Showing posts with label old-school. Show all posts
Showing posts with label old-school. Show all posts

Wednesday, November 9, 2011

Delays

Hey everyone.

I know. I am late with a few projects.
Not to get into too deeply, but have had some illnesses and surgeries at home (everyone is fine, except for me and I have a bad cold) and work has been really, really busy.

So without further ado here is the status of various projects.

Eldritch Witchery
Done.  In the hands of the editor now.  There might be rewrites.

The Witch
85-90% done.
I am working on some of the spells and had to redo how I do ritual magic in Basic Eras games.
This one I am going to hold off on till Dec. 22.  The release will include blog posting on Befana, The Christmas Witch.

Vampire Queen Adventure
Done.  Need to get it typed up and sent off.

Here There Be Dragons...
Slower progress here.  But we have a lot of ideas and have been working on it a lot.
Bought some more art yesterday for it too.
We are hoping to release it on April 23, 2012; St. George's Day.

In the meantime Ghosts of Albion should be out in stores by the end of this month!

Monday, October 31, 2011

More Spellcraft & Swordplay love

A couple more good posts on Spellcraft and Swordplay this fine Halloween morning.

A new post at newer blog (for me anyway), Adventures and Shopping.
http://adventuresandshopping.blogspot.com/2011/10/classic-old-school-rpg-spellcraft.html

And a mini-review from Tenkar's Tavern,
http://www.tenkarstavern.com/2011/10/mini-review-spellcraft-swordplay.html

Looking forward to seeing more.

Sunday, October 30, 2011

Sunday, October 23, 2011

More OSRIC Player's Guide woes

EDITED TO ADD:  I am getting a lot of links to this.  To be clear: WotC is NOT going after OSR blogs or books.  They asked 1 author to remove 1 product that had some clear violations of the OGL.

A while back I posted the tales of the OSRIC Player's Guides/References.

The first one I detailed here, http://timbrannan.blogspot.com/2011/09/osric-players-guide-retraction.html
It was just a copy-paste job of the OSRIC rules and some stolen cover art.  The author claimed he did not know, which is fine, but then he turned around and did it AGAIN with Holmes Basic producing something called "Mazes & Perils", detailed here, http://theresdungeonsdownunder.blogspot.com/2011/10/ok-ill-keep-blog-open-3-reasons-why.htmlhttp://www.tenkarstavern.com/2011/10/mini-review-mazes-perils-core-rules-osr.html and http://www.tenkarstavern.com/2011/10/fool-me-once-shame-on-you-fool-me-twice.html

Frankly that guy has lost all benefit of the doubt from me.

But that is not the tragedy today.

Today I want to mention the OSRIC Player's Guide, the one detailed here http://timbrannan.blogspot.com/2011/10/other-osric-players-guide.html and here http://underdarkgazette.blogspot.com/2011/10/osric-tale-of-two-players-books-and-no.html

This one was done by the same guy that ran the blog BreeYark!.  Unlike the first, this one had been in the works since Jan/Feb of 2011.  Unlike the first this one also was full of original art.  But like the first one, this one has also been taken down from OneBookShelf and the BreeYark! blog is now gone.

I am not going to speculate as to why.  There was a C&D order issued and you can read some more at the K&KA forum, http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=45&t=8038
I just think it is too bad really that all the work that went into it was lost.

I guess the learning point here is if you are going to publish something and put it up on DriveThru/RPGNow/OBS then you better be sure you know what you are doing.  Make sure you understand the OGL (if you are using it), know where your art is coming from.  Though I'll admit I thought the OSRIC Player's Guide was fine as far as copyrights/trademarks are concerned.  Just goes to show you can't know everything.

I am reminded of something though Clark Peterson of Necromancer Games once said about OSRIC.  I won't detail it here, but I am wondering if the eye of Hasbro/WotC is becoming more focused on the OSR.  I know they read these blogs, they are gamers afterall.  And I am sure that the sales of legit products are nothing compared to what a multi-billion dollar company like Hasbro makes.  But all the same we have had some pretty spectacular screw-ups and it might not be long for that attention is on all of us.

