Tuesday, August 24, 2021

#RPGaDAY2021 Day 24 Translate

RPGaDAY2021 Day 24

Heading into the back end of the challenge. What do we have for today and how does it relate to NIGHT SHIFT?

Day 24 Translate

Continuing on the ideas in Simplicity and Substitute, I often try to Translate material from one game system to another for different sorts of experiences. 

In many ways, the ultimate representation of this is NIGHT SHIFT.

NIGHT SHIFT began as a way to take something my co-author Jason and I loved; the games we worked on and played back in the 1990s and early 2000s and translate it to a rule system we also loved.

The simplest way to describe NIGHT SHIFT is "Buffy the Vampire Slayer with Basic D&D rules" but that doesn't really capture all of it.

In the 1990s my game world of choice for AD&D 2nd Ed was Ravenloft. I loved the horror elements, I loved the trappings of Gothic Horror, and I loved that I could bring in characters I have been playing for years over to it.  The Masque of the Red Death Gothic Earth supplement was a dream come true since it also brought in my beloved Victorian era.   It was perfect...almost.

Near the end of the 90s I was getting really burned out on D&D.  Thankfully I had discovered C.J. Carella's WitchCraft RPG.  Here was yet another "Gothic Earth" only this time coming at from a different angle.  I loved it.  Of course, as the supplements for WitchCraft were released I thought of many ways to "translate" Ravenloft over to WitchCraft.   In a way, I got my wish and wrote Ghosts of Albion.  A horror-soaked Earth, in a Victorian setting.

Still as perfect as I think WitchCraft and Ghosts of Albion are, they still didn't give me something.  Sure it was a minor thing, but there was still something I was looking for. 

Jason did something similar.  While I went for the themes I wanted, he took the Unisystem rules found in WitchCraft and went a different direction with Dungeons & Zombies; a way to translate D&D experiences and adventures into Unisystem.  Like myself, he also had a few "fan" based products.

We really have been dancing around NIGHT SHIFT for decades.

I wanted a game where I could translate anything I have done over the last 30+ years to a single game system.  I feel NIGHT SHIFT does this.

Don't forget our Kickstarter going on right now for The Night Companion.


RPGaDAY2021

Monday, August 23, 2021

#RPGaDAY2021 Day 23 Memory

RPGaDAY2021 Day 23

The natural choice here is to talk about a great RPG memory.

Day 23 Memory

I will admit I have a lot of really great RPG memories.  Here are a couple of highlights.

Getting My Hands on the First Monser Manual

It seems only fair to start with my first D&D memory, and indeed my first any RPG ever memory.  The first time I held the AD&D Monster Manual was a defining moment. Here I became introduced to the game that so many of us love.  I can remember afterward riding my bike around the neighborhood thinking about it and what the game was. I had no rules yet, the copy of Holmes Basic had not made it its way to me just yet, so I could only imagine what this game could be like. 

Summers Playing D&D/AD&D

As much as I would have LOVED the connection to the world via the Internet we have today (and believe me I tried with my little TRS-80 Color Computer) I am also glad I got to spend all my summers in the 80s playing D&D.  First D&D with a group of kids from Jr. High and then and another, semi-related group, in High School with AD&D.  The cut off there was not perfect, I remember we mixed a lot of Holmes and Moldvay Basic with AD&D, but these are the broad strokes.  I can still remember fighting Liches, getting trapped in the A Series, and battling the "Queen of the Succubi" in Jr. High. Later moving on to bigger things in AD&D in High School.  Oh, there was my short live Atlantis campaign in College before moving on to Ravenloft/2nd Ed but none of those lasted as long as my misspent youth in the 80s. 

Teaching My Kids to Play

One of my greatest joys and successes in life is getting to be a dad.  Honestly every other achievement I have made and am proud of takes a back seat to this one.  So teaching my kids to play was one of my greatest joys and memories.   The look on my oldest son's face when he would hit a monster, or better yet, roll a "20" and proudly proclaim "DOUBLE DAMAGE!" or just the wacky character my youngest would come up with was pure joy.  I taught them both using D&D 3rd edition and now we all play 5e.

It has truly been fantastic. 

I also have some great memories of various Cons I have played at over the years.  The time the guy playing an Occult Poet composed an epic poem on the spot, the time my son's character plunged the Sun Sword into the Forge of Moradin to re-ignite the Sun,  the time I got to play Piper in a Charmed game.  All great memories. 


