books mixes my witches with Dylan Hartwell's Big Book of Spiders and one of +matt jackson's maps?
You get one creepy ass adventure!
Witches of the Dark Moon is a low level adventure featured in The Manor #6, the latest in the Manor series.
I have not read it all yet, but the adventure looks fun, creepy as all heck and some really awesome takes on my witch class. I love seeing this sort of stuff. And no worries, if you do not own a copy of The Witch (buy why not!?) you can still use the witches here.
Of course there is more material in this issue than the adventure, but I just got it so it will have to wait for a proper review.
But I can say this. Go out and get this now!
You get one creepy ass adventure!
Witches of the Dark Moon is a low level adventure featured in The Manor #6, the latest in the Manor series.
I have not read it all yet, but the adventure looks fun, creepy as all heck and some really awesome takes on my witch class. I love seeing this sort of stuff. And no worries, if you do not own a copy of The Witch (buy why not!?) you can still use the witches here.
Of course there is more material in this issue than the adventure, but I just got it so it will have to wait for a proper review.
But I can say this. Go out and get this now!
Wednesday, May 7, 2014
New Basic Witch Spells
A couple of new spells I have been working on for the witch. Designed to be used with The Witch for Basic Era Games but it can certainly be used by other classes such as the Necromancer or Vivimancer.
All spells and names are considered 100% Open in terms of the Open Gaming Licence.
Blood Augury
Level: Vivimancer 1, Witch 1
Range: Caster
Duration: One Question
This spell is a very limited augury where the caster can ask one question and watch how the blood reacts. If the witch uses her own blood the question must be about herself or someone close to her, if it is the blood of another then it can only be about that person.
The question must very specific; “which door should I take?”, “what is the safest way home?” Given the nature of the blood magic the question is usually related to life, death or mortality. The answer is entirely up to the game master.
Note: If a witch or vivimancer uses the blood of a pregnant woman then the answers will always be vague since it involves two lives. The one exception is if the witch asks the gender of the unborn babe. This will always produce a correct answer.
Material Components: A pewter plate and a drop of blood.
Feel My Pain
Level: Necromancer 1, Vivimancer 1, Witch 1
Range: 50’
Duration: Instantaneous
The witch transfers pain and damage to another target in line of site. She invokes the spell and either cuts herself or causes damage in some way, such as putting her hand in a torch fire. She take 1 hp of damage (regardless of how much would have been dealt) and she turns and magnifies that on her target causing 1d6 points of damage.
Material Components: The material components for this spell are the witch's boline or dagger or what ever she uses to cause herself pain.
Share My Pain
Level: Necromancer 2, Vivimancer 2, Witch 2
Range: 25’
Duration: Instantaneous
With this spell the witch can turn damage caused to herself to another. The witch can cast this spell after any attack that causes her damage and return the same damage to her attacker. Only the one that attacked and damaged the witch can be effected.
Material Components: The witch must have been damaged for at least 1 hp of damage.
Stay Death's Hand
Level: Necromancer 1, Vivimancer 1, Witch 1
Range: 1 Target touched
Duration: 1 round/level
By casting this spell the caster will cause one target touched to stop loosing hit points if they have reached 0 or less. For the duration of this spell the recipient will not die from their wounds. This spell does not prevent the target from taking additional damage, say from fire or additional attacks. Nor does this heal damage.
Material Components: A touch and a soothing word.
Section 15
The Witch: A sourcebook for Basic Edition fantasy games, Copyright 2012 Timothy S. Brannan
Magical Theorems & Dark Pacts, Copyright 2013 +Dyson Logos
The Complete Vivimancer, Copyright 2014 Necrotic Gnome Productions and +Gavin Norman
New Basic Witch Spells, Copyright 2014 Timothy S. Brannan
All spells and names are considered 100% Open in terms of the Open Gaming Licence.
Blood Augury
Level: Vivimancer 1, Witch 1
Range: Caster
Duration: One Question
This spell is a very limited augury where the caster can ask one question and watch how the blood reacts. If the witch uses her own blood the question must be about herself or someone close to her, if it is the blood of another then it can only be about that person.