I do hope the BreeYark! blog comes back tough.

Friday, October 21, 2011

Halloween Gift ideas


Need a Halloween gift idea?
What do you mean you don't send gifts for Halloween, of course you need to send gifts for Halloween!

I always buy a new Horror themed RPG for Halloween.  Here are two that qualify.

Conspiracy X,  http://www.kickstarter.com/projects/1801360072/conspiracy-x-rpg-the-extraterrestrials-sourcebook?ref=category
ConX is a modern horror game of UFOs, aliens and world wide conspiracies.  Like X-Files, Dark Skies and shows like that?  Then this is a great choice!

and

Spellcraft and Swordplay, http://rpg.drivethrustuff.com/index.php?filters=0_0_0_0&manufacturers_id=3869&src=CommunityForum1&&
While not a horror game per se, it is a great D&D-like game and is cinematic enough to emulate any Dark Fantasy genre you like.  The game itself grew out of Jason Vey's own Hyborean Age game.

Wednesday, October 19, 2011

Spellcraft and Swordplay in Print

Many of you know I am partnering with Elf Lair Games to publish my two witch books.  "Eldritch Witchery" in fact has been designed to be used with "Spellcraft and Swordplay" in particular.

So I am pleased to announce that the S&S books are now in print.



You can not get Print on Demand copies of this really fun game.  Plus you will ant them anyway so you can use "Eldritch Witchery" with them!

You can read reviews for the core book at Grognardia and RPGNet.

Now if you are new to all of this you might ask, why should I play Spellcraft & Swordplay if I have <>.  Well it is going to depend on your style of course, but here is why I like it and why the core book is sitting on my dinning room table so I can flip through it anytime I want.

1. S&S is like Cinematic D&D.  The action in S&S is supposed to fast.  This is no surprise given that Jason and I both spent a lot of time working on Buffy's Cinematic Unisystem together.  To me S&S has a much more pulpy feel to it than some of the other clones, near clones and nostalgia games.

2. S&S is a great "What If" game.  Not many people know this anymore, but rolling a d20 for combat is "new school" when talking about OD&D.  It was actually the "Alternate Combat Method" and it assumed that gamers would be using the Chainmail 2d6 method.  S&S preserves the combat system of Chainmail.  Now imagine that OD&D continued on it's path and retained the Chainmail roots more.  The next "Basic" game might have looked a lot like this.

3. The underlying system is simple and powerful.  The system running the show for S&S, known as O.R.C.S.,  is a simple one that takes advantage of modern game design sensibilities   In fact it is so flexible that a lot of game ideas I have considered for Unisystem or True20 I am working on moving them over to S&S/O.R.C.S.

So please do you self a favor and pick up a copy or at least try out the free "Basic Game" PDF.

Monday, October 3, 2011

The Other OSRIC Player's Guide

So last week I discussed the OSRIC Players Reference (which I had been mistakenly called Guide).
Well it turns out that there was an "OSRIC Players Reference" and its development has been detailed here: http://www.knights-n-knaves.com/phpbb3/viewtopic.php?f=45&t=8038

It is now out and you can get it for free at:

http://rpg.drivethrustuff.com/product_info.php?products_id=95496&affiliate_id=10748
Now to be clear there is nothing new here.  The rules are straight out of OSRIC.  BUT they have been re-written and re-edited into a new volume for the Players only.  Plus it comes with a bunch of old-school-style art that is very reminiscent of the old DMG and PHB.  It would not be appropriate for a new book, but for a book like this (one trying to invoke the feel of the late 70s) it is great.  Frankly I really like the art.

Speaking of the art.  The artist is the editor of this edition, Steve Robertson.

I have not read it all yet.  But I have flipped through it.
Again, the price is good (free).
I noticed some funky bits with the OGC deceleration, but some of that could be due with the addition OSRIC license/permission needed. (IE Claiming Chapters 4, 5 & 6 as PI when this book only goes to Chapter 3).

If you are a player of OSRIC then this is certainly a good resource.

Thursday, September 29, 2011

OSRIC Player's Guides: Do we need one?

