The next playtest packet is out for D&D5 (I still hate calling it "Next").
There is a lot more material including character generation (novel concept you ROLL for your abilities) which already has some of the newer guard complaining. Though there is the standard array.
First thoughts:
- I like the monster write-ups. They are simple and easy to read and can summarized in a module easy.
- Character creation is really fast, as it should be.
- Some feats now seem to be maneuvers, which I like.
- Classes focus on the Big 4.
- Backgrounds and skills together. This is an improvement over 4e since you can now play that kid just off the moisture farm.
- I can see Witch as being a Specialty of a Wizard. This reminds me a lot of the 2nd Ed Kits.
- Races are the other Big 4.
All in all I see the strands of DNA from every edition of D&D here.
I will buy this game, I am not sure if I'll play it much but who knows.
3 comments:
I did like some of what I saw...as you mentioned I can see bits and pieces of every edition of the game. I can also see that they are making stat bumps a lot easier to attain. I will be playing around with this a lot more tomorrow but I am beginning to like what is offered...
I am not fully convinced it saves the bacon of the game but I like what is coming out of the kitchen a lot more than the last meal that was prepared in there!
They made humans a tastier race, giving them a bigger stat boost.
I am planning to play a Holy Fighter and see how it works. :D
Pre-Gens are a mess!! They are not consistent with the rules we downloaded...sheesh haven't seen that before.
I have posted on the board and will await Rip to wake me up when an answer comes across. ;)
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