Leaving the Necropolis, there are rows of what could be homes. There are plenty of over-run mushroom farms. None of these mushrooms look like the edible ones from earlier in this cave.
These homes are not just abandoned; they are overrun with mushrooms. There are even dead bodies, or the remains of them, covered in mushrooms.
The surfaces are also covered with Yellow Mould.
Additionally, there is a type of Zombie found in a few of these homes (1 in 1d6) that have 1d4+1 Yellow Mould Zombies.
These are treated as normal zombies but are not undead. They are covered with the same yellow mould and any character killed by the zombies or the mould will rise up in 1d4+6 hours as yellow mould zombie. Once this happens they can not be raised.
Note: If the party has any of the healing wands from the level above they cause damage to the mould and zombies at 1d4+2 per charge used. Likewise, any healing magic will cause damage instead of healing.
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