After yesterday's little drama (and it is good to have these every so often to keeps things lively) I have a couple of random thoughts.

- First it looks like Vince made an honest mistake with the cover art.
This is obviously not a James Shipman deal.  But I'll counter with that if you are going to go through the effort of putting a product together, make sure that what you are doing is 100% legit.  Don't assume anything.  Unless you know 100%, don't use it.  Even then verify.  Even if you buy the art make sure the person you are buying it from actually has the rights to sell it.
Right now I think I am in about as deep as I can get with art for my witch books.  Depending on how these books are priced (I want them to be inexpensive) I might break even with the money I have spent on it so far.  That's not a complaint mind you, I like the art a lot and has a nice 70s-80s vibe to it.

- Secondly does the OSRIC community need a Players Guide?  
Given that this product got so much attention that even I noticed it (and I am far outside the OSRIC community) and there is another project of similar scope on the way.  I would guess so.  Personally I would think you could just print up the OSRIC book's first few chapters and be done with it.

I guess that is part of my confusion.  Is OSRIC a guide or compendium or is it a game in and of itself?
I am not involved enough with OSRIC to really know.  I like the idea of one.  I liked the idea of the one just recently out, but not as a guide or as a book itself but as something that extended the OSRIC concept and potentially raised the bar in terms of production; till it didn't.

Does anyone here play it?  Do you play it as straight OSRIC or are you playing 1st ED AD&D with OSRIC as guide book?




Wednesday, September 28, 2011

OSRIC Player's Reference - RETRACTION

EDITED TO ADD:  Looks like editor/creator of this project did not know the art was not PD and has taken down the copies.  I guess the lesson here is unless you know for sure, err on the side of caution.

So this morning I posted my endorsement of the new OSRIC Players Reference.

Only after did I learn of the drama behind it (which I am not getting into here, but you can read about it on your own here, here and here).

What really struck me was the cover art.
How cool it was and much better it was than anything else produced by the OSR (yes, present company included).  Soon I discovered why.  I wasn't produced by the OSR at all, but an old AD&D 2nd ed cover.
http://www.tsrinfo.net/archive/dl/dl-lairs.htm
http://www.acaeum.com/ddindexes/museum/dlbooklairs.html

Well the painting is by Bruce Eagle and was owned at one point by Pat Wilshire.
The interior cover of the OPG book claims that the cover is public domain.  That, and the fact that cover is very pixilated made me curious.  So I contacted Pat Wilshire.

Turns out that the art is definitely not in the Public Domain at all. Pat is still friends with Bruce and contacted him about it.  It looks every bit like this art was stolen for use of this book.

This is exactly why companies pay for art. They say don't judge a book by it's cover, but on the net that is often all we have and this cover looked awesome, so I got the book.  Turns out the Editior, Vincent Florio didn't even pay to use this cover.

The more digging I did the less I like this product.  All of it is copied right out of OSRIC.  Which in and of itself is not a huge deal.  But it is tacky.

Here are the pages that detail it.  Click to enlarge.


The page on the left is the OSRIC Players Reference. The right is OSRIC (2.2) version.
The page has been copied with the new information added in, in a different font no less.

The thing that sticks out of course is the "Cover/Back artwork is Public Domain".
Well not according to the owner of the art in question.

I wanted to like this product.  But I can not in good conscious recommend it.

Please instead download OSRIC proper and just use the pages you need.

Next time I'll put a little more research into a product before letting you all know.

OSRIC Player's Reference

EDITED TO ADD: Please read an update here, http://timbrannan.blogspot.com/2011/09/osric-players-guide-retraction.html

Original Post:

The new OSRIC Player's Guide (don't call it a Handbook) is out now for a price that can't be beat.
It's free!

http://rpg.drivethrustuff.com/product_info.php?products_id=95152&affiliate_id=10748

If you are looking to get started in OSRIC then this is a good place to start.
If you want to learn the basics and the thought of picking up the massive OSRIC tome is too much, then this is also a good place to start.

While there is nothing really new here (nor should there be) the cover art is fantastic.

