Moving on from Room 6 down the hallway the characters will come up to Room #8 on the right. Note: All rooms are on the right-hand side of this hall.
Special Note: Dwarf characters will notice a slight downward slope to this hallway as well. It parallels the halls above them.
The lock on this door is very difficult with an extra 5% penalty above and beyond the penalty for other locks here. The zombies attack as soon as someone steps into the room.
Inside this cell are 1d4+1 Zombies in terrible shape. Each only has 2 hp due to how long they have been here but are fast due to all the necromantic energies they have absorbed. They turn as Ghouls and can attack at any point in the turn per normal initiative. They also have +1 to hit.
Their XP is the same as regular zombies due to their low hp.
They guard a small chest of 500 sp. Obviously left by other adventurers and not the original prisoners of this cell.
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