How do you do divine intervention in your games?
Following up on the post about Clerics I have thought about how Gods interact with mortals. Typically I give any character a base 1% chance to get divine intervention when they ask for it. This is modified by how well they adhere to the tenets of their faith, the nature of their god, and even level (higher level characters can do more). Of course nothing comes without a price.
In my 4e game coming up I am thinking that that the players will be visited often by the Raven Queen's avatar, in the form of a young girl ala Death from DC's Vertigo line and borrowing heavily from Amber Benson's "Death's Daughter" books. I might even introduce her in the current adventure arc.
Presently the Dragonslayers are going after Tiamat. While they acknowledge that she is the "Goddess of Evil Dragons" to them that just makes her bigger and more powerful to kill. I am thinking I am ok with that for the most part. It could be that Gods in my game are beings that just got really, really powerful.
If that is the case why do they need worshipers? What purpose then is divine intervention for?
I had a character once who I took briefly into the Planescape setting. Basically he was a jerk and didn't think that gods were anything special (sound familiar?), just powerful humans (or humanoids). I later expanded his belief into an entire Plansescape faction, The Hermetic Order of Sigil, though he was not a member.
Interesting that all these years later I am still going back to the basic assumptions of my games and trying to figure out the underlying realities.