Edited: Seems the cover art is copied from this book.
http://www.tsrinfo.net/archive/dl/dl-lairs.htm

Not sure what the deal is there.

Tuesday, September 27, 2011

The Witch and Eldritch Witchery

I am working hard on putting the final touches on my next two books.  The Witch and Eldritch Witchery.

They are not quite ready for full on press releases or product announcements yet,  but I am very, very excited about them.

The Witch


"The Witch" is designed to be used with "Basic Era" games.  Games that were released in the late 70s and early 80s and whose legacy is being continued with games like Labyrinth Lord and Basic Fantasy RPG.

The Witch will feature a new character class, the witch, and witchcraft Traditions so you can play any type of witch from fantasy, pulp or faerie tale.  In addition there are going to be new monsters associated with the witch as well as tons of new spells and magic items.  Many of which I have playtested over the last 12 years and some even dating back to my original notes I had written on the witch back in 1985.
Also included are appendices for extending the "Magic-User" class into a proper Wizard and Demi-human witches, something I had never considered doing in '85.


Eldritch Witchery


Eldritch Witchery is a bit different.  First it is for the Spellcraft & Swordplay game specifically.  Though it should be compatible with nearly any "old school" game or clone.

Many of the ideas that were used in "The Witch" found a home here as well, though in a different way that makes this a very different sort of class.  Actually it makes it two different sort of classes since Eldritch Witchery includes a witch and a warlock class.  As to be expected there are magic items and spells for both classes included.  This book also extends the magic of wizards, clerics and necromancers found in the S&S core rules and Monstrous Mayhem.

This book will also introduce demons to the S&S game and a new demonic hierarchy.  Make sure you know your stuff before you go into battle against the demons, a Baalseraph will have different abilities than the Calabim who are different still from the Lilim.

Which Book should You Get?
I am hoping both!  There is some overlap (I can only say "an athame is a ritual knife..." so many ways) but I am taking great pains to make sure each book has their own feel and unique material.  You could in fact get both and have three different takes on the witch, each one doing their magic a bit differently.  The traditions and lodges are not repeated between the books (save for one at present, but it makes sense to do so). Eldritch Witchery has demons, but the Witch goes into greater detail with everything.   I would say that either can be played with any version of the World's Greatest Fantasy RPG circa 1975 to 1985 and any clone based on it.

Stay tuned, I'll be posting some characters created with both books and we can see how they fare.

The planned release date is right around Halloween.

Tuesday, August 30, 2011

Oh Hell!

There are some new posts over at The Land of Nod about Hell:
Going to #&!!
Ruminations on the Netherworld

I like what he has so far.
I have been going on a similar path myself:
Going (Up) to Hell? Cosmology
Post 666

Let's be honest here.  Hell is interesting.  It is the ultimate mega dungeon  Everything there can be killed and not only that, it is a good thing to do!

What I have been struggling with though is cosmology.
IF there is a multiverse in my game (and there is) then does each world have it's own Hell?  Or do all Hells connect to each other.
Obviously one answer is that in the core of my world there is my Hell and in the core of the Land of Nod there is another Hell and so on...  Another is they are all the same place, just different points of view and different access points.

The other issue I still have is how to get Hell and the Abyss to work together.  Sur eI could make the same place and have the demons be the thralls of the devils, but that robs them of some of their chaotic power.

I should figure this out soon.  The Dragonslayers are about to get a copy of the Demonomicon and I want to do an whole arc where they fight Orcus.

Could the Antechamber of Hell/Limbo also be the Abyss?  Is it big enough to support all the demons I need? The Earth currently is home to almost 7 billion people.  How many demons then are there?   According to many of the myths of the time there is anywhere from 6,666 to 133 million demons, with up to 72 demonic leaders.

According to the 4th ed Manual of the Planes Hell is a planet that is 7,000 in diameter. If my world is roughly the same size as Earth then Hell can be inside the Earth with 460 some odd miles between the the two surfaces.   The deepest part of the Earth is under 7 miles deep and I recall reading somewhere that the deepest we have ever dug is 2 miles.  So plenty of room for demons, devils and all sorts of beasties.
Even if the Underdark is 10 miles deep that is still a lot of room.