RPGaDAY2021

Sunday, August 22, 2021

#RPGaDAY2021 Day 22 Substitute

RPGaDAY2021 Day 22

Related to yesterday, in my desire for systems that "get out of the way" I often substitute a rule from one game for another.

Day 22 Substitute

When I write a supplement or a core rule book I assume that people are going to play it more or less as written.  At least that is, one time.  After that I make no assumptions of how someone is going to play something.  Generally speaking, I also don't play things rules as written.  I am always substituting one set of rules for another.

In Post-2000 D&D skills are much better defined than they are in previous versions.  So I find when running an older version of D&D (say AD&D or Basic-era D&D) then I find myself often asking my players for a skill check.  To make life easier for all of us I will typically use 5e style names and tell them what they need to roll.  It moves the game along faster in most respects.

I am not limited to substituting one form of D&D for another. I will also grab ideas from other games.  I will for example allow a character to use a skill that is not tied to a particular ability.  For example, in Unisystem the skills are independent of Abilities.   So the Art skill can be tied to Intelligence for knowledge of a particular bit of art. Or use it with Perception to determine if a piece of art is a fake. Or with Dexterity to create a piece of art.  In D&D 3, Knowledge is always tied to Intelligence. But sometimes I let characters tie it to Wisdom if they came upon their knowledge via practical experience instead.  

And these are just for skills.  I use the Bloodied condition from 4e for some monsters in combat.  I use the conditions from 5e in old school games, and more publically I use the 5e size modifiers in almost all my D&D games now.

In some ways, though I still prefer AD&D 2nd ed, d10 initiative roll, but 3e-5e's d20 works roughly the same way.

What rules do you like to substitute?


RPGaDAY2021

Saturday, August 21, 2021

Sword & Sorcery & Cinema: The Throne of Fire (1983)

Doing a bit more research on my next Witch Queen adventure when I turned up this little Italian gem.  So. What do you get when you mix Italian actors, Norse myth, a witch, the son of the Devil, and a magical throne?  Well, you get Il trono di fuoco or 1983's The Throne of Fire.

Throne of Fire (1983)
The Throne of Fire (1983)

Azria the witch is impregnated by the Devil to give birth to a mutant baby.  The baby grows up to become the less mutated Morak played to great scene-chewing effect by Harrison Muller. Born at the same time is Siegfried played by Italian stuntman Pietro Torrisi in his last role.  I can't really find much on him.  

In order to gain the Throne of Fire Malak has to marry Princess Valkari, played by Sabrina Siani.  Now, obviously, this is an allusion to Valkerie, but they keep pronouncing it "Val-Kar-EE."  Hmm. I can live with it.  Malak captures the Princess, but not before she can show off her own Xena moves.  

Siegfried comes to the court of the former King Agon, and now belonging to Valkari, to fight Morak.  He stabs Morak, which only causes him to laugh and reveal his "devil face" ala Lucifer.   Defeated he is tossed into the Well of Madness, which admitted was fun.  Here, for reasons, he finds his father, Well it is revealed in a long flashback that he was in the court when Morak first attacked.  He makes Siegfried invisible and invulnerable to everything but fire. 

Siegfried teams up with the Princess and helps her escape, but not before Morak can shot him with a flaming arrow. 

Recaptured Princess Valkari shows she is more than capable of getting herself out of jams and if that means sacrificing Seigfried, well she only just met the guy after all.  She doesn't wear much more than what is show in the poster above in this, but that is still a lot more than she wore in the Blue Lagoon rip-off, the Blue Island.  But I'll give the writer and director credit, for a bit of 80s, Z-Grade Sword and Sorcerery romp Princess Valkari is quite capable. She manages to escape on her own and kill a few guards in the process while Siegfried is still tied up.  

Malak lets Siegfried go to lead him right the Princess, which of course works. And they are recaptured again.  This is getting monotonous. 

Malak charms the Princess to get her to marry him and the solar eclipse happens, "The Night in a Day," so he can sit on the Throne of Fire.  But I guess the timing was not quite right, because when Siegfried throws Malak onto the Throne he burns up.  

Valkari becomes the new Queen and the people want Seigfried to be King.  Really???  He didn't really do a damn thing.

Game Content

The Well of Madness is nice, and a real Queen would have given Seigfried a title and then told him to pound sand.   A Witch Queen would have turned him into a newt for his impertinence. 

