Well… not really. But that absence is interesting in itself.
Where are Burroughs' Witches?
Burroughs doesn’t give us many witches in the traditional sense. No crones stirring cauldrons, no hags in the wilderness, and very few spellcasters as we'd recognize them. Instead, his worlds are filled with cults, priesthoods, ancient science, and psionics, powers adjacent to witchcraft, but rarely crossing the line.
Barsoom: Psychic Powers and Cults
The Barsoom novels (beginning with A Princess of Mars) give us a world rich with ancient cultures and bizarre religions. The white-robed Therns and black-skinned First Born present us with sinister religious orders, but their power lies in manipulation, deception, and lost technology rather than magic. The Lotharians use mental projection to summon phantom armies, an ability that feels more psionic than arcane.
Women like Dejah Thoris, Thuvia, and Tara are formidable, but not witches in a magical sense, or in any sense really. Barsoom lacks the archetype of the spellcasting sorceress; its dangers are physical, political, and technological.
I will point out that the "goddess" Issus reminds me a lot of the Githyanki Lich-Queen Vlaakith. Like the Barsoomians, the Githyanki are egg-laying humanoids. The Githzerai, in fact, remind me a lot of Therns and Lotharians. The Githzerai’s ascetic discipline echoes the mental control of the Lotharians and the secretive religious structure of the Therns.
Now I love the Barsoom books. They are great pulpy reads and a lot of fun. Squint and you can see the roots of both Dune and Star Wars here. Their morality is very much black & white. There are no shades of gray. Evil is Evil with a capital "E" and good is always righteous.
Tarzan: Witch Doctors and Jungle Sorcery
The Tarzan novels get closer to something resembling witchcraft, featuring witch doctors, shamans, and tribal magicians. These characters, as filtered through Burroughs’ colonialist lens, often serve as either dangerous manipulators or comic foils. Occasionally, they seem to exhibit powers that might be called magical, curses, rituals, spirit summoning, but most of the time it's left ambiguous whether their abilities are real or elaborate fakery.
In D&D terms, you might think of them as hedge witches, low-level druids, or non-player character wise men with access to rituals and charms.
Pellucidar and Venus: Weird Science Over Sorcery
In Pellucidar (Hollow Earth) and Amtor (Venus), we again see lost civilizations, bizarre creatures, and strange cults. But again, no true witches. The high priests and priestesses here serve more as political or religious authorities than practitioners of magic. Burroughs always leans toward "lost science" as an explanation for the strange phenomena of these worlds.
I enjoyed the Pellucidar series quite a lot, the Venus ones less so. No reason really, I just think the Venus ones paled in comparison to the Mars tales.
Why No Witches?
Burroughs was far more interested in physical adventure than in metaphysical horror or occult mystery. His heroes battle monsters, topple tyrants, and rescue lost princesses, but they rarely confront dark sorcery or the supernatural. It is possible that he was more of a product of early 20th-century American Rationalism. However, this was also a time of unprecedented expansion in claims of the supernatural, the emergence of new religions, and spiritualism. To be more blunt, ERB just wasn't into that. Perhaps it had something to do with his Military father and his Chicago upbringing, as well as his move west to Idaho as a young man.
Where Howard or Leiber fill their worlds with sinister witches and warlocks, Burroughs replaces that with forbidden science, hypnotic mental powers, and decaying civilizations clinging to ancient secrets.
Nothing at all wrong with Weird Science. The pulp serial reels of movie houses were filled with them. I would argue that he was one of the driving forces behind the pulp serials of the 1930s and 40s. Same two-fisted action, same blend of heroes, damsels in distress, and lots of strange science. John Carter is the godfather of Commander Cody as much as he is of Luke Skywalker. This is even more evident in the Tarzan movies.
Conclusion
Though witches are virtually absent in Burroughs' works, his settings offer plenty of material for pretty much anything else you can do in D&D. His influence on D&D is undeniable, but primarily through setting and adventure rather than through magic systems.
Adaptation
Ok, just because ERB doesn't have any sort of magic in his Barsoom books, that doesn't mean I am not going to use them.
I have always been fascinated with Mars. Either reading about the planet or looking up at it through my old telescope, Mars is fascinating. ERB has his Barsoom tales, Clark Ashton Smith had his tales, and lets not forget H.G. Wells. Mars is a place I keep wanting to go back to. I'll have to expand this thread more.
3 comments:
No wonder you say that "you can see the roots of Star Wars here" - "Flash Gordon" resulted from an attempt by King Features Syndicate to get the rights to do a "John Cater of Mars" comic strip - when ERB said no, they got Alex Raymond to create Flash Gordon! Then, when George Lucas couldn't get the rights to do Flash Gordon, he created Star Wars! Try looking at Leigh Brackett's space operas - a few real witches there. And please, can we hear something about your Blackstar setting for 13 Parsecs?
Grif
Let me bug Jason about getting it out!
Nice overview! In the past year or so, I've become fairly fascinated by Mars lore as well. (May as well throw out some props to a couple more of my favorite takes...the Mars Attacks! franchise...obviously more about the Martians than the planet itself...and Malacandra from C. S. Lewis's Out of the Silent Planet...)
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