The question must very specific; “which door should I take?”, “what is the safest way home?” Given the nature of the blood magic the question is usually related to life, death or mortality. The answer is entirely up to the game master.
Note: If a witch or vivimancer uses the blood of a pregnant woman then the answers will always be vague since it involves two lives. The one exception is if the witch asks the gender of the unborn babe. This will always produce a correct answer.
Material Components: A pewter plate and a drop of blood.
Level: Necromancer 1, Vivimancer 1, Witch 1
Range: 50’
Duration: Instantaneous
The witch transfers pain and damage to another target in line of site. She invokes the spell and either cuts herself or causes damage in some way, such as putting her hand in a torch fire. She take 1 hp of damage (regardless of how much would have been dealt) and she turns and magnifies that on her target causing 1d6 points of damage.
Material Components: The material components for this spell are the witch's boline or dagger or what ever she uses to cause herself pain.
Share My Pain
Level: Necromancer 2, Vivimancer 2, Witch 2
Range: 25’
Duration: Instantaneous
With this spell the witch can turn damage caused to herself to another. The witch can cast this spell after any attack that causes her damage and return the same damage to her attacker. Only the one that attacked and damaged the witch can be effected.
Material Components: The witch must have been damaged for at least 1 hp of damage.
Stay Death's Hand
Level: Necromancer 1, Vivimancer 1, Witch 1
Range: 1 Target touched
Duration: 1 round/level
By casting this spell the caster will cause one target touched to stop loosing hit points if they have reached 0 or less. For the duration of this spell the recipient will not die from their wounds. This spell does not prevent the target from taking additional damage, say from fire or additional attacks. Nor does this heal damage.
Material Components: A touch and a soothing word.
Vigor
Level: Cleric 1, Witch 1
Range: 1 Target touched
Duration: 1 round/level
This spell allows the caster to temporary increase the Constitution score, with associated hit points, of a single touched creature. The witch herself will take a temporary loss of 1 point of Constitution and 1d4 hp.
The increase is 2d4 (2-8) and lasts a number of rounds equal to the witch's level. Hit points lost will be from these temporary hit points first. When the spell is complete the witch's Constitution returns to its original value but the hit points are lost till healed.
Material Components: The life essence given up by the witch.
Witch's Cradle
Level: Witch 4
Range: One target in line of sight
Duration: 1 round/level
With this spell the witch can cause one target in visual range to have all their senses completely blocked. They cannot hear, speak, feel, smell or see anything for the duration of the spell. If the witch ends the spell, becomes unconscious or is killed then the spell automatically ends.
The spell is similar, but superior to, the Hold Person spell."
Material Components: A bit of string or cord the witch wraps around the fingers of her off-hand.
Section 15
The Witch: A sourcebook for Basic Edition fantasy games, Copyright 2012 Timothy S. Brannan
Magical Theorems & Dark Pacts, Copyright 2013 +Dyson Logos
The Complete Vivimancer, Copyright 2014 Necrotic Gnome Productions and +Gavin Norman
New Basic Witch Spells, Copyright 2014 Timothy S. Brannan
Tuesday, May 6, 2014
Yog The Monster from Space
It's 1975. I am sitting down to a night of hopefully watching a monster movie on KPLR-TV out of St. Louis. Our baby-sitter for me and my younger sister is my older sister Terri and my older brother Pat*. (It could have been my other older brother Mike.)
Anyway this movie had been advertised all week and I wanted to see it. I was already watching Dark Shadows at this point and had seen a Godzilla movie. Saturday came around and I got to watch a little bit of it; till my older sibs turned it off. I remembered bits and pieces of it for years, but never knew the title.
A couple years back I asked people on Facebook. All I could really remember was a giant octopus/squid, tentacles that reached out an grabbed people, and it all took place on an island in the South Pacific. No luck. I tried searching in back issues of the St. Louis Post-Dispatch. No luck. The biggest problem was I didn't remember enough of the movie to give people enough clues to work on.