Not much here though that can't be found in other, better movies.

--

Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters.


#RPGaDAY2021 Day 21 Simplicity

RPGaDAY2021 Day 21

When I first started in RPGs I was all about complexity and systems that mirrored everything, these days, I am more about simplicity.

Day 21 Simplicity

There used to be big debates in RPG circles, narrativist vs. simulationist.  Gamist was thrown in there as well. You don't see that as much anymore. Well.  You do, but now the focus has shifted a bit. 

This debate has waged on in various formats, various permutations, over the decades. But in the end, the one that wins out for me is Simplicity.

I like a lot of games. I like to read and play a lot of games.  I don't like needing huge volumes of pages to explain to me how to play a game.  Sure I understand the value and the place of supplements and "Splat" books, but the core needs to be simple and complexity for complexity's sake is not a value. 

AD&D is a great game, but let's be honest. The rules are a hodge-podge of systems that are largely unrelated to each other save in a post hoc fashion. The layout of the rules is equally poor. We learned it then because it was what we had and we didn't know any better.  AD&D 2nd Ed is better organized (sort of its purpose) but there are still bolted on systems.  Honestly look no further than skills and psionics.   Also, AD&D 2nd ed loses some of the charms of AD&D 1st ed.  Is the charm in the complexity or is the charm in our memory via "Nostalgia Goggles?"  Hard to say. 

D&D 3rd Edition did a bit of a better job of this. 5th Edition does a better job still.  Still neither are at the level of say WitchCraft, Ghosts of Albion, or even Doctor Who Adventures in Time and Space.

I am not trying to imply that simpler is always better.  For example, many of the Powered by the Apocalypse games are quite simple and none of them have ever really grabbed me.  In fact, I usually find them too simple.  

But for me, I desire to remove unneeded complexity for complexity sake and keep my games and my designs a little more simple. 


RPGaDAY2021


Friday, August 20, 2021

#RPGaDAY2021 Day 20 Lineage

RPGaDAY2021 Day 20

Today's alt-word has been on my mind a lot lately.  I have been wanting to talk more about it so today feels like the day. 

Day 20 Lineage

Since its inception, D&D has had race as a feature of the game.  However, since its inception race has been more or less been misused.  Really Elves, Dwarves, Halflings, and Humans are different species.  Now while it is true humans can interbreed with elves and orcs I am going to stick with the notion here that they are species.  

Race, as a term, has a lot of negative connotations about it.  There is the idea of ethnic or phenotype determiners of race. There is the colonialism notion of races, and how that was used to justify all sorts of crimes against humanity for centuries.  There are even the Theosophical ideas of races which seem to be the well that D&D has drawn from.  In the end "Race" is not only not even the proper word, it is a woefully loaded word.

I like Species myself.  But you might say "but species can't interbreed!" except of course when they do.  There are sterile hybrids between species, there are even fertile ones. These range from plants to animals and even mammals.   Even in humans, there are fossils that may be human-neanderthal hybrids and many scientists think that we may have killed all the other archaic hominids or we may have bred with them until their genome was absorbed into ours.  We know from mitochondrial DNA scans that Neanderthals share more alleles with Eurasians than with sub-Saharah Africans.  

I also remember having debates in my Philosophy of Science class that species only serve the needs of scientists making taxonomic nomenclature.   

So can all the D&D Player Characters be different species? Of course. Can they interbreed? Absolutely some of them can.  But this is not really the full picture either.

Let's take the term used by the latest D&D 5e book, Lineage.  

Lineage has none of the baggage that race does. Nor does it have to overly complicated scientific logic that species does.  Lineage allows you to build what your character is.  

From Tasha's Cauldron of Everything:

At the first level you choose:

  • Creature type. You are a humanoid. You determine your appearance and whether you resemble any of your kin.
  • Size. You are Small or Medium (your choice).
  • Speed. Your base walking speed is 30 feet.
  • Ability Score Increase. One ability score of your choice increases by 2.
  • Feat. You gain one feat of your choice for which you qualify.
  • Variable Trait. You gain one of the following options of your choice:
    • Darkvision with a range of 60 feet.
    • Proficiency in one skill of your choice.
  • Languages. You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.

Simple.  You can rebuild any race you want.  

