I was thinking a bit about Schools of Magic today. Not the schools in the D&D sense, but more in the classical sense of a place to go and learn magic.
Have any of you detailed magic schools in your games?
There are plenty of examples in history, folklore and media. I have used the Scholomance in my games for many years, but it is a small, elite school taking only 13 students at a time (and keeping one of them!). On the other end of the equation I have also used the magic school from Glantri as a model.
For many of my witch characters or NPCs I have usually backgrounded something like a home school environment. But I never have really built anything formal.
I like the idea of a game with younger heroes. I already mentioned I'd love to do a Harry Potter game, or even a Charmed game (which also had a magic school). You can have your normal high school drama complicated by everyone also having magic.
The problem with this is that D&D wizards (and all spell casters really) start out as really weak. In most versions of D&D they only know one spell at first level. So what did they learn in school?
The old 2nd Edition Wizard's Handbook covers some of this, but copying your master's scrolls is not really fertile ground for role-playing.
There are cantrips that kind of get around this, but even knowing 6 cantrips is not much to do anything with. But personally I have often thought that magic-users should be starting the game with more than one spell.
Maybe Magic School is something they do between adventures, not just something they start when young and then go out and adventure, but something they do and then adventure in between terms.
Then characters keep going back till something like 6th level. I'll have to think about it.
What are your thoughts?