Going back and this time taking the far left hallway leads to another corridor and collection of connected rooms.
These four rooms are larger than the ones on the far right. There are plenty of flickering lights with writing that doesn't not translate. There are plenty of beds in these rooms. One has a skeleton of the snake people on it.
There are no creatures, but there are more (1d10+10) more of those "healing wands" here but only 1d6+3 still work.
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This is the ship's sick bay. It is designed for Ophidian life, so even if anything was working it would not be good for humans.
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