Just prior to Tasha's Arcanist Press released their Ancestry & Culture: An Alternative to Race in 5e.  A fantastic guide.  Where Tasha's uses "Lineage" this uses "Ancestry," which is in my opinion just as good.  But this product also includes "Culture" in the mix.   So what if you are a human raised by elves?  Or in the case of my own Sharis Val, a drow raised by dwarven clerics in a monastery.  It can even explain the already established differences in the three types of halflings/hobbits with fallohides/tallfellows having halfling lineage and living near elven culture.  Yeah, they are taller and the like, this is a blog post not comparative biology. 

Ancestry & Culture: An Alternative to Race in 5e

You can also vote for Ancestry & Culture: An Alternative to Race in 5e for the 2021 ENnies awards. It is up for:

Pathfinder 2nd Ed also does something with all of this too.  Their system is more mechanically oriented.

Personally, I prefer this over the systems we have been using.  

I would adapt these to Old-School play, but I am going to wait to see how Chromatic Dungeons does it first. 


RPGaDAY2021

Thursday, August 19, 2021

ENnies Voting is now Open

The annual ENnies awards is now open for voting and as usual, there are a lot of great choices to vote for, or at the very least shop for.

I might get into my picks later on (have to see how long voting is) but for today I want to focus on one particular book and maybe convince you to consider voting for it.

Up for Best Adventure and Best Cartography is Halls of the Blood King for Old-School Essentials

Halls of the Blood King

I reviewed Halls of the Blood King last month and frankly, I loved it.  So it is great seeing it get some official recognition.  It would be even great if it wins.

It has some serious competition, in particular from the Alien RPG adventure.  But keep in mind that OSE is still largely a one-man operation of Gavin Norman.  Alien and Free League is a more traditional publisher.  So to say that OSE and Blood King are punching well above their weight class is not hyperbole. 

So, if you can make the time, give HotBK a vote for both Best Adventure and Best Cartography.

#RPGaDAY2021 Day 19 Theme

RPGaDAY2021 Day 19

Should be easy to stay on theme today.

Day 19 Theme

If my participation in the Character Creation Challenge in January, the April A to Z Challenge, and this month's #RPGaDAY Challenge, is any indication, I do love a nice theme to work with.

In my blog posts, it gives me a little extra focus and a little extra motivation.  It gives me something to look forward too and apparently, my readers agree.  My hits tend to go up during these times.

This year I am going to be doing my usual October Horror movie marathon and I am considering doing a Lovecraft film fest.  While that has some appeal and something I wanted to do for a while, but sadly many of the movies are not very good.  Not to mention I have seen most of them already.  Kinda defeats the purpose of the Horror Movie Challenge.

I will also be participating in the RPG Blog Carnival for October. The subject, naturally enough, will be Horror.   I have a few other treats for October planned as well, it is practically my holiday.

Other themes I enjoyed recently were BECMI month last year, Troll Week, Van Richten's Guide to Ravenloft, and for a deep cut, Superbabes.

I still want to do a series of Superhero posts including some different approaches to the superhero genre.  I could easily spend a month on that. 


RPGaDAY2021



Wednesday, August 18, 2021

#RPGaDAY2021 Day 18 Write

RPGaDAY2021 Day 18

Today's word is Write. Something I do every day.

Day 18 Write

Theodore Sturgeon, the American science fiction author, once stated that "ninety percent of everything is crap."  This has been come to be known as Sturgeon's law

I am not sure about his quantification, but I agree with the spirit of his adage.

Once upon a time, I did not consider myself a good, or even a fair, writer.   I enjoyed doing it for myself, but I never felt I would have anything worth publishing.  But at some point, it became obvious to me that the only way to get better at it was to keep doing it.  Not just do it, but also to get feedback and use that feedback.

These days I like to think that I am much better than I was.  Am I good?  That's hard for me to tell on this side of the keyboard.  I look at things I have written and often think "Wow. That is some good stuff...but it could be better."  Even books I am really proud of, Ghosts of Albion, the first Witch book, I look back on and see things I really would like to go back and "fix."  Not that they are broken per se, just things I would have liked to have done differently.

I am not talking about game design, I am always tweaking that (my "Basic" Monster stat block is a good example), but rather wording.

Blog posts are a good place for me to practice this and to get some feedback.  So if I have over 4,730+ posts up now (with a little over two-score in draft mode) that would mean according to Sturgeon that would mean that just north of 4,200 posts here are "garbage" and only 470 or so are "good."   I would like to think the good posts are a little higher, but again I can't argue with the spirit of these numbers.