So I think I have enough room.  Now where to put them all.

Other useful links:
http://www.wizards.com/dnd/Article.aspx?x=dnd/dra/400ninehells
http://kotgl.blogspot.com/2010/01/kill-planes-abyss.html
http://en.wikipedia.org/wiki/Inferno_(Dante)
http://en.wikipedia.org/wiki/Paradise_Lost
http://en.wikipedia.org/wiki/Hell


Monday, August 29, 2011

First Ed AD&D

Been in the mood for some 1st ed AD&D.  Maybe play a druid.

Now to find a game.

Elmore love

So there have some posts recently about people's love (or general like) of Larry Elmore's art:
http://monstersandmanuals.blogspot.com/2011/08/larry-elmore-and-utter-ridiculosity.html
http://rolesrules.blogspot.com/2011/08/light-fantastic-and-eight-other-fantasy.html
http://jrients.blogspot.com/2011/08/my-favorite-elmore-cheesecake.html

I even posted about it last year:
http://timbrannan.blogspot.com/2010/01/elmore-art-for-old-school.html

I know there are some of the "old guard"  that don't like Elmore's art or associate it with a change at TSR and in D&D they are/were not happy with.  Well to quote my youngest "Balderdash and Poppycock!" (he heard me say that in a game and now he uses whenever he can).

Elmore art can be cheesecake, but it is also quite a step up from the art we had up to that point.  Nothing against those old-school artists, but Elmore had a vision of the D&D world and it was a vision I liked.

But let's be 100% honest.
I love his witches.


This witch appeared in the famous Dragon #114 version of the witch class and she was the "face" of my witch character ever since.

Later when I was looking for some new art I found this one:
I liked it so much that last Gen Con I bought the mini from Dark Sword and a signed print from Larry himself.



Of course those are not the only witches he has done. (linking instead of adding the pics of these)
http://larryelmore.com/white-witch/art
http://larryelmore.com/the-green-witch/art (have another mini of this one)
http://larryelmore.com/wp-content/uploads/2010/11/EYES_OF_.jpg

He explains it a bit in an interview he did in 2010 with Casey Philips:
http://fyi.timesfreepress.com/news/2010/feb/19/q-larry-elmore/

CP: You've illustrated so many different things over the years. Do you have a favorite character you've depicted?

LE: No, not really. I've sort of been plagued with the image of a dark-haired, woodsy kind of woman - a witchy woman. She's always been on my mind, starting when I was about 22 or something. That's why I do a lot of witchy looking women, especially in drawings, but I don't have many paintings of it. It's funny, I just laid out a painting of a voodoo woman I'll be doing for myself.

The biggest thing when you're making a living as an illustrator, which I've done for my whole life, is that you don't get to do what you want to do. You're always illustrating a book or a game or somebody's image of a creation. Finally, after 25-30 years of it, I just got tired of it. Now, I'm doing more private contracts and my own work. I like to paint people and landscapes. With people, I like to paint women more than men, of course. I'm a red-blooded man. (Laughs.) This witchy woman thing still plagues me - this mysterious, dark-haired woman.

I totally get that.  Maybe he can join the Witch Lovers Anonymous I am planning to start with Paul Dini.

Friday, August 19, 2011

Spellcraft & Swordplay on DriveThruRPG

My friend Jason Vey has put up his stellar game Spellcraft & Swordplay on DrivethruRPG.

Spellcraft & Swordplay is not a retro-clone.  It is old-school to be sure.
Jason likes to call it a "retro game", I like to think of it more of an alternate reality, divergent evolution sort of game.  It is if OD&D continued on it's path without the "alternate combat system", you know the one where you roll a d20.

Spellcraft & Swordplay only needs two d6s. So you have almost everything you need when you download it and I am sure most people have d6s at home.

I prefer S&S over Swords and Wizardry because I feel S&S captures the feel of OD&D better than SW does. SW has a number of 3rd ed/d20 influences that have filtered in.  Not there is a problem with that, it is still a very fine game.  It I just like S&S more.  Of course I vastly prefer it to LotFP in terms of pure fun and use.