Well thanks to my friend Dr. Theda at his eponymous Crypt I was able to piece the last bits of it all together.
The movie that has been bugging me for nearly 40 years is "Yog Monster From Space"!
I bought from a less than reputable website which I have to admit I feel a little bad about.
I got it in the mail last night and popped it in to make sure it worked. It did. It is the movie I remembered. The music and the sound effects were the clincher. The DVD looks like a VHS transfer (complete with "tracking" issues!). The cover was run off on someone's ink jet.
But sure enough this was the movie in question.
Yeah. I paid real money for this.
The way I see it I now have piece of mind. I know what the movie was and now I can finish watching it.
I am like Odysseus at the gates of Ithaca. My long search is over.
So of course what do I actually do last night? Stayed up and watched Pacific Rim again!
Now I need to add more Kaiju to my games.
Anyway this movie had been advertised all week and I wanted to see it. I was already watching Dark Shadows at this point and had seen a Godzilla movie. Saturday came around and I got to watch a little bit of it; till my older sibs turned it off. I remembered bits and pieces of it for years, but never knew the title.
A couple years back I asked people on Facebook. All I could really remember was a giant octopus/squid, tentacles that reached out an grabbed people, and it all took place on an island in the South Pacific. No luck. I tried searching in back issues of the St. Louis Post-Dispatch. No luck. The biggest problem was I didn't remember enough of the movie to give people enough clues to work on.
Well thanks to my friend Dr. Theda at his eponymous Crypt I was able to piece the last bits of it all together.
The movie that has been bugging me for nearly 40 years is "Yog Monster From Space"!
I bought from a less than reputable website which I have to admit I feel a little bad about.
I got it in the mail last night and popped it in to make sure it worked. It did. It is the movie I remembered. The music and the sound effects were the clincher. The DVD looks like a VHS transfer (complete with "tracking" issues!). The cover was run off on someone's ink jet.
But sure enough this was the movie in question.
Yeah. I paid real money for this.
The way I see it I now have piece of mind. I know what the movie was and now I can finish watching it.
I am like Odysseus at the gates of Ithaca. My long search is over.
So of course what do I actually do last night? Stayed up and watched Pacific Rim again!
Now I need to add more Kaiju to my games.
Monday, May 5, 2014
A to Z Reflections Post
Once again I survived the April A to Z blog challenge.
This year's theme of Witches was a bit closer to my heart and I had a great time.
Here are my reflections in no particular order.
- Joining up Tasha and Sophie for the Supernatural A to Z mini-hop was one of the best things about this year. They were both great and I got to read a lot of great supernatural themed posts.
- Once again I got to visit some really great blogs and some really great people stopped by mine. Maybe that is worth it all right there.
- I did get some new followers, which is very nice. Not something I was planning to get to be honest, but I am very happy to have you all.
- I got a lot of great comments from new visitors talking about how my posts helped them in their research or gave them something new to think about. Likewise there were plenty of posts on other blogs that were helpful to me too.
- My hits were roughly flat. I know I was getting more traffic from the A to Z thanks to Google Analytics, so there must be a corresponding drop in regular readers. I find this disappointing to be honest. After all the material in April is just as good as the material in June with the same amount of posting.
Anyone that doesn't like the A to Z care to chime in?
- I didn't get a chance to go to every site on the challenge this year as I have in years past.
- There are still a number of sites that use CAPTCHA and even set their posts to moderated which is annoying. A few never bothered to even approve some posts. I also don't understand blogs that don't allow replies at all. Seems to defeat the entire purpose of a blog really.
I enjoy doing the A to Z Challenge. Next year I would like to do vampires, but also include something that my regular audience can use in a game every day. But I am going to consider it long an hard before I do. The joy just wasn't there for me this year.
This year's theme of Witches was a bit closer to my heart and I had a great time.
Here are my reflections in no particular order.
- Joining up Tasha and Sophie for the Supernatural A to Z mini-hop was one of the best things about this year. They were both great and I got to read a lot of great supernatural themed posts.