Even if over 4,200 of my posts are garbage they did serve their purpose. Sometimes that is just have something to ponder while working something out, a bit of playtest, or at the very, very least, practice writing.   And this is just the stuff you have all seen.  I have a lot, maybe even a near equal amount that has never seen the light of day and may not.  That's fine. 

This is also one of the reasons I like to participate in these sorts of challenges.  While some ideas are easy, others require a lot more thought on how they relate to me. Writer workshops often have work sessions where you are given a prompt and have to come up with something.  This is the same idea only I have a bit more of a heads up. 

Hopefully, after 14 years of doing this blog I am still getting better.


RPGaDAY2021

Tuesday, August 17, 2021

#RPGaDAY2021 Day 17 Trap

RPGaDAY2021 Day 17

Traps seem ubiquitous in D&D. But honestly, I have never cared for them. The same goes for mimics.

Day 17 Trap

Traps.  Back in the early days of D&D traps were everywhere.  Their existence was one of the early reasons for the thief class.  These days the trap finding and removing the role of the thief is somewhat lessened and for me that is fine.  Because honestly I never really cared for traps.

Sure I don't mind them in small amounts and I like to include at least one or two in a dungeon I don't like to go nuts with them.

What's "nuts?"  Tomb of Horrors always struck me as excessive.  

Back in the 80s traps were all the rage, with Grimtooth's Traps as something of the gold standard.  Back in Jr. High I got my then DM a copy of one of the Grimtooth's Traps books, Traps Too, I think. Big mistake. I got characters trapped in something he had added to the A Series, he never made it out alive.  I let my kids know this when we played the series. I suggested if they found maybe his body was still there and they could loot it!  Sadly (or luckily) they never found him and I honestly could not recall where the trap was added.

Today the traps of choice are Mimics.  

Like traps, I never used a lot of mimics. They are great once, but then after that, they lose their appeal to me.  

In a 5e game, my lack of desire for traps is no big deal. The thief/rogue class has a lot more to do than be the trap finder/trap remover.    But in my War of the Witch Queens, which is a D&D B/X game, I really should have more. 


RPGaDAY2021


Monday, August 16, 2021

#RPGaDAY2021 Day 16 Villain

RPGaDAY2021 Day 16

Having a hero is great, but a hero is only as good as the villain they battle.

Day 16 Villain

Villains are great.  I have talked about villains and big bads, and all sorts of bad guys over the years. 

Who have been my favorites?

Yoln, the Shadow Reaper & Hand of Leviathan

Yoln, the bad guy so nice I used him twice.  He was a human general that rose up through the ranks to become a Pit Fiend and the general of Hell's Army in the Dragon Wars from my 1st Ed AD&D game.  He was defeated there and cast out of Hell into the Astral where he was recruited by the Mad God Leviathan where he became the big bad of my Buffy RPG campaign, the Dragon & the Phoenix.  Is he really dead now?  Who knows. He might be back someday.

But after that I decided that no big bad of central villain would work for Season of the Witch.

Cult of the Dragon

The cult that gave my first campaign with my kids so much trouble. 

Come Endless Darkness

My favorite villains though are demons.  In my interconnected Come Endless Darkness the demons are overtly the bad guys with Lolth and Grazzt giving the Order of the Platinum Dragon so much trouble.  Demogorgon is behind all the cults in the Second Campaign.  And Orcus is challenging all the characters into my Into the Nentir Vale campaign.  But all are being deceived by Asmodeus, with the help of Grazzt.  Asmodeus in turn is being deceived by Tharizdûn.  In the end, Tharizdûn hopes to reign supreme with the devils under his control and the power structure of the demons destroyed.

War of the Witch Queens

My newest campaign deals with the death of the ruling Witch High Queen and the power vacuum that creates.  The villains of this piece are Kalek and Skylla.  I talked about their involvement last year's #RPGaDAY.  I am also thrilled to see that they are getting new minis for the next D&D 5e book.  That set also includes the fan favorite, Warduke.  Maybe I should add him in for nostalgia's sake.

Looking forward to that set as well as all my players coming up against all these great villains.


RPGaDAY2021

Sunday, August 15, 2021

#RPGaDAY2021 Day 15 Supplement

RPGaDAY2021 Day 15
Today's word has gotten me thinking about what are my favorite RPG Supplements.

