Friday, June 20, 2014

Skylla: Adventures Dark & Deep witch

I had planned on doing a Skylla write-up today, but for a different system.  But given that +Joseph Bloch is running a sale this weekend, I think it would be better to use his witch.

I reviewed his witch a while back and I enjoyed it even if there are couple things I didn't like about it. But it is still a fun class and I have enjoyed it.

So here is Skylla using The Darker Paths 2: The Witch and the Adventures Dark and Deep RPG.

Skylla
CE Female Human
Witch 7

Abilities
STR: 9
INT: 11
WIS: 15
DEX: 11
CON: 10
CHA: 12* (initial)/5 current

Saving Throws
Paralyzation, Poison, Death: 7
Petrification, Polymorph: 10
Rod, Staff, Wand: 11
Breath Weapon: 13
Spells: 12
+1 to Magical attack saves

Special Abilities (class)
Spell casting
Create Magic Items
Bell, Book & Candle
Brew Poison
Call Familiar (Quasit)
Charisma degradation
Limited to 13th level
Wisdom Bonus Spells (2 1st, 1 2nd)

Secondary Skills
Alchemy

HP: 13
AC: 6 (Bracers)

Spells
1st: Charm Person or Mammal, Detect Magic, Infravision, Protection from Good, Witch Shot, Wither
2nd: Blight Field, Command, Magic Broom, Misfortune, Wizard Lock
3rd: Bestow Curse,  Hand of Glory, Magic Missile
4th: Polymorph Self, Sleep
5th: Season of the Witch

Skylla is a good fit for his style of witch i think. I would have to play more to be sure.  Limiting her to 13th level might the fit the narrative I have for her. She would later go on to take more mage classes.

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