- Once again I got to visit some really great blogs and some really great people stopped by mine. Maybe that is worth it all right there.
- I did get some new followers, which is very nice. Not something I was planning to get to be honest, but I am very happy to have you all.
- I got a lot of great comments from new visitors talking about how my posts helped them in their research or gave them something new to think about. Likewise there were plenty of posts on other blogs that were helpful to me too.
- My hits were roughly flat. I know I was getting more traffic from the A to Z thanks to Google Analytics, so there must be a corresponding drop in regular readers. I find this disappointing to be honest. After all the material in April is just as good as the material in June with the same amount of posting.
Anyone that doesn't like the A to Z care to chime in?
- I didn't get a chance to go to every site on the challenge this year as I have in years past.
- There are still a number of sites that use CAPTCHA and even set their posts to moderated which is annoying. A few never bothered to even approve some posts. I also don't understand blogs that don't allow replies at all. Seems to defeat the entire purpose of a blog really.
I enjoy doing the A to Z Challenge. Next year I would like to do vampires, but also include something that my regular audience can use in a game every day. But I am going to consider it long an hard before I do. The joy just wasn't there for me this year.
Saturday, May 3, 2014
Zatannurday: Bloodspell
The Zatanna/Black Canary team up graphic novel Bloodspell is on the way!
DC is gearing up for it too which is great.
http://www.dccomics.com/graphic-novels/black-canary-and-zatanna-bloodspell
Joe Quinones has been posting sketches on his blog for a while.
http://joequinones.blogspot.com/search/label/Bloodspell
According to Amazon it looks like it is going to be hardcover too! So I am quite excited about this.
Only a few more weeks.
DC is gearing up for it too which is great.
http://www.dccomics.com/graphic-novels/black-canary-and-zatanna-bloodspell
Joe Quinones has been posting sketches on his blog for a while.
http://joequinones.blogspot.com/search/label/Bloodspell
According to Amazon it looks like it is going to be hardcover too! So I am quite excited about this.
Only a few more weeks.
Friday, May 2, 2014
Dungeons.. AND Dragons.
So week end wrap up.
Wow. What a busy week really.
Tonight is 2nd Ed. AD&D, a continuation of our Basic game from two-weeks ago. But I am dead tired.
So here is a size comparison of some Dragons. Happy Friday!
Wow. What a busy week really.
Tonight is 2nd Ed. AD&D, a continuation of our Basic game from two-weeks ago. But I am dead tired.
So here is a size comparison of some Dragons. Happy Friday!
Thursday, May 1, 2014
All Star RPG Q&A #2
Tonight I am participating in Dan Davenport's All Star RPG Q&A #2.
Check his blog for a list of who is participating,
http://gmshoe.wordpress.com/2014/04/29/all-star-qa-2-lineup/
It will be tonight 7pm to 10pm Central time.
If you want to come by to ask me or anyone else questions then I would love to see you there.
http://tinyurl.com/rpgnet-audience
If you come by I am sure to say something about old school gaming, but I am also going to talk about horror games, Ghosts of Albion and Victorian games in general.
The last one I did was supposed to go for an hour and the questions kept me on for 3 instead!
So come on by!
Check his blog for a list of who is participating,
http://gmshoe.wordpress.com/2014/04/29/all-star-qa-2-lineup/
It will be tonight 7pm to 10pm Central time.
If you want to come by to ask me or anyone else questions then I would love to see you there.
http://tinyurl.com/rpgnet-audience
If you come by I am sure to say something about old school gaming, but I am also going to talk about horror games, Ghosts of Albion and Victorian games in general.
The last one I did was supposed to go for an hour and the questions kept me on for 3 instead!
So come on by!
Wednesday, April 30, 2014
A to Z of Witches. Z
Z is for Zodiac
I was going to do Zatanna today, and really I should since my normal Zatannurday posts have been taking a hit for the A to Z. But instead I want to talk about something else.