Day 15 Supplement

RPG supplements are kind of an odd thing.  Some very much have the feel of "leftovers" or things that were meant for the core book but for one reason or another they didn't quite make the cut.  

Others do feel like a very nice addition to the game they are supporting.

Back in the earliest days of my gaming, I did not really see supplements as something "Extra." Indeed the marketing worked well on me I and I often saw this or that book as somehow "required" to play.  I have naturally relaxed that attitude a bit.  I have all the major hardcovers for AD&D 1st ed, but I stick mostly to the cores for AD&D 2nd Ed and D&D 3rd Ed.  4th Edition is somewhat different, but I do have a "core" I stick with. Same as Pathfinder.

The first real supplement that I ever bought was for a game I didn't get to play all that much, but the supplement was worth every penny I paid.  That would have been Chill Vampires for 1st Ed (Pacesetter) Chill.   It really changed how I played vampires in my games so much that when Ravenloft finally came around later I was already using character sheets for my main vampire villains. 

Chill Vampires

Another one that also had a huge impact on my games was Original D&D's Eldritch Wizardry.  

Eldritch Wizardry


Demons. Druids. Psionics.  It was everything my Basic D&D game was missing that I wanted. I didn't care all of this was in AD&D, that cover and those pages just called to me. I am impressed that it is back in print. Well, Print on Demand anyway.  I hear the PoD copy is also rather nice.


RPGaDAY2021

Saturday, August 14, 2021

Sword & Sorcery & Cinema: Sarah Douglas Film Fest

I was working on an adventure for War of the Witch Queens this past week and I was thinking that my Witch Queen in this adventure had a lot in common with Queen Taramis from A Witch Shall be Born and the Conan the Destroyer movie.   I did my digging and discovered that yes, the look/vibe I wanting in my next Witch Queen (loosely based on Methyn Sarr from Barbarians of Lemuria) was based on Queen Taramis AND surprisingly enough "Lyranna" from Beastmaster 2: Through the Portal of Time.

Both were played by the exquisite Sarah Douglas

So I figured I would have to do Sarah Douglas film fest since she plays a witch in both movies.  


Beastmaster 2
Beastmaster 2: Through the Portal of Time (1991)

Nearly a decade after the last Beastmaster movie we rejoin Dar in his battle against evil.  This time against his own older half-brother Arklon. The camp is WAY high in this one. Sarah Douglas plays Lyranna which sounds a lot like my "Larina" (but mine was 5 years before this).  Lyranna has a lot of language and speech that makes her sound like she is from L.A. from the late 80s.  There is a reason for that since she has been studying the land of "LA" where she has learned about a Neutron Detonator that she will give to Arklon, in exchange for ruling with him.

While she has the portal open Kari Wuhrer comes racing through in her red Porshe.  The poster showing the scene has a solid "Back to the Future" vibe to it. 

Ok. I am going to say this. Kari Wuher gets on my nerves. She is not so bad here, and she is actually supposed to be annoying here. 

Let's be honest. This is not a good movie.  I give Marc Singer a lot of credit here. The movie all around him is campy as all hell and he is playing Dar straight.  His earnestness from the previous movie holds over here. 

Wings Hauser chews up scenes as Arklon.  I can't if he is good at camp or bad. In any case, it works for him and this role.  Sarah Douglas is great, but I was inclined to like her anyway.  Even Kari Wuher was a lot of fun in it. 

The movie is not good, but it is fun. 

Conan the Destroyer
Conan the Destroyer (1984)

This is the second, and less well-liked Conan movie.  I personally thought it was a lot of fun. I had been a fan of Grace Jones since her Nightclubbing album so I was looking forward to seeing her in this.

This movie was also the second time I became aware of Sarah Douglas. I thought she was fantastic as Ursa in Superman and Superman II, and she was exceptionally great here.  Well. At least I thought so then.  I STILL think she was great, to be honest.

Queen Taramis (only a princess in the Howard story) gives Conan a quest to escort the Queen's Niece, Princess Jehnna, played the ever-lovely Olivia d'Abo in her first movie, to restore the horn of the dreaming god Dagoth (played by none other than André the Giant).  Sounds vaguely Lovecraftian. Jehnna is naturally a virgin.  Hey pro tip, girls who sleep around never get sacrificed to Elder gods. 

