Monday, April 4, 2016
A to Z of Adventure! C is for Competition Modules
The C series of modules were mostly unrelated in terms of story. Unlike the D that I'll talk about tomorrow or the G later on, there was no over arching story to connect these.
What did connect them was this idea of "Competition" or official RPGA scoring included in each one. Back in the day (say late 1970s) D&D was being played by thousands of people. It had yet to capture the market like it will in the 1980s, but there were still enough players then that variations were creeping into the rules. Some people had Greyhawk, others used house rules and the burgeoning 3rd party market was making inroads. The bottom line was that D&D was not always played the same from group to group. I even remember this back in the day when I played. This was part of the reason why Advanced D&D was created and so many more rules were added.
Competition play in the form of the A and C series were a logical outgrowth of that.
I have always enjoyed the C adventures, but never played them.
C1 The Hidden Shrine of Tamoachan
This adventure is a call back to the popular "Ancient Temple" style adventures, but it also had some interesting psuedo-Mayan and Aztec elements to it that really gave it a different feel. It was ranked #18 in the 30 Best D&D Adventures of all time by Dungeon Magazine.
For me I have always wanted to run this adventure as part a longer campaign using Astonishing Swordsmen & Sorcerers of Hyperborea. There is such a pulpy, almost "Raiders of the Lost Ark" feel to this adventure. You can also read +Eric Fabiaschi's comments on it here.
I have to say this is one adventure I am most looking forward to running.
C2 The Ghost Tower of Inverness
I have always had a soft spot in my heart for this one. I never ran it or played under AD&D, but I have had a copy for years.
According to the official records the "Inverness" was likely the town in Alabama rather than Scotland. Growing up in Southern Illinois we always thought that is meant Inverness, Illinois. We knew that Gary had grown up in Chicago and Lake Geneva was much closer to Inverness than we were. Well as fate would have it I moved to Palatine, IL which is just next door to Inverness. I can see it from where I am typing this now. We have a "lighthouse" here, or rather a water tower painted like a lighthouse right on the border with Inverness. So I ran a Doctor Who game once using this module and called it "The Ghost Tower of Inverness, IL."
I recently ran this one and have detailed here: Weekend Gaming: Ghost Tower of Inverness
C3 The Lost Island of Castanamir
This is an odd one of the bunch. I have never read, nor do I own it. It is also for levels 1-4 as opposed to the 4 or 5 to 7 of all the other adventures.
C4 To Find a King and C5 The Bane of Llewellyn
These two modules are linked. I never played these versions, but my DM was able to get ahold the RPGA versions that were played at Gen Con in 1983, so we were going to go through those, but other things came up. I never bought them and I don't think I have ever read them either.
Not sure if I'll ever run those last three, but I should pick them up sometime.
C6 The Official RPGA Tournament Handbook is not really an adventure, but a handbook scoring.