Growing up in the 70s I was exposed to what I like to call a lot of "left over hippy shit". One of those was Astrology. Now I knew astrology was bullshit at a very early age, but I also grew up up when people would ask "what's your sign?". As typical with anything from the 70s occult era, it somehow made it's way into my writings on the witch. So witches, by my reasoning, are all very much into horoscopes and everything.
This manifests itself in my book The Witch as the Aquarian Witch.
I have always imagined my "iconic" Aquarian witch as a blonde, waify, looking hippy chick. Stereotypical? Yeah. I never claimed to be 100% original. For a while I had a couple different characters that fit this iconic image, top of that list was Megan Maclay nee O'Kelly from my Season of the Witch game. But the best example might be Misty Day from American Horror Story: Coven.
What I really want to do with the Aquarian Witch is expand their beliefs and add more spells based on Zodiac signs.
I would stick with Classical Zodiac 12 signs like Gemini, Ares, and of course Aquarius. Though I might go with there common names like The Twins, the Ram and the Water Carrier instead. I am also still debating on whether or not to use Ophiuchus, the Snake Handler, as the 13th. I like 12 because there 12 hours on a clock and 12 months of the year. Also I have 12-sided dice. I like the idea of using "our" Zodiac as opposed to making one up. It gives me a lot different sources of materials to use and players can relate. Sure I can use Chinese, Celtic, Hindu or other Zodiacs as well.
In truth there is a lot about Astrology I don't know. Though for witch characters I will go online and input an approximate "birth date" and see what I come up with in terms of character traits. Not be a slave to those traits, but play them up more often. I really have no clue what I am reading, but I pick and choose as I like or what I feel works for the character.
Let's pick my favorite witch, Tara Maclay, who I say was born on November 7, 1980.
Here is her natal chart.
While I can certainly see "brave" not so much the "popular". But like I said, I'll pick and choose.
For my iconic witch Larina, I had to move to modern times, but that is easy. Her natal chart I can make more use out of.
Has anyone out there tried this with their characters? Does it work? Are you happy with what you get?

Supernatural AtoZ
I was going to do Zatanna today, and really I should since my normal Zatannurday posts have been taking a hit for the A to Z. But instead I want to talk about something else.
Growing up in the 70s I was exposed to what I like to call a lot of "left over hippy shit". One of those was Astrology. Now I knew astrology was bullshit at a very early age, but I also grew up up when people would ask "what's your sign?". As typical with anything from the 70s occult era, it somehow made it's way into my writings on the witch. So witches, by my reasoning, are all very much into horoscopes and everything.
This manifests itself in my book The Witch as the Aquarian Witch.
The Aquarian Witch looks to the stars, planets and beyond to divine the secrets of the universe. The meaning each witch divines can vary from witch to witch and they will often disagree on what the signs and portents mean, but they all share a common belief; that a new astrological age is coming and the change will be profound. Whether this change will be good or ill is at present unknown.So this looking to the stars is less Call of Cthulhu "when the stars are right" and more "Age of Aquarius".
The Aquarian Witch often serves as an astrologer, soothsayer and diviner of fortunes. They are learned in the ways of the motions of the stars, planets, sun and moon so there is a practical, even mundane, application of their skills.
I have always imagined my "iconic" Aquarian witch as a blonde, waify, looking hippy chick. Stereotypical? Yeah. I never claimed to be 100% original. For a while I had a couple different characters that fit this iconic image, top of that list was Megan Maclay nee O'Kelly from my Season of the Witch game. But the best example might be Misty Day from American Horror Story: Coven.
I would stick with Classical Zodiac 12 signs like Gemini, Ares, and of course Aquarius. Though I might go with there common names like The Twins, the Ram and the Water Carrier instead. I am also still debating on whether or not to use Ophiuchus, the Snake Handler, as the 13th. I like 12 because there 12 hours on a clock and 12 months of the year. Also I have 12-sided dice. I like the idea of using "our" Zodiac as opposed to making one up. It gives me a lot different sources of materials to use and players can relate. Sure I can use Chinese, Celtic, Hindu or other Zodiacs as well.
