Tuesday, February 1, 2011

Allan Quatermain for Ghosts of Albion

Quick one today before we get hit by The Big Snowstorm of 2011.
I liked the character of Allan Quatermain (note the spelling) from the League of Extraordinary Gentlemen graphic novels and knew somewhat of his origins before that (though I have not completely blocked out that bad Richard Chamberlin movie).  Since I have been re-reading a lot of my Victorian era games of late I thought it would be good to bring him out for Ghosts of Albion.

Allan Quatermain
Before adventure went by the name Indiana Jones it was named Allan Quatermain.

Allan Quatermain, Adventurer
Character Type Journeyman

Portrayed by Heath Ledger (1840s) and Sean Connery (1890s and beyond)

Strength 2
Dexterity 5
Constitution 3
Intelligence 3
Perception 6
Willpower 3

Acute Senses (sight) 3
Charisma 2
Contacts (local African, 2; British Military, 2; British Government, 1)
Deadeye, (www.grey-elf.com/buffy/lxg.pdf)
Hard to Kill 3
Fast Reaction Time
Nerves of Steel
Renown 1
Resources 4
Situational Awareness

Adversaries (various) 1
Honorable 1
Love (Tragic, Wife)
Mental Problem (Obsession with new, undiscovered lands) 2
Reputation 1

Useful Information
Initiative: 1d10 + 10
Additional Actions: +1 physical

Armed Mayhem 2
Art 0
Athletics 2
Crime 1
Driving/Riding 2
Engineering 1
Fisticuffs 3
Influence 2
Knowledge 2
Languages 2 (English, Swahili)
Marksmanship 5
Notice 3
Occultism 2
Physician 1
Science 1
Wild Card

Manoeuvre Bonus Base Damage Notes
Rifle (spiral bore) +10 22 +2 to damage for Deadeye
-Aiming +15 +1 to aim for Deadeye, +3 for Acute Senses; add SL to Rifle above
Dodge/Parry +7 Defence
Grapple +11 Resisted by dodge
Punch +9 4 Bash

Much has been written about the legendary marksman, hunter, tracker and adventurer Allan Quatermain. But at this point, none of those things have happened yet. He is not yet known as Macumazahn, the "Watcher-by-Night" by the African natives, he hasnt yet grown completely disillusioned with England, and he knows of no league of gentlemen, extraordinary or otherwise.

This is Quatermain at 24 years of age. He has seen some adventures and misadventures (he has already lost his first wife) and now is spending most of his time in Africa. He knows a little bit of the occult so the idea of a Protector is no surprise to him. His goal though is to protect the local population, not the interests of Mother England or her colonies.

It is English colonialism in Africa that awakens some foul beasts left sleeping since Mankind was still trying to survive in the trees. It is here that Quatermain crosses paths with the Protectors of Albion, and they discover that may not be on the same side of this battle. They battle, and realize they have a common foe and join forces to try and stop it.

Like Tamara Swift, Allan Quatermain has fairly progressive ideas for a Victorian Englishman. He is often seen in the books treating women and native Africans as equals and even admitting that they could be wiser than he is. Maybe these ideas began with his affairs with the Swifts. Speaking of which, it would be completely in character for Allan to have a brief but torrid affair with Tamara.

1 comment:

5stonegames said...

Good write up. I think I'd raise his ST to 3 though. You need to be strong to shoot the big bore rifles he favored.