Going along with Conan is the Queen's guard Bombaata played by the NBA and College Basketball Hall of Famer, and future best-selling author, Wilt Chamberlain in his only film role.  I am sure you have all seen the photos with Arnold standing next to Wilt and André before.  Shared by Arnold himself, he commented that he had never felt so puny before in his life.

Arnold standing next to Wilt and André

There is a cool scene with Conan in a room full of mirrors and a creature that swear influenced Hordak.  The creature was neat, the scene however seemed really silly. Made even sillier now with such memes as this. 

Conan and Rose

Among other actors, the immortal Tracey Walter appears as Malak. I swear this guy has been in everything. How many thieves started swallowing gems because of this movie? The equally prolific Mako is here as Akiro, sounding like a gruff Iroh. 

Our virgin is captured. Found. Captured again. Put in jeopardy. And set to sacrificed.  

And like all sacrifices go awry, the angry god kills the one summoning him, this time Taramis. 

So will a fun little romp it is worse than I remember but not as bad as I feared.   I remember that is felt more "D&D" than the first movie did and pretty much every gamer I knew had gone to see it.

Gaming Content

For me,  I can use Lyranna as Queen Taramis as a nice bit of history for my own version of Queen Methyn Sarr.  She starts out as a witch, finds a ruler whom she seduces, and then ultimately betrays and takes his kingdom as her own.  Not 100% original, but it fits with the pulpy feel I want. 

Plus it will give me something to start from.  Though given tonight's movies I wonder if I should rename her to Methyn Sarah.  Doesn't sound quite as evil does it?

Methyn Sarr

Links

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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters.


#RPGaDAY2021 Day 14 Safety

RPGaDAY2021 Day 14

There has been a lot of talk over the last couple of years of safety tools.  I think most people get what these are for wrong.

Day 14 Safety

Safety tools are not new in RPGs.   Anyone that has ever played a horror game over the last 40 years has encountered these once or twice. 

Back when I reviewed the new 5e Ravenloft there were a lot people whinging online about safety tools in that book. I had to point that the exact same advice had been given in Nightmares of Mine over 20 years ago.

I also ran into this back when Monte Cook Games released their Consent in Gaming free PDF.

Seriously. Is there a contingent of gamers out who have decided that it is their "Gary Given Rights" to be a bunch of dicks?  If that is what you want in your games, fine. Just don't expect me to join anytime soon.

More to the point if someone else wants these in their games...let them, and then SHUT THE FUCK UP ABOUT IT.  

You don't get to tell others how to play while simultaneously complaining that they are telling you how to play.

Since my first go at this there have been more safety tools that have come out and others that have been out for a long time that I have just become aware of.  

Personally, I am glad these things are out there. They are great for conventions because there have been too many examples of people men not having enough damn sense on how to act in public let alone around mixed groups.

Seriously. People bitching about this stuff are pretty much confirming every worse stereotype of gamers as knuckle-dragging, mouth breathing, troglodytes,  we have been trying to get over for the last few decades.

RPGaDAY2021


Friday, August 13, 2021

Kickstart Your Weekend: Weirdly World News (Night Shift)

Rat Baby

What is in store for you when we hit the $5,000 stretch goal of The Night Companion for Night Shift?

A LOT!

Long-time readers might remember an idea I had for a Tabloid RPG called  "Scoop! The RPG of Muckrakers, Tabloids, and Yellow Journalism."  But there was an RPG with a similar name and purpose out there.  Granted it was never published for sale as far I know.  I still didn't want to compete with a product with the same name.

Prior to that, I had ideas for a different sort of game I was calling "The Front Page" which was also about being part of a newspaper, but more in the vein of Kolchak: The Night Stalker.  It had a more serious tone since it was about normal people, not so much as fighting against the darkness but certainly confronting it.

That game also grew out of my time of working with newspapers in high school and college. In college, I was the editor for a semester of The East Side Story, the campus newspaper for the east side of campus, and I had been the editor of our High School newspaper. This was a time when these sorts of things were still in print.  It was a lot of fun and I even very, very briefly flirted with the idea of going into journalism. 

At the $5,000 stretch goal for The Night Companion, I am going to bring you the "Weirdly World News."


