Entering the silver room, the party finds a large open area. Lights everywhere flicker on and off in multiple colors, like Faerie Fire.
There are no creatures here.
Attacking the lights will result in an electrical discharge, resulting in 1d6 hp of damage.
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This room is a shuttle bay, but all the shuttles were gone when the crew abandoned the ship. Let the characters press buttons and have a bunch of lights come on and off, with lots of beeps and noises. The most dangerous things are gone. There are no weapons here, either.
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