In truth there is a lot about Astrology I don't know. Though for witch characters I will go online and input an approximate "birth date" and see what I come up with in terms of character traits. Not be a slave to those traits, but play them up more often. I really have no clue what I am reading, but I pick and choose as I like or what I feel works for the character.
Let's pick my favorite witch, Tara Maclay, who I say was born on November 7, 1980.
Here is her natal chart.
While I can certainly see "brave" not so much the "popular". But like I said, I'll pick and choose.
For my iconic witch Larina, I had to move to modern times, but that is easy. Her natal chart I can make more use out of.
Has anyone out there tried this with their characters? Does it work? Are you happy with what you get?

Supernatural AtoZ
Tuesday, April 29, 2014
Strange Brew Kickstarter is back!
The new video for my Kickstarter is now up.
I am re-kicking off "Strange Brew: The Ultimate Witch & Warlock" again soon. This is going to be the ultimate book of witches, warlocks and pretty much everything I have been doing for the last 13 years.
But here, let me tell you about it.
This book with be for the Pathfinder Roleplaying Game. It would be compatible with any 3.x d20 game you choose to play.
We have taken some time to trim the book down a bit, but it will still be a huge book. I have a ton of material and I am not alone in this project.
What I want to do here is the same thing that was done for Wizards in Deep Magic and Psychics in Ultimate Psionics. These are also massive books at 378 pages and 452 pages respectively. So a book on witches, warlock, their prestige classes and spells will come in around the same size.
Also everything is written. We have some careful editing to do to get down to our target size, but really if you have liked my work in the past then this will like this one too.
I plan on getting more video up, but vloging is really not my thing.
We are getting some great art and here is one of our firsts, the iconic witch Larina and her familiar Cotton.
This is going to be a great book!
I am re-kicking off "Strange Brew: The Ultimate Witch & Warlock" again soon. This is going to be the ultimate book of witches, warlocks and pretty much everything I have been doing for the last 13 years.
But here, let me tell you about it.
This book with be for the Pathfinder Roleplaying Game. It would be compatible with any 3.x d20 game you choose to play.
We have taken some time to trim the book down a bit, but it will still be a huge book. I have a ton of material and I am not alone in this project.
What I want to do here is the same thing that was done for Wizards in Deep Magic and Psychics in Ultimate Psionics. These are also massive books at 378 pages and 452 pages respectively. So a book on witches, warlock, their prestige classes and spells will come in around the same size.
Also everything is written. We have some careful editing to do to get down to our target size, but really if you have liked my work in the past then this will like this one too.
I plan on getting more video up, but vloging is really not my thing.
We are getting some great art and here is one of our firsts, the iconic witch Larina and her familiar Cotton.
This is going to be a great book!
Labels:
d20,
kickstarter,
Larina,
pathfinder,
uw&w,
witch
A to Z of Witches. Y
Y is for Yama-uba
Yama-uba is a mountain witch or hag from Japanese culture.
The issue with Japanese creatures and myths, at least from western eyes, is that Yama-uba could be a witch, a hag, a ghost, a demon or somehow all the above at the same time! Certainly makes them fun.
What separates these creatures from western hags is that the Yama-uba has a second mouth on the top of her head. She uses this one to eat while her "regular" mouth can be used to hold conversations. Interestingly this does not make her unique in Japanese culture. The Futakuchi-onna also has a second mouth on the back of her head. Maybe in myth these started out as the same creature and then split or two local creatures that adopted the same traits.
The Yama-uba is described otherwise very much like the western Hag; old, large and potentially cannibalistic. Alternately she is also described as having a dark face with large white eyes.
This has lead to a couple of strange pop-culture trends in Japan. First is the Pokemon Jinx, that looks like the descriptions of Yama-uba. She is of course a psychic Pokemon.
There is also the Yamanba fad (is that the right word for this) that Japanese girls have participated in.