Poor WilburRat Baby News

In WWN you will play the part of a normal human, more or less*.  You are not the Chosen One, or some road weary hunter, or powerful witch.  You are just a reporter working for hire for the Weirdly World News the Nation's Greatest Newspaper! So your character can be anywhere in the country. You can travel to any place you like to get your story, as long as you keep your receipts and don't go over your per diem.   Your Editor (the GM) helps you find the story, you figure out what to do when you get there.

Whether you stop the threats is up to you.  The goal here is to provide a very low level, no magic, "normal humans" vs "the monsters" sort of game.  

Of course, not all monsters are more powerful than you.  Are the reports of strange nearly-human creatures (goblins) living in the sewers of Sheboygan true?  Well, that sounds like a story to me! 

And some are more powerful, but they are really human. Like poor Wilbur above, not his fault that an evil cult of an Elder God needed his body for...reasons.

*Now I say this, but one of my playtest characters was a vampire working the...huh...the Night Shift, at his local newspaper.  I based this character on Stuart Townsend who played Lestat in "Queen of the Damned," Dorian Gray in "The League of Extraordinary Gentlemen," and Carl Kolchak in the updated, critically panned, and short-lived, Night Stalker from 2006.

Originally I wanted to use the Fudge system for this (not FATE) but I never really got it all the way I wanted.

With Night Shift and the Night Companion, I can finally get this out to you.

You can play the Weirdly World News just like any other Night World.  You can even mix it in with any other Night World that features the Supernatural-is-Real-but-Hidden aspect.  So it works great with Ordinary World (in fact it is the opposite side of the same coin) or any of Jason's Night Worlds.

You can play it straight, say like the newer Night Stalker where the enemies are powerful, evil and you are way, way outmatched.  Or with an air of comedy. Sure the vampires, werewolves and whatever are all still dangerous, but they are NOTHING compared to dealing with accounting and that $20 you overspent!

I imagine most folks will want to play this with the harder edge.  Night Shift is the best system for this and I have tried it in a few now!  You have no magic, no powers, and everything you are against is a lot more powerful than you.  

I have also played this as independent reporters like bloggers (wonder where that idea came from) submitting stories to WWN.  At GaryCon I ran a version of this called Spector Detectors! where everyone was part of a "U-Tube" ghost hunting show. 

So, there is a lot you can do with this.  The stretch goal lets us pay for some more art.

Who knows.  Maybe YOU will hear the awful squeaking in the night of the legendary Rat Baby!

Rat Baby

#RPGaDAY2021 Day 13 Doom

RPGaDAY2021 Day 13

It's Friday the 13th on #RPGaDAY!  Always a fun day here at the Other Side.  Let's see what the day has in store for us.

Day 13 Doom

I have to admit Doom was one of the first words that jumped out at me when I was reviewing all these words back in July.

Back in High School, we ran a set of interconnected AD&D adventures. My DM would run games that included me as a player and games that didn't, I ran games that included him and others that didn't.  All of these games and a few that bled over into my early college days came to be known to me as the Dragon Wars.  They were designed to be a huge world-ending event.  And to a degree they were.  Our individual worlds ended and what would eventually become to be known as Mystoerth to me now was born.

But I am not talking about rebirths and Mystoerths now.  Today I want to talk about the end.

I suppose in a way "Flood" also works into this since there are so many myths out there about a great flood destroying the world, only to lead to rebirth.  But my worlds were not destroyed by water, it was fire that got them.

The scope of that game was epic. I wanted a real Return of the King vibe to it and I got it.  So much so that when I did my next "world ending" series of adventures, The Dragon and the Phoenix, for the Buffy RPG I went back to ideas from the Dragon Wars to help fill out some elements for Buffy.  I even brought back Big Bad from the Dragon Wars to fight against Buffy and the Scoobies in TD&TP.  That series of adventures also ended with "No Other Troy."

Was there another Troy for her to burn?
- William Butler Yeats,
No Second Troy

These days there is no great Doom hanging over my worlds; at least not ones that will end in the world being destroyed and then reborn.  The Dragon Slayers have managed to re-ignite the sun, the Treasure Hunters are only now getting into the darkness, the Undead Hunters are learning the plans of Orcus.  While any of these could destroy the world it is not likely that it will happen now.  The Dragon Slayers already saw to that.  But I am still instilling a sense of doom in the Players and Characters.   They have to feel like the world rests on their shoulders.  In a very real sense it does, but not for the reasons they think.

Maybe it is just the games I have played over the last few decades, but a little doom hanging over the PCs is a good thing.


RPGaDAY2021