Tuesday, August 17, 2021

#RPGaDAY2021 Day 17 Trap

RPGaDAY2021 Day 17

Traps seem ubiquitous in D&D. But honestly, I have never cared for them. The same goes for mimics.

Day 17 Trap

Traps.  Back in the early days of D&D traps were everywhere.  Their existence was one of the early reasons for the thief class.  These days the trap finding and removing the role of the thief is somewhat lessened and for me that is fine.  Because honestly I never really cared for traps.

Sure I don't mind them in small amounts and I like to include at least one or two in a dungeon I don't like to go nuts with them.

What's "nuts?"  Tomb of Horrors always struck me as excessive.  

Back in the 80s traps were all the rage, with Grimtooth's Traps as something of the gold standard.  Back in Jr. High I got my then DM a copy of one of the Grimtooth's Traps books, Traps Too, I think. Big mistake. I got characters trapped in something he had added to the A Series, he never made it out alive.  I let my kids know this when we played the series. I suggested if they found maybe his body was still there and they could loot it!  Sadly (or luckily) they never found him and I honestly could not recall where the trap was added.

Today the traps of choice are Mimics.  

Like traps, I never used a lot of mimics. They are great once, but then after that, they lose their appeal to me.  

In a 5e game, my lack of desire for traps is no big deal. The thief/rogue class has a lot more to do than be the trap finder/trap remover.    But in my War of the Witch Queens, which is a D&D B/X game, I really should have more. 


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