Yama-uba
AC: 5 [14]
Hit Dice: 10d8+10* (54 hp)
No. of Attacks: 2 claws + 1 bite
Damage: 1d8/1d8 + 1d6
Special: Charm, Dance, Shape Change, Spell use
Movement: 20'/40'
No. Appearing: 1
Saves As: Witch 10
Morale: 11
Treasure: 1d12 Gems (1d10x10 gps each)
Alignment: Chaotic
XP: 2,300
Yama-uba is large creature related to the common hags and the night hag. She has two forms that are her most often used. The first, and the one that many claim is her true form, is that of a grossly bloated hag. Her hair is black and wiry and her skin is molted and yellow from disease. Open sores cover her skin and her breath is foul. Due to her size her movement is slowed.
Her second form, Yamanba, is more appealing. Her skin is dark, almost blue or violet and her hair varies from light blonde to platinum. In this form she move twice as fast. There must be some reason why she can't remain in this form.
In both form the Yama-uba favors red dresses.
The Yama-uba is a cannibalistic monster that prefers to eat small children, but like many hags she has been known to care for children that evil parents have left to die.
The Yama-uba can cast any charm-like witch spell as a 10th level witch. She will typically augment this with dance which in her Yamanba form will provide a -2 penalty to any save vs charm.
Yama-uba, despite their appearance and diet, are often sought out for magical advice. If the Yama-uba so decides she can grant as many boons as she likes. Typically this takes the shape of either knoweldge or a +1 to hit, damage and saves for 24 hours. She can also just decide to eat anyone that walks into her land.

Supernatural AtoZ
Yama-uba is a mountain witch or hag from Japanese culture.
The issue with Japanese creatures and myths, at least from western eyes, is that Yama-uba could be a witch, a hag, a ghost, a demon or somehow all the above at the same time! Certainly makes them fun.
What separates these creatures from western hags is that the Yama-uba has a second mouth on the top of her head. She uses this one to eat while her "regular" mouth can be used to hold conversations. Interestingly this does not make her unique in Japanese culture. The Futakuchi-onna also has a second mouth on the back of her head. Maybe in myth these started out as the same creature and then split or two local creatures that adopted the same traits.
The Yama-uba is described otherwise very much like the western Hag; old, large and potentially cannibalistic. Alternately she is also described as having a dark face with large white eyes.
This has lead to a couple of strange pop-culture trends in Japan. First is the Pokemon Jinx, that looks like the descriptions of Yama-uba. She is of course a psychic Pokemon.
![]() |
Jinx |
![]() |
Ventisca the Yama-uba |
AC: 5 [14]
Hit Dice: 10d8+10* (54 hp)
No. of Attacks: 2 claws + 1 bite
Damage: 1d8/1d8 + 1d6
Special: Charm, Dance, Shape Change, Spell use
Movement: 20'/40'
No. Appearing: 1
Saves As: Witch 10
Morale: 11
Treasure: 1d12 Gems (1d10x10 gps each)
Alignment: Chaotic
XP: 2,300
Yama-uba is large creature related to the common hags and the night hag. She has two forms that are her most often used. The first, and the one that many claim is her true form, is that of a grossly bloated hag. Her hair is black and wiry and her skin is molted and yellow from disease. Open sores cover her skin and her breath is foul. Due to her size her movement is slowed.
Her second form, Yamanba, is more appealing. Her skin is dark, almost blue or violet and her hair varies from light blonde to platinum. In this form she move twice as fast. There must be some reason why she can't remain in this form.
In both form the Yama-uba favors red dresses.
The Yama-uba is a cannibalistic monster that prefers to eat small children, but like many hags she has been known to care for children that evil parents have left to die.
The Yama-uba can cast any charm-like witch spell as a 10th level witch. She will typically augment this with dance which in her Yamanba form will provide a -2 penalty to any save vs charm.
Yama-uba, despite their appearance and diet, are often sought out for magical advice. If the Yama-uba so decides she can grant as many boons as she likes. Typically this takes the shape of either knoweldge or a +1 to hit, damage and saves for 24 hours. She can also just decide to eat anyone that walks into her land.

Supernatural AtoZ
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