So please.  Go to DriveThruRPG and get yourself a copy of this game.


Thursday, August 18, 2011

Tome of Horrors Complete...Completer...more Complete

I could not help it.

I got the the S&W version of Tome of Horrors.

The brief monster hooks are fantastic and I would have loved to see them in the Pathfinder version too.

Thursday, August 11, 2011

Tome of Horrors Complete

I know I said I was done getting RPG products for a while. But I had to pick up the new Tome of Horrors Complete, Pathfinder version.

I have all the Tome of Horrors. 1, 1 revised, 2 and 3.

But this one is just freaking awesome.  All the monsters, updated for Pathfinder, in order.
Very, very awesome.

So awesome in fact I want to get the S&W version too and I don't even play that game.


Wednesday, August 10, 2011

Quick post: OSR games

Quick one while I get the garbage outside.

List of OSR/Retro-clone Games.
http://blog.retroroleplaying.com/2011/08/long-list-of-old-school-games-and.html

Some are even new to me, but guess that should not be a surprise really.  Been so busy the last month or three.

Tuesday, August 9, 2011

Half Baked Adventure idea

So while driving home from Gen Con I had this idea about running a multi-adventure mini series using all editions of D&D.  The plot hook is that the Great Librarian has died and the walls between realities have weakened (which one causes which? have to play to find out!) the character need to collect the Three Great Books and return them to Library or all reality is lost!

Part 1 where the characters are summoned and tested would be played using Basic/Original D&D.
Part 2 where the characters find the first Great Book would be played using AD&D 1st ed.
Part 3 the characters must seek out the second Great Book and would be run using AD&D 2nd ed.
Part 4 a new threat is found, but the characters also gain the support of a mysterious cabal of Wizards located in their rain soaked tower on the Coast.  They must find the third great Book and is played with D&D 3rd ed.
Part 5 the characters, now powerful indeed must return the books to the Library, but the dangers would be great.  This would be played with D&D 4th ed.

I would like to use the basic archetypes for this, a cleric, a thief (maybe a halfling here), a fighter, a wizard and an elf fighter/magic-user and feature something that highlights the benefits of each rule-set.

Could be great fun for a Gen Con based game where everyone plays every night.  Maybe even with the right crowd each person could rotate GM duties and pass their characters around.

Like I said.  Only a half-baked thought at the moment.

EDITED TO ADD: My son says that in each part the characters need to fight one of the five chromatic dragons.  So a white first and ending with a huge, ancient red.

Thursday, July 14, 2011

My collection is now complete!

So what is this I got in the mail today?  A box? Addressed to me?



What could be inside? Let's open it up!


It's an Original Edition Dungeons and Dragons!
What's inside that box?


All the LBBs and supplements.  I already had an Eldritch Wizardry, but this one is much better shape.  Actually all the books are in good shape.  Well the Blackmoor book has some black tape on it, but the LBBs are all in fantastic shape.


I even have the reference sheets.


Looks pretty good with my set of old-school Basic books.


and next to my favorite Original D&D "clone"


and on my shelf!

I am told this is the "5.5" edition.  6th Edition/Printing books in a 5th Edition box.  I am not sure about the other books, but I am not collecting this as a "purist" I have always wanted a copy of this.

I have the PDFs, one of the first set of PDFs I bought when WotC had them fore sale, but holding these books is a really a different thing all together.

Original D&D has the distinction of the only version of D&D I only played once.  Even then it was 1987 and I am sure my point of view was skewed from years of AD&D.  That all being said, OD&D is one of those games that time and experience has only improved to me.  The game is not for beginners really, which is kind of funny.  Reading it gives me better appreciation for the Basic sets of Holmes and Moldvay.

I am not sure if I'll ever play it.  Maybe one day when the kids are older I might pull it out.  I can run the old Wee Warriors Palace of the Vampire Queen "kit" with it.

I can't help but think who was the first owner of this game and where he got it.  I bought it from a private collector who was not the original owner.

So now my collection is complete.  Till I find something else I need to obsess about!